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Switch to Forum Live View Realms NPC Characters II
7 years ago  ::  Jun 25, 2006 - 6:52AM #291
Karsus_the_Mad
Date Joined: Dec 21, 2004
Posts: 106
For a physical description of me (I'm rather cute ) there's this passage from The Temptation of Elminster that describes what I look like. Other descriptions say I look pretty bald with a few strands of wispy hair, short, somewhat squat, and not particularly sane...I prefer the following:P

The image wore robes of rich crimson trimmed with black, and golden rings gleamed on its fingers...their hue matched by the blazing gold of the man's eyes. He had tousled brown hair and the untidy beginnings of a beard, and his voice fairly leaped with eager confidence.
"I am Karsus, as you are Karsus. If you behold this, disaster has befallen me, the first Karsus...and you, the second, must carry on to glory."

"I know not what you recall of my... our...life, some say my mind is less than clear, these days. Know that many mages of our people have achieved great power, mightiest of these, the archwizards of Netheril, rule their own domains. Mine, like many, is a floating city, I named it for us. I am the most powerful of all the archwizards, the Arcanist Supreme. They call me Karsus the Great."

"Of course, given your awakening, none of that may mean anything. I may not have been slain by a rival or suffered a purely personal doom...Karsus the city and the glory of Netheril itself may have fallen in a great war or cataclysm, we have made many foes, the greatest of them ourselves. We war among ourselves, we Netherese, and some of us war within ourselves. My wits are not always wholly my own. You may well share this affliction, watch for it, and guard against it."

The image of Karsus smiled, arching a sardonic eyebrow.
"Perhaps you'll have no need of these recording spells of mine, but I've prepared one for each speculum you see on the floor in this place, a series of spellcasting lessons, lest you face the perils of this world lacking certain enchantments I've found crucial. Our work must continue, only through power absolute can I...we...find perfection... and Karsus exists, has always existed, to achieve perfection and transform all Toril."


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7 years ago  ::  Jun 28, 2006 - 5:16PM #292
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Salernodc]Guys -

I have official (if you consider the author Paul Kemp to be official) stats updated to the day on Erevis Cale. Paul emailed me a stat block he built in late May/early June of this year.

Please let me know if you want me to have Green Giant post here or how we should organize things....obviously this stat block is more recent and updated than what was ever printed in Dragon.

Have a great weekend!


Yes, please do post. Most inter wrote:

Guys -

I have official (if you consider the author Paul Kemp to be official) stats updated to the day on Erevis Cale. Paul emailed me a stat block he built in late May/early June of this year.

Please let me know if you want me to have Green Giant post here or how we should organize things....obviously this stat block is more recent and updated than what was ever printed in Dragon.

Have a great weekend![/quote]
Yes, please do post. Most interesting!

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7 years ago  ::  Jun 28, 2006 - 8:37PM #293
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Yes please do post the erevis cale stats for it will be most useful!
-Atlas
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7 years ago  ::  Jun 29, 2006 - 4:47PM #294
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Anyone know whe I can find stats for Olive Ruskettle?
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7 years ago  ::  Jun 30, 2006 - 2:13AM #295
Ztyx
Date Joined: Jan 23, 2004
Posts: 387
That's odd - I was certain she should have been somewhere.. Maybe I should try to stat her up - I need to make a couple of characters in this thread too. (Unless someone has a sighting somewhere)
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7 years ago  ::  Jul 01, 2006 - 9:42AM #296
dangerdude69
Date Joined: Jun 28, 2006
Posts: 19
I was hoping that the new Oriental Adventures would be focused on the old AD&D lands, like Shou Lung (mentioned in this thread), but what about Wa, Kozakura (specifically for this one; I like the Japanese culture more than the chinese, but complete opposite with the food lol), and wasn't there another one? Kind of like a southeast asia kind of thing? I'm in Iraq so i don't have most of my books handy. Thanks!
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
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7 years ago  ::  Jul 01, 2006 - 9:46AM #297
dangerdude69
Date Joined: Jun 28, 2006
Posts: 19
Sorry guys, was doing three different posts at a time!
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
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7 years ago  ::  Jul 01, 2006 - 10:30AM #298
dangerdude69
Date Joined: Jun 28, 2006
Posts: 19
Sorry if i've already posted this once. I'm asking on a few different threads here. Does anyone know where i can find the stats of any edition on Midnight, Kelemvor, Cyric, and Adon? Maybe here on WotC or somewhere else? Trying to do a Back to the Future kind of adventure for my guys here in Iraq. Thanks!
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
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7 years ago  ::  Jul 01, 2006 - 7:49PM #299
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529

