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4 years ago ::
May 13, 2009 - 6:39PM
#181
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Date Joined:
Oct 18, 2007
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Strike that, its not their
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4 years ago ::
May 13, 2009 - 7:04PM
#182
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Date Joined:
Mar 30, 2009
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4 years ago ::
May 14, 2009 - 3:02AM
#183
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Date Joined:
May 11, 2004
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you are awesome SwordDisciple .... those are nice stats... 2 Fey HD +4 LA .... for interesting racial abilities:[indent] QUICKLING as characters
-2 Str, +14 Dex, +4 Int, +4 Wis, +4 Cha
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
Speed: 120 ft
low-light vision
Racial Hit Dice: A Quickling begins with two levels of fey, which provide 2d8 Hit Dice, a base attack bonus of ++1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
Racial Skills: A Quickling’s fey levels give it skill points equal to 5 x (6 + Int modifier). Its class skills are Bluff, Concentration, Craft (any one), Escape Artist, Hide, Listen, Move Silently, Search, Spot, Survival . Quicklings have a +2 racial bonus on Listen, Search, and Spot checks. *They gain a +8 racial bonus on Hide checks in their natural environment.
Racial Feats: A Quickling’s fey levels give it one feat. A Quickling receives Dodge, Spring Attack, Weapon Finnesse as bonus feats.
+1 natural Armor
Damage Reduction 5/cold iron
Poison (Ex): Quicklings (usually only leaders of 3 or 4 HD) often employ daggers lined with poison extracted from kava plants. This poison induces sleep in its victims. Kava Leaf Poison: Ingestion or injury, Fortitude DC 15; initial damage is sleep for 1 hour (as the spell of the same name); no secondary damage. When a quickling coats a weapon with this poison, the poison lasts for 1 minute or until it is touched or scores a successful hit. The quickling may coat a single weapon with poison as a standard action.
Spell-Like Abilities: 1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13). Caster level 6th. The save DCs are Charisma-based.
Blur (Ex): A quickling that takes any action (other than a free action) in a round appears as a blur. This grants the quickling concealment (20% miss chance).
Evasion (Ex): A quickling’s rapid agility and speed allows it to avoid even magical and unusual attacks. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), it instead takes no damage. This ability only functions if the quickling is wearing light or no armor. A helpless quickling does not gain the benefits of evasion.
Natural Invisibility (Ex): A quickling is effectively invisible (as the spell) when standing motionless. It loses this invisibility and remains visible (though blurred, see above) in any round in which it takes any action other than a free action.
Uncanny Dodge (Ex): A quickling retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker. This ability stacks with any other uncanny dodge the quickling may have (such as that gained from the rogue class).
Level Adjustment: +4[/indent]
:D
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4 years ago ::
May 14, 2009 - 3:18AM
#184
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Date Joined:
Mar 30, 2009
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:D Glad I could help Carnivore.. Keep up the good work!
And they are certainly good stats.. Could be great for skimish builds!
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4 years ago ::
May 14, 2009 - 3:26AM
#185
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Date Joined:
May 11, 2004
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true.... but the Fey HD and +4 LA make you lose +5 BAB(ouch!) .... better find a build that makes only touch attacks
:D
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4 years ago ::
May 14, 2009 - 4:50AM
#186
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Date Joined:
Dec 20, 2007
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While it loses Bab, +14 dex and weapon finesse do somewhat compensate, assuming you aren't dependant on full attacks.
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4 years ago ::
May 14, 2009 - 5:57AM
#187
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From revised Tome of Horrors (3.5) Is that the Module "Tomb of Horrors" or the 3rd Party Necromancer games "Tome of Horrors"?
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4 years ago ::
May 14, 2009 - 5:58AM
#188
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Date Joined:
May 11, 2004
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you also dont have a lot of class levels to work with..... with Full BAB classes and PrCs... you only have 14 levels of classes .... max BAB will be +15(= 3 itterative attacks with Full Attack), if you multiclass into something with 3/4 BAB.... you will drop even more BAB
with LA Buy off, you could get to +16 BAB, but would have to take only Full BAB Classes
for Casters it is worse.... the only Primary Caster/Manifester that is not hurt too much are:[indent] Ardent(with Practiced manifester) Ur Priest[/indent]
:D
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4 years ago ::
May 14, 2009 - 11:18AM
#189
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Date Joined:
Oct 18, 2007
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Awww I dont want to recalculate the number for 120 ft instead of 240.
I think it woudl be fun to get the quickling passed by my DM as a +1 LA creature lol
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4 years ago ::
May 14, 2009 - 12:10PM
#190
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Date Joined:
Oct 18, 2007
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I doubt this is related but then again its a pixie question in the long run I suppose.
The Main stat's for a Pixie is Dex, Int, Cha. How do I get those besides Dex to AC?, How do I get Cha to Attack and damage as well.
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