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Flag Lord_Karsus January 15, 2009 6:41 PM PST
-His "transformation" was also spotted in novels. Two that I can think of off-hand would be Son of Thunder and Blackstaff.
Flag Phelf_Der_Zemit January 15, 2009 6:58 PM PST
I really need to finish Blackstaff sometime. I've picked it up thrice but can never finish it. The Sharn always throw me. It seems like some many things are referenced from that book you almost have to read it to be considered a decent Realmsloreologist. I'm in etymology so I can make words up like "Realmsloreologist" and know they mean the right thing.
Flag Phelf_Der_Zemit January 18, 2009 3:24 PM PST
Edited Sememmon and Solom some.

Oh and I'm thinking about putting up the entire Sshamath Council. Any thoughts on the subject? Yah, or nah?
Flag Keveras January 19, 2009 4:00 AM PST
Yah :D Yeah, of course, stat them out. There are so many npcs out there that haven't got 4e stats yet.

Btw, I'd recommend making Sememmon's Soul Burn an encounter power, since he already has a daily one.
Flag Phelf_Der_Zemit January 21, 2009 7:14 PM PST
Hopefully this council is very nice and well placed powerwise. Any tips are apperciated.

Masoj Dhuunyl, Master of Abjuration
Masoj has a slim and fragile sight even for a drow, but when he begins to sling spells there is hardly any figure that can touch him, physically and metaphysically. Masoj is neither new or ancient at his post but he has survived a number of assassination attempts from his appointed spot at the head of Abjuration school in Sshamath's Conclave and therefore has cowed his underlings for awhile, securing his statis at the top.
________________________________________
Masoj Dhuunyl Level 21 x Elite Artillery
Mediam Fey Humanoid XP 12 x ,500
Male Drow Battle Mage [Monster]
________________________________________
Initiative +14 x Senses Perception +14; Darkvision
HP 320 x Bloodied 160
AC 35 x ; Fortitude 28; Reflex 30; Will 30
Saving Throws +2
Speed 6
Action Points 1
________________________________________
Defensive Staff (standard; at-will) Weapon
+28 x vs AC. 1d8+1 damage (5d8+1 on critical hit)
`
Supressing Flame (standard; at-will)- Fire
Ranged 10 x . +25 vs Will. 2d6+6 fire damage. Target can not use an encounter or daily pwer with the key word "Arcane" during it's next turn.
`
Informed Resistance (minor; encounter)
Masoj gains 27 x resistance to the next three energy types that damage him. He gains these abilities before the damage is incured. This last until the end of the encounter.
`
Frostburn (standard; recharge 4 x 5 6)- Cold, Fire
Burst 2 x within 20 squares. +23 vs Fortitude. 3d6+6 cold and fire damage. Until the end of Masoj's next turn the effected area is considarded difficult terrain. Any creature starting it's turn there takes 5 cold and fire damage.
`
Time Stop (minor; recharge when bloodied)
Masoj gains one extra standard action which he can use to attack.
`
Arcane Rejuvination (Immediate inturrupt; Daily)- Healing
When Masoj reachs HP he gains a quarter of his maximum hit points back.
`
Darkfire (minor; encounter) – x ; Radiant
Ranged 10 x ; +25 vs. Reflex; until the end of Masoj’s next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
`
Cloud of Darkness (minor; encounter) – x ; Zone
Close burst 1 x ; this power creates a zone of darkness that remains in place until the end of Masoj's next turn. The zone blocks line of sight for all creatures except Masoj. Any creature entirely within the area (except Masoj) is blinded.
________________________________________
Alignment Evil Languages Deep Speech, Elven, Common
Class Features Arcane Impliments, Cantrips, Ritual Casting, Battle Edge
Skills Arcana +21 x , Religion +21, Diplomancy + 18, Dungeonneeing +21
Str 12 x (+11) Dex 19 (+14) Wis 16 (+13)
Con 14 x (+12) Int 22 (+16) Cha 12 (+11)
________________________________________
Possessions Defensive Staff, Bracers of Iron Arcana

More to come. 8 or so actually...
Flag Keveras January 22, 2009 4:59 AM PST

Phelf_Der_Zemit wrote:

Any tips are apperciated.


I'd say placing them all around lvl 20 or so. Except Calimar, of course, who could be 27-29.

Phelf_Der_Zemit wrote:

Informed Resistance (minor; encounter)
Masoj gains 27 resistance to the next three energy types that damage him. He gains these abilities before the damage is incured.


And these resistances last how long?

Phelf_Der_Zemit wrote:

Time Stop (minor; encounter -recharge when bloodied-)
Masoj gains two extra standard actions.


Just recharge when bloodied, no encounter. And you should probably clarify what type of action you're able to do - utilities, attacks, or both. However, utilities won't bring him anything, for he has none. So my suggestion would that you he only gains one standart action, but this is an attack power. Thus, he gains two times in the encounter an extra attack.

Phelf_Der_Zemit wrote:

Arcane Rejuvination (Immediate inturrupt; Daily)- Healing
When Masoj reachs 0 HP he gains 20 HP.


Let him regain one-quarter of his maximum hit points.

Phelf_Der_Zemit wrote:

Defensive Staff +5


And you don't have to write the +5 for NPCs and monsters. Btw, why is his staff attack not included in the stats above? Btw 2, I'm looking forward to seeing the other guys.

Flag Guest1267741780 January 22, 2009 2:28 PM PST
Hey, this stuff is great, thanks for all of the NPCs! But, isn't Telamont more powerful than Larloch, and shouldn't Aumvor be more powerful too? In the original Lords of Darkness, Telamont was a wizard 20, Archmage 5, and shadow adept 10. That puts him at level 35, which with the Shade template, makes him around CR 39. However, Larloch was Wizard 20, Epic Wizard 12, in the same book. That puts him at level 32, and with lich, CR 34. As for Aumvor, in Champions of Ruin he was a Necromancer 15, Archmage 5, Wizard 7, and Netherese Arcanist 5 which (like Larloch) made him level 32. Similarly, his total CR also matched Larloch at 34. So, if Larloch is a 32 Solo, shouldn't Aumvor be the same, and Telamont at least a level higher?

On a different note, has anyone designed The Keeper of Thaal? He was mentioned in the pre-made adventure Anauroch The Empire of Shade. He was a level 31 Wizard with the demilich template, and the one who all of the remaining tomb tappers worked for. Given that those same tomb tappers all serve Telamont now, I don't have high hopes for his survival, but still, he was a CR 39 dude from Netheril, so how screwed could he be? I understand there is no Demilich template in 4th ed. So, if anybody ever gets around to Thaal, lich seems to be pretty much the only option.

Rhaugilath the Ageless, Larloch's shackled scribe would also be a neat NPC to see reborn for 4th ed. He was an archlich (which I am assuming has the same CR increase as a normal lich) Wizard 22, Archmage 5, Netherese Arcanist 2. While that may put him at level 29, his CR still hits 31, and if he were to be translated into 4th ed, I think he should be around level 30. After all, the dude did raise his own city into the sky, which in 4th ed means he had to have access to level 30 rituals.

There are a few other NPCs who might be interesting to see: Telbran Nelarn who is a netherese sorceror level 24 hiding out in Waterdeep pretending to be a merchant. Lady Saharel the human netherese ghost wizard 20, archmage 5, netherese arcanist 5, who still haunts the ruins of Spellgard.

Everything in this forum has been great, thanks again for all the cool characters. I'll leave with just two more notes, shouldn't Elminster be more powerfull than the Simbul (she split her levels between Sorceror and Wizard and he just went wizard), and while I understand using demigod for Karsus, shouldn't Ioulaum be an archmage? Thanks for everything, peace.
Flag Phelf_Der_Zemit January 22, 2009 3:05 PM PST
I've got them ranging between 20 and 23 at the moment. And the master mage is hovering around 26, looks as though he is coming up a couple of levels. As of right now I have three others written up I just have to find the time to put them on the boards. Another should be up tonight.
Flag Keveras January 22, 2009 11:48 PM PST

Guest1267741780 wrote:

Hey, this stuff is great, thanks for all of the NPCs! But, isn't Telamont more powerful than Larloch, and shouldn't Aumvor be more powerful too? In the original Lords of Darkness, Telamont was a wizard 20, Archmage 5, and shadow adept 10. That puts him at level 35, which with the Shade template, makes him around CR 39. However, Larloch was Wizard 20, Epic Wizard 12, in the same book. That puts him at level 32, and with lich, CR 34. As for Aumvor, in Champions of Ruin he was a Necromancer 15, Archmage 5, Wizard 7, and Netherese Arcanist 5 which (like Larloch) made him level 32. Similarly, his total CR also matched Larloch at 34. So, if Larloch is a 32 Solo, shouldn't Aumvor be the same, and Telamont at least a level higher?


Ed Greenwood said Larloch might as well be at lvl 46, though this not necessarily means that he really is at lvl 46. Just that he is far more powerful than the PCs. And in comparison to the four top guys (Karsus, Ioulaum, Larloch, and Telamont) Aumvor is just a dabbler.

Btw, don't trust the official 3e stats. Telamonts stats, for example, were incredible with the 3.0 rules even before there were any Epic class progressions. Same for Larloch. But not, obivously, with the 3.5 rules including Epic class progressions. So, fan-made 3e stats (JD's, primarily) are way better.

