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9 years ago  ::  May 20, 2004 - 8:15AM #321
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
i may be missing something, but did she not die in the Alies series..?
Also does anybody know the names , levels of Elminsters many aprentacies, as i have heard the vandergaust was a one time apprentice, but i am sure i also heard they hated each other or may be it was Mordekenian he hated..??
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9 years ago  ::  May 20, 2004 - 3:05PM #322
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529
Here is the Court of Night Masters. Enjoy.



Dahlia Vhammos, the Duchess of Venom: Female Tethyrian Human Vampire Clr15/Dis2 of Shar; CR 19; Medium Undead (Augmented Humanoid); HD 17d12; hp 116; Init +7; Spd 30 ft.; AC 19 (touch 13, flat-footed 16); Base Atk +12; Grp +16; Atk +16 melee (1d6+4 plus energy drain, slam); Full Atk +16 melee (1d6+4 plus energy drain, 2 slams); Face/Reach 5 ft./5 ft.; SA Rebuke undead, blood drain, children of the night, create spawn, dominate, energy drain; SQ Aura of evil, divine emissary, sacred defense, alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness; AL CE; SV Fort +12, Ref +10, Will +19; Str 19, Dex 17, Con -, Int 17, Wis 24, Cha 19
    Skills and Feats: Bluff +12, Concentration +24 (+28 when casting defensively), Craft (alchemy) +13, Diplomacy +15, Heal +17, Hide +11, Knowledge (arcana) +8, Knowledge (religion) +23, Knowledge (the planes) +8, Listen +17, Move Silently +11, Search +11, Sense Motive +15, Speak Language (common, chondathan, aglarondan, damaran, turmic), Spellcraft +25, Spot +17; Alertness, Blind-Fight, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Empower Spell, Exotic Weapon Proficiency (chakram), Improved Iniative, Lightning Reflexes, Sacred Spell, Scribe Scroll, Weapon Focus (heavy mace)
    Special Qualities: Aura of evil (aura equals cleric level), rebuke undead as 15th-level cleric (+2 to rebuke checks) 7/day. Divine emissary, sacred defense +1. Blood drain, children of the night, create spawn, dominate (DC 22), energy drain (DC 22 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness.
    Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/5+1/4+1/2+1/1+1; base DC = 17 + spell level; caster level 17th).
    *Domain spell. Deity: Shar. Domains: Darkness (Blind-Fight feat), Evil (cast evil spells at +1 caster level).
    Possessions: Unknown.
    Height: Unknown, Weight: Unknown, Hair: Jet-black, Eyes: Violet, red-rimmed


Phultan Hammerwand, the Duke of Whispers: Male Tethyrian Human Vampire Wiz16; CR 18; Medium Undead (Augmented Humanoid); HD 16d12; hp 109; Init +6; Spd 30 ft.; AC 18 (touch 12, flat-footed 16); Base Atk +8; Grp +11; Atk +11 melee (1d6+3 plus energy drain, slam); Full Atk +11 melee (1d6+3 plus energy drain, 2 slams); Face/Reach 5 ft./5 ft.; SA Blood drain, children of the night, create spawn, dominate, energy drain; SQ Alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness; AL CE; SV Fort +5, Ref +9, Will +12; Str 17, Dex 15, Con -, Int 24, Wis 14, Cha 17
    Skills and Feats: Bluff +11, Concentration +22 (+26 when casting defensively), Craft (alchemy) +12, Decipher Script +12, Gather Information +17, Handle Animal +5, Hide +10, Knowledge (arcana) +26, Knowledge (architecture and engineering) +12, Knowledge (geography) +14, Knowledge (history) +17, Knowledge (local-Dragon Coast) +17, Knowledge (nobility and royalty) +12, Knowledge (religion) +12, Knowledge (the planes) +17, Listen +12, Move Silently +10, Profession (gossipmonger) +11, Search +15 (+17 with secret or hidden doors), Sense Motive +10, Speak Language (common, chondathan, draconic, elven, goblin, illuskan, midani, orc, turmic), Spellcraft +28, Spot +12; Alertness, Caravenner, Combat Casting, Combat Reflexes, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Extend Spell, Heighten Spell, Improved Iniative, Lightning Reflexes, Scribe Scroll, Skill Focus (Gather Information), Spell Focus (divination), Spell Focus (enchantment)
    Special Qualities: Blood drain, children of the night, create spawn, dominate (DC 21), energy drain (DC 21 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness.
    Wizard Spells Prepared (4/6/6/6/5/5/4/4/2; base DC = 17 + spell level; DC 18 + spell level with divination and enchantment spells; caster level 16th).
    Possessions: Unknown.
    Height: Unknown, Weight: Unknown, Hair: Reddish-brown, Eyes: Unknown


