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5 years ago ::
Sep 09, 2008 - 2:30AM
#1
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Date Joined:
Aug 21, 2008
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This thread was created to post your versions of the NPCs found in any of the Forgotten Realms books or magazines. You can also request stats for an NPC. We will keep an index here in the first post which will be updated regularly. This will allow you to easily see what NPCs have already been posted and where to find them. The 3rd Edition Realms NPC Characters threads can be found here (#1) and here (#2). Guidelines:The way this thread works is simple:- If you want some stats post your request here. - If you have an answer to a request or you have some stats of your own work, post it here (to build stats, you can either use the Monster/NPC rules presented in Dungeons Master's Guide page 184 and 186, or you can build NPCs according to the PC rules presented in Player's Handbook). Note:- If you're subscribing to D&D Insider and if you see some stats for Forgotten Realms NPCs, please let me know by sending me a PM or by posting in this thread, so that I can add the respective NPC to the official NPC list at the index post. Thanks! Index:Official NPCsArathluth - Forgotten Realms Campaign Guide Fzoul Chembryl, Exarch of Bane - Forgotten Realms Campaign Guide Jarlaxle Baenre - Forgotten Realms Campaign Guide Luthvaerynn - Forgotten Realms Campaign Guide Manshoon - Forgotten Realms Campaign Guide Naramus - Forgotten Realms Campaign Guide Sath'fiss'ith the Skybinder - Forgotten Realms Campaign Guide Shil Yargo, Captain - Forgotten Realms Campaign Guide Szass Tam - Forgotten Realms Campaign Guide Terpenzi, Guardian of Najara - Forgotten Realms Campaign Guide Unofficial NPCsAbordabeAmlaruil Moonflower, the Sad QueenAribeth de Tylmarande, LadyArtemis EntreriCadderly, former Chosen of DeneirDanchilaer, the Mad MageDhelt, High Rider LordDrizzt Do'UrdenEilistraee, Exarch of CorellonElaith CraulnoberErevis CaleGhiz'kithHamsetisImbrar Heltharn, Prince-ConsortJorunhast, the KingslayerKaanyr Vhok, the Sceptered OnePil'it'ith, former Chosen of SsethSammasterSememmonShoon VII, NecroqysarShuruppak, the ReaperSolom Ned'razakYuvaraj, Lord ArtificerChosen of MystraAlassra Silverhand a.k.a. The SimbulElminster AumarKhelben "Blackstaff" ArunsunStorm SilverhandMenzoberranzanGromph Baenre, ArchmageJalynfein, the SpidermagePharaun Mizzrym (PC) Ryld ArgithMyth DrannorAraevin Teshurr, Grand MageEltargrim Irithyl, CoronalIlsevele Miritar, CoronalJosidiah Starym, Spell-MajorSrinshee, TheStarbrow Melruth, Captain FflarNetherilArthindol the TerraseerAumvor the UndyingIoulaumJeriah Chronos, the ChronomancerKarsusLarloch ShadowkingParzal, the OutrageousPrinces of ShadeAglarel Tanthul, PrinceBrennus Tanthul, PrinceClariburnus Tanthul, PrinceDethud Tanthul, PrinceFaould Tanthul, PrinceLamorak Tanthul, PrinceMattick & Vattick Tanthul, PrincesMelegaunt Tanthul, PrinceRivalen Tanthul, PrinceTelamont Tanthul, High PrinceYder Tanthul, PrinceSshamathMalaggar XarannMasoj DhuunylSeldszar ElphraghUrlkyn KhalazzaTwisted RuneJymahnaKartak SpellseerPriamon "Frostrune" RakeskRhangaunShangalar the BlackShyressa
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5 years ago ::
Sep 09, 2008 - 2:33AM
#2
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Date Joined:
Jul 29, 2005
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Added to the 4e Running the Realms Links...