Guest1267741780 wrote:

Everything in this forum has been great, thanks again for all the cool characters. I'll leave with just two more notes, shouldn't Elminster be more powerfull than the Simbul (she split her levels between Sorceror and Wizard and he just went wizard), and while I understand using demigod for Karsus, shouldn't Ioulaum be an archmage? Thanks for everything, peace.


The things the Simbul did in El in Hell (even while empowered by Mystra) were tremendously more powerful than her official 3e stats would suggest. And in raw magical power she's definitely the mightiest of Mystras Chosen.

And the 4e Archmage isn't comparable to the 3e Archmage. Demigod just fits better.

Anyway, I'm glad you like it.

Flag Phelf_Der_Zemit January 25, 2009 12:16 PM PST
Next one. Took me a bit sorry. Busy at school and what not.

Urlkyn Khalazza, Master of Conjuration
Urlkyn is a beefy looking drow who looks as though his stout figure has become even more plump from pampering and lost it's rough edges that developed during his days of surface campaining. Make no mistake though, he is still one of the most fierce and commanding drow you'll likely meet.
________________________________________
Urlkyn Khalazza Level 22 x Elite Artillery
Mediam Fey Humanoid XP 13 x ,000
Male Drow Spellstorm Mage[Monster]
________________________________________
Initiative +16 x Senses Perception +16; Darkvision
HP 340 x Bloodied 170
AC 36 x ; Fortitude 30; Reflex 33; Will 33
Saving Throws +2
Speed 6
Action Points 1
________________________________________
Force Staff (standard; at-will) Weapon
+29 x vs AC. 1d8+1 damage (5d8+1 on critical hit)
`
Painful Provocation (standard; at-will)- Conjuration, Force
Ranged 20 x . +27 vs Reflex. 3d4+6 force damage. A successful hit makes the target provoke AoO from threatening creatures.
`
Stom Cage (standerd; recharge when bloodied)- Conjuration, Lightening, Thunder
Burst 2 x within 20 squares. +25 vs Reflex. 4d6+6 lightening and thunder damage. Create enclosure around burst. This wall inflicts 10 lightening damage and requires an extra move action to pass.
`
Bigby's Grasping Hands (standard; recharge 4 x 5 6)- Conjuration, Force
Ranged 10 x . One or Two creatures. 2d10+6 force damage. +25 vs Reflex. Creates two 5ft tall hands which grabs targets with successfullhit. If both targets are grabbed then Urlkyn can smash the two together for an extra 2d10+6. Sustain Minor. Reattempt saves at the begining of turn if hands are sustained while holding creatues.
`
Battle Teleport. (standard; recharge 4 x 5 6)-Teleportation
Urlkyn teleports up to 8 x squares.
`
Mael Storm of Chaos (standard; daily)- Force, Teleportation
Close burst 10 x . +25 vs Fortitude. Each creature in burst. 3d8+6 force damage and Urlkyn can teleport teh target to a location of your choice within the burst. Miss: Halfdamage and no teleporation.
`
Darkfire (minor; encounter) – x ; Radiant
Ranged 10 x ; +25 vs. Reflex; until the end of Urlkyn's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
`
Cloud of Darkness (minor; encounter) – x ; Zone
Close burst 1 x ; this power creates a zone of darkness that remains in place until the end of Urlkyn's next turn. The zone blocks line of sight for all creatures except Urlkyn's. Any creature entirely within the area (except Urlkyn) is blinded.
________________________________________
Alignment Evil Languages Deep Speech, Elven, Common
Class Features Arcane Impliments, Cantrips, Ritual Casting, Storm Spell (regain spent power), Storm Fury
Skills Arcana +21 x , Religion +21, Insight +20, History +21
Str 12 x (+11) Dex 15 (+12) Wis 18 (+14)
Con 16 x (+13) Int 22 (+16) Cha 13 (+11)
________________________________________
Possessions Force Staff, Blink Ring (teleport 1 x d3 squares each turn)
Flag Phelf_Der_Zemit January 26, 2009 6:56 PM PST
Next!

Seldszar Elphragh, Master of Divination
This master drow diviner has been at the post for quiet a while as his ability to judge the future has kept supposed friend and definent foe at bay. He is never seen with out being accompanied by spheres that wiz around his head and constantly feed him information on ongoing activites from his subjects and fellow master mages.
________________________________________
Seldszar Elpragh Level 21 x Elite Artillery
Mediam Fey Humanoid XP 12 x ,500
Male Drow Archmage [Monster]
________________________________________
Initiative +13 x Senses Perception +14; Darkvision
HP 328 x Bloodied 164
AC 33 x ; Fortitude 30; Reflex 34; Will 31
Saving Throws +2
Speed 6
Action Points 1
________________________________________
Destiny Staff (standard; at-will) Weapon
+28 x vs AC. 1d8+1 damage (5d8+1 on critical hit)
`
Knowledge Overload (standard; at-will)- Psychic
Ranged 20 x . +26 vs Will. 3d6+8 psychic damage.
`
Occult's Insight (immediate interrupt; recharge when bloodied)
Whenever Seldszar would be suprised he instead gains a standard action and +4 x to his AC and Reflex save till the end of the encounter.
`
Damning Flame (standard; recharge 4 x 5 6)- Fire (see text)
Ranged 10 x . +26 vs Reflex. 4d6+8 fire damage. If the target is immune or resistant to fire then this spell changes to an energy type which the target is not resistant or immune to. If the target is specificly vunerable to an energy type then this spell always takes effect as that energy type against the target.
`
Soothsayers Fortune (free action; daily)
Whenever Seldszar takes a standard action and does not like the end result he can retake the action as if he forsaw the conclusion and took a different route.
`
Anticipate Teleporation (immediate interrupt; encounter)- Teleportation
Whenever something trys to teleport within a close burst 5 x centered on Seldszar either to within that space or out of Seldszar can choose to delay this from happening until the creatures next turn. Will save nulls this effect.
`
Darkfire (minor; encounter) – x ; Radiant
Ranged 10 x ; +26 vs. Reflex; until the end of Seldszar's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
`
Cloud of Darkness (minor; encounter) – x ; Zone
Close burst 1 x ; this power creates a zone of darkness that remains in place until the end of Seldszar's next turn. The zone blocks line of sight for all creatures except Seldszar's. Any creature entirely within the area (except Seldszar) is blinded.
________________________________________
Alignment Neutral Languages All
Class Features Arcane Impliments, Cantrips, Ritual Casting, Spell Recall
Skills Arcana +23 x , Religion +23, Insight +23, History +23
Str 16 x (+13) Dex 17 (+13) Wis 15 (+12)
Con 13 x (+11) Int 26 (+18) Cha 12 (+11)
________________________________________
Possessions Destiny Staff, Divining Stones (acts as Headband of Insight, Helm of Vigilent Awareness, Ioun Stone of Perfect Language, and Telepathy Circlet)
Flag Keveras January 27, 2009 2:11 AM PST
Some good stats, man. Though, are all of those drow going to be battle mages?
Flag Phelf_Der_Zemit January 27, 2009 12:39 PM PST
No. I'm switching Seldszar to archmage. And the vamp is going to be.. a bloodmage :D . Just depends on the flavor. Not all have seemed like typical archmages to me.
Flag Phelf_Der_Zemit January 30, 2009 4:51 AM PST
Hey Keveras I was curious if you had some way of obtaining Ability Scores? It's probably the most tedious part for me so I was wondering if you were in the know.

Malaggar Xarann, Master of Enchantment
Malaggar Xarann has the average looks of a drow but do not be fooled as he is the most powerful of the seated school masters barring Guldor himself. Because of Malaggar's facination with the mind he is said to be prone to long silent spells were he just stares off into the distance, unlocking his brain in more ways than other drow could understand.
________________________________________
Malaggar Xarann Level 23 x Elite Artillery
Mediam Fey Humanoid XP 13 x ,750
Male Drow Battle Mage [Monster]
________________________________________
Initiative +15 x Senses Perception +15; Darkvision
HP 336 x Bloodied 168
AC 37 x ; Fortitude 29; Reflex 33; Will 34
Saving Throws +2
Speed 6
Action Points 1
________________________________________
Staff of the Iron Tower (standard; at-will) Weapon
+32 x vs AC. 1d8 damage (5d8 on critical hit)
`
Cognitive Thump (standard; at-will)- Psychic
Ranged 10 x . +30 vs Will. 2d8+9 psychic damage. This may target up to three creatures or just one with a +4 bonus to attack rolls.
`
Psychotic Break (immediate interrupt; recharge 4 x 5 6)
Whenever Malaggar is attacked via will deffense he can divert the attack to the closest other creature that is not the attacker.
`
Mental Overload (standard; recharge when bloodied)- Psychic
Ranged 20 x . +30 vs Will. 2d10+9 psychic damage and if the target falls it's save then during it's next turn it can only take one standard action, minor action, or move action. That creature will decide which it is.
`
Legion's Grasp (standard; daily)- Psychic
Close burst 20 x . +28 vs Will. All creatures in burst that fails it's save takes 3d6+9 psychic damage andis immobilized till the end of Malaggars next turn. Miss: Half damage, no immobilization.
`
Psychic Tumble (standard; recharge 4 x 5 6)- Psychic
Ranged 10 x . +30 vs Will. 3d8+9 psychic damage and Malaggar can shift the target a number of squares equal to his Intellegince modifier.
`
Arcane Rejuvenation (Immediate Interrupt; daily)- Healing
When Malaggar is reduced to or fewer hit points then he regains a quater of his total HP.
`
Darkfire (minor; encounter) – x ; Radiant
Ranged 10 x ; +26 vs. Reflex; until the end of Malaggar's next turn, the target grants combat advantage to all attackers, and the target cannot benefit from invisibility or concealment.
`
Cloud of Darkness (minor; encounter) – x ; Zone
Close burst 1 x ; this power creates a zone of darkness that remains in place until the end of Malaggar's next turn. The zone blocks line of sight for all creatures except Malaggar's. Any creature entirely within the area (except Malaggar) is blinded.
________________________________________
Alignment Chaotic Evil Languages Common, Deepspeech, Elven, Infernal
Class Features Arcane Impliments, Cantrips, Battle Casting
Skills Arcana +30 x , Religion +24, Insight +19, History +24, Intimidate +18
Str 10 x (+10) Dex 20 (+15) Wis 19 (+14)
Con 12 x (+11) Int 28 (+19) Cha 12 (+11)
________________________________________
Possessions Staff of the Iron Tower, Iron of Spite
Flag Keveras January 30, 2009 11:16 AM PST

Phelf_Der_Zemit wrote:

Hey Keveras I was curious if you had some way of obtaining Ability Scores? It's probably the most tedious part for me so I was wondering if you were in the know.


