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5 years ago  ::  Feb 20, 2008 - 6:29AM #1
skydragonknight
Date Joined: Apr 29, 2006
Posts: 536
Chuck E(mbraced) Cheese –or How to Break the Speed of Light!

Originally posted in this thread.

Premises Show

1. The Footsteps of the Divine Spell from Complete Champion grants a fly speed, a burrow speed or a bonus to land speed based on the deity chosen.
2. Footsteps of the Divine is an eligible target for Persistent Spell, since it has a range of Personal and is not a dischargeable spell by the D&D definition of the word.
Out of the 52 spells in Complete Champion, 18 spells have a duration of “X or until discharged” and Footsteps is not one of them. Footstep’s activated ability does not end its duration as with a discharged spell; it merely is shortened to one round.
3. The special ability of Footsteps of the Divine allows you to shorten the duration of the spell to 1 round in order to gain a bonus to the speed granted equal to +10 ft/ rounds remaining in the spell.

Thus with a 24 hour (or higher) duration, we can see some truly incredible speeds.


Presenting: Chuck, the Fastest Metal Man in the Universe

Warforged Cleric 1/Crusader 1/ Swordsage 4/ Ruby Knight Vindicator 10/ Suel Arcanamach 3/ Spellcarved Soldier 1

Order of Class Levels, Abilities and Feats:

1 Cleric 1 Turn Undead, Domains(Planning, Undeath)—Extend Spell, Extra Turning, Feat—Persistent Spell
2 Crusader 1, Devoted Spirit Maneuver + Devoted Spirit Stance
3 Swordsage 1 Stance-Step of the Wind, Maneuvers: Mighty Throw, Counter Charge, (Sudden Leap, 1 desert wind + 1 other: shadow hand and stone dragon for RKV synergy) Feat—Iron Will
4 Swordsage 2—Stance: Flame’s Blessing, Maneuver: Baffling Defense
5 Swordsage 3—Maneuver: Devastating Throw
6 RKV1 Feat--Leadership
7 RKV2
8 RKV3
9 RKV4 Feat—Combat Casting
10 RKV5
11 Suel Arcanamach 1
12 Suel Arcanamach 2, Feat—Silver Tracery
13 RKV6-Stance: Aura of Chaos
14 RKV7-Divine Impetus
15 RKV8 Feat—DMM: Persistant Spell
16 RKV9
17 RKV10
18 Suel Arcanamach 3 Extended Spellstrength, Feat—Arcane Mastery
19 Spellcarved Soldier 1—Rune of Extension: Footsteps of the Divine
20 Swordsage 4—Maneuvers: Tornado Throw! Misc->Ring of Fire

On Ability Scores Show

Str 10 Dex any Con any Int 10 Wis 15 Cha 13 + 5(levels) = 18
Wisdom 15 is for 5th-level spells and Charisma 18 gives the minimum Leadership score for a 17-th level cohort. Intelligence is at least 10 for skill points.


On Skill Points Show

After meeting Prestige Class prereqs, Chuck’s remaining skill points were spent on cross-class UMD for a total of 10 ranks by level 18. Then at 19, Chuck buys UMD as a class skill thanks to Spellcarved Soldier, up to 14 ranks. Than at 20 he buys 3 more ranks at cross-class up to 17 ranks.

UMD modifier: 26 = 17(ranks) + 4(Cha) + 5(Item)


Items and Personnel:

Chuck’s Tools Show

Scroll of Favor of the Martyr--1,400 gold. Grants immunity to Daze among other things for 7 minutes.

Staff of Greater Celerity (100 charges=infinite)--180,000 gold. With ranks in Use Magic Device and a high Charisma, activation is guaranteed. Thanks to the FAQ, activating of a spell-trigger item is the same action type as casting the spell. In this case, a swift action

Reliquary Holy Symbol(MIC 120)--1,000 gold. 2 more turn undead attempts for the bargain basement price of 1,000 gold.

Belt of Battle(MIC 73)--12,000 gold. 3 charges per day. Expend 2 charges to take an extra standard action as a swift action.

