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4 years ago ::
Mar 31, 2006 - 4:54PM
#21
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That's what I meant to imply. (Rather unpolished post actually, I also had a typo I missed in the last sentence.) All told, they're doing a better job in general with new base classes I think. Though there are a few gems among the older set, such as the marshal, and there are a few, i.e. samurai, new ones that don't quite live up to it. This is getting a bit off topic though, so I'll stop now.
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4 years ago ::
Apr 01, 2006 - 6:24PM
#22
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Just went through Spell Compendium, the below spells all have concentration durations.
Animate Fire Drd1 Animate Water Drd1 Animate Wood Drd1 Binding Winds Drd2 Enrage Animal Drd1 Phantom Bear Drd9 Phantom Wolf Drd8 Summon Elemental Monolith Drd9 Summon Elementite Swarm Drd4 Summon Greater Elemental Drd6 Tsunami Drd9 Wall of Sand Drd5
Summon Greater Elemental looks especially nice.
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4 years ago ::
Apr 02, 2006 - 3:38AM
#23
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Thank you Quippish! That looks great!
With this concentration ability the Spirit Shaman can actually have some kind of "Companion" like a druid or a ranger. It can also be used simular to the the PErsistent Divine Metamagic (not nearly as strong), but hey, 24 hour spells is great anyways!
And last but not least, the Spirit Shaman can be a "Spontainius Healer" aswell, smack a few cure spells into you "lists" here and there, and you will be able to help your self and allies without any worries.
Anyways, I have takin you suggestions into account, and the main posts are now updated.
Cheers.
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4 years ago ::
Apr 02, 2006 - 3:56AM
#24
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Persistent Spirit Healer of Pelor Spirit Shaman 11/ Contemplative 1/ Sacred Exorcist 1/ Prestige Paladin 2/ Radiant Servant of Pelor 5
1: Spirit Shaman 1 Education 2: Spirit Shaman 2 3: Spirit Shaman 3 Mounted Combat 4: Spirit Shaman 4 5: Spirit Shaman 5 6: Spirit Shaman 6 Extend Spell 7: Spirit Shaman 7 8: Spirit Shaman 8 9: Spirit Shaman 9 Persistent Spell 10: Spirit Shaman 10 11: Spirit Shaman 11 Recall Spirit 12: Contemplative 1 Extra Spell (Dispel Evil), Bonus Domain (Sun) 13: Sacred Exorcist 1 Turn Undead 14: Prestige Paladin 1 15: Prestige Paladin 2 Extra Turning, Divine Grace 16: Radiant Servant of Pelor 1 Superduper Turning Abilities 17: Radiant Servant of Pelor 2 18: Radiant Servant of Pelor 3 Divine Metamagic (Persistent) 19: Radiant Servant of Pelor 4 20: Radiant Servant of Pelor 5
Bab +13 Caster level 19 Lots of Turn Undead, Divine Grace, Divine Metamagic Cheese aswell as Guide Magic. Also many less uber abilities like Divine Grace, Special Mount, Divine Health, Recall Spirit etc. etc.
Here is a variant pointed out by DavidWL that doesn't require Education feat: Spirit Shamen 11/Ruathar 2/contemplative 1/Sacred Exorcist 1/Prestige Paladin 2/Radiant Servant 3 Ohhh how we love the Ruathar Knowledge (Religion) access.
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4 years ago ::
Apr 03, 2006 - 6:57AM
#25
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Sent a 21st level Spirit Shaman 20/Hierophant 1 as my party as part of a CR25 encounter in an evil epic one-off. Domain from contemplative was Inquisition, Hierophant ability was Divine Reach.
He was a member of a 4-person team sent to delay the party, which also consisted of a Half-Dragon Half-Ogre Mineral Warrior FB, an arcane hierophant polymorphed into a black ethergaunt, and a Teflammar Shadowlord. The battle took place atop the highest mountain in Faerun (which I decided was in the mountains of the vilhon reach) I think he probably fared best until he was 'killed' for the third time (contingent heal, favoured of the spirits, then death), taken below 100HP, then PWKed. Yes, I know that protection against death magic is possible but they were fairly poor, needing to spend all of their money on AC and stat boosters so they had OK ACs and OK save DCs. They also only had NPC money, meaning about 30% of what a PC of the equivalent level would have. The spells I found the most use (some are specific to this type of encounter) were:
3rd: Dispel Magic Rings of Freedom of Movement only have a caster level of 7, meaning this did come in handy.