Well, off the top of my head I'd say that the primary ability gets a score of 16 + half level, and the other abilites get average 13 + half level. DMG page 184 pretty much covers this.
But you have to be careful, since those guys are not some big brute monsters but rather some fragile npcs. So the physical abilities should be below the average score. Of course, this depends on the class. So my suggestion would be that you just compare the ability scores with the official ones from the npcs found in FRCG and with the abilities of the other already posted npcs. And, if possible, even with 3e ability scores.
However, Malaggars abilities look good.

On a sidenote, it's for that reason that it's important that you add the class bonus to the defenses (because of low pairs of abilites) (e.g. +2 bonus to Will for wizards). Because then you can give the two +2 bonuses that come with elite status to some low defense scores. Alright?

Flag Phelf_Der_Zemit January 30, 2009 12:10 PM PST
Yep. Sounds good. It's just doing all these wizards around the same level is making me feel so repetitve with the scores. And the next one should be up soon, the female illusionist. yayaya...
Flag Drizztsmanchild February 6, 2009 10:56 PM PST
Hey I got a favor to ask one of you guys who create stat sheets for 4e NPC's. Would someone attempt to make one up for Kimmuriel Obdora? I know its not easy to do but from what I've seen created here(great work one and all) id figure i'd ask. If no one can no worries
Flag Phelf_Der_Zemit February 7, 2009 6:05 AM PST
Have Psions even been touched in 4e?
Flag Keveras February 7, 2009 6:35 AM PST

Phelf_Der_Zemit wrote:

Have Psions even been touched in 4e?


No. Not even the sorcerer yet, who was the guy back in 3e who was at least somewhat comparable to a psion.

Flag Keveras February 8, 2009 7:47 AM PST
Updated, and added several items.
Flag Keveras March 1, 2009 5:55 AM PST
Kaanyr Vhok
The Sceptered One is the cunning leader of the Scoured Legion and his long-time goals include the infiltration of certain power groups in the North.
________________________________________

Kaanyr Vhok Level 24 x Elite Controller (Leader)
Medium immortal humanoid (devil) XP 12 x ,100
Male Cambion Fighter/Wizard [Monster]
________________________________________
Initiative +17 x Senses Perception +16; darkvision
Aura of Fear (Fear) aura 5 x ; enemies in the aura take a –2 penalty to attack rolls.
HP 480 x ; Bloodied 240; see also Triumphant Surge
AC 40 x (44 against ranged attacks); Fortitude 40, Reflex 37 (41 against ranged attacks), Will 39
Immune fear; Resist 20 x fire
Saving Throws +2
Speed 6 x , fly 8 (clumsy); see also Expedient Sacrifice
Action Points 1
________________________________________
Scepter Malevolus (standard; at-will) – x ; Fire, Weapon
+30 x vs. AC; 1d8 + 7 damage (critical 3d8 + 15 plus 5d6 fire damage), plus 5d8 damage against a creature that has variable resistance. Miss: 5 damage.

Hellfire Ray (standard; at-will) - Fire
Ranged 20 x ; +28 vs. Reflex; 3d6 + 8 fire damage, and the target is knocked prone.

Ring of Pain (standard; recharge 4 x 5 6) - Psychic
Ranged 10 x ; +28 vs. Will; 3d6 + 8 psychic damage, and the target takes ongoing 10 psychic damage (save ends). The first time the target fails a saving throw against this ongoing damage, Kaanyr chooses a second creature within 10 squares of him and deals ongoing 5 psychic damage to it (save ends). Miss: Half damage.

Keen Strike (standard; recharge 5 x 6)
Requires Scepter Malevolus; Kaanyr uses this power before he makes a melee attack. He can score a critical hit on a roll of 19 x or 20.

Expedient Sacrifice (minor; encounter)
Targets one ally; until the end of the encounter Kaanyr’ x ;s ally is slowed and he gains a +4 bonus to speed.

Infernal Wrath (minor; encounter)
Kaanyr can channel his fury to gain a +2 x power bonus to his next attack roll against an enemy that hit him since Kaanyr’s last turn. If his attack hits and deals damage, he deals 12 extra damage.

Triumphant Surge
Kaanyr gains 24 x temporary hit points each time an ally bloodies an enemy or reduces an enemy to 0 hit points or fewer. One ally (of Kaanyr’s choosing) gains 12 temporary hit points each time Kaanyr bloodies an enemy or reduces an enemy to 0 hit points or fewer.

Soul Mantle
A mantle of soul energy protects Kaanyr, giving him a +4 x bonus to AC and Reflex defense against ranged attacks (already included in its statistics).
________________________________________
Alignment Evil Languages Chondathan, Common, Deep Speech, Elven, Supernal
Class Features Arcane Implement Mastery, Cantrips, Combat Challenge, Combat Superiority (+4 x ), Fighter Weapon Talent, Ritual Casting
Skills Arcana +28 x , Athletics +24, Bluff +26, Diplomacy +26, Intimitade +26
Str 25 x (+19) Dex 21 (+17) Wis 19 (+16)
Con 20 x (+17) Int 23 (+18) Cha 28 (+21)
________________________________________
Equipment Scepter Malevolus (Keen Strike, +5 x to Arcana)
Flag Keveras April 4, 2009 9:47 AM PDT
It's been a long time...

Storm Silverhand
The Bard of Shadowdale is famous not only for her merry manner and her bold adventures. Children love her, the common folk adore her, and the elves awarded her with high noble titles never before given to a human.
________________________________________

Ethena Astorma Silverhand Level 32 x Elite Controller
Medium immortal humanoid XP 54 x ,000
Female Human Bard/Sorcerer Chosen [Monster]
________________________________________
Initiative +23 x Senses Perception +21; see invisible creatures
Song of Beauty (Charm) aura 10 x ; creatures in the aura must succeed on a DC 33 Charisma check or lose one of their actions that result in an attack on their next turn.
HP 636 x ; Bloodied 318; see also Divine Recovery, Silver Fire
Regeneration 1 x 0
AC 48 x ; Fortitude 45, Reflex 45, Will 49
Immune fear, poison; Resist 30 x thunder
Saving Throws +2
Speed 6 x ; see also Shout of Evasion
Action Points 1
________________________________________
Luckblade (standard; at-will) - Force
+37 x vs. AC; 1d6 + 7 damage (critical 4d6 + 13 plus 6d8 force damage). When Storm rolls a 1 on an attack roll during combat or when a critical hit is scored on her, this weapon gains a charge. There is no limit on the number of charges, but the weapon resets to 4 charges after an extended rest. Storm can spend a number of charges up to three to gain a power bonus to her next attack roll and damage roll with this weapon equal to the number of expended charges. Miss: 5 damage.

Song of Defense (minor, 1 x /round; recharge 3 4 5 6) – Zone
Close burst 10 x ; the burst creates a zone of bolstering song that lasts until the end of Storm’s next turn. When she moves, the zone moves with her, remaining centered on her. While within the zone, Storm and any ally gains a +2 power bonus to AC.

Shout of Evasion (standard; recharge 4 x 5 6) – Thunder
Ranged 15 x ; +36 vs. Reflex; 4d8 + 10 thunder damage, and Storm can shift 3 squares as a free action. Miss: Half damage, and Storm cannot shift a number of squares.

Luck of Heroes (free; recharge 5 x 6)
Storm rerolls an attack roll she just made. She uses the second result only if it’ x ;s higher.

Silver Fire (standard; encounter) – x ; Fire, Radiant
Close blast 5 x ; +34 vs. Reflex; or ranged sight; +36 vs. Reflex; 5d10 + 9 plus 6d6 fire and radiant damage, and ongoing 10 fire and radiant damage (save ends). Storm regains hit points equal to the amount of damage. Aftereffect: The target is weakened (save ends). Miss: Half damage, and Storm doesn’t heal hit points.

Entropic Whirlwind (standard; encounter) – x ; Psychic, Teleportation
Close blast 5 x ; +34 vs. Will; 4d10 + 9 psychic damage, and the target is teleported 7 squares. The target again takes 3d8 + 10 damage whenever it teleports (save ends). Until the end of the encounter, when any creature ends its turn within 5 squares of Storm, she can teleport the creature to any space within 5 squares of her as an immediate reaction. Miss: Half damage, and the target is not teleported.