Tebryn “Shadowstalker” Dhialael, the Duke of Shadows: Male Half-Drow Vampire Wiz3/Rog8/Gld5; CR 18; Medium Undead (Augmented Humanoid); HD 16d12; hp 109; Init +10; Spd 30 ft.; AC 22 (touch 16, flat-footed 16); Base Atk +10; Grp +15; Atk +15 melee (1d6+5 plus energy drain, slam); Full Atk +15 melee (1d6+5 plus energy drain, 2 slams); Face/Reach 5 ft./5 ft.; SA Blood drain, children of the night, create spawn, dominate, energy drain, sneak attack; SQ Half-drow traits, alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness, trapfinding, evasion, trap sense, uncanny dodge, improved uncanny dodge, doublespeak, reputation; AL CE; SV Fort +4, Ref +17, Will +7; Str 20, Dex 23, Con -, Int 19, Wis 12, Cha 14
    Skills and Feats: Appraise +10, Bluff +20, Climb +13, Concentration +8 (+12 when casting defensively), Diplomacy +6, Disable Device +17, Escape Artist +16, Gather Information +9, Hide +27, Intimidate +16, Jump +15, Knowledge (arcana) +10, Knowledge (local-Dragon Coast) +9, Listen +18, Move Silently +27, Open Lock +19, Search +26, Sense Motive +9, Sleight of Hand +21, Speak Language (common, elven, undercommon, chondathan, damaran, orc, turmic), Spellcraft +12 (+14 to decipher scrolls), Spot +18, Tumble +21, Use Magic Device +10 (+12 with scrolls); Alertness, Combat Casting, Combat Reflexes, Dodge, Exotic Weapon Proficiency (hand crossbow), Improved Iniative, Leadership, Lightning Reflexes, Mobility, Persuasive, Scribe Scroll, Spring Attack, Stealthy
    Special Qualities: Half-drow traits: +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks; darkvision 60 ft.; immune to sleep; +2 racial bonus on saves against enchantments; drow blood. Blood drain, children of the night, create spawn, dominate (DC 20), energy drain (DC 20 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness. Sneak attack +7d6, trapfinding, evasion, improved uncanny dodge, trap sense +2, uncanny dodge. Doublespeak, reputation +3.
    Wizard Spells Prepared (4/3/2; base DC = 14 + spell level; caster level 3rd).
    Possessions: Unknown
    Height: Unknown, Weight: Unknown, Hair: Stark white, Eyes: Bright blue-white


Sorenth “Happy” Gorender, the Count of Coins: Male Chondathan Human Vampire Rog8/Gld5; CR 15; Medium Undead (Augmented Humanoid); HD 13d12; hp 96; Init +10; Spd 30 ft.; AC 22 (touch 16, flat-footed 16); Base Atk +9; Grp +13; Atk +13 melee (1d6+4 plus energy drain, slam); Full Atk +13 melee (1d6+4 plus energy drain, 2 slams); Face/Reach 5 ft./5 ft.; SA Sneak attack, blood drain, children of the night, create spawn, dominate, energy drain; SQ Trapfinding, evasion, trap sense, uncanny dodge, improved uncanny dodge, doublespeak, reputation, alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness; AL NE; SV Fort +3, Ref +16, Will +6; Str 18, Dex 22, Con -, Int 16, Wis 16, Cha 21
    Skills and Feats: Appraise +8, Bluff +25, Climb +9, Diplomacy +21, Disable Device +11, Disguise +15 (+17 acting), Forgery +8, Gather Information +12, Hide +22, Intimidate +14, Jump +11, Knowledge (local-Dragon Coast) +8, Listen +23, Move Silently +22, Open Lock +11, Profession (escort) +11, Search +16, Sense Motive +23, Sleight of Hand +21, Speak Language (common, chondathan, chessentan, damaran, turmic), Spot +23, Tumble +18, Use Magic Device +15; Alertness, Combat Reflexes, Dodge, Flick of the Wrist, Improved Iniative, Leadership, Lightning Reflexes, Negotiator, Quick Draw, Persuasive, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
    Special Qualities: Sneak attack +7d6, trapfinding, evasion, improved uncanny dodge, trap sense +2, uncanny dodge. Doublespeak, reputation +3. Blood drain, children of the night, create spawn, dominate (DC 21), energy drain (DC 21 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness.
    Possessions: Unknown
    Height: Unknown, Weight: Unknown, Hair: Blonde, Eyes: Unknown


Draegan Guldar, the Count of Storms: Male Chondathan Human Vampire Rog9/Gld3; CR 14; Medium Undead (Augmented Humanoid); HD 12d12; hp 89; Init +9; Spd 30 ft.; AC 21 (touch 15, flat-footed 16); Base Atk +8; Grp +12; Atk +12 melee (1d6+4 plus energy drain, slam); Full Atk +12 melee (1d6+4 plus energy drain, 2 slams); Face/Reach 5 ft./5 ft.; SA Sneak attack, blood drain, children of the night, create spawn, dominate, energy drain; SQ Trapfinding, evasion, trap sense, uncanny dodge, improved uncanny dodge, doublespeak, reputation, alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness; AL CE; SV Fort +4, Ref +14, Will +5; Str 19, Dex 20, Con -, Int 15, Wis 13, Cha 24
    Skills and Feats: Appraise +7, Balance +16, Bluff +26, Climb +13, Diplomacy +17, Disguise +17 (+19 acting), Gather Information +14, Hide +20, Intimidate +19, Jump +15, Knowledge (local-Dragon Coast) +10, Listen +15, Move Silently +20, Open Lock +10, Profession (sailor) +9, Search +10, Sense Motive +15, Sleight of Hand +14, Speak Language (common, chondathan, chessentan, turmic), Spot +15, Swim +10, Tumble +18; Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Feint, Improved Iniative, Lightning Reflexes, Persuasive, Single Blade Style*, Stormheart, Weapon Focus (rapier)
    Special Qualities: Sneak attack +7d6, trapfinding, evasion, improved uncanny dodge, trap sense +3, uncanny dodge. Doublespeak, reputation +1. Blood drain, children of the night, create spawn, dominate (DC 23), energy drain (DC 23 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness.
    Possessions: Unknown
    Height: Unknown, Weight: Unknown, Hair: Brown, Eyes: Blue

* Found in Dragon Magazine #301.
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9 years ago  ::  May 21, 2004 - 4:27AM #323
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I really liked your Court of Night Masters stats, awsome,

Any chance of some stats for some of elmisters apprentacies or their names if you have already done them..?
Or is there another thread, as i have only just figured this system out..

Doooooo - just a simple man from a small fishing village on a small island in a small ocean in the small United Kingdom
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9 years ago  ::  May 21, 2004 - 5:25PM #324
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529
Just got Complete Divine and finished with the last member of House Maerdrym. Enjoy.