dangerdude69]Sorry if i've already posted this once. I'm asking on a few different threads here. Does anyone know where i can find the stats of any edition on Midnight, Kelemvor, Cyric, and Adon? Maybe here on WotC or somewhere else? Trying to do a Back to the Future kind of adventure for my guys here in Iraq. Thanks!


Adon's 2e stats can be found in Heroes' Lorebook. I did post a 3.5e conversion of Adon, although his stats are those post-Time of Troubles when he turned to the worship of Mystra. He can be found in the original Realms NPC Characters thread on page 32. Link is in my sig.

I can't be sure (because I don't have them) but I believe the stats on all four of them can be found in the Shadowdale, Tantras, and Waterdeep adve wrote:

Sorry if i've already posted this once. I'm asking on a few different threads here. Does anyone know where i can find the stats of any edition on Midnight, Kelemvor, Cyric, and Adon? Maybe here on WotC or somewhere else? Trying to do a Back to the Future kind of adventure for my guys here in Iraq. Thanks![/quote]
Adon's 2e stats can be found in Heroes' Lorebook. I did post a 3.5e conversion of Adon, although his stats are those post-Time of Troubles when he turned to the worship of Mystra. He can be found in the original Realms NPC Characters thread on page 32. Link is in my sig.

I can't be sure (because I don't have them) but I believe the stats on all four of them can be found in the Shadowdale, Tantras, and Waterdeep adventures.

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7 years ago  ::  Jul 01, 2006 - 8:51PM #300
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529
Here are some Baldur's Gate NPCs as requested. Coming next, more Marco Volo NPCs. Enjoy. 


“Lady” Alyth Elendara                        CR 7
Female Half-Aquatic Elf Ranger 7 of Selûne
CG Medium Humanoid (Elf)
Init +2; Senses low-light vision; Listen +12, Spot +12
Languages Aquan, Chondathan, Common, Elven, Halfling, Illuskan
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AC 16, touch 13, flat-footed 14
hp 42 (7 HD)
Immune sleep
Fort +7, Ref +8, Will +7 (+9 against enchantments)
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Speed 30 ft. (6 squares), swim 20 ft.
Melee masterwork shortspear +7/+2 (1d6+1)
Ranged +1 composite aquatic longbow +10/+5 (1d8+2/x3) or
Ranged +1 composite aquatic longbow +8/+8/+3 (1d8+2/x3) with Rapid Shot or
Ranged +1 composite aquatic longbow +6 (2d8+4/x3) with Manyshot
Base Atk +7; Grp +8
Atk Options favored enemy aberrations +4, favored enemy magical beast +2, Point Blank Shot
Combat Gear potion of cure light wounds x2
Ranger Spells Prepared (CL 3rd):
1st–hunter’s mercy[SC], resist energy
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Abilities Str 13, Dex 15, Con 13, Int 17, Wis 18, Cha 16
SQ animal companion (none at present), aquatic woodland stride, sea longing, wild empathy +12 (+8 magical beasts)
Feats Aquatic Shot, Endurance{B}, Manyshot{B}, Point Blank Shot, Rapid Shot{B}, Track{B}, Water Adaptation
Skills Climb +6 (+8 with rope), Escape Artist +2 (+8 to escape ropes), Handle Animal +8, Heal +6, Hide +9, Jump +8, Knowledge (geography) +8, Knowledge (nature) +12, Listen +12, Move Silently +9, Profession (cook) +6, Profession (sailor) +9, Search +9, Spot +12, Survival +11 (+13 to avoid getting lost or natural hazards, aboveground natural environments, find or follow tracks), Swim +8*, Use Rope +7
* +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
Possessions combat gear plus masterwork sharkskin armor, masterwork shortspear, +1 composite aquatic longbow (+1 Str bonus), ring of defense +1. 260 gp in coins, gems, jewelry, and merchandise related to running a tavern. Alyth is owner of the Elfsong Tavern.
Description Alyth is graceful and courtly who most folk think she is nobility of some sort.
Note Skills modified by magic items.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E), Stormwrack (3.5E), and Spell Compendium (3.5E).

Ring of Defense: This ring provide a deflection bonus to AC and a resistance bonus to saving throws.
Sources: Dragon #290.
    Faint abjuration; CL 5th; Forge Ring, shield of faith, resistance, creator’s caster level must be at least three times greater than the bonus of the ring; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).



Aundegul Shawn                        CR 4
Male Tethyrian Human Fighter 4/Expert 1
LN Medium Humanoid (Human)
Init +4; Senses Listen +3, Spot +3
Languages Chondathan, Common, Dwarven, Illuskan, Orc
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AC 15, touch 10, flat-footed 15
hp 35 (5 HD)
Fort +6, Ref +2, Will +7
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Speed 20 ft. (4 squares)
Melee masterwork battleaxe +8 (1d8+4/x3)
Ranged masterwork heavy crossbow +5 (1d10/19-20)
Base Atk +4; Grp +6
Atk Options Cleave, Power Attack
Combat Gear potion of cure serious wounds, potion of bull’s strength
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Abilities Str 15, Dex 11, Con 13, Int 14, Wis 17, Cha 11
Feats Cleave, Improved Initiative, Power Attack, Rapid Reload, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)
Skills Climb +7, Intimidate +8, Jump +7, Listen +3, Profession (innkeeper) +7, Profession (vintner) +7, Ride (horse) +4, Spot +3, Swim +9
Possessions combat gear plus masterwork breastplate, masterwork battleaxe, masterwork heavy crossbow, cloak of resistance +1. 1,250 gp in coins, gems, jewelry, and merchandise related to running an inn. Aundegul is owner of the Blade and Stars inn.
Description Aundegul is a close-mouthed, unassuming man.
Note Aundegul has the penalties and bonuses associated with middle age.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), and Player’s Guide to Faerun (3.5E).



Felogyr Sonshal                            CR 5
Male Illuskan Human Warrior 3/Expert 3
CN Medium Humanoid (Human)
Init +2; Senses Listen +5, Spot +5
Languages Chondathan, Common, Dwarven, Giant, Illuskan
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AC 18, touch 12, flat-footed 18
hp 33 (6 HD)
Fort +5, Ref +4, Will +6
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Speed 20 ft. (4 squares)
Melee rapier +8 (1d6+3/18-20)
Ranged musket +7 (1d12/x3) or
Ranged masterwork pistol +8 (1d10/x3)
Base Atk +5; Grp +8
Atk Options Point Blank Shot
Combat Gear potion of cure moderate wounds, potion of shield of faith +2
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Abilities Str 16, Dex 14, Con 13, Int 17, Wis 14, Cha 17
Feats Cosmopolitan, Exotic Weapon Proficiency (firearms), Point Blank Shot, Quick Draw
Skills Appraise +9, Bluff +5, Climb +7, Gather Information +13, Intimidate +9, Jump +7, Knowledge (local-Sword Coast) +9, Listen +5, Profession (merchant) +8, Ride (horse) +6, Sense Motive +10, Spot +5, Swim +9
Possessions combat gear plus +1 breastplate, rapier, musket, masterwork pair of pistols, powderhorn (32 shots). 1,500 gp in coins, gems, jewelry, and merchandise related to firearms or smokepowder. Felogyr is owner of Felogyr’s Fireworks store.
Description Felogyr is a jovial, burly man constantly making jokes and roaring with gusts of laughter.
Note Felogyr has the penalties and bonuses associated with middle age.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), and Player’s Guide to Faerun (3.5E).



Halbazzer Drin                            CR 18
Male Tethyrian Human Wizard 7/Master Alchemist 10/Archmage 1
LN Medium Humanoid (human)
Init -1; Senses permanent arcane sight; Listen +4, Spot +4
Languages Chondathan, Common, Draconic, Dwarven, Elven, Giant, Halfling, Illuskan
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AC 16, touch 11, flat-footed 16
hp 28 (18 HD); vest of false life
Fort +6, Ref +7, Will +21
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Speed 30 ft. (6 squares)
Base Atk +8; Grp +6
Atk Options mastery of shaping
Combat Gear wand of lightning bolt (8th) (12 charges), wand of hold person (4th) (7 charges), flask of alchemist’s fire, flask of acid, potion of cat’s grace, potion of cure light wounds x4, potion of mind blank, potion of stoneskin, scroll of remove curse
Wizard Spells Prepared (CL 18th):
9th–meteor swarm (DC 28), time stop
8th–discern location, greater shout (DC 27), polymorph any object (DC 27), summon monster VIII
7th–greater teleport, limited wish, prismatic spray (DC 26), spell turning
6th–acid fog, greater dispel magic, legend lore, mass bull’s strength
5th–break enchantment, cone of cold (DC 24), fabricate, sending, wall of force
4th–bestow curse (DC 22), charm monster (DC 22), minor creation, remove curse, scrying, summon monster IV
3rd–displacement, fireball (DC 21), illusory script, protection from energy, shrink item, tongues
2nd–bear’s endurance, continual flame, detect thoughts (DC 20), mirror image, protection from arrows, whispering wind
1st–alarm, burning hands (DC 20), identify x2, magic missile, shield
0–acid splash (+7 ranged touch), mending x2, prestidigitation
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Abilities Str 6, Dex 8, Con 7, Int 27, Wis 18, Cha 13
SQ brew 4/day, brew potion (4th-9th), familiar (none), improved identification
Feats Brew Potion, Combat Casting, Craft Wondrous Item, Improved Counterspell, Magical Artisan (Brew Potion), Scribe Scroll{B}, Skill Focus (Craft [Alchemy]), Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (transmutation)
Skills Concentration +19 (+23 when casting defensively), Craft (alchemy) +32, Decipher Script +15, Gather Information +3, Heal +13, Knowledge (arcana) +29, Knowledge (local-Sword Coast) +14, Knowledge (nature) +19, Listen +4, Profession (herbalist) +14, Search +9, Spellcraft +34, Spot +4, Survival +4 (+6 on aboveground natural environments)
Possessions combat gear as well as bracers of armor +5, cloak of resistance +3, headband of intellect +4, ring of protection +2, lesser quicken metamagic rod, vest of false life [SaF]. At least 30,000 gp in coins, gems, jewelry, material components, and components related to brewing potions or crafting alchemical items. He dwells in a modest, shuttered stone tower on Stormshore Street in Baldur’s Gate, guarded by golems and animated objects and weapons. The tower has a tiny shopfront that bears the signboard Sorcerous Sundries. He sells alchemical items, potions, and spells.
Spellbook spells prepared plus Halbazzer knows many of the wizard/sorcerer spells in the Player’s Handbook as well as a few of those found in the Forgotten Realms Campaign Setting, Magic of Faerun, and Player’s Guide to Faerun. He also has created unique spells related to the banishment of mildew and moisture which he share with no one.
Description Halbazzer is a balding, white-haired, gruff old man, now frail of health and stooped.
Note Halbazzer has the penalties and bonuses associated with venerable age. Halbazzer outlived his last familiar and no longer wishes to summon another one.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), and Sword and Fist (3E).