Divine Recovery (immediate reaction, when first reduced to hit points; daily) - Healing
Storm regains hit points equal to half her maximum hit points.

Divine Miracle
When Storm has expended her last remaining encounter power, she regains the use of one encounter power of her choice. In this way, she never runs out of encounter powers.

Weave Focus
Storm’ x ;s first attack roll during each of her turns determines a benefit she gains in that round. If she rolls an even number, she gains a +1 bonus to attack rolls until the start of her next turn. If she rolls an odd number, she makes a saving throw.
________________________________________
Alignment Good Languages All
Class Features Bardic Training, Divine Spark, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest (+11 x ), Spell Source, Virtue of Valor (+15), Words of Friendship
Skills Athletics +25 x , Arcana +26, Diplomacy +37, Heal +26, History +26, Religion +26
Str 18 x (+20) Dex 24 (+23) Wis 21 (+21)
Con 27 x (+24) Int 20 (+21) Cha 33 (+27)
________________________________________
Equipment Luckblade, Storm’ x ;s Garter (darkvision, immune to poison, +5 to Diplomacy)
Flag sfdragon April 4, 2009 10:12 AM PDT
man, and I thought storm was her name...
Flag AKBrowncoat April 24, 2009 6:34 PM PDT
Has stats for Drasek Riven been done yet?
Flag Nightseer April 24, 2009 7:21 PM PDT
Cool thread. One question: Are all of the NPC's Epic? Where are the Heroic, and Paragon NPC's?
Flag Keveras April 25, 2009 6:15 AM PDT

AKBrowncoat wrote:

Has stats for Drasek Riven been done yet?


No.

Nightseer wrote:

Cool thread. One question: Are all of the NPC's Epic? Where are the Heroic, and Paragon NPC's?


Actually there are a few Paragon NPCs here, though no a single Heroic one. Anyway, for the moment, I've lost interest in stating out NPCs (due to other stat-out-projects), so it's rather unlikely that you'll see many in the future.

Flag Phelf_Der_Zemit April 26, 2009 3:11 PM PDT

AKBrowncoat wrote:

Has stats for Drasek Riven been done yet?


I have him stated out for 3.5 so I imagine he will make the jump shortly. I will be doing him pre-divine spark and then a post one as well.

Flag Par-Salian April 27, 2009 12:56 AM PDT
Please don't stop Keveras, your work here has been absolutely fantastic - it really has!! Thank you so much for your time, will you still be doing any of the cosmic entities that you have been doing so magnificently?
Flag Keveras April 27, 2009 3:54 AM PDT
I just stop (for the moment) stating out NPCs, but not with the Cosmics
Flag Afet April 29, 2009 10:52 PM PDT
Hi, Keveras.

I'm wondering if you or someone else would like to take a stab at producing a 4e version of Asbarode (aka) Nith the Entertainer. Asbarode is a Zhentarim and an agent of Ashemmi, consort of Semmemon.

Here are Asbarode's 2e stats:

NITH THE ENTERTAINER aka "Asbarode" half elf T12; AC 1 (no Armor, Dex bonus -4, cloak of protection +5); MV 12; HP 60; THAC0 16; #AT 1; Dmg 1d8/1d12 (long sword), 1d4+1 (poison dagger +1), 1d4 (hand crossbow); SA backstab x4, poison dagger 2rds 15/0; SD thief abilities and +5 to saving throws; AL N) XP 2000; Abilities: Str 9, Dex 16, Con 17, Int 12, Wis 13, Cha 16.
PERSONALITY: Outgoing, charismatic, cunning, manipulative.
MAGICL ITEMS: Cloak of protection +5; Dagger +1; Gem of teleport (limits: 20 yards, once per day)
PROFICIENCIES: dagger, hand crossbow, long sword, harp, appraising, acrobatics, juggling, singing.
thieving skills %
Pick pockets 60
Open locks 40
Find / remove traps 20
Move silently 45
Hide in shadows 80
Detect noise 40
Climb walls 70
Read languages 9
Backstab +4atk x4dmg
Flag Keveras May 8, 2009 10:39 AM PDT

Afet wrote:

Hi, Keveras.

I'm wondering if you or someone else would like to take a stab at producing a 4e version of Asbarode (aka) Nith the Entertainer. Asbarode is a Zhentarim and an agent of Ashemmi, consort of Semmemon.


Well, those thieving skills mean next to nothing to me, but a conversion is possible, of course. Unfortunately, I don't make stats for NPCs at the moment, but maybe anyone else.

Flag Afet May 12, 2009 8:29 PM PDT

Keveras wrote:

Well, those thieving skills mean next to nothing to me, but a conversion is possible, of course. Unfortunately, I don't make stats for NPCs at the moment, but maybe anyone else.


Thanks, Keveras. I know the thieving skills are condensed into a single skill, but I thought I would just provide the complete 2E stats.

If anyone else would be willing to give it a go, or knows of anyone who might be willing, I´d love to hear from you.

Cheers,

Flag Guest1267741780 June 17, 2009 4:07 PM PDT
Hello again, it has been a long while. I was actually cruising the web to see if Wizards had released official stats for Telamont Tanthul yet when I stumbled on a passage from this forum that sounded familiar. It was a question concerning a possible balance issue on the characters posted here. It concerned Telamont and Larloch specifically, as well as Aumvor, Elminster, and the Simbul. Here I was thinking someone out there felt the same as I did about dear Mr. Telamont, that no one has ever provided concrete stats for him, that (given he is the second most powerful wizard in Faerun (tied with Thaal)) someone should do him some justice. Turns out it wasn't someone who agreed with me...it was me...

Anyway, I went ahead and read my old post, and your response. I know it is belated, but I feel the need now to disagree, someone needs to have Lord Shadow's back. Telamont is, most definitly more powerful than Larloch. They posted Telamont's levels and CR in Lards of Darkness right there with Larloch's character sheet. Even with the epic level progression rules Telamont would still have three levels on Larloch. He can still take all the epic level feats, and make all the epic level items and spells Larloch can. The only difference, is where Larloch has levels in epic wizard, Telamont took prestige classes. I know Larloch is the favored child, poor Telamont gets no love, but the only comparison between the two MUST be made in the only book in which information about them was released, that remains Lords of Darkness. Given that Telamont is ranked more powerful in that book, the only one in which the designers released comparable CRs for them, it must be assumed they (the designers) considered him more powerful.

Now, I know I've already picked too much of a fight here, I don't want to offend anyone or rock the boat too much, and I am certainly not suggesting that Larloch is anything less than a ****ing dude. I just want to see Telamont get a little credit, the man is the emperor of Netheril reborn. When the game designers made those stats, they made Telamont more powerful. No adjusted comparison has since been released, so that one should stand. In the Forgotten Realms Campaign guide for 4th ed it suggests that all 12 princes of Shade are Elite controllers. I would have Telamont as a level 33 Elite controller to leave room for Larloch AND Aumvor as level 32 elites of appropriate roles. Normally I'd have them all solos, but if Telamont is an elite, by my above logic the others should be too. As for Ioulam...I'd have his ass as a level 34 solo...given his CR was in the 70s before and a level 35 solo is divine. Lastly, I took a second look at your monsters, I don't think they are well balanced according to the rules for monster creation starting on page 172 of the DM's Guide for 4th ed. I tried to make sense of several damage and ability stats using the tables there and found that little matched properly.

I know I should just leave it alone, I've gotten negative responses for posting on these forums before, but I think the characters here need to be rebalanced, starting with the Netherese spellcasters. (because I like them the best. :D ) In the spirit of being helpful instead of just yammering suggestions, I would be happy to try my hand at editing one of the above characters, with your permission of course. I could then submit for this sample for your, and everyone else's, review. Or, if you would rather I just leave this forum alone, I understand that as well.

My apologies for the message's length, Telamont is a favorite NPC of mine no matter his relative obscurity.
Flag Keveras June 18, 2009 10:43 AM PDT
Well, I think I've expressed my stance on Larloch, Shadow, Ioulaum, and all the others, including their 4e level plus role, pretty clear, both here in this thread and everywhere else, too. If you want to further discuss that issue with me, and others, feel free to start a thread in the Realmslore section. Additionally, again if you want, I can also give you the 3e stats my conversions are based on.

That said, I never claimed anything I come up with is balanced. Actually, the NPCs were my first designs for 4e, and I agree with you that some of them got abilities and powers that could be re-worked or re-balanced.

And at last, feel free to post your versions of said NPCs here in this thread. 4e offers such a variety of powers that it's quite easy to come up with your own unique and interesting take on Shadow or any other NPC.
Flag LohnPondai August 2, 2009 1:35 PM PDT
Loved your work so far Keveras; conversions seem pretty faithful and wellthought to me.

If you accept comissions and have some spare time, id like to ask you for the Stats on Sarya Dlardrageth, the leader of the daemonfey. I got her 3E stats and ive been trying to convert those for my 4E campaign (takes place on 3E FR). Atm running some events around the Last Mythal trilogy.

Cheers
Flag 18DELTA November 14, 2009 4:32 AM PST
Bump!
Flag The_Silversword November 16, 2009 8:09 PM PST
Thank you Delta! I just knew there was a thread around here somewhere with Elminsters 4e Stats. I was thinking he would be a Bard in 4e, but after thinking about it, NPCs dont need classes, hes just Elminster, a 31st level Elminster.
Flag Nalik December 2, 2009 8:12 AM PST

 


To be honest I find most of your conversion inappropriate and not fitting 4e. 


