i may be missing something, but did she not die in the Alies series..? Also does anybody know the names , levels of Elminsters many aprentacies, as i have heard the vandergaust was a one time apprentice, but i am sure i also heard they hated each other or may be it was Mordekenian he hated..??
Originally posted by Mannanin Mac Lir I really liked your Court of Night Masters stats, awsome,
Any chance of some stats for some of elmisters apprentacies or their names if you have already done them..? Or is there another thread, as i have only just figured this system out..
Doooooo - just a simple man from a small fishing village on a small island in a small ocean in the small United Kingdom
Thanks for the praise, Mannanin. As for a list of Elminster's apprentices, I really don't know that many of them except for Sammaster and some of the Seven Sisters I believe. (I've already posted Sammaster).
I don't know that many either, but would it be possible to see The Magister? I know she was used as an avatar for Azuth during the Time of Troubles from what I remember. I also think that she was once an apprentice of either Elminster or Vangerdahast (Vangy).
If you know anything about her it would be greatly appreciated.
I think that the evil mage from Spell fire was also an apprentice of Elminsters, also i think one of the nights of Myth Drannor has also revieved training from the old chap as well, I cant wait for my copy of Elminsters Daughter to wing its way to the Isle of Man.
Here's a sapphire dragon that appeared in Dungeon #69 "Sleep of Ages" by Eric L. Boyd. (One of the best adventures I've seen so far). I had already posted a 3.0 conversion along with Bryth Moonaxe but with the new 3.5e rules and the Expanded Psionic Handbook, he needed an update. Enjoy.
Bleucorundum: Male very old sapphire dragon; CR 19; Huge dragon (earth); HD 29d12+174; hp 362; Init +5; Spd 40 ft., burrow 5 ft., swim 10 ft., fly 150 ft. (poor); AC 39 (touch 13, flat-footed 34); Base Atk +29; Grp +47; Atk +37 melee (2d8+10, bite); Full Atk +37 melee (2d8+10, bite) and +35 melee (2d6+5, 2 claws) and +35 melee (1d8+5, 2 wings) and +35 melee (2d6+15, tail slap); Face/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon (50-ft. cone of sonic energy), crush, frightful presence, psionics; SQ Blindsense 60 ft., DR 15/magic, darkvision 120 ft., fire resistance 30, immunities (electricity, paralysis, sleep), low-light vision, planar travel, power resistance 26, spider climb; AL LN; SV Fort +22, Ref +21, Will +23; Str 31, Dex 20, Con 23, Int 20, Wis 21, Cha 20 Skills and Feats: Appraise +15, Autohypnosis +15, Bluff +13, Climb +22, Concentration +26 (+30 when manifesting defensively), Diplomacy +29, Escape Artist +15, Hide +1, Intimidate +22, Jump +22, Knowledge (arcana) +15, Knowledge (dungeoneering) +20, Knowledge (local -- the Underdark) +20, Knowledge (history -- High & Deep Shanatar) +20, Knowledge (psionics) +25, Knowledge (religion) +15, Knowledge (the planes) +15, Listen +15, Search +20, Sense Motive +20, Piscraft +27 (+29 with deciphering power stones), Spot +15, Survival +15 (+17 underground or find/follow tracks), Swim +22, Use Psionic Device +17 (+19 with power stones); Combat Manifestation, Craft Dorje, Encode Stone, Expanded Knowledge (remote viewing), Iron Will, Multiattack, Power Attack, Power Penetration, Psionic Fist, Psionic Meditation, Quicken Power, Unavoidable Strike.
Breath Weapon (Su): Once every 1d4 rounds, Bleucorundum can breathe a 50-foot cone of sonic energy that deals 18d4 points of sonic damage to every creature in the area (Reflex DC 30 half). Each creature within the cone must also make a Fortitude save (DC 30) or be deafened for 1d4 rounds.
Crush (Ex): When flying or jumping, Bleucorundum can land on Small or smaller creatures as a standard action, using his whole body to crush them. A crush attack affects as many creatures as can fit under Bleucorundum's body. Each creature in the affected area must succeed at a Reflex save (DC 30) or be pinned, automatically taking 2d8+15 points of bludgeoning damage. Thereafter, if Bleucorundum chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.
Frightful Presence (Ex): This ability takes effect automatically when Bleucorundum attacks, charges, or flies overhead. It affects only opponents with 28 or fewer Hit Dice or levels within a radius of 270 feet. Each affected creature must make a successful Will save (DC 29) to resist the effect. On a failure, a creature with 5 or more Hit Dice or levels becomes shaken for 4d6 rounds, and a creature with 4 or fewer Hit Dice or levels becomes panicked for 4d6 rounds. Success indicates that the target is immune to Bleucorundum's frightful presence for one day.
Psionic Powers Known (power points 179; save DC 15 + power level; manifester (nomad) level 13th): 1st – burst, call to mind, detect psionics, empty mind, energy ray; 2nd – detect hostile intent, ego whip, id insinuation, thought shield; 3rd – body adjustment, danger sense, dispel psionics, time hop; 4th – correspond, psionic dimensional anchor, psionic divination, psionic freedom of movement, remote viewing; 5th – baleful teleport, psionic teleport, psionic true seeing, teleport trigger; 6th – mass cloud mind, psionic banishment, psionic disintegrate, remote view trap; 7th – psionic ethereal jaunt, psionic phase door.
Blindsense (Ex): Bleucorundum can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): Bleucorundum can see four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision out to 120 feet.
Planar Travel (Su): Bleucorundum has the innate ability to pass instantly between the Material Plane and the Inner Planes.
Spider Climb (Ex): Bleucorundum can climb on stone surfaces as though using the spider climb spell. This ability is always active.
Possessions:Ring of Spell-Battle (MOF 147), The Fist (MOF 142), Ring of Gargoyles allows user to summon 6 gargoyles 1/day (summon monster VI?), Mithril coronet with one black sapphire (provides immunity to Phezult’s sleep of ages).