Community

 
Jump Menu:
Post Reply
Page 36 of 43  •  Prev 1 ... 34 35 36 37 38 ... 43 Next
Switch to Forum Live View The CO response to fastest possible speed
6 years ago  ::  Jun 11, 2007 - 9:51PM #351
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
G-forces, etc. aren't in the D&D universe, neither is taking damage from your own jumping.

Let's not invent problems that don't exist and keep real-world physics out of it.


Instead let's beg someone to update both the current equipment-less Chuck, generic equipment Chuck and full tricked-out Chuck (cough cough eberron)
Quick Reply
Cancel
6 years ago  ::  Jun 11, 2007 - 9:53PM #352
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
er... I think damage from too high jumps are covered somewhere, I just don't know where it was

Anyhow I think Chuck can survive 20d6 damage if he ever decide to jump too high and given he has acces to cleric spells he can just cast heal after and everything's ok
Quick Reply
Cancel
6 years ago  ::  Jun 11, 2007 - 11:56PM #353
skydragonknight
Date Joined: Apr 29, 2006
Posts: 536

ThinkingBox wrote:

Favor of the Martyr (Spell Compendium)


It's so...beautiful. And we already have Use Magic Device. :evillaugh

Once I determine the optimum combination of Run and Tornado Throw, I'll post Chuck on Speed.

750 x 8 x 15 x 2 = 180,000 gold for an infinite use Staff of Greater Celerity. But it's worth every copper.

Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 12:02AM #354
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

skydragonknight wrote:

Once I determine the optimum combination of Run and Tornado Throw, I'll post Chuck on Speed.


I fear the numbers that are gonna come out of that

Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 4:55AM #355
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

skydragonknight wrote:

It's so...beautiful. And we already have Use Magic Device. :evillaugh

Once I determine the optimum combination of Run and Tornado Throw, I'll post Chuck on Speed.

750 x 8 x 15 x 2 = 180,000 gold for an infinite use Staff of Greater Celerity. But it's worth every copper.


It'd have to be after work this evening Eastern Time, but if you'd like someone to check your math when you're done, I volunteer.

Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 5:32AM #356
bomaz
Date Joined: Jun 19, 2004
Posts: 218
custom items are bad for legality
Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 7:08AM #357
skydragonknight
Date Joined: Apr 29, 2006
Posts: 536
Disclaimer: The following build uses a custom magic item and as such is subject to DM fiat. For the CO-board endorsed build, see page 11.

Class Levels

Chuck is a Cleric 2/Crusader 1/Swordsage 4/Ruby Knight Vindicator 10/Contemplative 3.

A Few Good items:

Panther Mask(MIC 201)--2700 gold. Gives Chuck the benefit of the Run feat in light or no armor.

Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

Staff of Greater Celerity (100 charges=infinite)-180,000 gold. With ranks in Use Magic Device(cross-classed) and a high Charisma, activation is guaranteed. Thanks to the Sage's ruling, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action.

Circlet of Rapid Casting(MIC 86). 15,000 gold. 3 charges per day. Expend 2 charges to cast a spell of up to 3rd level as part of the same swift action required to activate the item, so long as the spell isn't longer than 1 standard action. Footsteps of the divine is a 3rd-level spell and a standard action.

Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

Gloves of Storing(two gloves). 20,000 gold. Allow Chuck to use two additional items and not interfere with his ability to Tornado Throw or cast spells. Can draw them or store them as a free action(one per glove)

Sword of Crypts (Arms and Equipment Guide)--42,315gp
+2 Holy Longsword that gives 1 extra turn attempt each day, and adds +2 to turning damage
Very interesting. Since Chuck is a good-aligned Crusader, there's nothing wrong with him having a holy sword. And the Turn Undead use is nice. He can draw it as part of a move action and drop it as a free action if he must.

Scroll of Greater Visage of the Deity--3,825
+4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

Cloak of Charisma+6--36,000. +6 Enhancement bonus to Charisma.

Tome of Leadership and Influence--137,500. +5 inherint bonus to Charisma.

Spellsight Spectacles(MIC 138)--2500. +5 competence bonus on spellcraft checks to decipher scrolls and use magic device checks to use scrolls.

+5 Twilight Mithril Chain Shirt--37,100. No speed reduction, Armor Check Penalty or Arcane Spell Failure(for Arcane Scrolls).

Scroll of Favor of the Martyr--1,400 gold. Grants immunity to Daze among other things for 7 minutes.

Total spent: 482,340 gold
Remaining: 277,660 gold

Calculation of Swift Actions

82 extra swift actions, as on page 11.