First of all, most of your NPC are way too powerful. They might have very high levels in 3e, but that doesn't mean they need to have the same(or similar) levels in 4th edition. Not to mention adding a bit of levels due to time passed (note - I'm not saying that you did that). That's just wrong. 


The thing is that 4e levels scales differently. So levels should be adjusted to existing 4th edition NPC and monsters. Orcus is 33? Then even the most powerful NPC of Realms shouldn't be stronger than him.


In my opinion the source of the problem are overpowered stats of 3ed characters. They never should have had so much power on paper. Most of them were converted from previous edition, but editions differed and the direct approach to conversion produced some highly overpowered NPC.


I hated the fact that Realms were filled with so many uber NPC. Really, most of them could be toned down and everything would be perfectly fine. The new edition get rid of that, but you're trying to recreate mistakes of 3ed Realms.


Sometimes I get the feeling that people can't uderstand the difference between fluff and stats.



Flag 18DELTA December 2, 2009 10:06 AM PST
I have said just about the same thing. Read Drizzt. I plan on using his 1E FR5 write up. Drow Ranger 10(skirmisher). Yet people want Epic Characters, then others start complaining that the Epic NPC's "overshadow" my Epic PC...Embarassed

I say to each their own.Undecided
Flag Intrepid1708 January 26, 2010 11:38 AM PST
 just learning the workings of 4th ed. I'm not sure I understand the stat block you are using here. Is the 3rd part in the block after speed and action points, is that Feats or Powers? I can't fine them so I was tring to find out what they are to know where to look for them at. I know some are new and not in the books.
Flag Diffan January 27, 2010 12:12 AM PST

@ Nalik- I think with the usage of the D&D monster builder, it's pretty simple to create NPCs that do fit the 4E style of play. I mean, look at Drizzt's write up from his article in Dungeon (i forget the issue #) and I think his stats are pretty damn impressive if a bit "broken". And I mean broken in the sense that they do not follow the rules in reguards to starting stats and what-not.


And that is the main issue I have with 4E is that the scaling is SOOO damn intristic to staying even. It's as if the system is build for the RPGA and every monster has to have the same grade of Stats (Str, Con, Dex, etc..) as others of it's level and role.


But the best thing about Homebrews is that they don't necessarily have to follow that style to the letter. These NPCs should have different-than-normal statistics to PCs since they don't follow the same rules. I think it's what makes them Unique. Even Jarlaxle has powers in his stat block that come from his magical items.


 


@ Intrepid1708 - After the HP/Speed/Saving Throws/etc. block come the Monster's powers. This is what they do in combat and what-not. At first, I was giving them feats and I probably shouldn't have done that since Monsters blocks in 4E never have a feat section. So if you do want monsters to have feats, then just incorporate those benefits into the stat block above.

I'm curious if there is a way to do a Monster stat block on the D&D Monster creator and put it down on these forums. That's be cool.

Flag Soklemon February 22, 2010 1:43 PM PST
Hey i love all the work everyone has put in, I just discovered this page.

But why is Khleben more powerful than Eleminster? im fairly new to the Realms, can somone explain this to me?
Flag The_Silversword February 22, 2010 2:23 PM PST

Feb 22, 2010 -- 1:43PM, Soklemon wrote:

Hey i love all the work everyone has put in, I just discovered this page.

But why is Khleben more powerful than Eleminster? im fairly new to the Realms, can somone explain this to me?




Well one thing to keep in mind is that these are not official stats, and secondly, Blackstaff is not more powerful than Elminster, Elminsters got more hit points. Elminster is written up as a Solo, meaning he is designed to take on adventurers, or any body else, all by hisself. Where as Khelben is not, it is expected that he would have back up with him before engaging in battle. So even though Khelben is done up at a higher lever, Elminster could still kick his a$$. Does that make any sense?

Flag Soklemon February 22, 2010 2:42 PM PST
Oh thank you, i should have noticed that.
My campaign hasn't moved foreward to the Post-Spellplauge yet, so could sombody please do Bruenor Battlehammer?
Flag The_Silversword February 24, 2010 6:31 PM PST
Yeah I'm suprised no ones done Bruenor yet. 2e puts him as a leverl 12 fighter, I was thinking that there was some 3e stats for him but cant find any. Well i would assume that he picked up a few more levels, Drizzt picked up 6 leveles between 2e and 3e, so maybe put Bruenor at a 16th level fighter? And he should have a headbut power. What languages does he have? Obviously Dwarven and Common, perhaps Elven as well from hanging out with Drizzt. And I'm sure he would of picked up Chondathan as well, isnt that the native human tongue of the Icewind Dale? 
Flag Zireael February 25, 2010 5:26 AM PST
3e stats of Bruenor are in Silver Marches, can't recall the exact level from the top of my head...
Flag 18DELTA February 25, 2010 6:04 AM PST
13th level...
Flag Diffan February 25, 2010 7:23 AM PST
King Bruenor Battlehammer; CR 13
  hp
163 (HD 13)
_________________________________________________________________________________ 
  Male shield dwarf fighter 13
  NG Medium humanoid (dwarf)
  Init +0; Senses darkvision 60 ft.; Listen +1, Spot +3
  Languages Common, Dwarven, Giant, Goblin
_________________________________________________________________________________
  AC 23, touch 10, flat-footed 23; +4 AC against giants
     (+11 armor, +2 natural)
  Resist stability (+4 against bull rush and trip)
  Fort +14 (+16 against poison), Ref +4, Will +8; +2 to saves against spells and spell-like effects
_________________________________________________________________________________
  Speed 20 ft. (4 squares)
  Melee +3 keen greataxe +22/+17/+12 (1d12+11/19-20/x3)
  Base Atk +13; Grp +17
  Atk Options Cleave, Great Cleave, Power Attack
_________________________________________________________________________________
  Abilities
Str 18, Dex 10, Con 22, Int 15, Wis 13, Cha 13
  SQ 
stonecunning (PH 15)
  Feats Blind-Fight, Bull-headed, Cleave, Great Cleave, Greater Weapon Focus (greataxe),
     Improved Bull Rush, Improved Sunder, Iron Will, Leadership, Power Attack, Weapon Focus
     (greataxe), Weapon Specialization (greataxe)
  Skills Climb +5, Craft (weaponsmithing) +15, Diplomacy +7, Handle Animal +3, Intimidate +5,
     Jump +6, Knowledge (history [the North]) +4, Knowledge (local [the North]) +4, Ride +10
  Possessions +3 full plate, +3 keen greataxe, amulet of natural armor +2, gauntlets of ogre power,
     periapt of wound closure
, potion of cure serious wounds, potion of heroism

2 changes:
   * 1st being I gave him 2 additional languages (giant, goblin) because he already receives common and dwarven as bonus languages and has an Int of 15. 

   * 2nd being Improved Crit and keen weapons don't stack. Rather than have him waste a feat for no reason, I switched out Improved Critical (greataxe) with Greater Weapon Focus (greataxe). It just works better.

Hope that's cool for you guys.
Flag sfdragon February 25, 2010 11:51 AM PST
wouldnt he of gained a lvl after the hunter's blades??

ALL HAIL BRUENOR EXARCH OF MORADIN!!!!!
Flag Soklemon February 25, 2010 11:57 AM PST
And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?
Flag Phelf_Der_Zemit February 25, 2010 2:20 PM PST

Feb 25, 2010 -- 11:57AM, Soklemon wrote:

And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?




She wouldn't be that High I don't think. She was stated somewhere in candlekeep, officially un-official type, if that makes any sense. Not to mention in the most resent Salvatore books she's taken a few levels in wizarding. Just saying... 4e is going to be difficult on her. Not that you have to worry, she did't make through that century jump I'm sure.

If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?

Flag Soklemon February 25, 2010 2:44 PM PST
Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?
Flag The_Silversword February 25, 2010 2:55 PM PST

Feb 25, 2010 -- 2:20PM, Phelf_Der_Zemit wrote:

  
If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?




Yeah 17th level fighter sounds good to me, they really should of uped his level more for 3e, I mean its not like he was just sittin on his a$$, while Drizzt got 6 levels.

And I'm not sure about the modifiers for saves and what not, It's probably in the DMG id have to look around. I ussually rely on the Monster Builder progam, It figures all that stuff out for you.

Flag The_Silversword February 25, 2010 2:58 PM PST

Feb 25, 2010 -- 2:44PM, Soklemon wrote:

Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?




Well the cool thing about monsters and NPCs in 4e is we really dont have to worry about classes or multi-classing or whatever, Just do her up and slap some ranger and wiazard powers on there.

Flag Phelf_Der_Zemit February 25, 2010 3:18 PM PST

Feb 25, 2010 -- 2:44PM, Soklemon wrote:

Don't count Cattie Brie out
I won't say more for fear of spoiling The Ghost King.
She gained a few levels in wizarding so should she be multiclass, or as some of you might have seen through Insider, a hybrid?




Well if she was 16ish level she would only be a few levels away from Drizzt which I find improbable when Bruenor is a hand ful. That's why I put her closer to the Dwarf King. Alas, I do need to read the latest book.

And yes, if I stated her for 4e I would put her as a Ranger/Wizard around 16-18 depending on what I read in The Ghost King.

Flag Diffan February 25, 2010 4:34 PM PST
In 4e, NPCs base their saves off of their stats. You break up the stats into 3 sections STR/CON, DEX/INT, and WIS/CHA. To get a creature's base ability, I believe you add 12 + 1/2 level. So for example, a 2nd level creature would have an average stat of 13. The only exception is the stat they base thier main attacks off of. That is 16 + 1/2 level. So a 8th level creature based on melee attacks using STR should have a STR score of 20. 

