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4 years ago  ::  May 02, 2009 - 11:55PM #31
sigil_beguiler
Date Joined: Apr 14, 2007
Posts: 3,611
Oriental Adventures I would rather see as a single Setting Building book, since that means it could be more easily crafted to whatever world you wished to make but had a well oriental feel. Since a setting even the most medieval European for instance has something in addition.
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4 years ago  ::  May 03, 2009 - 12:16AM #32
Stormonu
Date Joined: Dec 3, 2002
Posts: 1,368

Elemental_Elf wrote:

Don't worry, I'm not. I was just citing it as a 'weird' setting WotC could do that wouldn't necessarily morph basic D&D (other than the names, lol). Oh and WotC has plenty of other oriental/Asian settings, including Kara-Tur and Mahasarapa.


D'oh, forgot that one.

Then there was also Dragon Fist. But, if I remember right, it didn't use straight D&D rules.

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4 years ago  ::  May 08, 2009 - 6:14PM #33
ripvanwormer
Date Joined: Feb 1, 2004
Posts: 1,876

Stormonu wrote:

D'oh, forgot that one.

Then there was also Dragon Fist. But, if I remember right, it didn't use straight D&D rules.


And WotC doesn't own it anymore (Chris Pramas bought the rights back).

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4 years ago  ::  May 08, 2009 - 8:14PM #34
ripvanwormer
Date Joined: Feb 1, 2004
Posts: 1,876

Stogoe wrote:

What, exactly, was special about Greyhawk? What grabs you about the setting?


Given the major alternatives, I think the design is sounder and more aesthetically appealing than other "vanilla fantasy" worlds like Mystara and Forgotten Realms (and we can argue about how "vanilla" they are, particularly Mystara which originated in a somewhat different game system and has some very weird and distinctive things about it, but the "to a casual observer" caveat applies). I don't want to bash other settings here, but I like the way Greyhawk handled things a little better. I like the shape of the Flanaess, its mountain ranges and peninsulas, the size and organization of its cultures and nation-states somewhat better than I do for the other major D&D worlds.

There are no themes in Greyhawk that are dramatically different from standard (pre-4e) D&D, but you need a skeleton to hang those themes on, and I liked Oerth's the best.

My favorite setting is still Planescape, but Planescape needs Prime Material worlds, and Oerth is the one that taps most strongly into the history of D&D and its planes and Gygaxian themes. There are other worlds too, and it's important to have more than one, but Oerth is the one that interests me the most.

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4 years ago  ::  May 10, 2009 - 8:43AM #35
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

DaigotsuRezan wrote:

From the rumors I've heard there are 3-4 more campaign settings battling for the right to be the next book published (in rumored order of likeliness):

Dark Sun
Planescape
Ravenloft
Spelljammer

Now, all of these, last I checked, are licenses WotC owns and would easily be able to convert to 4th Ed. I doubt we'll see Spelljammer simply because the other choices are more viable.

Also, don't hold your breathe for Oriental Adventures 4.0. AEG bought the rights to L5R back so Wizards would have to literally craft a new setting from scratch (and why do that when you have literally a dozen or so stashed in the IP bin?).


Actually the last three have basically been rolled into the Core rules. And the only Darksun rumors are fan based. Greyhawk and Dragonlance were actually mentioned by WOTC staff last year at GenCon.

The hints supposedly given in the last couple of Dragon Magazines are rather vague and hard to interpret.

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4 years ago  ::  May 11, 2009 - 8:32AM #36
ripvanwormer
Date Joined: Feb 1, 2004
Posts: 1,876

Mithreinmaethor wrote:

Actually the last three have basically been rolled into the Core rules.


Until there are actually core rules for adventuring in outer space (enough to run a campaign there), Spelljammer has not yet been rolled into core. I think there's definitely still room for a hardcover describing the ships, spheres, and monsters of the Spelljammer setting.

While Ravenloft has been identified with the Shadowfell, I don't think there's enough info out there to run a 4e Ravenloft campaign - there needs to be a book describing Ravenloft's domains, domain lords, and unique gods and monsters.

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4 years ago  ::  May 19, 2009 - 3:15PM #37
mvincent
Date Joined: Jun 15, 2004
Posts: 8,276
fwiw: 4e Village of Hommlet was recently released as a RPGA DM reward.
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4 years ago  ::  May 21, 2009 - 1:07AM #38
Mithreinmaethor
Date Joined: May 23, 2005
Posts: 3,130

mvincent wrote:

fwiw: 4e Village of Hommlet was recently released as a RPGA DM reward.


Why yes it was and I like it immensely

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4 years ago  ::  May 21, 2009 - 4:15AM #39
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,274
I'm quite interested to see the 4e take on 1e edition npcs, especially Lareth and some of the Hommlet luminaries. I was unimpressed by the undead Lareth in the Return to the Moathouse module though.

We use him as a recurring npc in our campaign, soon to be elevated to the Champion of Elemental Evil, so it will be nice to see a different spin (our version is currently level 8).
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4 years ago  ::  May 21, 2009 - 7:22PM #40
Dudelander
Date Joined: Jun 13, 2008
Posts: 292
I might get flooded with a torrent of hate for saying so, but to me points of light seems to embody the spirit of Greyhawk more than an actual Greyhawk setting would. Don't get me wrong, some of the best adventures ever for D&D were set Greyhawk, but a big part of that appeal was that the world was fresh and largely undefined. At this stage of the game, another Greyhawk setting would seem a lot like a used coloring book. And nothing that was in Greyhawk wouldn't fit perfectly fine in Points of Light.
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