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sunless citadel was where?
8 months ago  ::  Aug 05, 2009 - 1:24PM #1
ravenharm
Posts: 332
Date Joined: 05/20/07
hi, im looking for all the old haunts in the greyhawk gazeteer but can't find any that match to the 8 part adventures relesed for 3.0. anyone have an idea on where they were located?

greyhawk ftw!:D
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8 months ago  ::  Aug 06, 2009 - 7:16AM #2
David
Posts: 93
Date Joined: 12/16/06
I think you're supposed to make them fit together yourself. None of them mention a specific location.
I just bought these myself, though. I'm really looking forward to DMing this story. I found one strange error in a recent article from dragon or dungeon though, as it appears that Dydd has had a sex-change operation... Also, in the Draconomicon (3.5), Dydd is mentioned to be a human. Dydd's race, however, doesn't have to be human. (See the final adventure)

My friends decided on playing a party of Grey Elves and High Elves, So I'm gonna let them start at an elven village, instead of Oakhurst. And Dydd wasn't a human in my campaign.
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8 months ago  ::  Aug 06, 2009 - 7:47AM #3
crazy_monkey1956
Posts: 6,278
Date Joined: 04/05/06
  • VCL Emeritus
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I've run the whole thing before and am running it now.

The only real setting reference I used was that the PCs were in the City of Greyhawk when they were attacked by the Cathezar at the beginning of the final module (Bastion of Broken Souls).

Other than Greyhawk deities, there's no indication in the adventures themselves of what setting they are "supposed" to be in.
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8 months ago  ::  Aug 07, 2009 - 4:48PM #4
ripvanwormer
Posts: 1,873
Date Joined: 02/01/04
Twiceborn set the adventure path's history in the southern Lorridges to great effect in this article: The Forgotten History of the Southern Lorridges: Vecna, the Mara, and Ashardalon’s Cult.
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8 months ago  ::  Aug 07, 2009 - 5:40PM #5
ravenharm
Posts: 332
Date Joined: 05/20/07

ripvanwormer wrote:

Twiceborn set the adventure path's history in the southern Lorridges to great effect in this article: The Forgotten History of the Southern Lorridges: Vecna, the Mara, and Ashardalon’s Cult.


thank you for this.:D

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6 months ago  ::  Sep 23, 2009 - 2:27PM #6
Ilaro
Posts: 306
Date Joined: 05/30/07

Well, its best to space the towns and settlements out. It's good to have a few characters from different towns.

In the sunless citadel, I had two characters from Oakhurst, and it played out very well. While the other party members were traveling for specific goals, they got together.


In  the forge of fury, I had a player return to his town in Blazingdale to check on related orc/ogre raids and it made it fit very well.

In the speaker in dreams, I had anther player be from Brindinford, and they were traveling home with him to the carnival.


In the standing stone, I had a player character be a member of the wild elf tribe that was attacking the town, which caused quite alot of cool instances in the group and roleplaying aspects.


In the heart of nightfang spire, I had one of the characters from the dry wastes, and go on a rescue mission to find a sage (can't member her name) that was trapped in the tower, in one fo the rooms. Plus, I also planted a seed early on about the Gulthias Tree and if a player destroyed it and removed the root from the ground.

In the Deep horizon adventure, I had the group be swallowed by the earth when nightfang spire was collasping, and tied a prophecy to their coming in the Desmodu's tribe. i aslo placed a piece of the Blade of Fiery might in the salamander castle, and made it what the enemy was looking for.


In Lord of the iron fortress, I had the pc's attacked by the enemy about the piece of the blade of fiery might, and one of their close npc friends was killed, and they went to the iron fortress to get revenge on Imparagon and the pit fiend.

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