Kharis Maerdrym: Male Moon Elf Clr10/Divine Oracle 2 of Sehanine Moonbow; CR 12; Medium-size Humanoid; HD 12d8-12; hp 45; Init +0; Spd 30 ft.; AC 10 (touch 10, flat-footed 10); Base Atk +8; Grp +7; Face/Reach 5 ft./5 ft.; SA Turn undead; SQ Elf traits, aura of chaos, scry bonus, prescient sense, trap sense +1; AL CN; SV Fort +6, Ref +3, Will +17; Str 8, Dex 10, Con 8, Int 19, Wis 24, Cha 18
Skills and Feats: Concentration +11 (+15 when casting defensively), Diplomacy +14, Heal +17, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (religion) +19, Knowledge (the planes) +11, Listen +9, Profession (astrologer) +12, Search +6, Speak Language (common, elven, chondathan, celestial, gnome, orc, sylvan), Spellcraft +18, Spot +9; Combat Casting, Extend Spell, Scribe Scroll, Skill Focus (Knowledge [religion]), Spell Focus (divination)
Special Qualities: Elven traits: +2 racial bonus on Listen, Search (entitled to a search check when passing within 5 feet of a secret or concealed door), and Spot checks; low-light vision; immune to sleep; +2 racial bonus on saves against enchantments, proficient with longsword and rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow. Aura of chaos (aura equals cleric level), turn undead as 10th level cleric (+2 to turning checks) 7/day. Scry bonus, prescient sense, trap sense +1.
Cleric Spells Prepared (6/7+1/6+1/6+1/4+1/4+1/3+1; base DC = 17 + spell level; DC 18 + spell level with divination spells; caster level 12th).
*Domain spell. Deity: Sehanine Moonbow. Domains: Knowledge (cast divination spells at +1 caster level), Moon (turn lycanthropes 7/day), Oracle (cast divination spells at +2 caster level).
Possessions: Unknown
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown
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9 years ago  ::  May 21, 2004 - 5:32PM #325
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529

Originally posted by Mannanin Mac Lir
I really liked your Court of Night Masters stats, awsome,

Any chance of some stats for some of elmisters apprentacies or their names if you have already done them..?
Or is there another thread, as i have only just figured this system out..

Doooooo - just a simple man from a small fishing village on a small island in a small ocean in the small United Kingdom


Thanks for the praise, Mannanin. As for a list of Elminster's apprentices, I really don't know that many of them except for Sammaster and some of the Seven Sisters I believe. (I've already posted Sammaster).

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9 years ago  ::  May 23, 2004 - 5:11AM #326
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I don't know that many either, but would it be possible to see The Magister? I know she was used as an avatar for Azuth during the Time of Troubles from what I remember. I also think that she was once an apprentice of either Elminster or Vangerdahast (Vangy).

If you know anything about her it would be greatly appreciated.

Karthios
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9 years ago  ::  May 23, 2004 - 4:58PM #327
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Thanks for your great court of the Night Masters, really appreciated.

My son is actually preparing a campaign in wich will figure the high Princes , high mages from evermeet.

Would you tell me about the majors Npc's from evermeet?

Thanks again and please keep going that awesome work for all our pleasure.
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9 years ago  ::  May 24, 2004 - 1:06AM #328
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I think that the evil mage from Spell fire was also an apprentice of Elminsters, also i think one of the nights of Myth Drannor has also revieved training from the old chap as well, I cant wait for my copy of Elminsters Daughter to wing its way to the Isle of Man.

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9 years ago  ::  May 24, 2004 - 6:05AM #329
Par-Salian
Date Joined: Mar 29, 2004
Posts: 10
Green Giant mate, could you please try and do Zhengy from the Bloodstone Lands, Icelia the demilich, Ahghairon the founder of Waterdeep and the Teraseer of Netheril pretty please?!?
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9 years ago  ::  May 24, 2004 - 2:20PM #330
Green_Giant_02
Date Joined: Jan 4, 2003
Posts: 529
Here's a sapphire dragon that appeared in Dungeon #69 "Sleep of Ages" by Eric L. Boyd. (One of the best adventures I've seen so far). I had already posted a 3.0 conversion along with Bryth Moonaxe but with the new 3.5e rules and the Expanded Psionic Handbook, he needed an update. Enjoy.



