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4 years ago ::
Jun 25, 2009 - 4:53PM
#11
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Date Joined:
Dec 11, 2005
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Now I just ignore everything and do what I want - probably the only good thing 4eFR brought to MY table was the sense of freedom from canon. Made one small change. I like you, but I still find it a bit annoying when anyone states something as fact, when it's really just personal opinion.
<-- Just so we all know it's not meant in anger.
-RW
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4 years ago ::
Jun 25, 2009 - 9:42PM
#12
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Date Joined:
Dec 11, 2006
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Well... I kinda thought it was obvious that was an opinion... :embarrass
Sorry... consider it corrected.
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4 years ago ::
Jun 26, 2009 - 2:22AM
#13
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As an example of just how little I care about canon, today in a bit of solo gaming, I happily killed off Vangy in the late 1200's DR, and plan on replacing him in service with another Dahast descendent who I like more, just to see what happens...
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4 years ago ::
Jun 26, 2009 - 3:12AM
#14
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Date Joined:
Dec 11, 2005
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Well... I kinda thought it was obvious that was an opinion... :embarrass
Sorry... consider it corrected. To me it was, but not to everyone. Anyone new to the edition, or having converted over, may see it as another attempt at starting a flame. I know that these boards aren't nearly as bad as the actual DnD ones, but it's better to cover your bases. 
No slight meant.
-RW
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4 years ago ::
Jun 26, 2009 - 4:34AM
#15
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Date Joined:
Mar 10, 2005
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I stick very closely to the canon lore in my games, except where we've explicitly changed it (such as defeating and slaying a villainous NPC). I skim over or ignore the bits I don't like or think are silly, or just reinterpret them to something more satisfying.
Or if they are silly, I use it as comic relief, like Cyricists as the wacky cultists who wave "the end is nigh" placards in the streets and invite converts with a friendly "Worship Cyric or be damned for all eternity." "No thanks." :D
For me, I feel obliged to use what's in the setting and use it right. It's a matter of respect for the setting, but it also gives me a lot of good ideas and flavour elements, that I just like to use it all.
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4 years ago ::
Jun 26, 2009 - 7:48AM
#16
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Date Joined:
Sep 18, 2001
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Ed-, Steven-, George-, and Elaine-lore are the only canon constants in my Realms. Everything else is included only if and when it can be incorporated into the extensive gaming history I've established for my Realms campaigns after 18+ years of adventuring across Faerûn.
I've relied heavily on Eric Boyd's stuff too.
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4 years ago ::
Jun 26, 2009 - 10:53AM
#17
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I change canon where it effects the campaign directly. Otherwise I leave it alone, though whatever I leave alone is largely irrelevant really since my players do not ask what is happening in Halruaa when they are campaigning in Damara. I really only change it when I think doing so will fit better with the plot of what I am doing, or if the players intervene in something.
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4 years ago ::
Jun 26, 2009 - 12:36PM
#18
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Date Joined:
Sep 26, 2004
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I'm quite the perfectionist and want my campaigns to be as canon as possible, but i don't mind changing the story either. Having pc's rescue Gareth Dragonsbane instead of Brimstone and the like e.g is one of those changes.
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4 years ago ::
Jun 30, 2009 - 1:55PM
#19
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For me the spellplague has happened, but Mystra isn't dead, she just lost her absolute control over magic (and is now an intermediate deity, the weave and shadow weave are gone. However, nothing has returned from Abeir, Abeir doesn't exist. There's a new connection to the plane of faerie and the plane of shadow has grown to be a full plane. I completely ignore the Smedman-crap about the Drow gods and all the other dung about gods killing each other off, getting killed, being aliases or exarchs of other gods etc. Lathander can be Amaunator for all I care, even though it leaves some questions open. Otherwise I like some ideas like that Myth Drannor is back or what happened to Calimshan.
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4 years ago ::
Jun 30, 2009 - 6:15PM
#20
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Date Joined:
Mar 10, 2005
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I stick very closely to the canon lore in my games, except where we've explicitly changed it (such as defeating and slaying a villainous NPC). I skim over or ignore the bits I don't like or think are silly, or just reinterpret them to something more satisfying.
Or if they are silly, I use it as comic relief, like Cyricists as the wacky cultists who wave "the end is nigh" placards in the streets and invite converts with a friendly "Worship Cyric or be damned for all eternity." "No thanks." :D
For me, I feel obliged to use what's in the setting and use it right. It's a matter of respect for the setting, but it also gives me a lot of good ideas and flavour elements, that I just like to use it all. Addendum: I am of course not using the Spellplague, nor anything that leads up to it, nor recent novels that take away from the setting, such as gods. But then, I haven't read them either. I tend to regard such events as non-canon anyway, so my sense of respect and obligation only goes to the point where it outweighs that of the current crop of designers.
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