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6 years ago ::
Jan 19, 2007 - 9:48PM
#1
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Date Joined:
Oct 23, 2005
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Well, I was bored, so I decided to come up with a list of area of effect spells with an instantaneous duration that have no SR and a Reflex save for the Spellwarp Sniper. Currently, I'm only checking Spell Compendium and PHB, but I will soon be adding spells from PHB II, Complete Mage, and the Fiendish Codices. Anything I didn't mention I don't have and would love for people to submit. This will not include cantrips because cantrips are silly. EDIT: Maat_Mons has the full list down there. For sake of scrolling, I'm just gonna copy this. This is all thanks to him, by the way. I really did very little. The List
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Reflex save and no SR
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0-Level Spells:
1st-Level Spells:
2nd-Level Spells:
3rd-Level Spells:
4th-Level Spells: o Blast of Flame[Fire] Co VSM 1 act 60 ft Instantaneous Ref ½ N 60-ft. cone of fire (1d6/level damage).SpC.31 o Blast of Sand[Earth] Co VSM 1 act 30 ft Instantaneous Ref ½ N Cone deals 1d6 damage/levSaSt.112
5th-Level Spells: o Arc of Lighting[Electricity] Co VSM 1 act Close Instantaneous Ref ½ N Line of electricity between 2 creat. (1d6/lev) SpC.15 o Vitriolic Sphere[Acid] Co VSM 1 act Long Instantaneous Ref part. N Deals 6d6 acid dmg, possible dmg for 2 rdsSpC.231
6th-Level Spells: o Acid Storm[Acid] Co VSM 1 act Medium Instantaneous Ref ½ N Deals 1d6/lev acid damage in 20-ft radiusSpC.7
7th-Level Spells:
8th-Level Spells: o Deadly Lahar[Earth, Fire] Co VS 1 act 60 ft. Instantaneous Ref part. N Wave of molten rock sticks to creaturesCM.101
9th-Level Spells: o Transmute Rock To Lava[Earth, Fire] Tr VS 1 act Medium Instantaneous Ref ½ N Transforms one 10-ft cube, with fire damageSpC.222
No save and no SR
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0-Level Spells:
1st-Level Spells: o Hail of Stone[Earth] Co VSM 1 round Medium Instantaneous - N Rain of stone deals 1d4/lev damage (max 5d4)SpC.108 o Locate City Di V 1 round 10 mi/lev Instantaneous - N Find nearest cityRoD.166 o Rouse[Mind-Affecting] En VS 1 act Close Instantaneous - N Awakens creatures in areaPH2.123
2nd-Level Spells:
3rd-Level Spells: o Dispel Magic Ab VS 1 act Medium Instantaneous - N Cancels magical spells and effectsPHB.223 o Tenacious Dispelling Ab VS 1 act Medium Instantaneous - N As dispel magic, 2nd casting is more potentCM.119 o Water to Acid[Water] Tr CSM 1 act Medium Instantaneous - N Transforms 1 cu. ft./level of water into acidSW.124
4th-Level Spells: o Battlefield Fortification[Earth] Tr VS 1 round Close Instantaneous - N Create trench or bermHoB.125 o Slashing Dispel Ab/Ev VS 1 act Medium Instantaneous - N As dispel magic, but creatures take damagePH2.125
5th-Level Spells:
6th-Level Spells: o Dispel Magic, Greater Ab VS 1 act Medium Instantaneous - N Cancels magical spells and effects, +20 on checkPHB.223 o Move Earth[Earth] Tr VSM Special Long Instantaneous - N Dig trenches and build hillsPHB.257 o Move Snow and Ice[Cold] Tr VSM Special Long Instantaneous - N Digs trenches and builds hills in ice and snowFB.102
7th-Level Spells:
8th-Level Spells:
9th-Level Spells: o Hindsight Di VSM 1 hour 60 ft Instantaneous - N You see into the past. SpC.114 o Unbinding Ab VSM 1 round 180 ft Instantaneous - N Frees everyone from spells that constrainSpC.225
Special save and no SR
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0-Level Spells:
1st-Level Spells:
2nd-Level Spells:
3rd-Level Spells: o Great Thunderclap[Sonic] Ev VSF 1 act Medium Instantaneous Special N Causes stunning, deafness and knocks proneSpC.107
4th-Level Spells: o Fuse Sand[Earth] Tr VSM 1 act Close Instantaneous Special N Hardens sand and may trap creaturesSaSt.116
5th-Level Spells: o Flaywind Burst[Air, Earth] Ev VSM 1 round 60 ft Instantaneous Special N Cone deals 1d6 dmg/lev, knocks downSaSt.115
6th-Level Spells:
7th-Level Spells:
8th-Level Spells:
9th-Level Spells: o Reaving Dispel Ab VS 1 act Medium Instantaneous Special N On a dispel, steal spell power and effectSpC.169
Other save and no SR
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0-Level Spells:
1st-Level Spells:
2nd-Level Spells: o Malevolent Miasma Co VSF 1 act Close Instantaneous For n. N Cloud of fog deals 1d4 nonlethal damage/level. SpC.137
3rd-Level Spells: o Invoke the Cerulean Sign Ev S 1 act 30 ft Instantaneous For n. N Aberrations become sickened, nauseated, etc. LoM.211 o Nauseating Breath Co VSM 1 act 30 ft Instantaneous For n. N Exhale a cone of nauseating gas.SpC.146
4th-Level Spells:
5th-Level Spells:
6th-Level Spells:
7th-Level Spells:
8th-Level Spells:
9th-Level Spells: o Mordenkainen's Disjunction Ab V 1 act Close Instantaneous Will n. N Dispels magic and disenchants magic items PHB.255
Reflex save and SR
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0-Level Spells:
1st-Level Spells: o Burning Hands[Fire] Ev VS 1 act 15 ft Instantaneous Ref ½ Y 1d4 fire damage/lev (max 5d4)PHB.207 o Jet of Steam[Water] Ev VS 1 act 30 ft. Instantaneous Ref ½ Y 30-foot line of steam deals 1d4 fire dmg/levCM.108 o Scramble True Position (TRUENAME) Co VS 1 act Close Instantaneous Ref part. Y Teleport foe 10 ft in random directionToM.258
2nd-Level Spells: o Dance of Ruin[Evil] Ne VS 1 round Close Instantaneous Ref ½ Y Nondemons take 2d20 damageBVD.90 o Frost Breath[Cold] Ev VSM 1 act 30 ft Instantaneous Ref ½ Y Icy breath deals 1d4 damage/2 levels.SpC.100 o Ironthunder Horn[Sonic] Tr VS 1 act 30 ft Instantaneous Ref n. Y Intense vibrations trip those in area. SpC.126 o Molten Strike[Fire] Ev VSM 1 act Long Instantaneous Ref n. Y 5-ft radius burst deals 2d6 fire damage, ignitesHoB.127 o Scorch[Fire] Ev VSF 1 act 30 ft Instantaneous Ref ½ Y Jet of flame deals 1d8/2 levels (max 5d8).SpC.181 o Snowball Swarm[Cold] Ev VSM 1 act Medium Instantaneous Ref ½ Y Deal 2d6 points of cold damage in 10-ft. burstSpC.194
3rd-Level Spells: o Acid Breath [Acid] Co VSM 1 act 15 ft Instantaneous Ref ½ Y Cone of acid deals 1d6 dmg/level (max 10d6)SpC.7 o Fireball [Fire] Ev VSM 1 act Long Instantaneous Ref ½ Y 20-ft radius, 1d6 damage per levelPHB.231 o Junglerazer Ne VSM 1 act 120 ft Instantaneous Ref ½ Y Fey, vermin, plants, animals take 1d10 dmg/levSpC.127 o Lightning Bolt[Electricity] Ev VSM 1 act 120 ft Instantaneous Ref ½ Y Electricity deals 1d6/level PHB.248 o Rainbow Blast[Light] Ev VSM 1 act 120 ft Instantaneous Ref ½ Y Line deals 1d6 damage of each energy type.SpC.165 o Resonating Bolt[Sonic] Ev VS 1 act 60 ft Instantaneous Ref ½ Y Sonic energy deals 1d4/lev damage (max 10d4)SpC.174 o Scintillating Sphere[Electricity] Ev VSM 1 act Long Instantaneous Ref ½ Y 20-ft. radius burst deals 1d6 electricity/level.SpC.181 o Shatterfloor[Sonic] Ev VSF 1 act Medium Instantaneous Ref ½ Y Deals 1d4 sonic/level plus damages floor surfaceS.pC.187