Using Our Extra Actions

Round 1: Favored of the Martyr as a standard action, activate Circlet of Rapid casting in conjunction with DMM: Persist and Lesser Metamagic Rod of Extend to cast Extended Persistent Footsteps of the Divine as a swift action.

Round 2:
We forego the remaining duration to increase our base speed to 288,070 ft for the rest of the round.

Our Standard action is using the Scroll of Greater Visage of the Deity, which gives +4 Charisma and a fly speed of double our base speed. Since Footsteps of the Divine actually increases base speed instead of applying a bonus, Chuck's new fly speed is 576,140 ft.

Our move action will be to move 576,140 ft.

Our Sfree wift action will be to Run 2,880,700 ft(547.66 miles)

We have 82 free swift actions for Chuck to use, thanks to a high number of Turn Undead attempts and Ruby Knight Vindicator's Divine Impetus ability.
Chuck's first 37 will be used to activate the Staff of Greater Celerity to move 37 x 5 x 576,140 ft, which is 106,585,900 ft (20,263.47 miles)

Our next additional swift action will be using the Staff to generate an extra full-round action to initiate Tornado Throw.

Our remaining 44 swift actions will be used to alternate between recovering Tornado Throw and activating the Staff of Greater Celerity to initiate Tornado Throw.

How Far, How Hard

A "Chuck Increment" in this case is about 576,140 feet for a human, or 109.53 miles. This is how far Chuck can move in a single move action. He moves twice this distance when initiating Tornado Throw and five times this distance with the Run action.

1 + 38 x 5 = 191 CI before the first trip.
191 + 23 x 2 = 237 CI before the last trip.

Since damage increases linearly I'll take the average of the two as average throw damage.

Starting
576140*191=110,042,740 ft(20,920.67 miles)
110,042,740 ft * +2/5 ft = +44,017,096 to 1st trip check
44,017,095 ft thrown(8368.26 miles)
8,803,421 d6
30,811,973 avg. damage
36,974,368 with Aura of Chaos

Ending(after twenty-three Tornado Throws)
576140*237=136,545,180 ft(25,959.16 miles)--around the equator, I believe.
136,545,180 ft * +2/5 ft = +54,618,072 to last trip check
54,618,070 ft thrown(10,383.66 miles)--a journey of 10,000 miles begins with a single throw. It ends with a crater.
10,923,616 d6
38,232,656 avg. damage
45,879,187 with Aura of Chaos

(36,974,368 + 45,879,187) / 2 = 41,426,777 is about the average damage of a throw.

41,426,777 * 2,650,244 throws is 109,791,069,000,000 average damage.

109.79 trillion damage.*

*Indicates damage from scenario subject to DM fiat. For theoretical use only.
Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 8:55AM #358
tiluvias99
Date Joined: Jun 23, 2004
Posts: 142
Damage is still nothing in comparison to the Dirty Trick Combination. It's not even close.
Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 11:32AM #359
wolfie-kun
Date Joined: Oct 6, 2005
Posts: 519
Here's the order of class levels I'd suggest (since you guys don't seem to have that hammered out quite yet):
Crusader 1/Cleric 2/Swordsage 1/RKV 6/Comtemplative 3/RKV +1/SSage +3/RKV +3.

If we need more Cleric casting, we can get it by dropping the level of Crusader (taking Martial Study and Martial Stance to meet prereqs for RKV), and moving the martial adept levels further back, like so:

Cleric 4/Swordsage 2/RKV 6/Contemplative 3/RKV +4/SSage +1
CL 15, IL 17, for 8th level Cleric spells and 9th level maneuvers.

Of course...that's if we have two feat slots open.

Don't know anything about Contemplative, though, so just ignore me if that doesn't work.
Quick Reply
Cancel
6 years ago  ::  Jun 12, 2007 - 12:58PM #360
Crusher_Nate
Date Joined: May 26, 2003
Posts: 20
Correct me if I'm mistaken, but I thought Devoted Spirit maneuvers & stances were alignment-specific. We're presuming Chuck is Good for Visage of the Deity purposes; with the LN Wee Jas as his matron deity, he'd have to be Lawful Good, which, unless I'm wrong, would seem to rule out Aura of Chaos as a possibility.

One other thought... As far as his bonus Contemplative domain goes, the first thing that popped into my head was Retribution. I don't know if that's an option for a Wee Jas follower, but its granted power of 1/day max damage on one attack would seem to be helpful here.
Quick Reply
Cancel
Page 36 of 43  •  Prev 1 ... 34 35 36 37 38 ... 43 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing