Well as promised, here are the denizens of Skullport. Enjoy.
Aekyl Dafyre: see Realms NPC Characters II
Ahmaergo: see Realms NPC Characters II
Alysae: see Realms NPC Characters II
Amet’ned-thoth: see Realms NPC Characters II
Amryyr Yauntyrr: see Realms NPC Characters II
Anithlynn: Female Ffolk Human Clr5 of Chauntea/Mystic Wanderer 2; CR 7; Medium-size Humanoid; HD 7d8+7; hp 42; Init +3; Spd 30 ft.; AC 17 (touch 17, flat-footed 14); Base Atk +5; Grp +5; Atk +6 melee (1d6+1, rod of the python); Full Atk +6 melee (1d6+1, rod of the python); Face/Reach 5 ft./5 ft.; SA Turn undead; SQ Aura of good, glory of the divine, sleep, familiar, lore of nature; AL CG; SV Fort +6, Ref +8, Will +13; Str 10, Dex 16, Con 12, Int 15, Wis 17, Cha 17 Skills and Feats: Concentration +6 (+10 when casting defensively), Craft (alchemy) +11, Craft (poisonmaking) +8, Diplomacy +11, Heal +6, Knowledge (nature) +7, Knowledge (religion) +7, Perform (dance) +6, Profession (herbalist) +8, Speak Language (common, illuskan, chondathan, elven), Spellcraft +7; Brew Potion, Combat Casting, Iron Will, Skill Focus (Craft [alchemy]) Special Qualities: Aura of good (aura equals cleric level), turn undead as 5th level cleric (+2 to turning checks) 6/day. Glory of the divine, sleep 1/day (DC 14) as 7th-level sorcerer, familiar, lore of nature. Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; base DC = 13 + spell level; caster level 7th). *Domain spell. Deity: Chauntea. Domains: Earth (6/day turn or destroy air creatures, or rebuke or command earth creatures), Plant (6/day rebuke or command plant creatures). Possessions:Cloak of resistance +1, ring of protection +1, rod of the python, hat of disguise, several potions and poisons, a scroll or two. Co-owner of the Sisters Three Waxworks. Height: Unknown, Weight: Unknown, Hair: Chestnut, Eyes: Unknown.
Aurin the Generous: see Realms NPC Characters II
Briglynn: Female Ffolk Human Clr5 of Chauntea/Mystic Wanderer 2; CR 7; Medium-size Humanoid; HD 7d8+7; hp 42; Init +3; Spd 30 ft.; AC 17 (touch 17, flat-footed 14); Base Atk +5; Grp +5; Atk +8 ranged (1d4+1, +1 sling with +1 bullet); Full Atk +8 ranged (1d4+1, +1 sling with +1 bullet); Face/Reach 5 ft./5 ft.; SA Turn undead; SQ Aura of good, glory of the divine, sleep, familiar, lore of nature; AL CG; SV Fort +6, Ref +8, Will +13; Str 11, Dex 16, Con 12, Int 17, Wis 17, Cha 16 Skills and Feats: Concentration +6 (+10 when casting defensively), Craft (alchemy) +9, Diplomacy +11, Heal +6, Knowledge (nature) +11, Knowledge (religion) +8, Perform (dance) +6, Profession (herbalist) +8, Sense Motive +7, Speak Language (common, illuskan, chondathan, elven, sylvan), Spellcraft +8, Survival +7 (+9 aboveground); Combat Casting, Create Infusion, Iron Will, Skill Focus (Knowledge [nature]) Special Qualities: Aura of good (aura equals cleric level), turn undead as 5th level cleric (+2 to turning checks) 6/day. Glory of the divine, sleep 1/day (DC 14) as 7th-level sorcerer, familiar, lore of nature. Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; base DC = 13 + spell level; caster level 7th). *Domain spell. Deity: Chauntea. Domains: Earth (6/day turn or destroy air creatures, or rebuke or command earth creatures), Plant (6/day rebuke or command plant creatures). Possessions:+1 sling, eight +1 bullets, 2d4 beads of force, ring of feather falling, wand of detect magic. Co-owner of the Sisters Three Waxworks. Height: Unknown, Weight: Unknown, Hair: Chestnut, Eyes: Unknown.
Lord Byronae Trilluach: see Realms NPC Characters II
Chantos Graybeard: see Realms NPC Characters II
Dalagor the Cold: see Realms NPC Characters II
Denver Gilliam: see Realms NPC Characters II
Dwarnid Inkpeddler: see Realms NPC Characters II
Eulagad the Maul: see Realms NPC Characters II
The Eye: see Realms NPC Characters II
Grimmbold the Gith: see Realms NPC Characters II
Gyudd: see Realms NPC Characters II
Haffa: Male Half-Ogre Ftr4/Rog6; CR 12; Large Giant; HD 5d10+15 plus 6d6+18; hp 86; Init +5; Spd 30 ft.; AC 20 (touch 10, flat-footed 19); Base Atk +9; Grp +19; Atk +15 melee (1d4+8, unarmed strike) or +16 melee (2d8+12/19-20, Large +1 dispelling bastard sword); Full Atk +15/+15/+10 melee (1d4+8, unarmed strike) or +16/+16/+11 melee (2d8+12/19-20, Large +1 dispelling bastard sword); Face/Reach 10 ft./5 ft.; SA Sneak attack; SQ Half-Ogre traits, trapfinding, evasion, trap sense, uncanny dodge; AL N; SV Fort +9, Ref +7, Will +4; Str 22, Dex 13, Con 17, Int 14, Wis 13, Cha 9 Skills and Feats: Appraise +8, Bluff +5, Climb +14, Gather Information +7, Hide +3, Intimidate +9, Jump +14, Knowledge (local-Underdark [Northdark]) +8, Listen +7, Move Silently +7, Profession (merchant) +7, Sense Motive +7, Speak Language (common, giant, goblin, undercommon), Spot +7, Swim +14; Improved Grapple, Improved Iniative, Improved Unarmed Strike, Power Attack, Weapon Focus (bastard sword), Weapon Focus (unarmed strike), Weapon Specialization (bastard sword), Weapon Specialization (unarmed strike) Special Qualities: Half-ogre traits: Large size, darkvision 60 ft.; +4 natural armor; giant blood. Sneak attack +3d6, trapfinding, evasion, trap sense +2, uncanny dodge. Possessions: Large +1 dispelling bastard sword, bracers of the blinding strike. Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown
Note: Wonder if they’ll change the Large size of the Half-ogre to the Powerful Build of a Half-giant.
Ilyana Wyrmmruff: see Realms NPC Characters II
Irusyl Eraneth: See Laeral Silverhand.
Lord Ithvar Wordkiller: see Realms NPC Characters II
Here is the second part to the Skullport. I wonder if any of them will show up in the Waterdeep sourcebook. Keep enjoying.
Jasmar’n Shadewidow: Female Tethyrian Human Exp5/Nec11; CR 15; Medium-size Humanoid; HD 5d6+10 plus 11d4+22; hp 80; Init +2; Spd 30 ft.; AC 12 (touch 12, flat-footed 10); Base Atk +8; Grp +8; Atk +11 melee (1d6+3/17-20, +3 keen short sword) or +11 melee (1d6+3, staff of striking); Full Atk +11/+6 melee (1d6+3/17-20, +3 keen short sword) or +11/+6 melee (1d6+3, staff of striking); Face/Reach 5 ft./5 ft.; AL N; SV Fort +6, Ref +6, Will +15; Str 11, Dex 15, Con 14, Int 20, Wis 18, Cha 8 Skills and Feats: Concentration +16 (+20 when casting defensively), Craft (alchemy) +16, Craft (embalming) +15, Decipher Script +16, Heal +22, Hide +10, Knowledge (arcana) +19, Knowledge (dungeoneering) +13, Knowledge (local-Underdark [Northdark]) +13, Knowledge (religion) +13, Move Silently +10, Profession (chirurgeon) +23, Sleight of Hand +7, Speak Language (common, chondathan, elven, draconic, dwarven, giant, undercommon), Spellcraft +21; Craft Wondrous Item, Eschew Materials, Graft Flesh (undead), Improved Animation*, Martial Weapon Proficiency (short sword), Scribe Scroll, Silent Spell, Skill Focus (Heal), Skill Focus (necromancy), Still Spell Wizard Spells Prepared (5/7/6/6/5/4/2; base DC = 15 + spell level; DC 16 + spell level with necromancy spells; caster level 11th). Possessions:+3 keen short sword, staff of striking, Shadewidow’s mask, cloak of the bat. Facilitator of Cryptkey Facilitations. Accompanied by a pair of ghouls and her vulture familiar (Gakk). Height: Unknown, Weight: Unknown, Hair: Dark streaked with gray, Eyes: Dark purple
* Found in Dragon Magazine #298.
Shadewidow’s Mask: This mask covers the wearer’s upper half of the face. When worn it provides darkvision 60 feet and detect magic at will.
Staff of Striking: This +3 quarterstaff is very useful for multiclass fighter/wizards or fighter/sorcerers or for arcane spellcasters that love to mix it up in melee. The staff has the following powers: *True strike (1 charge) *Bull’s strength (1 charge) *Haste (2 charges) The staff may also be used to smite an opponent. If 1 charge is expended (as a free action) the staff causes double damage (x3 on a critical hit) for 1 round. If 2 charges are expended (as a free action) the staff causes triple damage (x4 on a critical hit) for 1 round.
Kaitlynn: Female Ffolk Human Clr5 of Chauntea/Mystic Wanderer 2; CR 7; Medium-size Humanoid; HD 7d8+7; hp 42; Init +3; Spd 30 ft.; AC 20 (touch 20, flat-footed 17); Base Atk +5; Grp +5; Face/Reach 5 ft./5 ft.; SA Turn undead; SQ Aura of good, glory of the divine, sleep, familiar, lore of nature; AL CG; SV Fort +6, Ref +8, Will +13; Str 13, Dex 16, Con 13, Int 17, Wis 17, Cha 21 Skills and Feats: Concentration +11 (+15 when casting defensively), Craft (alchemy) +10, Diplomacy +15, Heal +10, Knowledge (nature) +9, Knowledge (religion) +9, Perform (dance) +8, Profession (herbalist) +8, Speak Language (common, illuskan, chondathan, elven, sylvan), Spellcraft +10; Brew Potion, Combat Casting, Iron Will, Purify Spell Special Qualities: Aura of good (aura equals cleric level), turn undead as 5th level cleric (+2 to turning checks) 8/day. Glory of the divine, sleep 1/day (DC 16) as 7th-level sorcerer, familiar, lore of nature. Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; base DC = 13 + spell level; caster level 7th). *Domain spell. Deity: Chauntea. Domains: Animal (speak with animals 1/day), Plant (8/day rebuke or command plant creatures). Possessions:Staff of healing, ring of protection +2, rod of splendor, several potions of cure light wounds and cure serious wounds. Co-owner of the Sisters Three Waxworks. Height: Unknown, Weight: Unknown, Hair: Chestnut, Eyes: Unknown.
Kesra Tanor’Thal: see Realms NPC Characters II
Malakuth Tabuirr: see Realms NPC Characters II
Misker the Pirate Tyrant: see Realms NPC Characters II
Nestor Podgin: see Realms NPC Characters II
Nhyris D’Hothek: Full official stats found in Serpent Kingdoms. (At least he has the Horned Harbringer PrC.)
Othur Roonsundyr: see Realms NPC Characters II
Quinan Varnaed: see Realms NPC Characters II
The Rag Mage: see Realms NPC Characters II
Rhaunaguth: see Realms NPC Characters II
Sangalor of the Secrets: see Realms NPC Characters II
Shradin Mulophor, Lord of Bones: see Realms NPC Characters II
Smallfry: see Realms NPC Characters II
Spider: see Realms NPC Characters II
Tohkkal Burrwardern: see Realms NPC Characters II
Transtra: see Realms NPC Characters II
Tykkyl Burrwardern: Male Rock Gnome Rog2/Ill7/Techsmith 4; CR 13; Small-size Humanoid; HD 6d6+12 plus 7d4+14; hp 67; Init +4; Spd 20 ft.; AC 15 (touch 15, flat-footed 11); Base Atk +6; Grp +2; Atk +9 melee (1d8+3, mace of smiting); Full Atk +9/+4 melee (1d8+3, mace of smiting); Face/Reach 5 ft./5 ft.; SQ Gnome traits, gondsman, technical knack, construct sense; AL CN; SV Fort +6, Ref +6, Will +9; Str 11, Dex 18, Con 14, Int 18, Wis 11, Cha 14 Skills and Feats: Appraise +13, Concentration +13 (+17 when casting defensively), Craft (alchemy) +11, Craft (blacksmithing) +9, Craft (locksmithing) +16, Craft (metal working) +16, Craft (trapmaking) +9, Disable Device +13, Hide +8, Knowledge (arcana) +17, Knowledge (architecture and engineering) +17, Knowledge (religion) +10, Listen +2, Open Lock +9, Profession (engineer) +9, Search +9, Speak Language (common, gnome, lantanese, chondathan, draconic, dwarven, illuskan), Spellcraft +17; Combat Casting, Craft Wondrous Item, Dodge, Education, Exotic Weapon Proficiency (firearms), Scribe Scroll, Skill Focus (Craft [locksmithing]), Skill Focus (Craft [metal working]) Special Qualities: Gnomish Traits: +1 size bonus to AC, +1 size bonus on attack rolls, +4 size bonus on Hide checks, weapon familiarity (treat gnome hooked hammers as martial weapons), +2 racial bonus on saving throws against illusions, +1 to DC on saves against illusions, low-light vision, +1 racial bonus to attack rolls against kobolds and goblinoids (goblins, hobgoblins, and bugbears), +2 racial bonus on Listen checks, +4 dodge bonus against giants, +2 racial bonus on Craft (alchemy) checks, spell-like abilities – 1/day speak with animals (one minute duration with burrowing animals), dancing lights, ghost sound, prestidigitation. Gondsman (3 upgrades), technical knack +2, Craft domain, construct sense. Illusionist Spells Prepared (5/6/5/4/3; base DC = 14 + spell level; DC 15 + spell level with illusion spells; prohibited schools – enchantment and necromancy; caster level 7th). Possessions:Mace of smiting, ring of x-ray vision. Height: Unknown, Weight: Unknown, Hair: Golden, Eyes: Unknown.
Vhondryl: see Realms NPC Characters II
Ysele the Cat: see Realms NPC Characters II
Zstulkk Ssarm: Full official stats found in Serpent Kingdoms.
Could you or have you posted a list of what accessories you exactly use? Some of your prc's i have no clue about. If you could post a definitive list of what tomes you have been using i would be very appreciative.
Originally posted by Kezghan Very nice Skullport conversions.
A question that you may have already answered:
Could you or have you posted a list of what accessories you exactly use? Some of your prc's i have no clue about. If you could post a definitive list of what tomes you have been using i would be very appreciative.
Thanx main, keep up the good work.
Thanks for the praise as for the sources, its a very long list but here goes.
3 Core books
Forgotten Realms Campaign Setting Player's Guide to Faerun Faiths and Pantheons Races of Faerun Unapproachable East Underdark Magic of Faerun Lords of Darkness City of the Spider Queen Silver Marches Monsters of Faerun
Monster Manual II Fiend Folio Epic Level Handbook Savage Species Manual of the Planes Deities and Demigods Book of Vile Darkness Book of Exalted Deeds Draconomicon Miniature's Handbook Complete Warrior Unearthed Arcana Expanded Psionic's Handbook Dragonlance Campaign Setting Ghostwalk Arms and Equipment Guide Oriental Adventures Ravenloft Campaign Setting
Sword and Fist Defenders of the Faith Tome and Blood Song and Silence Masters of the Wild Stronghold Builder's Guidebook
All 3e/3.5e Dragon Magazines except for #314. All 3e/3.5e Dungeon Magazines except for #105. (I plan to get the missing magazines soon since this month is my birthday :D )
Seems like alot of books and thats not even counting all my 2e sourcebooks that I have and other excellent items located in the WotC website. The main problem I have is all this information is spread out. Finding the correct one is maddening. I've had to create a list in which all the PrCs are located and where all the Cleric domains are located. I'm trying to find a list or index for all the 3e/3.5e magazines and another list in where all the feats can be located. Until then I'll just have to keep on suffering.
I usually post an asterik in case anybody wishes to know where I got the info. If you have any more questions about where I got the information please ask and I'll try to answer you.
You sure are a thorough researcher, Green Giant. I have enjoyed reading your posts immensely. Please keep up the good work, dude! Everytime I read one of your excellent posts I wish that my friend and I could get a group together again to play D&D. Haven't played in years. Anyway, just thought I would pipe in to congrat you. Again, keep it up!
