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Switch to Forum Live View The CO response to fastest possible speed
6 years ago  ::  Jun 11, 2007 - 2:49PM #341
Cyrocloud
Date Joined: Apr 26, 2007
Posts: 378

Rathmun wrote:

Can't we also snag the highest jump check?

From the SRD
Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.


((576,160-30)/10)*4= + 230,452 to jump

Of course, I may have been using a fly speed when I grabbed the latest chuck increment, but even if you reduce this by a factor of 10, it's still the record for the highest jump.


Would you die from impact when you land? It would realy suck if you did.

Commoner1 "look he jumped 11 miles into the air"

Commoner2 "What happens when he lands"
...
...
splat

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6 years ago  ::  Jun 11, 2007 - 3:05PM #342
ThinkingBox
Date Joined: Mar 27, 2007
Posts: 53

dougemes wrote:

Minor point: you must "not roll a 1" because of the actual text of UMD:
"if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours"

So unless you add a luck type feat for a reroll, we are going to have a 5% chance of failing the scroll.


Incorrect. The text says, "if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours." (emphasis mine)

Therefore, if the DC is 35, and you roll a 1 and hit DC 34, then you can't activate for 24 hours. In Chuck's case, rolling a 1 still succeeds, so we don't have to worry about this.

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6 years ago  ::  Jun 11, 2007 - 3:08PM #343
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Cyrocloud wrote:

Would you die from impact when you land? It would realy suck if you did.

Commoner1 "look he jumped 11 miles into the air"

Commoner2 "What happens when he lands"
...
...
splat


falling characters take 1d6 per 10 ft fallen to a max of 20d6 so basicly when you jump that high you take 20d6 point of damage on impact.

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6 years ago  ::  Jun 11, 2007 - 5:08PM #344
LordMongoose
Date Joined: Dec 8, 2003
Posts: 66
I'd be more worried about your bones liquefying under the acceleration when you move that fast. Not to mention, assuming you survive that, not being able to breathe in the upper reaches of the troposphere and the lower areas of the stratosphere.

Compared to that, terminal velocity isn't even a question.
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6 years ago  ::  Jun 11, 2007 - 5:12PM #345
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I'd be sure to wear a necklace of adaptation so at least you can breathe
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6 years ago  ::  Jun 11, 2007 - 5:56PM #346
ThinkingBox
Date Joined: Mar 27, 2007
Posts: 53

Djief wrote:

I'd be sure to wear a necklace of adaptation so at least you can breathe


It would be eight kinds of disappointing to survive all that, just to bite it because you forgot your inhaler.

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6 years ago  ::  Jun 11, 2007 - 7:50PM #347
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
Wouldn't a dip into something like Master of Shrouds (Extra Rebuking) or any other class that gave attempts be worth while, or are we pushing at our CL limits and need that more (think MoS is 4/5 with the first level being dead casting).
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6 years ago  ::  Jun 11, 2007 - 9:36PM #348
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Unless I'm missing something we're at the limit with cleric casting 13 (just enough to get needed lvl7 spells) and IL 17 (to get a lvl9 maneuver).
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6 years ago  ::  Jun 11, 2007 - 9:42PM #349
LordMongoose
Date Joined: Dec 8, 2003
Posts: 66

ThinkingBox wrote:

It would be eight kinds of disappointing to survive all that, just to bite it because you forgot your inhaler.


Yeah, well, excepting special circumstances the maximum survivable g-force is ~20-40.

Chuck experiences ~245,000 gees.

...Pancakes, anyone?

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6 years ago  ::  Jun 11, 2007 - 9:47PM #350
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Damn now we an item to protect Chuck from g-force.

Or we can make Chuck the center of the multiverse and when he's "moving" it's actually the rest of the world that is moving (except for the atmosphere of course) so now no more g-forces for Chuck and everyone else suffers them

Or we just ignore g-forces and hope the DM doesn't think about that
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