Ithtyl Calantryn                            CR 12
Female Tethyrian Human Sorcerer 10/Master of the Unseen Hand 2
CN Medium Humanoid (human)
Init +4; Senses Listen +4, Spot +4
Languages Chondathan, Common, Illuskan, Orc, empathic link
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AC 18, touch 15, flat-footed 14; Dodge
hp 67 (12 HD)
Fort +7, Ref +8, Will +13
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Speed 30 ft. (6 squares)
Melee +1 spear +8/+3 (1d8+1/x3) or
Melee +1 spear +18 (1d8+1/x3) with telekinesis
Ranged masterwork light crossbow +12 (1d8/19-20)
Base Atk +7; Grp +7
Atk Options telekinetic wielder
Combat Gear potion of cure serious wounds, potion of resist energy (fire) 30, wand of suggestion (5 charges)
Sorcerer Spells Known (CL 10th, CL 12th with telekinesis):
5th (4/day)–telekinesis (DC 21)
4th (6/day)–locate creature, Otiluke’s resilient sphere (DC 20)
3rd (7/day)–dispel magic, lightning bolt (DC 19), protection from energy
2nd (8/day)–battering ram [SC], cat’s grace, levitate, protection from arrows
1st (8/day)–burning hands (DC 17), expeditious retreat, magic missile, shield, Tenser’s floating disk
0 (6/day)–acid splash (+11 ranged touch), detect magic, light, mage hand, mending, message, ray of frost (+11 ranged touch), read magic, resistance
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Abilities Str 11, Dex 18, Con 17, Int 15, Wis 14, Cha 22
SQ familiar (Felaxine), share spells, sustained concentration, versatile telekinesis
Feats Alertness{B} (if familiar within 5 ft.), Combat Casting, Dodge, Enlarge Spell, Self-Sufficient, Spell Penetration, Track
Skills Bluff +12, Concentration +18 (+22 when casting defensively), Craft (trapmaking) +8, Diplomacy +8, Heal +4, Intimidate +10, Knowledge (arcana) +17, Listen +4, Move Silently +12, Profession (hunter) +12, Spellcraft +19, Spot +4, Survival +7
Possessions combat gear as well as +1 spear, masterwork light crossbow, 5 +1 thundering bolts, amulet of charisma +2 (as cloak of charisma), boots of elvenkind, bracers of armor +3, ring of defense +1, travel cloak. 350 gp in coins, gems, jewelry, and material components.
Description Unknown.
Note Skills modified by magic items.
Sources Volos’ Guide to Baldur’s Gate (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), and Spell Compendium (3.5E).

Ring of Defense: This ring provide a deflection bonus to AC and a resistance bonus to saving throws.
Sources: Dragon #290.
    Faint abjuration; CL 5th; Forge Ring, shield of faith, resistance, creator’s caster level must be at least three times greater than the bonus of the ring; Price 3,500 gp (+1), 14,000 gp (+2), 31,500 gp (+3), 56,000 gp (+4), 87,500 gp (+5).

Felaxine, Cat Familiar                        CR –
N Tiny Magical Beast (augmented animal)
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
Languages empathic link, speak with master, speak with felines
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AC 19, touch 14, flat-footed 17
hp 33 (10 HD)
Resist improved evasion
Fort +3, Ref +5, Will +11
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Speed 30 ft. (6 squares)
Melee 2 claws +11 (1d2-4) and bite +6 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Base Atk +7; Grp -5
Atk Options deliver touch spells
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Abilities Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 7
Feats Weapon Finesse
Skills Balance +10, Bluff +4, Climb +6, Diplomacy +0, Hide +14*, Intimidate +2, Listen +3, Move Silently +6, Spot +3, Survival +4
* In areas of tall grass or heavy undergrowth, the Hide skill rises to +18.



Krammoch Arkhstaff                        CR 8
Male Chondathan Human Expert 9
NE Medium Humanoid (Human)
Init +1; Senses Listen +10, Spot +16
Languages Chondathan, Common, Giant, Illuskan
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AC 12, touch 11, flat-footed 11
hp 52 (9 HD)
Immune petrification
Fort +9, Ref +6, Will +12
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Speed 30 ft. (6 squares)
Melee masterwork light mace +8 (1d6)
Base Atk +6; Grp +6
Atk Options Blind-Fight
Combat Gear potion of cure moderate wounds, potion of shield of faith +2, scroll of stone to flesh x2
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Abilities Str 10, Dex 12, Con 14, Int 15, Wis 18, Cha 8
Feats Blind-Fight, Great Fortitude, Persuasive, Skill Focus (Knowledge [arcana]), Weapon Finesse
Skills Appraise +11, Bluff +10, Decipher Script +8, Diplomacy +1, Handle Animal +11, Intimidate +9, Knowledge (arcana) +17, Knowledge (nature) +11, Listen +10, Profession (scribe) +13, Spellcraft +10 (+17 to decipher scrolls), Spot +16, Survival +4 (+6 in aboveground natural environments), Use Magic Device +5 (+14 to use scrolls)
Possessions combat gear plus masterwork light mace, amulet of natural armor +1, spellsight spectacles [CAd], vest of resistance +2. 1,000 gp in coins, gems, jewelry, and books related to basilisks. Krammoch breeds and sells basilisks on a country estate near Baldur’s Gate.
Description Unknown
Note Krammoch has the penalties and bonuses associated with middle age.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), and Complete Adventurer (3.5E).



