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Dungeons & Dra.. Previous Editions .. X-men's Jean Grey, or how to be silly with MotUH
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8 years ago  ::  Apr 06, 2005 - 8:07PM #1
Squirrelloid
Date Joined: Mar 1, 2005
Posts: 945
Jean Grey
Human Wu Jen 15/MotUH4/MindBender1 (not in that order)

Feats: (H) Combat Expertise, (1) Improved Trip, (WJ1) Empower Spell, (3) Improved Disarm, (6) Chain Spell, (9) SpFoc(Trans), (12) GrSpFoc(Trans), (15) Quicken Spell, (18) Reach Spell

Spell Secrets: (3) Extend Unseen Servant, (6) Elemental Mastery Metal, (9) Silent TK, (12) Still TK, (15) Extend TK

Take Mindbender as soon as you can, and MotUH to 3rd as soon as possible. MotUH 4th is whenever. Mindbender notably gives us telepathy.

The 3rd level spell secret is annoying because there's virtually nothing useful to take at that level. I also toyed with enhancing mage hand or open/close. All the other spell secrets come when you can cast TK, so what else are you going to boost?

Wu Jen has a couple of advantages over wizard: (1) Spell Secret - for when you really want to tweak one spell. Note that every time she casts TK it is silent, stilled, and extended at no spell level modifier. (2) Better low level spells for this concept. Eg, magnetism (looks like TK for metal objects) and dancing blade are great TK like spells. I'll note that both of these are element metal (hence the specialty).

Thematic Spells of Note:
0: Mage Hand, Open/Close
1: Animate Water, Animate Wood (sort of TK-like?), Accuracy, Animate Rope, Charm Person, Comp Lang, Shield, Unseen Servant
2: Protection from Arrows, Warp Wood, Detect Thoughts, Hold Person, Knock
3: Terra Cotta Warrior (?), Magnetism, GMW (see tactics), Magic Circle C/E, suggestion
4: Dancing Blade, Charm Monster, Confusion, L Globe of Inv, Good Hope,
5: Terra Cotta Lion (?), Dominate Person, Hold Monster, Servant Horde, TK!!, Wall of Force
6: Move Earth, Repel Wood, GoI, Repulsion, Mass Suggestion
7: Theres nothing 'good' (for this concept) in this level - guess that means metamagic bait
8: Repel Metal or Stone, Mind Blank, PW:Stun (with a little interpretation), , Antipathy/Sympathy
9: (in epic) Dominate Monster

Tactics: Get as many objects attacking as you can. Note that chain TK lets you animate 21 weapons (at 20th), and make full attacks with all of them using MotUH3's feature. Blade Dance will put more swords in the air. The animate object type spells add more items to the fray. Oh, and GMW is to be used with reach spell of course, so you can chain reach GMW to make all 21 TK'ed weapons +4. Because its fun. Keen might see use for similar reasons =). Oh, and use magnetism to steal your opponents weapons, then TK or blade dance them for even more floating sharp pointedness. Mind-affecting spells make good follow-ups, as well as solutions to small encounters - though i mostly included them above for completeness - Jean Grey may be capable of such things, but she rarely ever uses her telepathy to do them.

In epic, you want to pick up repeat spell and MotUH5 so you can repeat TK to toss someone up in the air 2 rounds in a row. Eventually, Chain Repeated TK lets you toss 1+CL targets into the air 2 rounds in a row, which is too silly to pass up. (Ok, this is also accomplishable with metamagic rods - but i think we can agree those are broken).

Enjoy
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8 years ago  ::  Apr 06, 2005 - 11:39PM #2
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,783
That looks pretty slick. My Completes are out on loan, though, so I can't confirm mechanics.

Might want to look at Finding the Center and Aiming at the Target. These spells should really speed up your telekinesis, as once you use them you're effectively concentrating for free, if I recall correctly. I'm going by the OA names; I can't recall if these were renamed (I know they were reprinted).
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[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

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8 years ago  ::  Apr 07, 2005 - 1:44AM #3
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
if you can push in (with flaws i think) spell mastery and signature spell you can then spontanusly cast TK for some more fun this way you could load up on more utility spells around it

other then that this looks great build

ass purely optimiseble point of view you should change the race to brave heart halfling so youll enjoy the benafits of the small size (as a mage its good)
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8 years ago  ::  Apr 07, 2005 - 3:38AM #4
Ivarrius
Date Joined: Jul 13, 2003
Posts: 30
I was going to ask why wu-jen over say sorcerer, but the added meta-magic feats for free to telekinesis is huge!

Good build!
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8 years ago  ::  Apr 07, 2005 - 5:15AM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Sounds great!
I think good feat choices would be Guardian Spirit, Improved Initiative, Danger Sense, Insightful Reflexes, Extraordinary Concentration and Quick Reconnoiter.
We all know how important Initiative is at high levels (especially in epic situations).
Is there anything to get Int to Initiative?
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8 years ago  ::  Apr 07, 2005 - 5:31AM #6
Ivarrius
Date Joined: Jul 13, 2003
Posts: 30
I remember justa few days ago, someone posted a very huge Initiative bonus character... it was I believe, +100 to init.

That was however a 20th level build. But I am sure there are some poitners available in there for you.
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8 years ago  ::  Apr 07, 2005 - 5:45AM #7
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I gotta say, this is just awesome. Kudos to you and word to your mother.
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8 years ago  ::  Apr 07, 2005 - 5:58AM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Is it possible to make TK an "at-will" ability? That would own in this build. :P
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8 years ago  ::  Apr 07, 2005 - 6:02AM #9
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

ExaltedAbuse]Is it possible to make TK an "at-will" ability? That would own in this build. :P


Innate Spell, at epic levels.
TK (5) + Chain Spell (3) + Innate Spell (8) = permanently burn a level 16 slot.
With Improved Metamagic (x3) you could also make it quickened burning a level 1 wrote:

Is it possible to make TK an "at-will" ability? That would own in this build. :P[/quote]
Innate Spell, at epic levels.
TK (5) + Chain Spell (3) + Innate Spell (8) = permanently burn a level 16 slot.
With Improved Metamagic (x3) you could also make it quickened burning a level 15 slot.

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8 years ago  ::  Apr 07, 2005 - 6:09AM #10
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
i have only one question : can the mindbenders telepathy abbility be used to power spells like suggestion (sorrey if it is a bit out of place)?
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Dungeons & Dra.. Previous Editions .. X-men's Jean Grey, or how to be silly with MotUH
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