Thanks for the praise, Karthios. And now here is an FR vampire that needed to wait posting until the Expanded Psionic's Handbook came out. He was originally part of a trio of vampires from Children of the Night article by Paul Culotta in Dragon Magazine #236. The other two conversions have already been posted and now here is the final piece. Enjoy.
Saed, Beast Chieftain of Veldorn: Male Durpari Human Vampire Psi (Seer) 12; CR 12; Medium-size Undead; HD 12d12; hp 83; Init +9; Spd 30 ft.; AC 21 (touch 15, flat-footed 16); Base Atk +6; Grp +11; Atk +11 melee (1d6+5 plus energy drain, slam) or +12 melee (1d8+8, +1 unholy heavy mace); Full Atk +11/+6 melee (1d6+5 plus energy drain, slam) or +12/+7 melee (1d8+8, +1 unholy heavy mace); Face/Reach 5 ft./5 ft.; SA Blood drain, children of the night, create spawn, dominate, energy drain; SQ Alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance, undead traits, vampire weakness; AL LE; SV Fort +4, Ref +11, Will +13; Str 20, Dex 20, Con -, Int 24, Wis 21, Cha 23 Skills and Feats: Appraise +9, Bluff +21, Concentration +21 (+25 when manifesting defensively), Diplomacy +15, Gather Information +14, Hide +13, Knowledge (local-the Golden Waters) +17, Knowledge (psionics) +22, Listen +20, Move Silently +13, Profession (merchant) +10, Psicraft +24, Search +15, Sense Motive +20, Speak Language (common, durpari, draconic, dwarven, giant, halruaan, halfling, mulhorandi, shaaran), Spot +20; Alertness, Combat Manifestation, Combat Reflexes, Craft Universal Item, Dodge, Expanded Knowledge (psionic teleport), Extend Power, Improved Iniative, Inquisitor, Lightning Reflexes, Quicken Power, Silver Palm, Simple Weapon Proficiency (heavy mace) Special Qualities: Blood drain, children of the night, create spawn, dominate (DC 22), energy drain (DC 22 to remove negative level), alternate form, DR 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, turn resistance +4, undead traits, vampire weakness. Psionic Powers Known (power points 168; save DC 17 + power level; manifester level 12th): 1st – conceal thoughts, control flames, create sound, detect psionics, distract, matter agitation; 2nd – clairvoyant sense, concussion blast, psionic levitate, psionic tongues; 3rd – danger sense, energy bolt, escape detection, ubiquitous vision; 4th – correspond, dispel psionics, mental barrier, telekinetic maneuver; 5th – adapt body, psionic teleport, second chance, tower of iron will; 6th – greater precognition, psionic contingency, remote view trap. Possessions:Ring of vampiric protection, +1 unholy heavy mace, +3 distance, returning throwing axe, +3 cursed backbiting spear (a trap for would-be heroes). As ruler of Vaelen, Saed has access to many more equipment, both mundane and magical. Height: Unknown, Weight: Unknown, Hair: Black, Eyes: Blue
Ring of Vampiric Protection: This ring provides total immunity from the effects of sunlight or any spell with the light descriptor effect.
Great! Just what the realms needs. A daywalker vampire. Not only are vampires extremely difficult to destroy, but now this one is immune to all light effects. I think I'd rather take on a dragon. :D
Originally posted by Green Giant I'm trying to find a list or index for all the 3e/3.5e magazines and another list in where all the feats can be located. Until then I'll just have to keep on suffering.
The feat lists at www.crystalkeep.com also feature the Dragon/Dungeon issue each feat appeared into; might that suit your needs?
Originally posted by Karthios Great! Just what the realms needs. A daywalker vampire. Not only are vampires extremely difficult to destroy, but now this one is immune to all light effects. I think I'd rather take on a dragon.
Karthios
The trick is to catch him outside in the middle of the day and cast a targeted dispel magic or greater dispelling on the ring.
Originally posted by Israfel666 The feat lists at www.crystalkeep.com also feature the Dragon/Dungeon issue each feat appeared into; might that suit your needs?
That's perfect! Its exactly what I was looking for Israfel666. Thanks a lot.
Hiya all! Long time no post! Might as well give it a go...
Okay, I'm looking for stats, preferably 3.0 for Lashan of Scardale.
Also, icing on the cake could come in the form of personality background. There's practically nothing on him and I'd like to get him across well in my game, as an NPC.