Lesser Metamagic Rod of Extend--3,000 gold. Can apply Extend Spell after Persistent Spell to Footsteps of the Divine.

Scroll of Greater Visage of the Deity--3,825
+4 Cha = 2 extra turn attempts. Fly speed of double "normal" speed.

Gloves of +5 UMD--2500. +5 competence bonus on use magic device checks..

Thought Bottle(CArc)--20,000

Panther Mask(MIC 201)—2,700 gold. Provides the benefit of the Run feat in light or no armor.

Reliquary Holy Symbol for Cohort—1,000 gold. He no longer wants to be poor.

Total spent: 227,425 gold
Remaining: 532,575 gold


Arsenal of Legacy Show

+1 Arrow of Legacy = 1 feat at 2107 gold
Efficient Quiver of Legacy = 1 feat at 4000 gold

61 Weapons of Legacy per Quiver = 130420

4 Quivers of Legacy = 521680

Belt, Gloves, Bottle, Mask and Staff as Items of Legacy = 10,000

249 Weapons of Legacy total

Remaining gold: 895 gold


Most Awesome Cohort EVAR! Show

Max Turnage
Position: Cohort

Elf Male Cleric 1/Wizard 1/Cleric +3/ Dweomerkeeper 10/ Contemplative1/ Hierophant 1

Feats:
1 sacred vow*, 6 elf feats*
Undeath Extra Turning
Planning Extend Spell(requirement for dweomerkeeper and hierophant)
2 scribe scroll(requirement for dweomerkeeper)
3 vow of poverty*
4,6,8,10,12,14,16—Bonus Exalted feats*
6 Extra Turning
9 Extra Turning
12 Extra Turning
15 Extra Turning
Contemplative 1-Metal Domain(2 feats)*

*indicates feats Embraced/Shunned for 17 Extra Turning

Charisma
18(base) +4(levels) +4(spell) = 26 (+8 modifier)

Turn Undead Attempts:

3+8(Cha)+1(Reliquary Holy Symbol)+88(Extra Turningx22)=100 Turn Undead attempts!

Hierophant Special Ability: Gift of the Divine

Notable abilities: Every morning he wakes up, casts Eagle’s Slendor, and transfers 100 uses of his Turn Undead attempts to Chuck for 24 hours via Gift of the Divine..
His Supernatural Spells helped Chuck Embrace and Shun the Dark Chaos.
He occasionally buffs Chuck, but usually freeloads around.


Cheesy Tricks:

On Thought Bottling Show

To accomplish the monumental task of founding 248 weapons of legacy, Chuck must bank 3,500 XP above 20th level before leveling. He now has 22,500 XP above 19th level.
He pays 500 XP to store 22,000 XP above 19th level in the bottle. He then founds 44 weapons of legacy and hangs around undead until he loses a level.
He steal’s his former XP total back with the Thought Bottle and stores his XP again, paying 500 XP. Then he founds 43 weapons of legacy and finds some undead to chum with.
He repeats this 4 more times for a total of 44+43+42+41+40+39 = 249 weapons of legacy. Nice
He then is at 500 XP above what he needs for 20th level, so he stores his XP again just for the heck of it and levels up.


On Dark Chaos Show

Max Turnage can cast 4 spells a day without material or XP components, so Chuck can turn 2 of his Least Legacy feats into Extra Turning feats a day. Max has 17 of his own feats to convert into Extra Turning feats. While still good, Max is a 17th level character with Vow of Poverty, and it sucks, so he’s very ready to ditch the whole exalted thing and start getting loot. After 133 days of Chaos-swapping, Chuck and Max have a new lease on life, and a ****-load of Turn Undead attempts.



The Pre-game Show:

Spoiler: Show

Round 1:
Activate Belt of Battle to cast Footsteps of the Divine(Fharlaghn) as a Swift Action, expending 7 Turn Undead attempts to Persist the spell via Divine Metamagic and then Extending it via Lesser Metamagic Rod of Extend. Between Extend Spell, Suel Arcanamach and Spellcarved Soldier, Footsteps of the Divine lasts for 4 days.