4th-Level Spells: o Channeled Pyroburst[Fire] Ev VS Special Medium Instantaneous Ref ½ Y Deal fire damage, amount based on cast. timePH2.106 o Dancing Web[Good] Ev VSM 1 act Medium Instantaneous Ref ½ Y Deals 1d6 nonlethal/lev, entangles evil 1d6 rd.BED.96 o Explosive Cascade[Fire] Ev VSM 1 act Close Instantaneous Ref ½ Y Bouncing flame ball deals 1d6/level fire damage.SpC.85 o Firestride Exhalation[Fire] Co/Ev VS 1 act 30 ft Instantaneous Ref ½ Y Deal 8d6 dmg in 30-ft cone, teleport in area DM.67 o Incendiary Surge[Fire] Ev VS 1 act Close Instantaneous Ref ½ Y Cone of fire deals 1d6/lev dmg, then 1d8/lev CM.108
5th-Level Spells: o Cacophonic Burst[Sonic] Ev VS 1 act Long Instantaneous Ref ½ Y Noise deals 1d6/lev sonic dmg to all in areaSpC.41 o Cone of Cold[Cold] Ev VSM 1 act 60 ft Instantaneous Ref ½ Y 1d6 cold damage/levelPHB.212 o Cyclonic Blast[Air] Ev VSF 1 act 120 ft Instantaneous Ref ½ Y Deals 1d6 damage/level, knocks down creatures.SpC.57 o Earth Reaver[Fire] Tr VS 1 act Medium Instantaneous Ref part. Y Eruption deals 7d6 damage to all in area.SpC.75 o Firebrand[Fire] Ev VSM 1 act Medium Instantaneous Ref ½ Y One 5 ft burst/lev deals 1d6 fire/lev, burns 1 rdSpC.93
6th-Level Spells: o Haze of Smoldering Stone[Fire] Ev VS 1 act 60 ft Instantaneous Ref ½ Y 4d6 bludgeoning + 8d6 fire dmg in 60-ft coneDM.68
7th-Level Spells:
8th-Level Spells: o Sunburst[Light] Ev VSM 1 act Long Instantaneous Ref part. Y Blinds all within 10 ft, deals 6d6 damagePHB.289
9th-Level Spells:
No save and SR
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0-Level Spells:
1st-Level Spells:
2nd-Level Spells:
3rd-Level Spells:
4th-Level Spells:
5th-Level Spells: o Waves of Fatigue Ne VS 1 act 30 ft Instantaneous - Y Several targets become fatiguedPHB.301
6th-Level Spells:
7th-Level Spells: o Waves of Exhaustion Ne VS 1 act 60 ft Instantaneous - Y Several targets become exhaustedPHB.301
8th-Level Spells:
9th-Level Spells:
Special save and SR
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0-Level Spells:
1st-Level Spells:
2nd-Level Spells: o Shatter[Sonic] Ev VSM 1 act Close Instantaneous Special Y Sonic vibration damages objects or creatures PHB.278
3rd-Level Spells:
4th-Level Spells: o Shout[Sonic] Ev V 1 act 30 ft Instantaneous Special Y Deafens all within cone and deals 5d6 damagePHB.279
5th-Level Spells: o Channeled Sound Blast[Sonic] Ev VS Special Special Instantaneous For ½ Y Deal sonic damage in coneCM.99 o Miasma of Entropy Ne VS 1 act 30 ft Instantaneous Special Y Rot all natural material in 30-ft cone burstSpC.141
6th-Level Spells: o Otiluke's Freezing Sphere [Cold] Ev VSF 1 act Long Special Ref ½ Y Freezes water or deals cold damage PHB.258
7th-Level Spells:
8th-Level Spells: o Shout, Greater[Sonic] Ev VSF 1 act 60 ft Instantaneous Special Y Yell deals 10d6 dmg, stuns, damages objectsPHB.279
9th-Level Spells: o Iceberg[Cold] Ev VS 1 act Long Instantaneous Special Y Block of ice deals 20d6 and buries subjectsFB.101 o Meteor Swarm[Fire] Ev VS 1 act Long Instantaneous Special Y 4 spheres deal 6d6 fire damagePHB.253 o Prismatic Deluge Ev VS 1 act Medium Instantaneous Special Y Call down a prismatic effect over a wide areaCM.114
