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4 years ago ::
Jul 12, 2009 - 9:10PM
#1
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Date Joined:
Jan 19, 2008
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Hey Folks! Me and one of my players are looking at the Kensai from CW. Seems to be kinda bleh. Also my players tend not to like the Asian themes overall, so here I am trying to rework the class. Basically shifting the focus a bit into more of a weapons master than a social warlord.
Pre-reqs: Warrior's Creed: Each (Name to be decided later) must swear an oath to uphold a creed of honor. This must be designed and agreed upon by the DM and player. This should reflect the Lawful and honor bound nature of the class and those that aspire to it. Alignment: Any lawful Skills:Tumble, Concentration, Craft(weapons) all at 5 ranks. Feats: Combat Expertise, Weapon Focus, Weapon Specialization
Full BAB, Saves Strong Fort/Will, Skills 4+int. Skill list the same except -diplomacy for tumble.
Special Abilities:
Level 1: Signature Weapon, as in CW. Level 2: Power Surge, as in CW. Level 3: Skill Focus (Craft: Weaponsmithing) Level 4: Greater Weapon Focus Level 5: Greater Weapon Spec., Withstand, as in CW. Level 6: Skill Focus (Concentration) Level 7: Improved Combat Expertise Level 8: ---- Level 9: Skill Focus (Tumble) Level 10: Weapon Supremacy
So what do you guys think? Is this okay? Underpowered/Overpowered? Suggestions/Critiques?
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4 years ago ::
Jul 14, 2009 - 4:34PM
#2
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Date Joined:
Jan 19, 2008
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No one? Really? Please?
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4 years ago ::
Jul 14, 2009 - 4:52PM
#3
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By making Tumble a prerequisite, you're making it hard for Fighters to get into the class. And since you require Weapon Specialization as a prerequisite, it seems to me that you intend for Fighters to take the class.
So unless you play with a houserule that makes Tumble a class skill for Fighters (which is entirely reasonable IMO), then Fighters either need to waste a feat to gain Tumble as a class skill, multiclass, or wait until level 8 before they can enter the class (7 levels of Fighter to get 5 cross-class ranks). Making them cross-class to get in is pretty harsh since Fighters already have so few skill points.
As for the class itself, it looks fine to me in terms of power, although getting feats as class features is a little bland. The only alternative suggestion I could think of is to borrow some class features from the Weapon Master class in Sword and Fist, like maybe the increased critical multiplier 1/day for every 2 class levels or the maximized weapon damage 1/day per class level.
Overall it looks good, other than the prerequisites being problematic for Fighters.
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4 years ago ::
Jul 14, 2009 - 5:00PM
#4
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Date Joined:
Jan 19, 2008
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Well there is a ACF in I think it was Cityscape? But yeah, I see your point. Perhaps I will drop the tumble all together, though leave it as a class skill. Or maybe just drop it to 2 ranks, which would be a single skill point per level.
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4 years ago ::
Jul 14, 2009 - 5:08PM
#5
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I'm not familiar with the ACF in Cityscape so I'll have to take your word on that. Personally I don't see why Fighters don't just get Tumble as a class skill.
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4 years ago ::
Jul 14, 2009 - 5:17PM
#6
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Date Joined:
Jan 19, 2008
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Agreed. Perhaps I will change that as well. Seems like if anyone should have the skill to move around the battlefield uninhibited it should be the fighter. So, if I do change it to be a class skill for fighters, then I will leave the Tumble requirement, if not do you think that Tumble 2 ranks is fine?
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4 years ago ::
Jul 14, 2009 - 5:23PM
#7
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Yeah, that works fine I think.
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4 years ago ::
Jul 14, 2009 - 5:45PM
#8
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Date Joined:
Jan 19, 2008
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Ok. So any other suggestions? Anything you would add or change?
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4 years ago ::
Jul 14, 2009 - 10:18PM
#9
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Date Joined:
Apr 25, 2009
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i have to agree that the fact kensai does not grant full BAB is really silly so i like that part. looks a-ok with me, though i'm not a fan of the weapon spec requirement since that forces you in to 4 levels of fighter, and kensai would be tasty with a lot of different classes.
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4 years ago ::
Jul 15, 2009 - 6:07AM
#10
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Date Joined:
Jul 15, 2009
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do you mind if I ask what it means?
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