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6 years ago ::
Jun 09, 2007 - 8:59AM
#331
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Date Joined:
Aug 10, 2009
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Now as far as UMD, Chuck will have a +14 modifier from Charisma alone, after Greater Visage, and the check is DC 33 for the caster level 13. I'll choose a Sorceror scroll, since we know Chuck has enough Charisma to activate that. 1) caster level for a sorc would be 14 so DC 34
2) isn't it simpler to use a staff or a scepter?
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6 years ago ::
Jun 09, 2007 - 1:28PM
#332
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Date Joined:
Aug 10, 2009
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@ skydragonknight:  And, though the current record is cheesestick-free, I'll merely note that using them could up the damage considerably (although we'd have to change the dorjes to custom command-activated unlimited-use items of hustle, since the number of charges limits us to 100 activations, and nightsticks would grant at least twice that many swift actions). We certainly don't need more damage, but if Hulking Hurler proponents counter with a larger number than the existing target, we can increase Chuck's damage essentially as far as we want. Here's a sort of philosophical question, though: if a tree falls in the continent-spanning forest Chuck and the Hulking Hurler just demolished in a single round, and no one but them is left to hear it, does it actually matter which one of them did more trillions of damage?
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6 years ago ::
Jun 10, 2007 - 10:58AM
#333
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Date Joined:
Apr 29, 2006
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1) caster level for a sorc would be 14 so DC 34
2) isn't it simpler to use a staff or a scepter? Alrighty. Wizard it is. Upon further inspection, faking 18 Intelligence is a DC 33, so that's so biggie.
Simpler? Definately. And certainly not a bad idea(from my perspective). But custom magic items require DM permission which is why there are people who would voodoo curse me if I contaminated Chuck with such a thing.
Plus at the moment he's not immune to daze so he only needs one use at a time anyway(and still has half his wealth to spend, so even if scrolls are more expensive per use he can still have plenty). If there is a way to get him immunity to daze without using Eberron, then I will add an alternative section for Greater Celerity staff/sceptor business.
Could someone post the exact text of Mark of Minauros? It sounds like it has potential.
We already have: Most melee damage in a round. Most trip checks and or throws in a round. Highest trip check modifier. Farthest thrown halfling.
We have farthest distance travelled, but we can probably tweak a little more by running instead of Tornado Throwing.
Highest attack bonus would be nice if we can do it. We should be able to pull off highest distance travelled in a full-attack. Go Dervish!
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6 years ago ::
Jun 11, 2007 - 9:13AM
#334
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Date Joined:
Jul 19, 2006
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Something tells me we won't bother calculating damage/speed if Chuck were polymorphed into a cheetah.
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6 years ago ::
Jun 11, 2007 - 11:59AM
#335
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Date Joined:
Jul 20, 2006
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Can't we also snag the highest jump check?
From the SRD Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.
((576,160-30)/10)*4= + 230,452 to jump
Of course, I may have been using a fly speed when I grabbed the latest chuck increment, but even if you reduce this by a factor of 10, it's still the record for the highest jump.
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6 years ago ::
Jun 11, 2007 - 12:49PM
#336
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Could someone post the exact text of Mark of Minauros? It sounds like it has potential. Prereq: Devil, or done a favor for an archdevil. One other feat.
When charging, get +2 to hit for every 10' traveled during the charge.
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6 years ago ::
Jun 11, 2007 - 1:17PM
#337
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Date Joined:
Jan 17, 2007
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Random thought. Is there anyway to include a bull rush into this whole ordeal? Though it would be neigh impossible at 20th lvl, I can't help but imagine using this with the dungeoncrasher fighter variant.
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6 years ago ::
Jun 11, 2007 - 2:09PM
#338
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Can't we also snag the highest jump check?
From the SRD Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.
((576,160-30)/10)*4= + 230,452 to jump
Of course, I may have been using a fly speed when I grabbed the latest chuck increment, but even if you reduce this by a factor of 10, it's still the record for the highest jump. That's ~11 miles straight up.
Breaking through the troposphere ftw.
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6 years ago ::
Jun 11, 2007 - 2:17PM
#339
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Date Joined:
Mar 27, 2007
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If there is a way to get him immunity to daze without using Eberron, then I will add an alternative section for Greater Celerity staff/sceptor business. Favor of the Martyr (Spell Compendium)
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6 years ago ::
Jun 11, 2007 - 2:43PM
#340
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Date Joined:
Feb 27, 2006
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[snip] So 14(Cha)+11(ranks)+2(synergy)+5(competence)=+32 UMD to use scrolls. Roll a 1 and exactly hit the activation DC. Looks like it works. Minor point: you must "not roll a 1" because of the actual text of UMD: "if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours"
So unless you add a luck type feat for a reroll, we are going to have a 5% chance of failing the scroll.
... As to chuck's final speed, is there room for the feat "Travel devotion" from complete champion? Would let him as a swift action 1/day (or more often if feat is taken multiple times) move "up to his speed" as a swift action. This could help the jump checks etc.
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