|
7 years ago ::
May 30, 2006 - 7:45PM
#1
|
Date Joined:
Nov 27, 2002
|
"That's him? That's the notorious Jack B. Quick?" "Indeed, sir. Have a care...you may be a fine swordsman, but he's the fastest sword in the duchy!" "Bah." Kothos sauntered forward, his greatsword slung casually over one massively-muscled shoulder. He eyed his opponent scornfully. The man didn't look like much. Average height, not particularly muscular, armed with a plain longsword and handaxe. "You, there! They say you're the fastest sword in the duchy."
The unassuming-looking swordsman smiled thinly. "In the world," he replied, quietly.
Kothos sneered. "Let's find out. Come at me!"
As Kothos assumed a fighting stance, Quick stepped in and struck, once...a stinging, insulting blow. Kothos growled. "That's it? So much for the fastest sword in the world. Goodbye!" So saying, he raised his greatsword for a lethal downswing.
A split-second later, Kothos lay sprawled on the ground, bleeding from half a dozen wounds. His opponent nonchalantly considered a small gash on his shoulder--barely a scratch. "Like I said," he addressed the air. "In the world."
In the spirit of Snow Savant's Chain Gatling Tripper, I offer Jack B. Quick.
Human Fighter 20
1. TWF, Dodge, WF (Longsword) 2. Combat Expertise 3. Improved Trip 4. WF (Handaxe) 5. 6. Improved TWF, High Sword Low Axe 7. 8. Combat Reflexes 9. Karmic Strike 10. Double Hit 11. 12. Robilar's Gambit, Mobility 13. 14. Elusive Target 15. Power Attack 16. Overpowering Attack 17. 18. Improved Unarmed Strike, Defensive Throw 19. 20. Sidestep
The basic notion of the character is simple: for every strike of the opponent's, he will get repeated strikes in return. Early in his life, he's a fairly straightforward two-weapon fighter. Once he hits level 9, though, he begins to shift to his trademark fighting style--his opponent hits him, he strikes back with sword and dagger, trips, and hits again with the sword.
By level 12, he's a full-fledged menace. For every hit by the opponent, Jack will get the following attack sequence: sword-axe-trip-sword, sword-axe-trip-sword. Theoretically, this is eight attacks; however, since most DMs won't allow a player to trip an already-tripped opponent, realistically Jack is going to get six hits to his opponent's one.
At level 16, Jack gets the icing on the cake. He takes a single attack per round (at double damage.) Any attack against him provokes the retaliation above, ALSO at double damage.
While I'm quite happy with the rough build, I'm not as happy with the sequence of feats. Some important feats get left until late in the build. I'd especially like to get Elusive Target earlier, to prevent opponents from out-damaging Jack with one massive shot. I'd also like to find a way to squeeze in Deft Opportunist.
Thoughts?
|
|
|
|
7 years ago ::
May 30, 2006 - 7:53PM
#2
|
Bill_Bisco_Average_Adventurer
|
Very nice actually. I'm confused though. Why are you talking about using a sword and dagger to trip when your feat is High Sword Low Axe? Ya know, fighters almost had too many feats. Now, they have too few  Any way to fit in Two Weapon Rend for some sweet damage?
|
|
|
|
7 years ago ::
May 30, 2006 - 7:55PM
#3
|
Date Joined:
Nov 27, 2002
|
Whup. When I first made the build, I was thinking Crescent Moon; tweaked it to High Sword Low Axe (with the appropriate feats) when I saw that that was the right feat for the job. I guess I was still stuck on dagger. Fixed now.
You could squeeze in Two Weapon Rend rather than Sidestep at level 20; before that would be tricky.
I'd also like to fit in Oversized Two Weapon Fighting, so you could swing a battleaxe or Dwarven Waraxe in the off-hand and Power Attack with it if necessary.
|
|
|
|
7 years ago ::
May 30, 2006 - 8:08PM
#4
|
Date Joined:
Aug 17, 2004
|
Drop Fighter 19 and 20 for two levels of Psychic Warrior. You get access to psywar power stones, two bonus feats (which can be fighter feats - Sidestep AND Two-Weapon Rend), two powers known, and a pithy little number of power points. You lose 2 hp on average.
|
|
|
|
7 years ago ::
May 30, 2006 - 8:09PM
#5
|
Date Joined:
Jan 23, 2004
|
Alright,
First off I'd just like to say that you have the better beginning blurb, so you're already one up on me.
Onto the build...
You've got the edge on me on number of attacks, thats for sure. That two weapon fighting-double hit combo is deadly. The build does suffer from some early level growing pains, but so do most pure fighter builds I feel.
He's going to have to be a strength primary fighter if he wants to keep up the tripping, I think. But there's more than one way to skin that cat. The duration for greater enlarge person is measured in hours now, isn't it?
The fact that the real damage of the build, i.e. (correct me if I'm wrong here) the overpowering attack feat comes in at 16th level is a bit of a disadvantage. Though the build does have a slight tactical advantage with the tripping.
All in all a good build.
I worry about the emphasis being too much on tripping (knowing how often it can backfire and how somethings you just can't trip) but as I said earlier, there are ways around that.
