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6 years ago  ::  Oct 23, 2007 - 7:28AM #31
Phaxi
Date Joined: Dec 19, 2003
Posts: 138
Quick, get this into Some handy links for CO work :D
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6 years ago  ::  Oct 23, 2007 - 8:06AM #32
Dictum_Mortuum
Date Joined: Sep 21, 2005
Posts: 1,213


  • Acquired Template
  • Base: Any humanoid.
  • Type: Unchanged (no reference).
  • Size: Unchanged (no reference).
  • LA: +1.

A template that you can acquire in a weird way. You need to bathe in a mix of blood created by an arcane spellcaster with the brew potion. There are some material components included, but the cost is mild. Also you must undergo the transformation only as a young creature. The template grants bonuses to strength and constitution, but bestows a penalty to intelligence. This makes it worthy for martial classes that don't really depend on skill points, like fighters and paladins. The amount of punishment you can receive with the +4 con bonus is enormus; any character that is able to tank can make good use of this template. A unique feature of this template is that it grants you a free combat reflexes feat, which obviously requires a high dexterity to be effective, but it also helps requirements and feat chains.

Abilities:

  • +2 Natural Armor.
  • War Cry [SUP](Ex)[/SUP]: Gain a +1 bonus to attack rolls and damage for some rounds, as do all blooded ones within 30ft. It is nice for low levels, but quickly becomes bad.
  • Abilities: Strength +2, Constitution +4, Intelligence -2.
  • Gain free Combat Reflexes feat.

Suggested Classes:

  • Warlock
  • Favored Soul
  • Hexblade
  • Samurai
  • Dragonfire Adept
  • Psychic Warrior
  • Dread Necromancer
  • Barbarian
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Sorcerer
  • Dragon Shaman
  • Knight
  • Crusader
  • Warblade
  • Binder
  • Marshal
Dictum Mortuum's Handbooks - My personal Character Optimization blog. 
Nerdy Meeples - A blog about reviewing and providing strategies on boardgames. 
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6 years ago  ::  Oct 24, 2007 - 12:41PM #33
Dictum_Mortuum
Date Joined: Sep 21, 2005
Posts: 1,213


  • Inherited Template.
  • Base: Corporeal Humanoid or Monstrous Humanoid.
  • Size: Unchanged.
  • Type: Change to Monstrous Humanoid.
  • Hit Dice: Change to d10.
  • Speed: +10ft to land speed only.
  • AC: +6 Natural Armor.
  • Attacks: Gain two claw attacks. Damage is size-dependent.
  • +4 Str, -2 Dex, +2 Con, -4 Int (minimum 2), +2 Wis.
  • LA: +1.

Feral is a template best known pre-complete champion for the pounce ability it nets you. If you want to play a charging warrior that doesn't care about his skill points much, this is an option for you. Aside pounce however, this template offers various effects that can benefit many different characters, such as the hit die change, the natural armor bonus or even the land speed increase. Remember that barbarians actually lose hit points by taking this template, even though it generally offers some good abilities that have synergy with their class.

Abilities:

  • Improved Grab [SUP](Ex)[/SUP]: Useful ability if you are going to be using your natural weapons.
  • Pounce [SUP](Ex)[/SUP]: Awesome, this template is usually adopted by players for this ability alone. Whatever your fighting style, this ability will net you more damage, but note that this works only in the first round of combat.
  • Rake [SUP](Ex)[/SUP]: If you get a hold of the creature you can get two attacks with your legs. Assuming that by holding means grappling your opponents, this is great for grapplers. You can use this ability if you pounce, too.
  • Rend [SUP](Ex)[/SUP]: Deal double damage if you hit with both claw attacks.
  • Darkvision: Gain a scaling darkvision based on your HD.
  • Fast Healing: Awesome ability. Even at 1 HD you get fast healing 2, getting you back to full hit points in a matter of rounds. Again, the amount of fast healing you get is based on your HD, capping at 5.
  • Favored Class:Barbarian.

Suggested Classes:

  • Favored Soul
  • Spirit Shaman
  • Ardent
  • Hexblade
  • Samurai
  • Psychic Warrior
  • Soulborn
  • Totemist
  • Cleric
  • Druid
  • Monk
  • Paladin
  • Dragon Shaman
  • Knight
  • Crusader
  • Binder
  • Marshal
Dictum Mortuum's Handbooks - My personal Character Optimization blog. 
Nerdy Meeples - A blog about reviewing and providing strategies on boardgames. 
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6 years ago  ::  Dec 10, 2007 - 12:27AM #34
Ikeren
Date Joined: Jan 31, 2006
Posts: 227
In another thread in the Character Optimization forum, someone mentioned to me that LA buyoff worked differently than I had thought.

