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Switch to Forum Live View Realms DM Exercise: Name the 13 Vindicators of the Ironfell Council
5 years ago  ::  Aug 22, 2008 - 2:12PM #131
Banpai
Date Joined: May 12, 2003
Posts: 524

Quale_ wrote:

pg. 189


Thanks, I already mentioned him some posts above, but I am glad that I didnt miss another one - though we might get more in the players guide.

Anyone interrested in fleshing him out a little more?

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5 years ago  ::  Aug 22, 2008 - 2:16PM #132
MarkusTay63
Date Joined: Dec 11, 2006
Posts: 7,640
Intersting... and helpful.

Thanks for that.
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5 years ago  ::  Aug 22, 2008 - 2:34PM #133
18DELTA
Date Joined: Aug 15, 2007
Posts: 5,166

Quale_ wrote:

yea, somewhat renegade tough


-I didn't know that. :lightbulb See the 4E Designer's aren't that stupid Markus. :P


18DELTA

HAND OF KARSUS!



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5 years ago  ::  Aug 22, 2008 - 2:46PM #134
Banpai
Date Joined: May 12, 2003
Posts: 524

18DELTA wrote:

-I didn't know that. :lightbulb See the 4E Designer's aren't that stupid Markus. :P


18DELTA


Well not everything is down the drain yet I guess :D

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5 years ago  ::  Aug 22, 2008 - 3:07PM #135
Grocery_Bag
Date Joined: Oct 28, 2003
Posts: 10
Just got my FRCG yesterday. I have started work on an extensive update of Lishkah. I had been putting it off until I had more info on Vaasa. I'm glad I waited, the place I had in mind for his headquarters happens to be right on the spot the designers put Telos City! I hope to have the update ready by tomorrow night at the latest.
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5 years ago  ::  Aug 22, 2008 - 5:32PM #136
Banpai
Date Joined: May 12, 2003
Posts: 524
Ariados Rakhuras

Human Warlock 18 with Paragon Multi-class Wizard

STR: 9 (+8) CON:11 (+9) DEX:15 (+11) INT:20 (+14) CHA:20 (+14) WIS:13 (+10)

Defenses: AC:
34 REF: 27 FORT: 25 WILL: 29 INI:+11

HP 108(half damage is taken by his armor se below) Bloddied 56
Healing Surges 6 Surge Value 27
Speed 6 (since his legs no longer obey him, he can only walk inside his armor), Fly 4 (Clumsy)
Feats: Astral Fire, Improved Fate of the Void, Ritual Caster, Skill Focus:Arcana, Arcane Initiate, Novice Power, Acolyte Power, Adept Power, Twofold Curse, Devastating Critical, Great Fortitude, Arcane Reach

Trained Skills: Arcana, Religion, History, Heal, Insight

Powers to lazy for custom flavor text:

At-Will: -Dire Radiance
-Eldritch Blast
-Scorching Burst

Encounter:-Magic Missile
-Lightning Bolt
-Sign of Ill Omen
-Prismatic Burst
-Strand of Fate

Daily: -Hunger of Hadar
-Thief of five Fates
- Otiluke´s Resilient Sphere

Utility: -Fiendish Resilience (daily)
-Shroud of Black Steel (daily)
-Resistance (daily)
- Infuriating Elusiveness (encounter)
-Dispel Magic

Equipment: +3 Ironfell Amulet, +4 Ironfell Warplate golem armor (see below), +4 Ironfell pact blade short sword, +4 Wand of Prismatic Burst, +4 Wand of Mesmeric Hold (usually stored in a wand sheat built into his armor), 10 Ironfell Rings (two are enchanted as Rings of Protection and Inisibility the other rings are not magical and Ariados prefers to use one of his own for the Ritual of the Iron Ring), Bracers of Defense lvl.17, Gloves of Piercing, Handy Haversack (usually carried by one of his guards) Ritual Candle


Radiant Horror Level 18 Elite Soldier
Medium elemental animate (construct) XP 4,000
Initiative +14 Senses Perception +14; darkvision, truesight 10
Shield Master aura 5; as long as its master is within the aura the
radiant horror takes half of its master’s damage until it is destroyed.
HP 400; Bloodied 200
Regeneration 10
AC 36; Fortitude 34, Reflex 31, Will 32
Immune charm, disease, fear, poison, sleep
Saving Throws +2
Speed 6, fl y 6 (see Air Walk)
Action Points 1
melee basic Radiant Rapier (standard; at-will) Weapon; Radiant
+24 vs. AC; 1d8 + 8 damage plus 1d10 radiant damage. On a
critical hit 3d6+18 damage plus 2d10 radiant damage.

Close Burst, Radiant Burst
(standard; recharge 5 6 ) Radiant, Force
Close burst 5, enemies only; +20 vs. Reflex; 2d6 + 6 radiant damage
and the target is pushed back 5 squares.

Dire Radiance (standard, at-will) Radiant, Implement, Fear, Arcane
Range 10, +21 vs Fort, 2d6+6 if target moves closer to the
radiant horror additional 2d6+6. Critical hit 3d6+18 each time.

Disguise Self
(standard, encounter) Arcane, Illusion
As the wizard power, but limited to changing the head and
armor design.
Air Walk
The Radiant Horror can walk on air as he can on ground,
he can reach a hight of no higher than 20 squares this way.
Alignment Unaligned Languages Common, Primordial, Damaran
Skills Arcana +17
Str 26 (+17) Dex 21 (+14) Wis 11 (+9)
Con 22 (+15) Int 16 (+12) Cha 18 (+13)
Equipment: +3 Pact Blade Rapier

When he created the first radiant horror (he created lesser versions later)
he used a simulacrum of himself and put his essence into his creation.
The simulacrum can no longer access any combat powers other than
the ones in his stat block, but he can still use and assist in rituals.
As long as Ariados is using the radiant horror as armor the horror
loses all actions, but Ariados can use his actions to use the armors abilities.
For example he could use his move action to move the armor, of use a standard action to use Radiant burst.
The attack bonus and damage bonus stay the same.

Good picture how I think Ariados would look like :


Ariados Rakhuras Level 18 Elite Skirmisher
Medium natural humanoid, human XP 4000
Initiative + Senses Perception +
HP 274 ; Bloodied 137
AC 37 ; Fortitude 30 , Reflex 34 , Will 38
Saving Throws +2
Speed 0/6 , 6 Fly (Air walk)
Action Point 1

Damage Bonus (including magic item)
Pact Blade Short Sword 1d6+8
Pact Blade (implement use) +8

melee basic attack::see radiant horror
Eldritch Blast +22vs AC,range 10; 1d10+13 damage

Powers:
At-will:
Eldritch Blast, Dire Radiance, Glow of Telos, Scorching Burst

Encounter:
Prismatic Burst, Strand of Fate, Lightning Bolt, Sign of Ill Omen
Daily: Thief of five Fates, Otiluke´s Resilient Sphere, Prismatic Burst (from wand), Mesmeric Hold (from wand)

Utility:Infuriating Elusiveness(encounter), Shroud of Black Steel (daily), Resistance, Stoneskin


Alignment Unaligned Languages Common, Damaran
Skills Arcana + 19 Religion +19 Insight+15 Heal+15 Diplomacy +19
STR: 9(+8) CON:11 (+9) DEX:15 (+11) INT:12 (+10) CHA:20 (+14) WIS:13 (+10)
Equipment: +3 Ironfell Amulet, +4 Ironfell Warplate radiant horror armor (see below), +4 Ironfell pact blade short sword, +4 Wand of Prismatic Burst, +4 Wand of Mesmeric Hold


Tactics:
Ariados prefers to stay out of melee combat and attack his foes from the distance. If he thinks that his opponents have even a slim chance to beat him he uses Shroud of Black Steel, Resistance(depending on his opponents, though never radiant) and Stoneskin.
If too many of his enemies try to fight him in melee he uses Air walk to rise to a height of 10 squares.
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5 years ago  ::  Aug 23, 2008 - 1:29AM #137
Banpai
Date Joined: May 12, 2003
Posts: 524
Dragon article on Star Pact Warlock with new feats and powers - some very interresting. http://www.wizards.com/default.asp?x=dnd/drfe/20080822a

Glow of Ulban....quite powerfull so lets steal it and make it Glow of Telos (Telos glows all the time anyways)

The paragon path is .... well there is no good reason not to take it, it gives criticals with radiant powers on 18-20, hell I would consider multiclassing into warlock for any paladin for the paragon patch access alone.

Finished Onimusha 4 again recently and there are certan inspiring elements that fit here, especially since the bad guys is the God of Light: well here´s a trailer it´s doesn´t really show what I want it to but just watch out für purple glow and the words god of light - the hero has some kind of dark power maybe it would be nice to give the warlock knights some kind of enemy.

http://www.youtube.com/watch?v=sN9GyKGrAgw

some more judge pics, I call dibs on the first one though:

Spoiler: Show









maybe luminaries?







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5 years ago  ::  Aug 24, 2008 - 12:32AM #138
Grocery_Bag
Date Joined: Oct 28, 2003
Posts: 10
Just finished a major overhaul of Lishkah Ehravic, check it out and tell me what you guys think. (2nd post of the first page of the thread) I'm going to put stats up tomorrow night with some adventure hooks and tidy up the prose a little. I was split over whether to do the origin the way I did, but some of the people I play with love the cheesy "bwa ha ha " factor, so that clinched it.
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5 years ago  ::  Aug 24, 2008 - 2:33PM #139
Phelf_Der_Zemit
Date Joined: Feb 15, 2007
Posts: 473
I haven't had a chance to glance at the new 4e FRCS to beef up my RP catch of Jonmarc The Limper. SO if anybody if feeling particularly giddy and exciteful and feel they have a grasp on what the Limper is all about go ahead and fluff him up with plot hooks and connections. I would be much obliged.
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5 years ago  ::  Aug 24, 2008 - 2:58PM #140
Banpai
Date Joined: May 12, 2003
Posts: 524

Grocery_Bag wrote:

Just finished a major overhaul of Lishkah Ehravic, check it out and tell me what you guys think. (2nd post of the first page of the thread) I'm going to put stats up tomorrow night with some adventure hooks and tidy up the prose a little. I was split over whether to do the origin the way I did, but some of the people I play with love the cheesy "bwa ha ha " factor, so that clinched it.


Like it, there always has to be a "bha ha ha" and a " nih ha ha" on every successfull evil team, shame he doesn´t look like Heidegger

I guess I imagine it more like


btw (naruto ref.) way - special (design) ironfell rings (maybe special powers)?

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