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9 years ago  ::  Feb 14, 2004 - 8:50AM #31
The_Simbul_of_Aglarond
Date Joined: Apr 12, 2002
Posts: 168
Edit, changed the following text:

Advancement: Same as the character. If the template is inherited (see above) then the character may consider the sorcerer class to be a favored class in addition to any other favored class(es) based upon character race and other abilities.


That should help with regards to the Seven Sisters, considering that 6 out of 7 of them are multiclassed sorcerers.

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9 years ago  ::  Feb 16, 2004 - 2:31AM #32
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I already posted mines into "creating a chosen of shar" and actually don't want to post them again (too hard work) so... if you wish to take a look at them... go there then post any comments here. I'll post some new ones as soon as possible... I have a lot of new ones such as the chosen of eilistraee and the chosen of kelemvor.

see ya... someday...
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9 years ago  ::  Feb 16, 2004 - 8:44AM #33
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Originally posted by Brother Shatterstone
Yeah not bad at all.

Anyhow Gorm Gulthyn is a real deity in the Forgotten Realms. He's in the campaign setting on page 238 and Faiths and Faiths and Pantheons page 118.

I hope that helps.


It does help BS. thank you Is this god a major one? Worshipped by many? Not that im a big dwarf fan but i like to know of new deities.

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9 years ago  ::  Feb 16, 2004 - 3:55PM #34
Green_Elven_Vampire
Date Joined: Mar 3, 2002
Posts: 426
I made a new update on the chosen of corellon template!

I think all the dwarven gods and goddesses need more coverage and "spotlights"

Give us the "Evermeet" of Dwarven history and I'd read it for sure.
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9 years ago  ::  Feb 16, 2004 - 6:10PM #35
Tebryn14
Date Joined: Apr 7, 2003
Posts: 66
Not a Chosen template in the strictist sense, but very close.

Guardian of Evermeet

The Guardian of Evermeet is one elf on Toril, who is effectively the Chosen of all of the Gods of the Seldarine simultaneously. The current (and so far only) Guardian of Evermeet is Amlaruil Moonflower, and she embodies the might of the Seldarine perfectly. The Guardian of Evermeet exists to preserve Elven welfare on Toril, especially the Haven of Evermeet. She had access to the High Magic of old, which she can cast even off of Evermeet.

Creating a Guardian of Evermeet

Guardian of Evermeet is a template that can be added to any elf. A Guardian uses the character’s statistics and special abilities except as noted below. A Guardian of Evermeet has her power only at the will of Corellon and the other Elven deities; should the Seldarine decide to revoke Guardian status from Amlaruil, she would revert to her original abilities.

Special Qualities: A Guardian of Evermeet retains all special qualities of the character and also gains the following.

Immunities: The Guardian of Evermeet is immune to all aging effects, and does not age.

Teleportation (Su): This potent ability, granted by Corellon himself, allows Amlaruil to be aware of any above water ship within five miles of Evermeet. 3/day, she can automatically teleport such a ship 20d20 miles in a random direction.

Commune (Su): The Guardian of Evermeet can Commune with any god of the Seldarine at will as a free action while in reverie.

Elfune Communication (Su): The Guardian of Evermeet has the ability to create Elfrunes as well as to communicate telepathically with the wearer of such a ring.

Free High Magic (Su): Through a special deal Corellon has with the goddess Mystra, High Mages have full access to Epic Magic, and even have some of it’s harmful effects mitigated by the Seed Affinity and Mythal Creation class features. However, these abilities cannot be used outside Evermeet, and Evereska, and perhaps the High Forest.
Amlaruil suffers none of these limitations however. She has full access to her Epic Magic outside the aforementioned areas. As a matter of fact, in addition to the boons granted by her High Mage class features, she also gains the ability to ignore up to 5,000 points of experience drain and up to 20d6 point of backlash damage that casting an Epic Spell might otherwise deal to her.
This ability is extremely powerful and has potentially devastating effects on the Weave if misused.

Pathway to Arvandor (Su): Because of her connection with the Seldarine, the Guardian has the ability to learn the memories of any elf that has died within the past 2 hours, as long as she has access to the body.

Other Abilities: The Guardian of Evermeet may very well have any of a plethora of other abilities that are currently unknown, possibly to the Guardian herself. These abilities, if they exist, would likely only appear at times of great crisis for Evermeet.

Saves: Increase from the character as follows: Fortitude Save +2, Reflex Save +2, Will Save +10.
Abilities: Increase from the character as follows. Dex +2, Int +4, Wis +4, Cha +2.
Skills: The Guardian of Evermeet gains the following skill bonuses; +10 Sense Motive, +10 Diplomacy, +4 Handle Animal, +4 Spellcraft, +4 Concentration.
Feats: Gains Brew Potion, and Craft Wondrous Items as bonus feats.

Challenge Rating: Same as character +5.

Amlaruil Moonflower
Wizard 18/ Archmage 5/ High Mage 5
Medium-Size Humanoid (Elf, Moon)
Hit Dice
: 18d4+36 (wizard) plus 5d4+10 (archmage) plus 5d4+10 (High Mage) (128 hp)
Initiative: +8
Speed: 30 ft.
AC: 14 (+4 dex)
Attacks: spell +14 melee touch, or +18 ranged touch; or quarterstaff +14/+10 melee.
Damage: spell; or quarterstaff 1d6.
Face/ Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: Teleportation
Special Qualities: Arcane Fire (600 ft., 5d6+1d6 per spell level), Mastery of Counterspelling, Mastery of Shaping, Spell Power +1, Spell Power +2, Seed Affinity (Ward, Energy), Immunities, Commune, Elfrune Communication, Free High Magic.
Saves: Fort +13, Ref +15, Will +33
Abilities: Str 10, Dex 18, Con 12, Int 30, Wis 25, Cha 19.