Chuck drops the rod as a free action, drawing a scroll of Favor of the Martyr as a move action and as a Standard Action he makes the DC 27 UMD check to cast the spell from the scroll. He succeeds on a 1.

Max Turnage casts Owl’s Wisdom on Chuck.

Round 2:
Chuck chooses to “employ a burst of truly inhuman speed” to gain +10ft to his land speed(in addition to the +50 ft from selecting Farlanghn) for every round remaining in the spell’s duration. There are 4 days minus 1 round remaining in the duration, so Chuck gets +576,990 ft bonus to his land speed, for a total land speed of 576,070 ft.
His Jump check is +230,416. That’s a 43 mile long jump.

As a move action, Chuck draws his Scroll of Greater Visage of the Deity from his pack. Thanks to the spell being on the Cleric list and having a Wisdom of 19, all he has to do is make a DC 18 Caster Level check to activate the scroll. His caster level for Cleric spells is 9. Too bad he can’t just take 10. Oh wait, yes he can thanks to Arcane Mastery! So by taking 10, he succeeds on the check and casts Greater Visage of the Deity as his Standard Action gaining +4 Charisma and a fly speed of twice his land speed, or 1,152,140 ft.

As a swift action he activates his belt of battle to get a move action, which is used to draw his Staff of Greater Celerity.

He then proceeds via Divine Impetus for 1,104 swift actions which translate to Full-Round actions from the Staff of Greater Celerity. Favor of the Martyr protects Chuck from the nasty side effect of daze. How he uses those actions depends on what he wants to do.


Calculations:

Turn Undead Show

15 turn+996 turn+100 turn-7 turn = 1,104 Turn Undead attempts.


Max Speed Show

Full Run
1104 x greater celerity(run speed = 5,760,700 ft) = 6,359,812,800 ft = 1,223,040.92 miles.

The circumference of the earth at the equator is 24,902 mi, so Chuck moves 49.1 times around the Earth.

Average Speed (feet per second)
6,354,052,100 ft / 6 sec = 1,059,008,683 ft/sec

The speed of light is 299,792,428 m/sec or 983,571,056 feet per second.

So Chuck moves faster than the speed of light!


Max Trip/Thrown Distance/Single Throw Damage Show


1103 Runs, 1 Throw

1103 * 5 * 1152140 + 2 * 1152140 = 6,356,356,380 ft * 2/5 = +2,542,542,552 to trip, throwing target 2,542,542,550 ft(488,950 miles) * d6/5ft = 508508510 d6 * 3.5(average d6 damage) * 1.2(Aura of Chaos) = 2,135,735,742 damage from a single throw


Highest Overall Damage Show

Notes: 1,104 Full-Round Actions available.
First Tornado Throw is 1 Full-Round Action, all others take 2, including the Full-Round action to recover Tornado Throw.

Optimal damage is from: 491 Runs, 307 Throws(613 Full-Round Actions)

First Throw:
491 * 5 * 1152140 = 2,828,503,700 ft * 2/5 = +1,131,401,480 to trip *d6/5 ft thrown = 226,280,296 d6 * 3.5(average d6 roll) * 1.2(Aura of Chaos) = 950,377,242 damage on first throw.

Last Throw:
2,828,503,700 + 307 * 2 * 1152140 = 3,535,917,660 ft * 2/5 = +1,414,367,064 to trip *d6/5 ft thrown = 282,873,412 d6 * 3.5(average d6 roll) * 1.2(Aura of Chaos) = 1,188,068,330 damage on last throw.

Overall:
(950,377,242 + 1,188,068,330) / 2 = 1,069,222,786(average damage/throw) * 307 * 115,214 * 2 = 75,638,312,530,000,000 average damage.
75.6 Quadrillion Damage


Ring of Fire Or There Went That Small Country Show

Move 1,152,140 ft along the ground, make a circle of circumference 219.03 miles, enclosing a 69.72 mile diameter circle, filling an area of 3,817 square miles with a raging inferno, dealing all creatures in the area 12d6 points of fire damage Reflex save DC 20 for half-damage.