Say you have 1 LA from the draconic template.
When you hit level 3, you can pay 3000 exp and buy off your first LA. You are now at LA 0.
You can then aquire another LA +1 template (say, blooded one). Gain 3000 exp. Your LA is +1 at level 3, so you can buy it off (now 6000 exp down from the rest of your party).

The problem with this intepretation is how it works at higher levels on the unearthed Arcana Chart. A character at level 12, buying off LA +4 for 12000 exp, would then have LA +3, and be eligible to buy it off, since they are greater than level 9, for another 12000 exp. Then LA +2, buy off for another 12000 exp, then LA +1, buy off for another 12000 exp.

I am just wondering if there is anything in the rules to indicate that this intepretation is incorrect? Otherwise, this with a thought-bottle would make for some powerful win.
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6 years ago  ::  Dec 11, 2007 - 2:44AM #35
jaerad
Date Joined: Apr 5, 2005
Posts: 89

Ikeren wrote:

In another thread in the Character Optimization forum, someone mentioned to me that LA buyoff worked differently than I had thought.

Say you have 1 LA from the draconic template.
When you hit level 3, you can pay 3000 exp and buy off your first LA. You are now at LA 0.
You can then aquire another LA +1 template (say, blooded one). Gain 3000 exp. Your LA is +1 at level 3, so you can buy it off (now 6000 exp down from the rest of your party).

The problem with this intepretation is how it works at higher levels on the unearthed Arcana Chart. A character at level 12, buying off LA +4 for 12000 exp, would then have LA +3, and be eligible to buy it off, since they are greater than level 9, for another 12000 exp. Then LA +2, buy off for another 12000 exp, then LA +1, buy off for another 12000 exp.

I am just wondering if there is anything in the rules to indicate that this intepretation is incorrect? Otherwise, this with a thought-bottle would make for some powerful win.


Your first example might work, but the 2nd example is explained in UA and the OP.

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6 years ago  ::  Dec 11, 2007 - 3:04AM #36
jaerad
Date Joined: Apr 5, 2005
Posts: 89
Low LAs which are really worth it (ECL < 7, LA < 3)

From that thread, but not in OP:

Lolth-Touched, in MM4.
+6 Str & Con, some misc skill bonuses and immunity to fear, all for LA+1.
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6 years ago  ::  Dec 12, 2007 - 9:57AM #37
phoenixnemo
Date Joined: Feb 13, 2004
Posts: 92

Lolth-Touched, in MM4.
+6 Str & Con, some misc skill bonuses and immunity to fear, all for LA+1.


is there something similar for other deities? can the lolth-touched be applied to other deities, like lets say, the kord-touched?
cause the god-blooded templates from MM5 really suck!

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6 years ago  ::  Dec 12, 2007 - 10:42AM #38
BowenSilverclaw1986
Date Joined: May 27, 2006
Posts: 344
Not officially as far as I know, but maybe a (very) lenient DM will let you adapt the fluff (and thereby pro'ly your new alignment as well)?

That's the best I can think of.
I would personally allow it, but then again, I'm quite flexible in what I allow in my games

Bowen
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5 years ago  ::  Apr 25, 2008 - 5:46AM #39
Suppoko
Date Joined: Jan 14, 2006
Posts: 47
Ok so I have a problem I hope someone can help me out with. I was playing a +2 LA race (petal) I died. I can come back as another one if I want but the problem is this, we come back at the base exp 1 level lower than party average. We stopped for the night and the group jsut got to lvl 6 so I would come back at base 5. Would taking the petal and being 1 level lower knock me down too far so when 20th lvl came around everyone else got it and I didn't? We are using the LA buy-off rules from UA and exp by ECL if you need to know that.

I would appreciate it if someone could help me out here, I got confused by the experience is a river thread and since his example only goes to +1LA I am not sure I can make up the difference or how far behind I would be.

My fear is that the party will hit epic alot sooner than I will and an epic game is not a good palce for non-epic guys.
Thanks again for the help!
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5 years ago  ::  Apr 25, 2008 - 8:50AM #40
Bushmen
Date Joined: Jan 31, 2006
Posts: 4
Can anyone tell me the losest LA that gets a good SR without being undead?
I've found +3 LA but I'm looking for a +1 or +2
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