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6 years ago ::
May 24, 2007 - 12:49PM
#41
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Date Joined:
Jul 19, 2006
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Why? Do you like people to stand up and walk away from the game (forever) while calling you a sadist?  Nah, my group knows I'll occasionally throw something absolutely insane at them once in a while. My world doesn't go "You encounter only CR's 2 or lower when you are level 1, only CR's 14-16 at level 15, etc." It is realistic with mixes of power levels (they actually met Pun-pun once, thank god they didn't try to fight him).
But they do call me a sadist, sometimes :D
Oh yeah, has anyone else noticed this is proably the fastest growing thread on these boards? Kind of ironic.
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6 years ago ::
May 24, 2007 - 12:49PM
#42
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Date Joined:
May 30, 2006
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I also just realized that this is throwing your opponent over 100 miles in 6 seconds (roughly 18 miles per second, or 28 km/s). Assuming the standard D&D physics generalization that the apogee of a thrown object is 1/4 the distance thrown, then you are also tossing that sucker over 25 miles up into the air (~40 km). Assuming the campaign world is roughly equal to Earth in terms of gravity (which must be true, since all the physics is based off of Earth physics), then this throw is more than enough to send your target outside of the planet's orbit (judging by Earth's escape velocity of ~11.2 km/s).
It's like a save-or-die, except with no SR, and no save.
Next we need to work on getting the velocity to over 40 km/s, to generate enough speed to launch them out of the solar system!!
Don't worry... I still think you deserve credit. I say we look on getting a character up to 88 mph and see if we can throw people through time :3
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6 years ago ::
May 24, 2007 - 12:51PM
#43
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Date Joined:
Jul 19, 2006
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I say we look on getting a character up to 88 mph and see if we can throw people through time :3 Agreed. I like that idea.
But, we have already passed the 88mph mark a long time ago. We are talking about a guy that goes about 8 miles a second here.
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6 years ago ::
May 24, 2007 - 1:00PM
#44
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Date Joined:
Jun 27, 2006
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Agreed. I like that idea.
But, we have already passed the 88mph mark a long time ago. We are talking about a guy that goes about 8 miles a second here. But it has to be exactly 88 mph, while being hit by a lightning bolt (or equivalent amount of electricity damage).
Unfortunately, we can't actually get this throw to go faster than the speed of light (theoretically allowing time travel for whatever survives), since our measure of speed is based purely on a total distance/time ratio, and time dilation will cause the total experienced time to go up as the speed reaches c.
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6 years ago ::
May 24, 2007 - 1:01PM
#45
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Date Joined:
Aug 14, 2004
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But it has to be exactly 88 mph, while being hit by a lightning bolt (or equivalent amount of electricity damage). Wizard cohort: "I ready a standard action to cast Lightning Bolt when the enemy's speed reaches exactly 88mph."
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6 years ago ::
May 24, 2007 - 1:04PM
#46
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Date Joined:
Jun 27, 2006
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... And now all we need is an iron golem that's uncannily similar to a Ford Delorean.
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6 years ago ::
May 24, 2007 - 1:07PM
#47
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Date Joined:
May 30, 2006
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Agreed. I like that idea.
But, we have already passed the 88mph mark a long time ago. We are talking about a guy that goes about 8 miles a second here. Ahh, For some reason I was reading it as "km/h" rather then "km/s." Silly me.
In any case, in a setting like Eberron you might even be able to throw people at the moons as a strange method of planar travel.
I personally would throw the person at the sun if the range increment penalty wouldn't be so bad. That said, the worse off I would get is within one square of where I was aiming (as per the thrown weapon rules) and that would still hit the sun. So how much damage would that be? A lot more then immersion in lava I would believe.
Hmm... I'm curious now:
The average temperature of lava is around 950 C (about 1223 K) The damage per round of immersion in lava is 20d6 The temperature of the Corona (the first part you would hit) is around 5 million K So (by logical reasoning, sort of) being sent in to the sun would deal around 81766d6 damage (per round).
Which is, oddly enough, less then the damage they would take for being thrown.
EDIT: Granted, it would take the thrown enemy around 892857 rounds to reach the sun (assuming it was one AU away, like the earth).
EDIT 2: AND assuming they didn't hit anything, somehow stop themselves, and aren't already dead.
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6 years ago ::
May 24, 2007 - 1:19PM
#48
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Date Joined:
Jun 27, 2006
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Which is, oddly enough, less then the damage they would take for being thrown. But still fun anyways, and possibly useful against enemies with more than 10000 DR.
Next step: throw your opponent into the sun, while saying "My spirit burns like the sun, and I shall dry you like a prune!!"
EDIT - Also, since you're dealing with the transfer of thermal energy, you have to subtract the initial temperature of the creature from the temperature of each environment before doing the comparison. Incidentally, that'll also end up with higher numbers for coronal damage.
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6 years ago ::
May 24, 2007 - 1:20PM
#49
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You can move up to double your normal your speed as part of the maneuver.
...First you have to move at least 10ft to an enemy and you can move up to twice your move speed as part of this maneuver. So base 60ft move with the cheetah sprint ability for a total of 600ft on a charge (1/day)...
Sprint (Ex) Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge. There is no charge listed in the Tome of Battle for this maneuver. Moving twice your move speed does not equal a charge. The cheetah only gets the 500ft movement when charging.
I'm either 1)Sorry I'm raining on this particular parade or 2)Sorry I'm missing something here.
Something even better, and defiantly higher on the awesome factor though, is that Gold, Brass, and White Dragons get 250ft fly speeds! Granted, it's clumsy maneuverability, but who cares. That's still better than a straight line charge. The feat doesn't specify land speed, only "double your speed".
Let me reiterate why I love this: It's a dragon. It's hip-throwing 50 dudes and chicks for crazy damage. How is that not totally cool?
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6 years ago ::
May 24, 2007 - 1:23PM
#50
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Date Joined:
Aug 10, 2006
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So, let's take the cheetah out of the equation, for now. Footsteps gives a bonus to movement speed, and that's good enough for the maneveur. How much damage are we talking here?
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