Skills: Concentration +41, Craft (Alchemy) +30, Decipher Script +25, Diplomacy +38, Knowledge (Arcana) +51, Knowledge (History) +30, Knowledge (Local, Evermeet) +30, Knowledge (Religion) +30, Perform +7, Ride +7, Sense Motive +41, Spellcraft +57.

Feats: Brew Potion, Craft Wondrous Items, Epic Skill Focus (Knowledge [Arcana]), Epic Skill Focus (Spellcraft), Epic Spellcasting (3/day), Heighten Spell, Improved Counterspell, Improved Initiative, Improved Spell Capacity (10th), Maximize Spell, Quicken Spell, Reactive Counterspell, Skill Focus (Spellcraft), Spellcasting Prodigy (wizard), Spell Focus (Abjuration), Spell Focus (Divination).

Wizard Spells/Day (Levels 0-10): 4/7/7/7/6/4/6/4/5/4/2; base DC=20+spell level.
Epic Spells/day: 3
Epic Spells known: As the onetime Grand Mage of Evermeet, Amlaruil has developed (can be the center of a Circle for) most of the High Magic Rituals of old. However, many such spells she would be hesitant to use, because she is loathe risking anymore of the dwindling ranks of High Mages.
Possessions: Amlaruil does not, in general, carry or wear anything other than her gray robes of mourning. However, if needed she could easily have access to any non-artifact item, as well as many of the most powerful Elven artifact weapons and items, including a moonblade.

CR: 33
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9 years ago  ::  Feb 16, 2004 - 9:54PM #36
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Hey Tebryn - I think you did a great job on the Guardian template, and I like your take on an updated Amlaruil. Nice job!
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9 years ago  ::  Feb 16, 2004 - 10:47PM #37
Green_Elven_Vampire
Date Joined: Mar 3, 2002
Posts: 426
Yes, I too like this very much!! But I would have kept her at Wiz/20 on top of everything else.

Some day I need to get around to a epic NPC chosen of Erevan that is very "canon-ish" in his/her stats. Good job on Amlaruil.
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9 years ago  ::  Feb 17, 2004 - 10:33AM #38
Prince_Indirian
Date Joined: Apr 11, 2003
Posts: 35
No offense or so but you have made a somewhat mistake. You do know what the feat "Epic spellcasting" does, don't you. Well with the help of that it you can create and develop epic spells. Without it you cannot utilize seeds even. Well I may be wrong on that part, so don't trust me there. You took the epic bonus feats one gained at lv21 and 24 to enter the class. Since the no other feature less than 20lv can gain you a epic feat.

This is the problem, Amlaruil in your case took the feat at earliest level 29. Since you need a couple of feats to enter the HM class. So this means that she loses the usage of the HM class feature/ablities until she gets the Epic spellcasting feat. So she lost the benefits of the second feafture didn't she and possibly the first to. Otherwise a good job it lookes good.

I and many others belivie that they made a mistake not including the epic spellcasting feat or that they (the developers) thought that we would notice that ourselves. The first suggestion makes more sense.

So here the is solution: her progression should look like this Wizard22 /Archmage 5/ High Mage 5. Some people may dislike this and call you a elf-fanboy for making her so powerful, so here is another: Wiz24/ High mage 5. She has

But seriously you should care what other people say sometimes because they are only trying to bash you, not including me since I'm only helping out.:D

Another thing is that anybody with an high Int would ( I mean in the game, as in common people having 10 Int and Amlaruil have 19+) try to utilize the abilities that the HM grants. I mean to even enter the class you need at least 19 Int. One could claim that it is the domain of wisdom, but that does not matter since she has alot of that anyway. Yet it feels kind of meta-gaming, if get what I mean.
Observe that I'm not insulting you in anyway, I am talking about Amlaruil Int and not yours ( I don't even know you)

Nice job anyway, see ya later
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9 years ago  ::  Feb 17, 2004 - 3:28PM #39
Tebryn14
Date Joined: Apr 7, 2003
Posts: 66
First of all, she could not have taken it at level 29, because she is only level 27. She took the feat as early as she could, and through no fault of mine. She doesn't really need the Mythal Creation class features, as by simple virtue of her age and position she likely knows most High Magic rituals. You do not need Epic Spellcasting to take adavantage of Seed Affinity though, so I feel she is effectively as powerful as I could make her, being 28th level.
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9 years ago  ::  Feb 18, 2004 - 8:51AM #40
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Originally posted by Durandrim
Chosen of Clangeddin

Its a template that can be added to any Dwarf. A Chosen of Clangeddin uses the character's statistics and special abilities except as noted below.

Two-weapons fighting Mastery:The chosen have a malus of -2 when fighting witha axe and another weapons(any) instead of -4.

Mighty Axe:A chosen of Clangeddin may summon a axe on the same manner of the spell named sword of Mordaiken but with a bonus of +5 on the roll and damage.This power can be use 3/days.


Why not give him the Silverbeard spell from Magic of Faerun at will also?


Immunities:The chosen gain the immunities to poison,age,charm,disease and sleep.


Maybe a stubborn dwarf should get imunity to any kind of mind control?


Abilities:+6 str,+6 con


This sounds a bit too much.

Feats:weapon focus(any weapons), martial specialization(any weapons), two weapons fighting and two weapons fighting defense.


Would these be prerequisits or something he gets from the template? When I play dwarf fighters followers of Clangeddin, I have them use a battleaxe, shield and a ton of armor. Is this two weapon fighting your preference or something every worshiper of Clangeddin should be into? (I know that's how HE likes to fight, but does he frown upon worshipers that fight with a different style?)

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