Lonthalin Mintar                            CR 11
Male Changeling Wizard 11
CN Medium Humanoid (Shapechanger)
Init +5; Senses Listen +8, Spot +8
Languages Common, Chondathan, Elven, Halfling, Illuskan, Orc, empathic link
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AC 15, touch 12, flat-footed 14
hp 62 (11 HD)
Fort +8, Ref +6, Will +12; +2 on saves against sleep and charm effects
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Speed 30 ft. (6 squares)
Melee masterwork dagger +5 (1d4-1/19-20)
Base Atk +5; Grp +4
Combat Gear potion of cure serious wounds, scroll of invisibility, wand of slow (15 charges)
Wizard Spells Prepared (CL 11th; prohibited schools conjuration, evocation, and necromancy):
6th–repulsion (DC 20), veil (DC 21)
5th–dominate person (DC 19), fabricate, shadow evocation (DC 20)
4th–confusion (DC 18), polymorph x2, shadow conjuration (DC 19)
3rd–dispel magic, fly, major image (DC 18), suggestion (DC 17), tongues
2nd–alter self x2, detect thoughts (DC 16), fox’s cunning, spider climb
1st–charm person (DC 15), color spray (DC 16), disguise self x2, shield
0–detect magic, mending, prestidigitation x2
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Abilities Str 8, Dex 13, Con 17, Int 19, Wis 16, Cha 15
SQ dual specialization, familiar (Myxx), limited spell knowledge, minor change shape, morphic familiar, racial substitution levels, share spells
Feats Alertness{B} (if familiar within 5 ft.), Extend Spell, Improved Iniative, Quick Change [RoE], Scribe Scroll{B}, Skill Focus (Disguise), Spell Focus (illusion)
Skills Bluff +12, Concentration +14, Craft (alchemy) +15, Diplomacy +4, Disguise +13* (+15 acting), Gather Information +4, Intimidate +6, Knowledge (arcana) +15, Knowledge (local-Western Heartlands) +10, Listen +8, Profession (tailor) +9, Sense Motive +5, Sleight of Hand +7, Spellcraft +17, Spot +8
* +10 circumstance bonus on Disguise checks when using minor change shape.
Possessions combat gear plus masterwork dagger, amulet of natural armor +1, bracers of armor +2, cloak of resistance +2, pearl of power (2nd-level), ring of protection +1, disguise kit x4. 270 gp in coins, gems, jewelry, and items related to disguise or fashion.
Spellbook spells prepared plus Lonthalin Mintar knows a few other wizard/sorcerer spells in the Player’s Handbook mostly illusion and transmutation spells.
Description Unknown
Note Disguise skill not modified by disguise kit.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Eberron Campaign Setting (3.5E), and Races of Eberron (3.5E).

Myxx, Snake Morphic Familiar                    CR –
N Tiny Magical Beast (augmented animal)
Init +3; Senses scent; Listen +6, Spot +6
Languages empathic link, speak with master, speak with snakes
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AC 23, touch 15, flat-footed 21
hp 31 (11 HD)
Resist improved evasion; SR 16
Fort +3, Ref +6, Will +8
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Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Melee bite +8 (1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Base Atk +5; Grp -6
Atk Options deliver touch spells, poison (DC 15, 1d6 Con/1d6 Con)
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Abilities Str 4, Dex 17, Con 11, Int 11, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Bluff +4, Climb +11, Diplomacy -2, Disguise +4 (+6 acting), Hide +15, Intimidate -2, Listen +6, Move Silently +13, Sleight of Hand +7, Spot +6