I'm not entirely sure that's correct since I'm AFB right now but you get the gist. When I do get home, I'll edit the post for the correct info. 

As for Cattie-brie, I'd make her around level 16-18 and Bruenor at least 18-20. She would be artillery for sure, throwing in alot of Ranger-style attacks using her famous bow (can't remember how to spell the name) and maybe one or two wizard attacks (I'm thinking magic missile or scorching burst as at-will powers). I'd also throw in a cool, teleportation power from her arcane studies.

For Bruenor, I'd say Elite Soldier (leader). Let him have a power or two that lets him attack multipul targets and definitly Cleave. I'd even give him a Warlord power or two that allows him to boost his allies attacks, damage, or give extra hit points. He's just that damn inspirational, lol.

When I get some time away from work, I'll look into statting both out.

As a side note, does anyone know how to post the 4e monster stat blocks onto these posts? I'd love to just throw it up there from my Monster Builder instead of writing it all out.
Flag The_Silversword February 25, 2010 5:50 PM PST

Feb 25, 2010 -- 4:34PM, Diffan wrote:

                   
As a side note, does anyone know how to post the 4e monster stat blocks onto these posts? I'd love to just throw it up there from my Monster Builder instead of writing it all out.




You should be able to just copy and paste, There is HTML code for tables but I havnt a clue on any of that.

Flag Diffan February 25, 2010 6:24 PM PST
I'll have to check it out when I get home. I really hate this new 4pm - 12am shift. It sucks!

I do have some cool monsters I'd like to post too, for example my Calzone Golem. I mean, who wouldn't want to fight a walking, steaming, pastry filled with piping hot tomato sauce that belches garlic gas?!?!
Flag Diffan February 26, 2010 4:22 AM PST

 ok copy image from the adventure tools directly to the forum page doesn't work. Copy image as rich text only makes it look really stupid. Copy image to say...microsoft word then to the forum doens't work either. I'm stumped.


 
 

Flag 18DELTA February 26, 2010 5:59 AM PST
Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...




I will now step off of my soap-box...
Flag Diffan February 26, 2010 6:02 AM PST

Feb 26, 2010 -- 5:59AM, 18DELTA wrote:

Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...




I will now step off of my soap-box...





Well a lot has changed since those "golden" days Laughing

Flag 18DELTA February 26, 2010 6:05 AM PST
I have noticed that...
Flag sfdragon February 26, 2010 7:33 AM PST

Feb 25, 2010 -- 2:20PM, Phelf_Der_Zemit wrote:

Feb 25, 2010 -- 11:57AM, Soklemon wrote:

And a Cattie-Brie?
I believe I have seen some stats somwhere but not 4e...
lvl 16 Ranger?




She wouldn't be that High I don't think. She was stated somewhere in candlekeep, officially un-official type, if that makes any sense. Not to mention in the most resent Salvatore books she's taken a few levels in wizarding. Just saying... 4e is going to be difficult on her. Not that you have to worry, she did't make through that century jump I'm sure.

If I had to spit ball Bruenor for 4e I'd say a level 17 fighter or such. I'd gladly throw something together but I have forgotten how to find the saves for everybody. It's the Modifier part that is throwing me. Diffian or Keveras if you wouldn't mind the refresher...?





she had stats on the wizards site..... dont know if they are still here though.

Flag Phelf_Der_Zemit February 26, 2010 1:00 PM PST

Feb 26, 2010 -- 5:59AM, 18DELTA wrote:

Kids and their Epic Uber Powered Munkins.

I remember back when Drizzit was a 10th level Drow Ranger in FR #5 The Savage Frontier.

Regis was a 5th level Thief, Wulgar was a 6th level Barbarian, and Bruenor was a 8th level fighter!

No stats for Cattie in FR #5...




I will now step off of my soap-box...




Ah yes.. I heard about those days. Weren't those the days when a 10th level Drow Ranger could trash a Balor fresh from the Abyss or somesuch? And a 6th level Barbarian could kill an White Dragon with a swiftly thrown War Hammer? Mhm, just as I suspected....

Flag 18DELTA February 26, 2010 1:36 PM PST
Darn skippy!
Flag Soklemon March 7, 2010 11:22 AM PST
Has anyone read Obsidian ridge? Does lvl 17 seem like a good place for Quinn?
Flag 18DELTA April 3, 2010 9:58 PM PDT
I read it 2 years ago. Wasn't Quinn the guy with the Claw Gauntlet?

Is the OP still around? Or should we start this thread over with a regular that can maintain the Thread? Just a thought.
Flag Soklemon April 4, 2010 2:39 PM PDT
Yeah the PC version i made has Claw Fighter Claws.
Counts as custom equitment.
Dont know what  to say about the thread
Flag pippenainteasy July 25, 2011 4:03 AM PDT

Feb 24, 2010 -- 6:31PM, The_Silversword wrote:

Yeah I'm suprised no ones done Bruenor yet. 2e puts him as a leverl 12 fighter, I was thinking that there was some 3e stats for him but cant find any. Well i would assume that he picked up a few more levels, Drizzt picked up 6 leveles between 2e and 3e, so maybe put Bruenor at a 16th level fighter? And he should have a headbut power. What languages does he have? Obviously Dwarven and Common, perhaps Elven as well from hanging out with Drizzt. And I'm sure he would of picked up Chondathan as well, isnt that the native human tongue of the Icewind Dale? 




Yeah but Drizzt went up more than 6 levels, he's a 21 solo, which makes him a Level 25 or Level 26 Elite. Technically speaking he's gained TEN (10) levels.

Flag Ashfar February 6, 2012 3:31 PM PST

Oct 2, 2008 -- 5:18AM, Diffan wrote:

Here's another. The infamous Artemis Entreri

Artemis Entreri

Standing approximately 5 x feet 5 inches, Artemis is lean, muscular, and agile with short black hair and favors a trimmed goatee and moustache. His skin color is grayish in hue, due to his absorption of a shade through his vampiric dagger. Rarely ever laughing or even smiling, the assassin is as well known for his fearsome glare as he is for his fighting skill; one look from the man has often been enough to stop people in mid-sentence, cowering with fear.
________________________________________
Artemis Entreri Level 22 x Elite Lurker
Medium shadow humanoid XP 8 x ,300
Human Rogue [Monster]
________________________________________
Initiative +22 x ; Senses Perception +20; low-light vision
HP 348 x ; Bloodied 174
AC 38 x ; Fortitude 33, Reflex 38, Will 32
Speed 6
Saving Throws +2
Action Points 1
________________________________________
Charon's Claw (standard; at-will) - Weapon
+27 x vs. AC; 3d6 + 8 (crit. 6d6 + 27), and target is weakened (save ends)
-
Vampiric Dagger (standard; at-will) - Necrotic, Weapon
+28 x vs. AC; 2d6 + 7 (crit. 5d4 + 25), and Artemis regains hit points equal to the critical damage dealt by this weapon.
-
Double Strike (standard; at-will) - Weapons
Artemis can make a Charon's Claw and Vampiric Dagger attack
-
Wall of Ash (minor; recharge 6 x )
Close burst 1 x ; Artemis gains concealment and combat advantage against targets within burst until the end of his next turn.
-
Deadly Precision (minor; recharge 5 x , 6)
Until the end ofArtemis's next turn, any of his attacks can score a critical hit on a roll of 18 x -20.
-
Dazzling Acrobatics (immediate interrupt; encounter)
Trigger When an enemy attacks Artemis
Artemis may shift twice his speed and make a Charon's Claw attack
-
Assassin's Strike (standard; recharge when first bloodied) - Weapon
+25 x vs. Reflex; 4d12 + 8 damage and target is immobilized and weakened (save ends)
________________________________________
Alignment Evil; Languages Common, Elven
Class Features First Strike, Rogue Tactics (Brutal Scoundrel), Rogue Weapon Talent, Sneak Attack (+5 x d6)
Skills Acrobatics +23 x , Bluff +19, Intimidate +19, Stealth +23, Streetwise +21, Thivery +23
Str 16 x (+14) Dex 24 (+18) Wis 20 (+16)
Con 18 x (+15) Int 18 (+15) Cha 17 (+14)
Possessions Charon's Claw, Vampiric Dagger


Good job sir, I think he is a little under powered compared to Drizzt though.

Flag pippenainteasy February 6, 2012 3:41 PM PST
Drizzt is officially Level 21 Solo. Entreri's writeup here is Level 22 Elite.

Looks fine to me. I always believed Entreri had a slight skill advantage on Drizzt.

Drizzt is a solo because his durability is off the charts. While their skill levels with the blade are similar, they are completely different animals.

Entreri is a assassin/duelist who excels in small alleys and is able to use the virtually everything in the environment to his advantage to keep fights limited to 1 on 1 affairs.

Drizzt is an open-field warrior who can fight in the midst of hundreds or thousands of opponents, and can take a preposterous amount of damage and even gets stronger the more damaged he gets (berserk mode), whereas Entreri continues to fade.

