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Switch to Forum Live View Persistant Spell List and FAQ
8 years ago  ::  Apr 04, 2005 - 7:47AM #1
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I'm currently playing my second "Persistant" buffing cleric, and I've noticed that most spells aren't legit for persisting. I also noticed that the current "Persistant Spell" thread is quite old and no longer being maintained or updated. So, since the "Complete XXXX" and "Races of XXXX" books are done, I figured it was about time we had a new thread for this stuff.

Thanks to the contributors so far. If you see any errors or omissions, please send me a Private Message (don't post, I might not see it) and I'll get it added/fixed right away. I've done the spoiler tags to make it more readable so that you're not scrolling through massive spell lists and what-not. Just makes it easier to read in my opinion.

Divine Persistant Spell FAQ
Spoiler: Show
Q: How do you Persist a level 4+ spell as a Cleric?
A: Divine Metamagic (Persistant Spell)!

Q: Where is Divine Metamagic?
A: Complete Divine

Q: Where is Persistant Spell?
A: The latest printing of it is in Complete Arcane.

Q: Does Divine Metamagic (Persistent Spell) have any prerequisites? The wording is unclear!
A: Yes! To take Divine Metamagic, you must already have the Metamagic feat you are applying it to. That is, Persistent Spell (and it's prerequisite, Extend Spell) is required.

Q: Are there any Cleric Domains that can help ease my feat woes?
A: Yes! Planning Domain (it's in Complete Warrior) gives Extend Spell as a bonus feat. Undeath Domain (I forget the source) gives Extra Turning as a bonus feat too. I personally like Human Paragon (from Unearthed Arcana), also. 1 caster level hit nets you +2 to a stat, a bonus feat, some great skills, and Adaptive Learning.

Q: What are the rules for Persisting a spell?
A: 2 requirements. Fixed/Personal range and non-discharge/instantaneous spell. Fixed range means "60 feet" or "100 ft + 10 ft/level". Detect Magic is an example of a fixed range spell. Despite it being technically legal, Wizards has deemed Time Stop not persistable by saying that the 1d4+1 rounds is "effectively instaneous" for the purpose of Persistant Spell. Note: the definition of "fixed" is also debatable. Some choose to interpret the "+10 ft/level" as non-fixed. ASK YOUR DM for his/her interpretation on this matter.

Q: What about Touch spells?!?!?!
A: Touch spells are a topic of debate. I emailed Customer Service myself to ask, and they said Touch spells are ok. This is contradictory to most interpretations of the SRD, but it's what they said. My advice, ask your DM. Remember, though, many touch spells "discharge" (Ray of XXX, Orb of XXX, etc) and explicity cannot be persisted. Nor can "Ranged Touch" spells, as a ranged touch is not "fixed".

Persistable Cleric Spells
Spoiler: Show

For spells that are Domain only, the domain is specificied in ( ).

Level 0
Detect Magic - PHB
Detect Poison - PHB
Read Magic - PHB

Level 1
Bless - PHB
Bane - PHB
Comprehend Languages - PHB
Deathwatch - PHB
Detect Secret Doors (Knowledge) - PHB
Disguise Self (Trickery) - PHB
Divine Favor - PHB
Entropic Shield - PHB
Expeditous Retreat (Celerity from CD) - PHB
Grave Strike - CV
Longstrider (Travel) - PHB
Obscuring Mist - PHB
Raptor's Sight (Sky) - RotW
Rooftop Strider (City) - RoD
Scholar's Touch - RoD

Level 2
Detect Thoughts (Knowledge) - PHB
Divine Insight - CV
Find Traps - PHB
Healing Lorecall - CV
Produce Flame (Fire) - PHB
Stone Fist - RoS
Zeal (Competition) - CD

Level 3
Blessed Aim - CD
Briar Web - CD
Cloak of Bravery (Cleric, Courage) - CW
Detect Thoughts (Inquisition) - PHB
Helping Hand - PHB
Locate Object - PHB
Meld into Stone - PHB
Prayer - PHB
Recitation (Purification) - CD
Ring of Blades - CA
Visage of the Deity, Lesser - CD
Wind Wall - PHB

Level 4
Aerial Alacrity (Sky) - RotW
Assay Resistance - CA
Beast Claws - CD
Consumptive Field - LM
Dimensional Anchor - PHB
Divine Power - PHB
Doomtide - CD
Fear (Tyranny) - PHB
Fire Shield (Sun) - PHB
Minor Creation (Creation) - PHB
Recitation - CD
Weapon of the Deity - CD