Nantrin Bellowglyn                        CR 8
Male Tethyrian Human Fighter 8
LN Medium Humanoid (Human)
Init +1; Senses Listen +8, Spot +7
Languages Alzhedo, Chondathan, Common, Elven, Goblin
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AC 20, touch 12, flat-footed 19
hp 64 (8 HD)
Fort +9, Ref +4, Will +6
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Speed 20 ft. (4 squares)
Melee +1 bastard sword +13/+8 (1d10+6/19-20)
Base Atk +8; Grp +11
Atk Options Cleave, Combat Expertise, Power Attack
Combat Gear potion of cure serious wounds, potion of protection from arrows 10/magic
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Abilities Str 17, Dex 13, Con 15, Int 17, Wis 17, Cha 11
Feats Alertness, Cleave, Combat Expertise, Exotic Weapon Proficiency (bastard sword), Eyes in the Back of Your Head [CW], Power Attack, Shieldmate [MH], Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Climb +7, Intimidate +11, Jump +7, Listen +8, Profession (innkeeper) +8, Ride (horse) +9, Spot +7, Swim +6
Possessions combat gear plus masterwork chainmail, +1 heavy steel shield, +1 bastard sword, cloak of resistance +1, ring of protection +1. 1,500 gp in coins, gems, jewelry, and merchandise related to running an inn. Nantrin is owner of the Three Old Kegs inn.
Description Nantrin is a tall, quiet man with long, curly black hair and a diagonal sword scar from his nose down across one cheek.
Note Nantrin has the penalties and bonuses associated with middle age.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Miniature’s Handbook (3.5E), and Complete Warrior (3.5E).



Ragefast                            CR 5
Male Chondathan Human Expert 6
NG Medium Humanoid (Human)
Init -1; Senses Listen +11, Spot +14
Languages Chondathan, Common, Dwarven, Elven, Giant, Halfling, Illuskan
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AC 10, touch 9, flat-footed 10
hp 26 (6 HD)
Fort +3, Ref +2, Will +11
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Speed 30 ft. (6 squares)
Melee masterwork silver dagger +3 (1d4-3/19-20)
Base Atk +4; Grp +2
Combat Gear potion of cure moderate wounds
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Abilities Str 7, Dex 9, Con 10, Int 21, Wis 20, Cha 18
Feats Negotiator, Skill Focus (Knowledge [arcana]), Skill Focus (Knowledge [history-the Sword Coast]), Toughness
Skills Appraise +14 (+16 with books), Craft (bookbinding) +11, Decipher Script +11, Diplomacy +17, Knowledge (arcana) +17, Knowledge (history-the Sword Coast) +17, Knowledge (local-the Sword Coast) +14, Knowledge (nobility and royalty) +14, Listen +11, Profession (scribe) +14, Sense Motive +13, Spot +14, Swim +5
Possessions combat gear plus masterwork bejeweled silver dagger (900 gp), bracers of armor +1, cloak of resistance +1. 2,500 gp in coins, gems, jewelry, and books related to genealogy, history, and magic of the Sword Coast.
Description Ragefast is a small, frail, bearded man of rakish appearnce and ready laughter.
Note Krammoch has the penalties and bonuses associated with old age.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), and Player’s Guide to Faerun (3.5E).



Ramazith Flamesinger                        CR 6
Male Tethyrian Human Swashbuckler 5/Harper Agent 1
CG Medium Humanoid (Human)
Init +2; Senses Listen +4, Spot +4
Languages Aquan, Chondathan, Common, Elven, Halfling, Illuskan
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AC 16, touch 12, flat-footed 14; Dodge bonus +1
hp 47 (6 HD)
Fort +7, Ref +5, Will +7
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Speed 30 ft. (6 squares)
Melee +1 rapier +9 (1d6+4/18-20)
Base Atk +5; Grp +8
Atk Options insightful strike +4
Combat Gear elixir of swimming, potion of cure moderate wounds
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Abilities Str 16, Dex 14, Con 15, Int 19, Wis 16, Cha 15
SQ grace +1, harper knowledge +5
Feats Endurance, Expert Swimmer, Negotiator, Stormheart, Weapon Finesse{B}
Skills Balance +11, Bluff +7, Climb +8, Diplomacy +14, Intimidate +4, Jump +10, Knowledge (dungeoneering) +8, Knowledge (local-Sword Coast) +8, Knowledge (nature) +8, Listen +4, Perform (dance) +5, Profession (sailor) +11, Sense Motive +7, Spot +4, Survival +5, Swim +12, Tumble +13
Possessions combat gear plus mithral shirt, +1 rapier, cloak of resistance +1. 600 gp in coins, gems, and jewelry.
Description Ramazith is lean, athletic, bearded, dashingly handsome, and a notorious ladies’ man.
Sources Volo’s Guide to the Sword Coast (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), and Stormwrack (3.5E).