If Entreri's plan is to get into a straight boxing match with Drizzt he would lose...badly. When he has fought Drizzt he had the environmental and surprise advantage--he was going all out and Drizzt was ambivalent and yet it still ended on a draw, and the only time they fought on neutral ground was on Crenshinibon and Enterei was losing that fight even without Drizzt having to revert to his berserk mode.
Flag Ashfar February 6, 2012 4:04 PM PST
Have you read Salvatore's latest book?  Entreri is a better tactician than Drizzt, has stood toe to toe with him, but is human.  Now he is not so human.  I believe Salvatore did this to even the playing field.  Drizzt is good in the open field but so to  is Entreri, remember Entreri always had more pure fighter levels than Drizzt.  And humans are more sturdy than Elves.  I think Entreri should be a Solo character.  He has survivied in Menzo, Calimport, Luskan,  a deranged Herzago, killed dragons and Liches and of course traveled around with the greatest character Salvatore has created...Jarlaxle.  I think he is a Solo.  Atleast in my book thats the way I would construct him.
Flag pippenainteasy February 6, 2012 4:52 PM PST

Feb 6, 2012 -- 4:04PM, Ashfar wrote:

Have you read Salvatore's latest book?  Entreri is a better tactician than Drizzt, has stood toe to toe with him, but is human.  Now he is not so human.  I believe Salvatore did this to even the playing field.  Drizzt is good in the open field but so to  is Entreri, remember Entreri always had more pure fighter levels than Drizzt.  And humans are more sturdy than Elves.  I think Entreri should be a Solo character.  He has survivied in Menzo, Calimport, Luskan,  a deranged Herzago, killed dragons and Liches and of course traveled around with the greatest character Salvatore has created...Jarlaxle.  I think he is a Solo.  Atleast in my book thats the way I would construct him.


Hmm, well when Drizzt was in front of Crenshinibon he entertained the thought of fighting the Bregan D'aerth and believed he could one-shot Jarlaxle if he wanted too but would get overwhelmed. Some people say Drizzt is nothing more than a proxy for Salvatore himself, which is why he would be so overpowered.

And Entreri hasn't shown the durability Drizzt has. They are similar levels, yes, but the primary difference between a solo and an elite is it has more HP and NADs, that's something Drizzt clearly has an advantage over Entreri. When he's beaten to within an inch of his life he goes zombie mode and becomes even FASTER and STRONGER. That's a 6th gear Enteri doesn't have.

Flag pippenainteasy February 7, 2012 1:35 AM PST

Oct 11, 2008 -- 9:14AM, Keveras wrote:

[deck=Clariburnus]The general of the armies of Netheril has a reputation as a great warrior and tactical commander. ________________________________________ [b]Clariburnus Level 29 Elite Controller (Leader)




Amazingly, his official write up ended up being Level 10 Elite in Neverwinter Campaign Setting O_O

Flag Ashfar February 7, 2012 9:46 AM PST
Sorry who are we talking about?  Do you think Jarlaxle was done justice with his official stats?  And I am curious as to what people would design for Zaknafien as far as what his stats would be.
Flag pippenainteasy February 7, 2012 1:13 PM PST
What's missing with his writeup? He was made into basically a pure rogue, which is similar to how he fights. His attacks either daze or disarm, grants combat advantage, and has his globe of darkness. He's a Level 21 Elite, same level as Drizzt except that Drizzt has solo hit points. Drizzt is a pure DPS ranger/tank and no notable abilities other than doing a sh!ton of damage.

The only thing that's probably missing is his ability to call a Nightmare steed, should have + to charm saving throws, or the fact that he can melt into walls when he's running for his life.

He thinks Entreri is the most dangerous man in Vaasa, it sounds like he believes Entreri is a far superior warrior to himself.
Flag Ashfar February 7, 2012 1:35 PM PST
I think you hate Jarlaxle...I think the way they are portrayed in the books they seem a little weak.   Very weak actually.   I look at other heroic genres like Marvel and their characters portryal in the comics mirrors who they are on screen.  WoTC seems a little weak.  I think for all the Bob writes about his characters when they are put on paper seem a little less than what I thought.  But I also play Lineage II and had a zerg on Gustin server and an overpowerd Blade Dancer to boot.
Flag pippenainteasy February 7, 2012 1:37 PM PST
...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants
Flag Ashfar February 7, 2012 1:41 PM PST

Feb 7, 2012 -- 1:37PM, pippenainteasy wrote:

...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants


A little serious about someof it.  Main purpose is that I think Bob characters on paper are underpowered, but maybe that's becasue the villians are so medicore but are made to seem dangerous.

Flag Ashfar February 7, 2012 1:48 PM PST

Feb 7, 2012 -- 1:37PM, pippenainteasy wrote:

...not sure if serious...

Marvel characters are incredibly underpowered in their movie variants


Another thing I have trouble with is jarlaxle is the leader of Bregan daerthe and rules them completely Bob has said no one in his world can defeat Jarlaxle.  I would think that after years in the underdark he would have a respectful amount of DPS of his own.  As to your question about Entreri being the most dangerous man in Vasa...you think Drizzt matches up well with Grand Master Kane then?

Flag pippenainteasy February 7, 2012 1:53 PM PST
Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon Tongue Out
Flag Ashfar February 7, 2012 2:00 PM PST

Feb 7, 2012 -- 1:53PM, pippenainteasy wrote:

Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon


You are correct that he is the Strongest in Gareth's party.  When the bloodstone lands box set came out he was a level...i think 20ish something monk maybe 21.  Maybe I am just tired of Drizzt, love him to death but he is just too neat.  He was fantastic to me early on but with Jarlaxle and Entreri and to a certain extent Athrogates devlopment he got stale.  S*&@t I like Lady Dahlia better than Drizzt now.

Flag Ashfar February 7, 2012 2:02 PM PST

Feb 7, 2012 -- 2:00PM, Ashfar wrote:

Feb 7, 2012 -- 1:53PM, pippenainteasy wrote:

Kane is the strongest in Gareth's party isn't he? And their party defeated Tiamat, a Level 35 Solo. That would put them in the absolute upper tier during the Time of Troubles since they were able to slay an Intermediate Deity themselves.

Even Ancient Copper Dragons (27 Solo) are afraid of him. Obviously he's not in his prime and most of his exploits vs Dragons was based on heresay (since the Dragon Sisters weren't actually there), but I would put him no less than 27-28 Solo. That's about where most of the Dark Sun Sorcerer-Kings are at.

The other possibility is he is just a leftover of 2E/3E "save or die" spells and might not actually be that strong, it's just his Quivering Palm can 1-shot a Dragon


You are correct that he is the Strongest in Gareth's party.  When the bloodstone lands box set came out he was a level...i think 20ish something monk maybe 21.  Maybe I am just tired of Drizzt, love him to death but he is just too neat.  He was fantastic to me early on but with Jarlaxle and Entreri and to a certain extent Athrogates devlopment he got stale.  S*&@t I like Lady Dahlia better than Drizzt now.


That is a real possibility.

Flag pippenainteasy February 7, 2012 11:44 PM PST
Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.
Flag Ashfar February 8, 2012 3:29 PM PST

Feb 7, 2012 -- 11:44PM, pippenainteasy wrote:

Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.


I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.

Flag Ashfar February 8, 2012 3:41 PM PST

Feb 8, 2012 -- 3:29PM, Ashfar wrote:

Feb 7, 2012 -- 11:44PM, pippenainteasy wrote:

Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.


I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.


Entreri took out one of Gareth's party one of the Rangers i believe.

Flag pippenainteasy February 8, 2012 3:42 PM PST
Drizzt has never gone on any epic level adventures so he's never been exposed to the challenge. It's like the saying, steel sharpens steel (the whole premise of Dragonball Z--get beat up, come back stronger). Drizzt (and Artemis) essentially have been fighting bums most of their career. His most powerful opponents were high 20 level Elites. He's never fought/defeated Level 30+ Solo opponents, or gone into adventures where he would be faced with that kind of challenge.

He's a prodigy and I'm sure if he had been in Gareth's party or a got thrown into the middle of a major struggle between Greater Deities during the Time of Troubles he would be a high epic solo character...

But in reality all of Salvatore's adventures involving have been heroic/paragon-level. Drizzt and Artemis and Jarlaxle stand out because they are the equivalent of NBA stars playing in the D-League, but they aren't at superstar/mvp level and never will be because they haven't tasted what high level competition is and as a result can't improve themselves.

Flag pippenainteasy February 8, 2012 3:46 PM PST

Feb 8, 2012 -- 3:41PM, Ashfar wrote:

Feb 8, 2012 -- 3:29PM, Ashfar wrote:

Feb 7, 2012 -- 11:44PM, pippenainteasy wrote:

Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.


I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.


Entreri took out one of Gareth's party one of the Rangers i believe.




Wasn't he losing to Olwen then won by some kind of fluke? I gotta go back and read that again.

Flag Ashfar February 8, 2012 3:50 PM PST

Feb 8, 2012 -- 3:42PM, pippenainteasy wrote:

Drizzt has never gone on any epic level adventures so he's never been exposed to the challenge. It's like the saying, steel sharpens steel (the whole premise of Dragonball Z--get beat up, come back stronger). Drizzt (and Artemis) essentially have been fighting bums most of their career. His most powerful opponents were high 20 level Elites. He's never fought/defeated Level 30+ Solo opponents, or gone into adventures where he would be faced with that kind of challenge.

He's a prodigy and I'm sure if he had been in Gareth's party or a got thrown into the middle of a major struggle between Greater Deities during the Time of Troubles he would be a high epic solo character...

But in reality all of Salvatore's adventures involving have been heroic/paragon-level. Drizzt and Artemis and Jarlaxle stand out because they are the equivalent of NBA stars playing in the D-League, but they aren't at superstar/mvp level and never will be because they haven't tasted what high level competition is and as a result can't improve themselves.