Level 5
Dance of the Unicorn (Purification) - CD
Dragon Breath - CD
Righteous Might - PHB
Subvert Planar Essence - CD
Tree Stride (Celerity from CD) - PHB

Level 6
Anti-life Shell - PHB
Antimagic Field (Magic, Protection) - PHB
Blade Barrier - PHB
Repel Wood (Plant) - PHB
Visage of the Deity - CD

Level 7
Control Weather - PHB
Earthquake (Earth) - PHB
Ethereal Jaunt - PHB
Righteous Wrath of the Faithful - CD
Spell Turning (Luck, Magic) - PHB
Urban Shield (City) - RoD

Level 8
Antimagic Field - PHB
City's Might (City) - RoD
Crown of Glory (Glory) - CD
Earthquake - PHB
Holy Aura - PHB
Iron Body (Earth) - PHB
Lion's Roar (Courage) - CW
Mastery of the Sky (Sky) - RotW
Shield of Law - PHB
Stormrage - CD
Unholy Aura - PHB

Level 9
Animate City (City) - RoD
Choose Destiny (Destiny) - RoD
Foresight (Knowledge, Oracle, Fate) - PHB
Greater Cloak of Bravery (Courage) - CW
Prismatic Sphere (Protection, Sun) - PHB
Shapechange (Animal) - PHB
Visage of the Deity, Greater - CD


Sources
Spoiler: Show
PHB - Player's Handbook
CD - Complete Divine
CV - Complete Adventurer
CW - Complete Warrior
CA - Complete Arcane
LM - Libris Mortis
RotW - Races of the Wild
RoD - Races of Destiny
RoS - Races of Stone


Other Resources
Persistent Spells for Wizards Thread - or the actual list is here.
The New Persistent Spells for Wizards thread.

If you have spells to add, please post them and I'll update this thread periodically. Please be sure to cite a source! There's nothing that bugs me more about this board than people tossing stuff around without mentioning the source!
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8 years ago  ::  Apr 04, 2005 - 8:41AM #2
sornet
Date Joined: Oct 17, 2003
Posts: 5
From The Optimization Library:
Persistent Spells for Clerics
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8 years ago  ::  Apr 04, 2005 - 9:01AM #3
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
That list is horribly outdated and not maintained. I like my list better :P
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8 years ago  ::  Apr 04, 2005 - 9:08AM #4
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
don't forget that persistant spell is now +6 so anything over lv3 can't be done
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8 years ago  ::  Apr 04, 2005 - 9:10AM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Bone Machine]don't forget that persistant spell is now +6 so anything over lv3 can't be done


Divine Metamagic (Persistant Spell) takes care of that quite nicely. Persist 2 spells a day by level 3. But this is an entirely different topic. I'd like for this thread to be strictly a listing of spells that are valid for pers wrote:

don't forget that persistant spell is now +6 so anything over lv3 can't be done[/quote]
Divine Metamagic (Persistant Spell) takes care of that quite nicely. Persist 2 spells a day by level 3. But this is an entirely different topic. I'd like for this thread to be strictly a listing of spells that are valid for persisting.

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8 years ago  ::  Apr 04, 2005 - 9:54AM #6
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Unless you have an Incantatrix in the party...

Or Divine MM...
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8 years ago  ::  Apr 04, 2005 - 10:11AM #7
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
ah true, I forgot about that.
Also, an Artificer can persist anything in a wand, rod, or staff
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8 years ago  ::  Apr 04, 2005 - 10:14AM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
What is the errata/clarification? I'll look it up for myself in a few seconds, just thought it might be nice to see it together with the list. I agree, Gol, the old list is just that, old. I'm just starting a lvl 11 cleric, appreciate the new list!
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8 years ago  ::  Apr 04, 2005 - 11:54AM #9
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

faradhii]What is the errata/clarification?


Spells with a Range of "Touch" cannot be per wrote:

What is the errata/clarification?[/quote]
Spells with a Range of "Touch" cannot be persisted.

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8 years ago  ::  Apr 04, 2005 - 1:24PM #10
Caelic
Date Joined: Nov 27, 2002
Posts: 2,711
To add a couple of my personal favorites:

Consumptive Field (Libris Mortis): When made Persistent, this spell essentially means unlimited temporary hit points and a 50% increase to your caster level.

Wraithstrike (Complete Adventurer): Turns all your attacks into touch attacks. What's not to love?

Swift Haste (Complete Adventurer): Haste is not a Personal spell, thus not Persistable. Swift Haste IS a Personal spell. Persistent Haste isn't nearly as godlike as it would have been in third edition, but it's still very nice to have.
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