Talessyr Tranth                            CR 13
Female Illuskan Human Sorcerer 13
CN Medium Humanoid (human)
Init +2; Senses Listen +8, Spot +8
Languages Chondathan, Common, Dwarven, Halfling, Illuskan, Undercommon, empathic link
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AC 17, touch 14, flat-footed 15
hp 34 (13 HD)
Fort +6, Ref +8, Will +13
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Speed 30 ft. (6 squares)
Melee +1 morningstar +8/+3 (1d8+2)
Base Atk +6; Grp +7
Combat Gear potion of cure moderate wounds, potion of cure serious wounds, scroll of teleport, wand of disguise self (31 charges)
Sorcerer Spells Known (CL 13th):
6th (4/day)–chain lightning (DC 20), summon monster VI
5th (6/day)–cone of cold (DC 19), hold monster (DC 19), teleport
4th (7/day)–arcane eye, charm monster (DC 18), minor creation, polymorph
3rd (7/day)–dispel magic, displacement, fireball (DC 17), fly
2nd (7/day)–alter self, detect thoughts (DC 16), eagle’s splendor, glitterdust, resist energy
1st (7/day)–burning hands (DC 15), disguise self, magic missile, shield, unseen servant
0 (6/day)–detect magic, electric jolt (+8 ranged touch) [SC], launch item [SC], mage hand, mending, prestidigitation, ray of frost (+8 ranged touch), read magic, stick [SC]
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Abilities Str 12, Dex 15, Con 11, Int 18, Wis 16, Cha 19
SQ familiar (Ullau), scry on familiar, share spells
Feats Alertness{B} (if familiar within 5 ft.), Combat Casting, Eschew Materials, Heighten Spell, Improved Familiar, Scribe Scroll, Spell Penetration
Skills Bluff +20, Concentration +16 (+20 when casting defensively), Craft (alchemy) +17, Craft (tattooing) +14, Diplomacy +9, Disguise +15 (+17 acting), Intimidate +9, Knowledge (arcana) +20, Listen +8, Spellcraft +22, Spot +8
Possessions combat gear as well as +1 morningstar, bracers of armor +3, circlet of persuasion, cloak of resistance +2, gloves of dexterity +2, ring of protection +2, disguise kit x4. 700 gp in coins, gems, and jewelry.
Description This tall, courtly, mustachioed man is actually a woman wearing a semipermanent disguise.
Note Skills modified by magic items. Disguise skill not modified by disguise kit.
Sources Volos’ Guide to Baldur’s Gate (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Magic of Faerun (3E), Monsters of Faerun (3E), and Spell Compendium (3.5E).

Ullau, Eyeball Beholderkin Familiar                CR –
NE Tiny Aberration
Init +3; Senses darkvision 60 ft., all-around vision; Listen +5, Spot +8
Languages empathic link, speak with master
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AC 23, touch 15, flat-footed 20; Dodge, can’t be flanked
hp 17 (13 HD)
Immune charm and command effects
Resist improved evasion; SR 18
Fort +3, Ref +7, Will +8
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Speed 5 ft. (1 square), fly 40 ft. (good)
Melee bite +6 (1d3-2) or
Ranged eye rays +11 touch (see below)
Space 2-1/2 ft.; Reach 0 ft.
Base Atk +6; Grp -4
Atk Options deliver touch spells
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Abilities Str 6, Dex 16, Con 9, Int 12, Wis 10, Cha 10
SQ flight
Feats Alertness{B}, Dodge
Skills Bluff +13, Diplomacy +2, Disguise +8 (+10 acting), Hide +11, Intimidate +2, Listen +5, Search +7, Spot +8
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Eye Rays (Su): An eyeball can use on of its four eye rays each round as a free action. If it uses its daze or ray of frost eye ray, it can’t use that ray again until 2 rounds later. Each eye’s effect resembles a spell (caster level 4th), but follows the rules for a ray. Each ray has a range of 35 feet and a save DC of 16. The save DCs are Charisma-based. The four eye rays include:
Cause Fear: The target must succeed on a Will save or be affected as though by the spell.
Daze: The target must succeed on a Will saver or be affected as though by the spell.
Mage Hand: As the spell, except an eyeball can move an unattended object that weighs no more than 5 pounds up to 15 feet as a free action each round.
Ray of Frost: This works like the spell, dealing 1d3 points of cold damage.
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