Other save and SR
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0-Level Spells:
1st-Level Spells: o Death's Call [Sonic] Ne V 1 act 10 ft. Instantaneous For part. Y Scream deals 1 dmg/lev, fatigues all in rangeCM.101
2nd-Level Spells: o City Lights[Light] Ev VSM 1 act 60 ft Instantaneous For part. Y Absorbs nearby light to release as flareRoD.164 o Pressure Sphere[Water] Tr VS 1 act Medium Instantaneous For ½ Y Water pressure deals 3d6 damage to submerged.SW.120 o Whelming Blast[Mind-Affecting] En VS 1 act 30 ft Instantaneous Will n. Y 15-ft cone deals 1d6 monlethal dmg/2 levPH2.128
3rd-Level Spells: o Crack Ice[Force] Ev VSM 1 act Close Instantaneous For ½ Y Shatters ice structures or creaturesFB.92 o Ectoplasmic Decay[Ectomancy] Ne VSM 1 act Medium Instantaneous For ½ Y Deals 1d6 dmg/lev to ectoplasm, 20-ft radiusGW.52 o Eradicate Earth[Earth] Ab VSM 1 act 40 ft Instantaneous For ½ Y Deals 1d8 dmg/lev (max 10d8) to earth creat. SpC.84 o Flashburst[Fire] Ev VSM 1 act Long Instantaneous Will part. Y Flash of light dazzles and blinds in areaSpC.95 o Warcry[Mind-Affecting] En V 1 act 30 ft Instantaneous For n. Y Creatures in a 30-ft cone cower for 1d4 rdsBED.111
4th-Level Spells: o Parboil[Fire] Ev VSM 1 act 20 ft Instantaneous For part. Y Heated air deals fire and Int damageSaSt.118
5th-Level Spells: o Emerald Burst[Good] Ev VSM 1 act Close Instantaneous For n. Y 20-ft radius burst dazes neutral, stuns evilBED.98 o Shrieking Blast[Sonic] Ev VSM 1 act Medium Instantaneous For part. Y 40-ft radius burst deafens, deals 8d6 damageHoB.127
6th-Level Spells: o Circle of Death[Death] Ne VSM 1 act Medium Instantaneous For n. Y Kills 1d4 HD of creatures per levelPHB.209 o Contagion, Mass[Evil] Ne VS 1 act Medium Instantaneous For n. Y As Contagion, but 20-ft. radius. SpC.51 o Incorporeal Nova[Death] Ne VS 1 act Medium Instantaneous Will n. Y Destroy incorporeal undead. SpC.121 o Undeath to Death Ne VSM 1 act Medium Instantaneous Will n. Y Destroys 1d4 HD/lev (max 20d4) undeadPHB.297
7th-Level Spells: o Radiant Assault[Light] Ev VSF 1 act Long Instantaneous Will part. Y 1d6 damage/level, victims dazed or dazzled.SpC.164
8th-Level Spells: o Depthsurge[Water] Ev VSM 1 act Long Instantaneous For part. Y Deals 2d6 +lev dmg to all within 20-ftSW.115
9th-Level Spells: o Burst of Glacial Wrath[Cold] Ev/Tr VS 1 act 30 ft Instantaneous For ½ Y Freeze nearby creatures into blocks of iceDM.64 o Wail of the Banshee[Death, Sonic] Ne V 1 act Close Instantaneous For n. Y Kills one creature/level PHB.298
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The list I used as a basis should have had all the spells from the following books: Dungeon Master’s Guide, Epic Level Handbook, Expanded Psionics Handbook, Player’s Handbook, Spell Compendium, Book of Exalted Deeds, Book of Vile Darkness, Complete Adventurer, Complete Arcane, Complete Divine, Complete Mage, Complete Psionic, Complete Warrior, Draconomicon, Dragon Magic, Heroes of the Abyss, Frostburn, Ghostwalk, Heroes of Battle, Heroes of Horror, Libris Mortis, Lords of Madness, Magic of the Incarnum, Miniatures Handbook, Races of Destiny, Races of Stone, Races of the Dragon, Races of the Wild, Sandstorm, Stormwrack, Tome of Battle, Tome of Magic, and Weapons of Legacy.