5th: Rejuvenation Cocoon Best done whilst airborne and carried somehow. Without a full attack, opponents aren't going to be able to deal the nessecary 210 points of damage easily (without crits or sneak-attack).
6th: Greater Dispelling Not used to dispell the spells of my enemies, but to suppress magic items. This was really useful for getting rid of rings of evasion, rings of freedom of movement, robes of eyes, and other things which made other special attacks ineffective.
7th: Heal Never hurts to have it, unless you're fighting undead in which case it hurts them. Sadly my player who was gonna play a Necromancer/Yathrinshee changed to some other arcane/divine combo at the last minute, but the spell was still my most useful 7th level one.
8th: Frostfell Perhaps too awesome... Sadly all of the PCs had ridiculous saves, so they weren't changed into ice, but 20d6 ice damage never hurt anyone.
9th: Summon Elemental Monolith Air worked fairly well, although in retrospect I shoudl have gone with earth. My three castings of this spell probably used-up more of the enemy resources (banishments, miracles to emulate banishments, ETC) than any other castings of spells.
If there's one thing I learnt from that combat then it's that suppressing magic items is easy and often a better course of action than attacking as long as there are other characters around able to take advantage of the situation. Quickened Suppress Magic (MoI) is a good use of a 6th level sorc/wiz slot too.
Another thing that I learnt is that Spirit Shamans are powerful as DM pawns. they have the ability to cast a large number of very damaging spells a number of times and can alter or maintain their strategies how they see fit.
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4 years ago ::
Apr 03, 2006 - 12:55PM
#26
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Uldra (Frostburn) LA +1 -2 STR +2 CON +2 WIS Small Fey 20' move
Beastmaster is nice, Druid Animal Companion like level 4 Druid (Spirit Shaman 19/Beastmaster 1)
I also like Storm Lord (Spirit Shaman 11/Stormlord 8/Contemplative 1) Stormlord gives you K. Religion for Contemplative with Glove of Taarnahm the Vigilant to throw Spears (two hand melee weapon) and have them return to your hand without "Throwning and Returning" on each weapon. You have these added to each weapon: Throwning/Returning (glove) Shock (1d6 electricity) Thundering (2d8 sonic on crit x3, 3d8 sonic on crit x4 if you can get x4) Shocking (2d10 electric on crit x3, 3d10 electric on crit x4)
Use Zen Archery to use WIS instead of DEX for ranged attacks.
So if you had a Spear +5 and WIS 20:
Normal attack BAB+5: 1d8+ 1d6 (electric)+ 5+ STR modifier
Crit (X3) attack BAB+5: 1d8+ 1d6 (electric)+ 5+ STR modifier+ 2d8 (Sonic)+ 2d10 (Electric)
Crit (X4) attack BAB+5 1d8+ 1d6 (electric)+ 5+ STR modifier+ 3d8 (Sonic)+ 3d10 (Electric)
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4 years ago ::
Apr 03, 2006 - 1:30PM
#27
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Whats the best spell to presist on the SS list if you get acess through sacred exorcist? i was thinking bite of the werebear and natures avatar to get something the persistant clerics cant?
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4 years ago ::
Apr 04, 2006 - 4:49AM
#28
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Whats the best spell to presist on the SS list if you get acess through sacred exorcist? i was thinking bite of the werebear and natures avatar to get something the persistant clerics cant?[/quote] I must confess I am not the biggest Persistent Optimizer. Il look into it, make some suggestions, maybe a list aswell. You have any other suggestions Khazra?
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4 years ago ::
May 23, 2006 - 1:26PM
#29
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persistant Vigorous circle allows you to give fast healing 3 to 1 person per 2 levels all day long.
dependent on your DM you might be able to use the spirit guide to concentrate on your call lighting spells letting you have two active and pulling down at a time.
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4 years ago ::
May 24, 2006 - 5:48PM
#30
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Add to the prestige class list the Hierophant (to me looks solid, but you need to invest 15 ranks in religion as a Knowledge skill) and the Master of Radiance(lose one spellcaster lever,gain turn undead and several SLAs) from Libris Mortis. Here's a link to the excerpt: http://www.wizards.com/default.asp?x=dn … 01a&page=2 by the way the web enhancement of CD contained two interestind classes: the Master of Shrouds(summon incorporeal undead) and the moon guardian(good lycantrophe caster). Also check the druid handbooks. Good ideas the SS might be able to apply. I recall in one mentioning to summon a unicorn to heal the party trough Summon Nature's Ally rather than using a slot of the same level. This is quite useful considering the number of spells of the SS.
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