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Switch to Forum Live View The CO response to fastest possible speed
5 years ago  ::  Aug 04, 2008 - 1:00PM #421
woodenbandman
Date Joined: Aug 4, 2008
Posts: 81
Just out of morbid curiosity, has anyone considered the implications of having a Marshal in the party? That's one more move action that he gets. I'm not sure I understand the combination that grants additional swift actions, but I'm sure that 8 levels of marshal can be worked in there, which means two additional move actions.

EDIT: And if there are no circumstance bonuses figured there, add +10 to his move speed (although the DM might rule he'd have to carry the marshal with him)
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5 years ago  ::  Aug 07, 2008 - 5:20PM #422
OokamiKiba
Date Joined: Jan 12, 2007
Posts: 116
I'm sorry to say that the best I can do without spells (somehow that seems to be cheating ) is as follows:

Fiendish, Warbeast, Shadow, Half-Fey Centipede (pick a size)
Base Speed: 40
Warbeast: 50
Purchase 100 Fast Legs (from Fiend Folio): 1050
Shadow: 1575
Half-Fey: Fly speed 3150

Does this even work? If it does...well that isn't so bad without buffing...
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4 years ago  ::  Jan 30, 2009 - 12:34PM #423
awaken_D_M_golem
Date Joined: Dec 22, 2006
Posts: 2,655
Isn't this the :

FATHER of CHUCK-y

my kitty avatar's Royale Lineage ---> http://static.neatorama.com/images/2009-09/original-keyboard-cats.jpg

new helpful bg/mmx refugee locale ---> http://www.ruleofcool.com/smf/index.php/topic,632.0.html
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4 years ago  ::  Mar 15, 2009 - 1:35PM #424
glutton
Date Joined: Jan 20, 2005
Posts: 12
Im not overly clear on ToB rules, what would be the earliest level you could pull off tornado throw + footsteps of the divine?
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1 year ago  ::  May 10, 2012 - 9:05AM #425
ZeroBlue4
Date Joined: May 10, 2012
Posts: 1

Jun 11, 2007 -- 11:59AM, Rathmun wrote:

Can't we also snag the highest jump check? From the SRD Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet. ((576,160-30)/10)*4= + 230,452 to jump Of course, I may have been using a fly speed when I grabbed the latest chuck increment, but even if you reduce this by a factor of 10, it's still the record for the highest jump.




One guy said that's 11 miles straight up (~17km). Not to mention that the OP said that the run up is about 48,000 a second; which translates to about 9 miles a second (~14.5 km/s). Taking these into account, you could break past the escape Velocity for a planet with the proportional gravity of earth (11.2 km/s); and at that point wouldn't have to come back down, and just keep going up.

*looks back and forth sneakily* Bring this up at your next sessions; you could use it to jump to the moon(s).

Of course, someone may have already mentioned that. In fact, it's an old joke on some other forums that monks can jump to the moon. But this time, it's backed up with numbers.

... You know what, spacefaring in D&D needs a thread all its own for crazy awsome methods like that.

(P.S. Sorry if this is a necro or something. Just had to say it somewhere.)

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1 year ago  ::  May 10, 2012 - 11:36AM #426
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,781

May 10, 2012 -- 9:05AM, ZeroBlue4 wrote:

... You know what, spacefaring in D&D needs a thread all its own for crazy awsome methods like that.




I'll see you a thread and raise you a campaign setting. (Yes, that was official.)

And this is less thread necromancy as ensuring that Chuck will endure another board wipe. 

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
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11 months ago  ::  Jul 20, 2012 - 10:18PM #427
darkfury
Date Joined: Aug 10, 2009
Posts: 2,365
One flaw i significantly found was, In all of his Glorious couchpotatohood, Max Turnage is himself not optimized as the ultimate Cheezestick:

If Max instead trades out one of his numerous Extra Turning feats for a single Leadership feat, would he not be allowed to get his identical twin brother as a Cohort, who would then also charge the insane pool of Chuck, Ruby Knight Windicator. Except that Max's cousin also is identical to max and his brother, allowing for even more turning.

or was this part of the No recursive loops problem? 
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