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6 years ago ::
Jan 19, 2007 - 9:49PM
#2
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Date Joined:
Oct 23, 2005
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Dear lord, 0 in the PHB. Maybe I need to expand the criteria.
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6 years ago ::
Jan 19, 2007 - 11:05PM
#3
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Date Joined:
Aug 16, 2003
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What is this 'blank' spell and what does it do? Seriously though, it would be really nice if we could get a total compilation of all the spells that could benefit the Spellwarp. That'd be one hell of a handy handbook.
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6 years ago ::
Jan 20, 2007 - 10:12AM
#4
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Date Joined:
Aug 10, 2009
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I looked, but found nothing of note, in Dragons of Faerun, Dragonmarked, Cityscape, Lords of Madness, the Draconomicon, Libris Mortis, the BoVD, and the BoED so far.
I'd really suggest that you also include no save/no SR spells, as they wind up identical to Ref/no SR spells when spellwarped and may be more common.
It may be worth noting that Born of the Three Thunders also becomes more useful with a spellwarped spell, as opponents automatically fall prone if they fail their Fort saves.
(Also, is there an updated list of book abbreviations somewhere? I'm pretty sure on most of them but I'd just like to be sure.)
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6 years ago ::
Jan 20, 2007 - 10:57AM
#5
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So what spells can the Spellwarp Sniper convert? Is it just area of effect spells with instaneous duration? Or does it also have to have no SR as well?
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6 years ago ::
Jan 20, 2007 - 11:49AM
#6
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Date Joined:
Aug 10, 2009
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So what spells can the Spellwarp Sniper convert? Is it just area of effect spells with instaneous duration? Or does it also have to have no SR as well? You can convert any area spell with a duration of instantaneous and a range greater than touch. (Worth noting here may be that Arcane Reach/Divine Reach/Ocular Spell/Reach Spell can all increase a spell's range and thereby qualify it for spellwarping.)
Spells with Reflex saves are preferable because the conversion process actually removes Reflex saves from spells. Fort and Will saves, as well as SR, remain on a spellwarped spell.
In other words, a spell that is orginally Ref half/no SR will become no save/no SR. One with Ref half/SR will become no save/SR, one that is Fort half/no SR will become Fort half/no SR, etc.
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6 years ago ::
Jan 20, 2007 - 12:02PM
#7
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Date Joined:
Jul 12, 2004
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EDIT: Argh. I don't have time; Ihave to go somewheere in a minute. What I was doing was to go here, to the Dynamic Sheet section, to spells, and then creating a master list of everything and going through it.
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
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You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
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6 years ago ::
Jan 20, 2007 - 1:13PM
#8
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Date Joined:
Aug 10, 2009
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Is there anything potentially useful that one could do with Explosive Spell?
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6 years ago ::
Jan 20, 2007 - 4:06PM
#9
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I am liking the Greater Fireburst spell from Spell Comp. up to 15d10 damage.
Need Searing Spell added on to that along with split ray and Arcane Thesis etc...
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6 years ago ::
Jan 20, 2007 - 9:07PM
#10
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Date Joined:
Oct 23, 2005
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Added the Dispels from PHB, would those work? I'll get through Spell Compendium later.
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