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5 years ago ::
Sep 09, 2008 - 3:19AM
#3
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Date Joined:
Aug 21, 2008
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ShuruppakThe Reaper is a psychopath prone to fits of extreme violence, but since his deity’ x ;s demise he has lost any vestige of sanity he still possessed. ________________________________________ Shuruppak Level 30 x Elite Soldier Medium natural humanoid XP 38 x ,000 Male Human Fighter/Wizard [Monster] ________________________________________ Initiative +21 x Senses Perception +19; see invisible creatures Aura of Fear (Fear) aura 5 x ; enemies in the aura take a –2 penalty to attack rolls. HP 576 x ; Bloodied 288; see also Insane Fury AC 48 x ; Fortitude 47, Reflex 42, Will 43; see also Dark Majesty Immune fear; Resist 15 x necrotic Saving Throws +2 Speed 6 x ; see also Battle Teleport Action Points 1 ________________________________________ Vicious Greatsword (standard; at-will) - Weapon +38 x vs. AC; 1d10 + 9 damage (critical 3d10 + 19 plus 6d12 damage). Miss: 7 damage. Lightning Bolt (standard; at-will) – x ; Lightning Ranged 20 x ; +35 vs. Reflex; 3d8 + 10 lightning damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed. Greatsword Arcs (standard; recharge 4 x 5 6) – Weapon Shuruppak makes two Vicious Greatsword attacks. Disrupting Strike (standard; encounter) – x ; Force, Weapon +38 x vs. AC; 4d8 + 10 damage plus ongoing 15 force damage (save ends), and the target is pushed 2 squares and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone. Force Blade (minor, 1 x /round, usable only while bloodied; at-will) - Force Until the start of Shuruppak’ x ;s next turn, his weapon deals extra 10 force damage and attacks the target’s Reflex defense instead of AC. Insane Fury (immediate reaction, when first bloodied; encounter) - Healing Shuruppak spends a healing surge and regains one-quarter of his maximum hit points. For the rest of the encounter, Shuruppak takes a -2 x penalty to all defenses, and his Vicious Greatsword attack deals 15 damage on a miss. Dark Majesty Until bloodied, Shuruppak gains a +4 x bonus to all defenses against opportunity attacks. Battle Teleport (move; recharge 4 x 5 6) - Teleportation Shuruppak teleports up to 8 x squares. ________________________________________ Alignment Evil Languages Common, Draconic, Supernal, Thayan, Untheric Class Features Arcane Implement Mastery, Cantrips, Combat Challenge, Combat Superiority (+4 x ), Fighter Weapon Talent, Ritual Casting Skills Arcana +23 x , Athletics +29, Intimidate +25, Religion +28, Stealth +19 Str 28 x (+24) Dex 19 (+19) Wis 18 (+19) Con 20 x (+20) Int 26 (+23) Cha 20 (+20) ________________________________________ Equipment Vicious Greatsword (+4 x to Strength), Red Skull Mask (see invisible creatures, immune to fear, resist 15 necrotic) Red Skull Mask Level 30The crimson red mask of the legendary Reaper inspires terror in all but the bravest of hearts. _________________________________________________________________ Item Slot: Head 3 x ,125,000 gp Enhancement Bonus: +6 x to Will Property: Enemies who can see you take a – x ;4 penalty to saving throws against fear effects. Property: You gain a +5 x item bonus to Intimidate checks. Property: You gain immunity to fear. Property: You gain resist 15 x necrotic. Property: You can see invisible creatures.