He can do this a total of 552 times in a single round, incinerating a total area of 2,107,503.16 square miles.

The continental United States has an area of about 3.5 million square miles, so Chuck can't quite incinerate the entire continental U.S.

He can, however, cover a large enough area to write "CHUCK WAS HERE", a message that would be visibile from space.


Special Thanks:
True_Shinken. His World Record feat thread, particularly Embrace/Shun the Dark Chaos and Dweomerkeeper cohort, were a great boon to this build.
Alastar. His CO Diary inspired me to re-tool Chuck up to his full potential.
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5 years ago  ::  Feb 20, 2008 - 6:32AM #2
skydragonknight
Date Joined: Apr 29, 2006
Posts: 536
Alright, took me a while to make this, compile everything and make sure that it worked.
That said, this might migrate over to the Theo. Boards

Also, reserved this post.
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5 years ago  ::  Feb 20, 2008 - 6:44AM #3
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777
...wow! Nice work there, mate!
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5 years ago  ::  Feb 20, 2008 - 6:52AM #4
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
:clapclap:
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5 years ago  ::  Feb 20, 2008 - 6:57AM #5
aftercrescent
Date Joined: Jun 15, 2006
Posts: 1,148
If I missed this somewhere, ignore me, but for UMD, you automatically fail on a roll of 1, so Chuck isn't guaranteed to cast Favor of the Martyr.
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5 years ago  ::  Feb 20, 2008 - 6:57AM #6
Alastar
Date Joined: Nov 18, 2005
Posts: 311
Hmmm, just a thought, i didn't fully read, and since I'm the one play testing your original build i thought i should, but i don't understand some of the things in there. But... you don,t have quicksilver motion, what allows you to transfer turn attempts into running attempts?
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5 years ago  ::  Feb 20, 2008 - 7:00AM #7
Tshern
Date Joined: Aug 16, 2006
Posts: 2,777
I was wondering if you could use Travel devotion to travel even further than with Quicksilver motion. You would only need to regain your swift action, no need to refresh your maneuvers and hence you would save a lot of turn attemps that can again be used with Travel devotion.
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5 years ago  ::  Feb 20, 2008 - 7:02AM #8
Alastar
Date Joined: Nov 18, 2005
Posts: 311
But travel Devotion is once a day is it not?
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5 years ago  ::  Feb 20, 2008 - 7:17AM #9
TheMonk
Date Joined: Aug 4, 2007
Posts: 265
Holy mother o_O You sir, deserve a cookie.

That's just pure awesomeness.
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5 years ago  ::  Feb 20, 2008 - 7:19AM #10
skydragonknight
Date Joined: Apr 29, 2006
Posts: 536

aftercrescent wrote:

If I missed this somewhere, ignore me, but for UMD, you automatically fail on a roll of 1, so Chuck isn't guaranteed to cast Favor of the Martyr.


If you roll a 1 on a check and fail, you can no longer use the item for the day.
That's the only time a natural 1 matters in UMD. Chuck can roll a nat 1 and succeed.

Alastar wrote:

But travel Devotion is once a day is it not?


More importantly, only a single move. For the Big Round, Travel Devotion isn't so good. But for out of combat movement(he still moves 80 ft for four days at a time), Travel Devotion can be a good thing.

Alastar wrote:

Hmmm, just a thought, i didn't fully read, and since I'm the one play testing your original build i thought i should, but i don't understand some of the things in there. But... you don,t have quicksilver motion, what allows you to transfer turn attempts into running attempts?


Unfortunately, a single move is 1/5 what a Run is. So when going for big numbers, we need the Staff of Greater Celerity for the full-round actions.

Travel Devotion and Quicksilver Motion make for nice tactics when you don't want to burn scrolls, although you'll be doing only 1/5 the damage(if that matters to you).

Also, you can still abuse Ring of Fire without the Cheesestaff.

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