Oh, and it niggles a bit at my evaluation that your weapons are a bit limited in the amount of damage they do, but I'm sure you'll make up for it with damage from strength. (The main hand weapon should do 2x strength damage by the end and the off hand should be putting out 1x strength as well)
Hmm, well, it has to be said, I wonder which of our two characters would come out the victor should it come to blows. I suppose it really does depend on levels, doesn't it? But then again...
Victory in war is not glorious and not to be celebrated, but stems from devastation, and is to be mourned.
prototype00
|
|
|
|
7 years ago ::
May 30, 2006 - 8:14PM
#6
|
Date Joined:
Aug 10, 2009
|
I made something similar a few days ago with kusari-gama's and spring attack instead of the high sword low axe in AoO Build, although it was probably less thought out. Wonderful how the name 'Caelic' on something gets more attention ^^;.
You need reach in your build otherwise everything is going to blow up in smoke as soon as you fight someone with it. I'm not considering a potion of enlarge person here, since it's free game cheaply available to everyone. Schmoe:"I attack Jack B. Quick" Jack:"Ha, I robilar's gambit and karmic strike..." Schmoe:"Oops, I'm 15' away... guess you miss...?" You would run into Hold the Line / Large and In Charge problems, too.
I'm not terribly familiar with Overpowering attack or Defensive throw, but consider replacing them or something else with aberrant blood and inhuman reach.
The Psychic Warrior 2 allows you to take Jotunbrud, which you will probably need to trip more effectively.
You may want to take Spring Attack with the 2 extra feats for it in PHBII. If my reading is correct, Double Hit will apply to all of them, netting you six attacks, or if I'm not mistaken by your explanation, nine with trips?
End results: Remove Improved TWF, Overpowering Attack, Defensive Throw, Fighter 2 Add Spring Attack, The PHB 'Spring attack+' feats (2). Psychic Warrior 2, or Aberrant Blood, inhuman Reach, Jotunbrud
|
|
|
|
7 years ago ::
May 30, 2006 - 8:17PM
#7
|
|
|
To quote Jay:
"(S)He's so f**kin' pretty!"
I really dig the multiple hit strikers that are cropping up these days. I'll use this post as a placeholder until I have some time to really think about it, but I will make one suggestion: Wounding Weapons. Once's he's full into his attack routine (post level 12), the 5 actual hits (not the trip, in other words) can knock off 5 con to most foes, 10 if you invest in greater wounding, every time they strike him. 7 attacks (Single Attack on his turn, 6 in response to any blows) at double damage and -2 con will leave most living foes....well, not living.
~Blue
|
|
|
|
7 years ago ::
May 30, 2006 - 8:54PM
#8
|
Date Joined:
Aug 10, 2009
|
Nice build. And like Radical Taoist suggested, there's probably a lot of dip permutations you could pull off with this build to eek out just a little extra here and there
But it looks like Caelic is doing what Snow Savant did --- proving that a 20 level fighter can actually kick some butt!
|
|
|
|
7 years ago ::
May 30, 2006 - 9:12PM
#9
|
Date Joined:
Jul 12, 2004
|
Okay, check this abomination.
Jack "Blade Bravo" Nimble
Gnome Martial Monk 2/Fighter 2/Swashbuckler 1/Feat Rogue 2/Cleric of Heironious (War domain) 1/Psychic Warrior 2/Blade Bravo 10
01: Improved Unarmed Strike, Dodge, Combat Expertise 02: Improved Trip 03: Combat Reflexes, Defensive Throw 04: Mobility 05: Weapon Finesse 06: Elusive Target, Weapon Focus (Handaxe) 07: Weapon Focus (Longsword) 08: Two-Weapon Fighting 09: High Sword Low Axe, Karmic Strike 10: Weapon Focus (Rapier) 11: Goad 12: Sidestep 13: Improved Two-Weapon Fighting 15: Double Hit 16: Blade Bravo bonus 18: Robilar's Gambit 19: Blade Bravo bonus
This variation gives up Overpowering Attack for the Blade Bravo's Lethal Riposte ability. If your opponent misses you, you actually can set up this chain of attacks TWICE, while still taking a full attack on your turn! I think this improves the damage a little, as by my calculation the build still gets five iterative attacks with ITWF and can have a speed weapon to boot.
Edited to put Sidestep back in. Ayeeyah, it's all so tight...
On the CO IRC, generally as TorpedoFish. Vain? Me? NEVER.
Show
You're the straightest shooter I know on these boards. You don't mince words about your opinions, and I respect that about you. The whole fiasco you described in the last State of the CO Forum was particularly enlightening (and kind of disappointing with regards to how they see us).
Ah, Tsuyo. When your post isn't one sentence long full of asterisks, you have much wisdom to share with us .
From the IRC: (19:52) RuinsFate: You know, I was gonna agree with something PalOn said... but I think I'm just gonna through my lot in with tsuyo's sudden train-wreck grade interjection.
(01:45) Nausicaa: yes your rage is a righteous rage :D (01:45) Nausicaa: righteous rage of torpedo
My sci-fi writing.
|
|
|
|
7 years ago ::
May 30, 2006 - 9:20PM
#10
|
Date Joined:
Aug 10, 2009
|
I think sidestep is pretty key to preventing getting full attacked, which could be more useful than an extra hit or two.
|
|
|