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Switch to Forum Live View The Basket Weaver's Handbook
6 years ago  ::  Jun 25, 2007 - 4:18PM #21
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777

Dictum Mortuum wrote:

*updated*
a build comes soon!


I could try a build myself, too. I am not too familiar with optimization at such a high level, but if you allow, I could post my travesty of a basket weaver here some time tomorrow (GMT +2).

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6 years ago  ::  Jun 25, 2007 - 5:13PM #22
Dictum_Mortuum
Date Joined: Sep 21, 2005
Posts: 1,213

Tshern wrote:

I could try a build myself, too. I am not too familiar with optimization at such a high level, but if you allow, I could post my travesty of a basket weaver here some time tomorrow (GMT +2).


it's a fun thread, no need to be optimized :P

Dictum Mortuum's Handbooks - My personal Character Optimization blog. 
Nerdy Meeples - A blog about reviewing and providing strategies on boardgames. 
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6 years ago  ::  Jun 25, 2007 - 5:29PM #23
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777
I was thinking of making a Warforged something/Exemplar. Maybe with Improved grapple and very swift weaving abilities for us, who would like to demonstrate the superiority of baskets in combat. Something along those lines anyways...
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6 years ago  ::  Jun 25, 2007 - 5:31PM #24
Dictum_Mortuum
Date Joined: Sep 21, 2005
Posts: 1,213
do it.
i'll include it.

just try to save me trouble and organise it like the build i have up.
Dictum Mortuum's Handbooks - My personal Character Optimization blog. 
Nerdy Meeples - A blog about reviewing and providing strategies on boardgames. 
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6 years ago  ::  Jun 25, 2007 - 5:45PM #25
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777

Dictum Mortuum wrote:

do it.
i'll include it.

just try to save me trouble and organise it like the build i have up.


Will do. I'll start working on it.

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6 years ago  ::  Jun 25, 2007 - 6:49PM #26
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777
Here is the Warforged weaver, Gorumbo.

Gorumbo the Weaver:
Spoiler: Show


Archivist 1 Mercantile background
Archivist 2
Archivist 3 Skill focus (basket weaving)
Fighter 1 Quick draw
Fighter 2 Weapon focus (basket)
Fighter 3 Greater skill focus (basket weaving)
Fighter 4 Weapon specialization (basket)
Monk 1 Improved unarmed strike, Improved grapple
Monk 2 Combat reflexes
Psychic Warrior 1 Carmendine Monk
Psychic Warrior 2 Stunning fist
Archivist 4 Practiced spellcaster (Archivist)
Exemplar 1
Exemplar 2
Exemplar 3 Improved initiative, Combat casting
Exemplar 4
Exemplar 5
Sacred Fist 1 Earth's embrace
Sacred Fist 2
Sacred Fist 3

This diligent worker only needs a few items:
-Belt of Magnificence
-Tomes to boost intelligence and constitution.
-Competence bonus item to improve his weaving.

With such a minimal investment Gorumbo can do a variety of things. Perhaps the most important of which are:
-Grapple and beat his opponents to oblivion with baskets.
-Do MAGNIFICENT baskets.
-Use Craft (basket weaving) instead of Diplomacy checks in order to get more customers.
-Contribute to out-of-combat situations. He has a decent Diplomacy modifier and owing to his high intelligence score he can afford to invest in crossclass skills such as Spot, which also helps him to see the possible (yet rare) flaws in his creations.
-Sell the baskets for good profit because of Mercantile background.
-He does not need to sleep, so he can guard the party and weave the baskets at the same time.

Gorumbo is not a primary tank or damage dealer of any party, but he has viable combat strategies. Mostly he uses Divine power+Expansion to grapple his opponents. If possible, he weaves his opponents within the baskets during the grapple. He also enjoyes decent intelligence synergy, although Psychic Warrior manifesting still depends on wisdom.

He also gets Divine insight and that nets him a lot of bonuses to his weaving (which also covers the diplomatic parts of his life) and he can take 10 on every weaving check.

On top of this, his Craft (basket weaving) check results are way above normal standards. His check can be broken down to: 23 (ranks)+30 (competence bonus item)+2 (masterwork tools)+12 (intelligence)+6 (Greater skill focus)+15 (Divine insight spell)+1 (luck stone)+1 (+2 competence bonus to intelligence from Mechanus mind thanks to Archivist's ability to get access to domain spells, too)+10 (can take ten)=100!
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6 years ago  ::  Jun 25, 2007 - 6:57PM #27
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
If the Warforged weaver was a Landforged Walker he could literally WEAVE HIMSELF!

BEHOLD THE POWER OF SELF ACTUALIZED WEAVING!
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6 years ago  ::  Jun 25, 2007 - 7:52PM #28
Suden
Date Joined: Feb 24, 2007
Posts: 1
Don't overlook the four-armed, basket-weaving fury of a Thri-Kreen or a Xill.
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6 years ago  ::  Jun 25, 2007 - 8:41PM #29
Blade2718
Date Joined: Mar 11, 2004
Posts: 585

Suden wrote:

Don't overlook the four-armed, basket-weaving fury of a Thri-Kreen or a Xill.


Why stop there? Anthropomorphic Giant Squid!

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6 years ago  ::  Jun 25, 2007 - 9:05PM #30
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Hmm, Artificer Infusions + Baskets = Baskets of Fiery Death? And it'd be optimal, since it's an Artificer.
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