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5 years ago ::
Sep 09, 2008 - 6:51AM
#4
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Date Joined:
Aug 21, 2008
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Hey... she isn't gone at all... EilistraeeThe Dark Maiden is now one of Corellon Larethian’ x ;s exarchs, holding the sphere of good-aligned drow. ________________________________________ Eilistraee Level 30 x Elite Skirmisher Medium immortal humanoid XP 38 x ,000 Female Dark Elf Exarch [Monster] ________________________________________ Initiative +28 x Senses Perception +22; darkvision, low-light vision Splendid Presence Attacks against Eilistraee take a – x ;2 penalty (-1 when she is bloodied). HP 580 x ; Bloodied 290 AC 46 x ; Fortitude 40, Reflex 46, Will 45 Resist 20 x radiant, 20 thunder Saving Throws +2 Speed 6 x ; see also Battle Teleport, Whirling Evasion Action Points 1 ________________________________________ Moonsword (standard; at-will) – x ; Thunder, Weapon +37 x vs. AC; 1d12 + 11 damage (critical 2d12 + 23 plus 6d6 thunder damage). Eilistraee can’t be disarmed of this weapon. Miss: 8 damage. Moonsword (standard; at-will) – x ; Radiant, Weapon Ranged 10 x ; +37 vs. AC; 1d12 + 11 damage (critical 2d12 + 23 plus 6d6 radiant damage). Miss: Half damage. Weapon Finesse Eilistraee treats bastard swords as light blades. Full Moon Strike (standard; recharge 4 x 5 6) - Weapon Eilistraee makes two basic melee attacks against the same target. If both hit, she makes a secondary attack against that target. Secondary Attack: 1 x d12 + 11 damage (no attack roll needed). Moonbeam (standard; encounter) – x ; Radiant Ranged 10 x ; +33 vs. Reflex; 4d10 + 9 radiant damage, and the target is blinded (save ends). Miss: Half damage, and the target is dazed (save ends). Darkfire (minor; encounter) – x ; Radiant Ranged 10 x ; +33 vs. Reflex; until the end of Eilistraee’s next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment. Cloud of Darkness (minor; encounter) – x ; Zone Close burst 1 x ; this power creates a zone of darkness that remains in place until the end of Eilistraee’s next turn. The zone blocks line of sight for all creatures except Eilistraee. Any creature entirely within the area (except Eilistraee) is blinded. Whirling Evasion (immediate interrupt, when she would be hit by a melee attack; encounter) Eilistraee shifts up to 6 x squares. Bladedance If Eilistraee moves at least 3 x squares from where she began her turn, her attacks deal an extra 3d8 damage. Battle Teleport (move; recharge 4 x 5 6) - Teleportation Eilistraee teleports up to 8 x squares. ________________________________________ Alignment Good Languages Common, Elven, Supernal Class Features Divine Spark, High Arcana Skills Acrobatics +31 x , Athletics +27, Bluff +23, Diplomacy +23, Religion +26, Stealth +28 Str 24 x (+22) Dex 32 (+26) Wis 25 (+22) Con 21 x (+20) Int 23 (+21) Cha 27 (+23) ________________________________________ Equipment Moonsword (+2 x to Attacks)
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5 years ago ::
Sep 09, 2008 - 9:25AM
#5
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Well, I like it that Eilistraee is still around, in a way.
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5 years ago ::
Sep 09, 2008 - 9:46AM
#6
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Date Joined:
Aug 21, 2008
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Yeah, but now that she's no longer a deiy she's just a monster or NPC, effectively.
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5 years ago ::
Sep 09, 2008 - 9:47AM
#7
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Date Joined:
Apr 12, 2007
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I'd consider an Exarch a pretty firm step above a generic monster or NPC, one way or another.
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5 years ago ::
Sep 09, 2008 - 9:56AM
#8
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Date Joined:
Aug 21, 2008
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I'd consider an Exarch a pretty firm step above a generic monster or NPC, one way or another. I'd consider this too, yes, but according to the rules, an exarch is just an epic elite monster, effectively.
Just compare Eili with Shuruppak. A few more powers which are slightly more powerful, slightly higher ability scores, and nearly identical defenses.
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5 years ago ::
Sep 09, 2008 - 10:06AM
#9
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Date Joined:
Apr 12, 2007
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I'd consider this too, yes, but according to the rules, an exarch is just an epic elite monster, effectively. It works. I like the breakdowns, too.
Though, I'd question the use of the phrase "just" an epic elite monster. Just to keep things within a certain perspective, an individual like that is still a big deal--just as such are PCs who're up to dealing with one (though the only scenario off the top of my head where Eilistraee might spar with typical PCs is if Corellon chose to openly test them).
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5 years ago ::
Sep 09, 2008 - 10:28AM
#10
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Date Joined:
Aug 21, 2008
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It works. I like the breakdowns, too.
Though, I'd question the use of the phrase "just" an epic elite monster. Just to keep things within a certain perspective, an individual like that is still a big deal--just as such are PCs who're up to dealing with one (though the only scenario off the top of my head where Eilistraee might spar with typical PCs is if Corellon chose to openly test them). 'Just' in comparison to some solo monsters as Orcus and, likely, deities.
Anyway, I don't share WotC's way of thinking to stat out only the evil guys. That said, Corellon could send Eilistraee to support the PCs in a fight against Lolth, Orcus, or any other Solo monster. And she would be a valuable ally.
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