Exactly, I believe that is what Bob is doing, moving Drizzt and his remaining characters into that realmspace.  The latest book has them going against a Primordial,  Szass Tam and Dreed Rings.  You really don't think that these characters can be in an epic adventure?  Thats a really intresting point of view.  I would like to see GM Kane and Gareth's party in 4E or atleast the right up.

Flag Ashfar February 8, 2012 3:51 PM PST

Feb 8, 2012 -- 3:46PM, pippenainteasy wrote:

Feb 8, 2012 -- 3:41PM, Ashfar wrote:

Feb 8, 2012 -- 3:29PM, Ashfar wrote:

Feb 7, 2012 -- 11:44PM, pippenainteasy wrote:

Oh yeah, the Gareth's party also took out Orcus in his own lair, in addition to taking out Tiamat and the Witch-King...so they are essentially the equivalent to a 4E party of 30th Level PCs. They've taken on and beaten Deities in the Level 30+ range. Even gaining a couple of levels post-Spell Plague, neither Drizzt nor Artemis are still really in their league.


I would definetly agree.  Drizzt is seen as the greatest swordsman in the Realms...I just don't know, who do we have to compare him too?  Would he be the best in the Realms had he stayed in the Underdark?  Maybe Bob is trying to establish that by having travel to different locales.


Entreri took out one of Gareth's party one of the Rangers i believe.




Wasn't he losing to Olwen then won by some kind of fluke? I gotta go back and read that again.


He had to use his thief skills to win the battle and of course Sharon's Claw.

Flag pippenainteasy February 10, 2012 3:36 PM PST
Looking up their stats, Kane was a Level 20 Monk, Gareth was a Level 25 Paladin, the rest were unknown. I think back in 3E A Red Dragon was only cr25, rather than Level 30 Solo.

Regardless, it does seem like Kane is basically a typical Monk munchkin, he can one-shot a Dragon with the quivering palm but he's not actually going to be able to just straight up brawl against them.

If PCs are to be converted the same way as a monster like the Red Dragon from 3E to 4E (i.e., +5 levels) then Drizzt hasn't increased his skill level at all over the years (Level 16/3E, Level 21/4E), his stat block going to solo represents his increased threshold to take damage due to the beatings he took during the war against Obould.
Flag Ashfar February 10, 2012 3:45 PM PST

Feb 10, 2012 -- 3:36PM, pippenainteasy wrote:

Looking up their stats, Kane was a Level 20 Monk, Gareth was a Level 25 Paladin, the rest were unknown. I think back in 3E A Red Dragon was only cr25, rather than Level 30 Solo.

Regardless, it does seem like Kane is basically a typical Monk munchkin, he can one-shot a Dragon with the quivering palm but he's not actually going to be able to just straight up brawl against them.

If PCs are to be converted the same way as a monster like the Red Dragon from 3E to 4E (i.e., +5 levels) then Drizzt hasn't increased his skill level at all over the years (Level 16/3E, Level 21/4E), his stat block going to solo represents his increased threshold to take damage due to the beatings he took during the war against Obould.


I find that so hard to believe that Drizzt has not leveled in 100 years. 

Flag Salla February 10, 2012 3:47 PM PST

Feb 10, 2012 -- 3:45PM, Ashfar wrote:

I find that so hard to believe that Drizzt has not leveled in 100 years. 




He's an NPC.  His level is whatever the DM determines it to be.

Flag Ashfar February 10, 2012 3:52 PM PST

Feb 10, 2012 -- 3:47PM, Salla wrote:

Feb 10, 2012 -- 3:45PM, Ashfar wrote:

I find that so hard to believe that Drizzt has not leveled in 100 years. 




He's an NPC.  His level is whatever the DM determines it to be.


True, but it is always good to get an idea of where to start if your a DM.    It's like watching a movie and seeing how a character came to be (origin) vs. just seeing the character kick-A*# the whole movie.  it adds depth, especially someone like Drizzt Do'Urden who so many people read his story.  Also this is D and D, it is all about numbers!

Flag Diffan February 10, 2012 8:02 PM PST

Feb 10, 2012 -- 3:52PM, Ashfar wrote:

Feb 10, 2012 -- 3:47PM, Salla wrote:

Feb 10, 2012 -- 3:45PM, Ashfar wrote:

I find that so hard to believe that Drizzt has not leveled in 100 years. 




He's an NPC.  His level is whatever the DM determines it to be.


True, but it is always good to get an idea of where to start if your a DM.    It's like watching a movie and seeing how a character came to be (origin) vs. just seeing the character kick-A*# the whole movie.  it adds depth, especially someone like Drizzt Do'Urden who so many people read his story.  Also this is D and D, it is all about numbers!




Well he's listed here in Hero Battle: Drizzt as a Level 21 Solo. Also, I think he had a level of 21 in the off-line Character Builder (but that's un-official). The Hero Battle one is what I'd consider "Official" since he's done up like an NPC as is Guenhwyvar (and they're pretty awesome too!).

Flag pippenainteasy February 10, 2012 10:05 PM PST
D&D has never really had any iconic "mortal ninja" swordsmen, it's always been high level spellcasters. Levels 20-30 are almost composed entirely of spellcasters. Gareth at Level 25 is probably as high as you will find.

For mortal melee types in 4E we have:


Hamanu, Level 27 Solo (55,000xp) - monk-type


Drizzt, Level 21 Solo (16,000xp) – dual scimitars


Cradrick Dragonsworn, Level 24 Elite (12,100xp) -axe fighter


Madras Kalgore, Level 24 Elite (12,100xp) <-dual dagger assassin


Tectuktitlay, Level 22 Elite (8,300xp) -dagger magic warrior


Sceptenar Vasabhakti, Level 22 Elite (8,300xp), -dual katana  warrior


Jarlaxle, Level 21 Elite (6,400xp) – rapier and dagger duelist



As you can see there are a couple of characters more skilled than Drizzt, but the reason he's a bigger challenge than Jarlaxle is he can take a hell of a beating, thanks to endless open battlefield skirmishes against Orcs and fighting under severe injury. Entreri meanwhile, just got cut and once by Olwen and slowed down significantly and went completely on the defensive. Durability is not not on the same level. He could be something like a 22-24 Elite though.

Flag pippenainteasy February 15, 2012 1:35 AM PST
I just looked at the stats from the original Bloodstone lands module (2nd ed.) and what was bizarre is Kane is actually one of the lowest level characters on the team. He's a 16th level monk, while Gareth (paladin), Olwen (ranger), Emlyn (wizard), Riordin (bard), Dugald (Cleric) are all 19th Level.

Now Paladins lagged by 2 levels on the experience table, while bards are a level ahead, so what you get is Gareth would be 21st Level, Riordin is 18th, Kane is 16th, and the rest are 19th.

How did Kane become the strongest in the party?

The next module was written by Salvatore, and Dugald went from 19th to 22nd. Gareth from 19th to 21st (essentially 23rd), Kane went from 16th to 17th. The rest of the party went from 19th to 21st.


tl;dr

Kane from the modules was the lowest level in the party! He lagged behind by 2 levels from the team average (monks level at the same rate as fighters/clerics).

Now in 3rd edition, he was turned into 20th level, and Gareth went to 25th. Kane is said to be the most dangerous man in the Bloodstone Lands, and implied to be ahead of the others. Yet in his adventuring prime, he certainly wasn't any stronger than Olwen, who lost to Artemis Entreri in Road of the Patriarch. Did Salvatore do a retcon here?
Flag Ashfar February 15, 2012 10:41 AM PST
I dont know Pip, what I do know is that all of this is kinda a moot point, becasue....they are working on 5th edition and things will probably change again.  I read a little and it seems they will be going back to THACO's which is cool...but they (WOTc) probably regret messing with FR and other worlds now that there has been so much backlash.  I wonder if this will get rid of the Solo aspects of monsters and all the stuff we have been talking about.
Flag pippenainteasy February 17, 2012 1:49 AM PST
Rereading Road of the Patriarch, I am not convinced Kane is actually that strong at all:

1) Entreri managed to cut Kane, even though Kane was perfectly prepared for the attack

and

2) He has no real feats. When he faced Athrogate, he set a trap (loose tiles) so Athrogate missed all his attacks and fell, while against Entreri, asside from obviously losing the exchange against Entreri, his Quivering Palm attack was a spectral ranged touch attack from a magical ring, something only a mage would have the capable of countering.

Salvatore's own Bloodstone Lands has Kane as the lowest level character in his party (other than Celedon, who just sucks). Now why did Salvatore say Kane was the most dangerous man in the Bloodstone Lands?

I think its a rock-paper-scissors thing. Kimmuriel (the psionicist) easily put away Knellict of the Citadel of Assassin, who according to the Bloodstone Module is a 21st level archmage, the same level as Gareth in 2E! There's absolutely no way Kimmuriel is a mage on the level of Knellict, but he used an ability that human mages do not expect. The same goes for Kane--he has a unique ability that people need to find a direct counter for, but that by no means implies that they are in the top tier in other areas or overall.
Flag keylyn January 30, 2013 5:07 AM PST
Thank you for all your hard work! I've just discovered this website and will be able to include some cool NPCs in my games.

I have got a slightly off-topic comment which I'll be glad to remove afterwards, but most of the NPCs created by Mr. K. have weird links that pop up Magic Cards Backgrounds whenever I move my mouse over them. Is there a way to fix that, or am I missing an app or extension?

Thanks!
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