Bleucorundum: Male very old sapphire dragon; CR 19; Huge dragon (earth); HD 29d12+174; hp 362; Init +5; Spd 40 ft., burrow 5 ft., swim 10 ft., fly 150 ft. (poor); AC 39 (touch 13, flat-footed 34); Base Atk +29; Grp +47; Atk +37 melee (2d8+10, bite); Full Atk +37 melee (2d8+10, bite) and +35 melee (2d6+5, 2 claws) and +35 melee (1d8+5, 2 wings) and +35 melee (2d6+15, tail slap); Face/Reach 15 ft./10 ft. (15 ft. with bite); SA breath weapon (50-ft. cone of sonic energy), crush, frightful presence, psionics; SQ Blindsense 60 ft., DR 15/magic, darkvision 120 ft., fire resistance 30, immunities (electricity, paralysis, sleep), low-light vision, planar travel, power resistance 26, spider climb; AL LN; SV Fort +22, Ref +21, Will +23; Str 31, Dex 20, Con 23, Int 20, Wis 21, Cha 20
    Skills and Feats: Appraise +15, Autohypnosis +15, Bluff +13, Climb +22, Concentration +26 (+30 when manifesting defensively), Diplomacy +29, Escape Artist +15, Hide +1, Intimidate +22, Jump +22, Knowledge (arcana) +15, Knowledge (dungeoneering) +20, Knowledge (local -- the Underdark) +20, Knowledge (history -- High & Deep Shanatar) +20, Knowledge (psionics) +25, Knowledge (religion) +15, Knowledge (the planes) +15, Listen +15, Search +20, Sense Motive +20, Piscraft +27 (+29 with deciphering power stones), Spot +15, Survival +15 (+17 underground or find/follow tracks), Swim +22, Use Psionic Device +17 (+19 with power stones); Combat Manifestation, Craft Dorje, Encode Stone, Expanded Knowledge (remote viewing), Iron Will, Multiattack, Power Attack, Power Penetration, Psionic Fist, Psionic Meditation, Quicken Power, Unavoidable Strike.

Breath Weapon (Su): Once every 1d4 rounds, Bleucorundum can breathe a 50-foot cone of sonic energy that deals 18d4 points of sonic damage to every creature in the area (Reflex DC 30 half). Each creature within the cone must also make a Fortitude save (DC 30) or be deafened for 1d4 rounds.

Crush (Ex): When flying or jumping, Bleucorundum can land on Small or smaller creatures as a standard action, using his whole body to crush them. A crush attack affects as many creatures as can fit under Bleucorundum's body. Each creature in the affected area must succeed at a Reflex save (DC 30) or be pinned, automatically taking 2d8+15 points of bludgeoning damage. Thereafter, if Bleucorundum chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.

Frightful Presence (Ex): This ability takes effect automatically when Bleucorundum attacks, charges, or flies overhead. It affects only opponents with 28 or fewer Hit Dice or levels within a radius of 270 feet. Each affected creature must make a successful Will save (DC 29) to resist the effect. On a failure, a creature with 5 or more Hit Dice or levels becomes shaken for 4d6 rounds, and a creature with 4 or fewer Hit Dice or levels becomes panicked for 4d6 rounds. Success indicates that the target is immune to Bleucorundum's frightful presence for one day.

Psionics (Sp): Always active – detect teleportation (230 ft.); 3/day -- skate; 1/day -- psionic teleport.

Spell-Like Abilities (Sp): 2/day – stone shape.

Psionic Powers Known (power points 179; save DC 15 + power level; manifester (nomad) level 13th): 1st – burst, call to mind, detect psionics, empty mind, energy ray; 2nd – detect hostile intent, ego whip, id insinuation, thought shield; 3rd – body adjustment, danger sense, dispel psionics, time hop; 4th – correspond, psionic dimensional anchor, psionic divination, psionic freedom of movement, remote viewing; 5th – baleful teleport, psionic teleport, psionic true seeing, teleport trigger; 6th – mass cloud mind, psionic banishment, psionic disintegrate, remote view trap; 7th – psionic ethereal jaunt, psionic phase door.

Blindsense (Ex): Bleucorundum can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Keen Senses (Ex): Bleucorundum can see four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision out to 120 feet.

Planar Travel (Su): Bleucorundum has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Spider Climb (Ex): Bleucorundum can climb on stone surfaces as though using the spider climb spell. This ability is always active.

Possessions: Ring of Spell-Battle (MOF 147), The Fist (MOF 142), Ring of Gargoyles allows user to summon 6 gargoyles 1/day (summon monster VI?), Mithril coronet with one black sapphire (provides immunity to Phezult’s sleep of ages).
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