Great, move it to a new board, and now nobody can see it or at least nobody who can see it wants to post anything. Well, here's the 2e stats for the level one wizard spells. I'll get to the level 2s either after suggestions have been made for the level 1s or I feel nobody is paying any attention- at least this way I can build up resources for making a new post to General. Spells that look like they have already been converted (magic missile, for example) have, naturally, been left out or it simply doesn’t fit. If a spell looks like it just doesn't work for 4e (Minor Embalming, or Friends, for example) then please speak up here.
List of left out spells:
Magic Missile (Wizard)
Chromatic Orb (Sorcerer)
Identify (converted into Arcana skill check/ritual)
Armor (already converted here)
Blur (Wizard)
Knock (Ritual)
Luck (stat no longer exists)
Hold Undead (specific-target spells no longer exist)
Remove Curse (Ritual)
Antimagic Shell (Antimagic no longer exists)
Globe of Invulnerability (Wizard)
Shield (Wizard)
Cloudkill (Wizard)
Conflagration (Wizard)
Embalming, Minor/Greater (too specific in their use; at least Fist of Iron could work for another caster)
Missile of Patience (Impossible to duplicate)
List of 4e spells that might already be (renamed) updates:
Blast of Cold (Cone of Cold)
Sleep (Pacify)
Frostburn (Fire and Ice)
Force Volley (Force Missiles)
Chain Lightning Storm (Chain Lightning)
Meteor Storm Bombardment (Meteor Storm)
Blindness
Show
Range: 90ft + 30ft/level
Duration: 60 seconds
Speed: 1
Area of Effect: 1 creature
Saving Throw: Negates
Effect: How frail is the body when it depends upon its eyes! When sight is removed, things become harder to hit, and the sufferer becomes an easier target. While struck blind, the target suffers a –4 penalty to attack rolls and a +4 penalty to armor class.
Fist of Iron
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Range: Caster
Duration: (5 seconds/level) + 5 seconds
Speed: 1
Area of Effect: Caster
Saving Throw: None
Effect: This spell gives the caster’s fist the strength and durability of iron, turning it into a living weapon. Any punches the character does will deal more damage then normal. While this spell lasts, the caster gains a +3 to hit and +6 damage bonus with punch attacks, but cannot cast any other spells.
Friends
Show
Range: 0
Duration: 5 – 20 seconds + 5 seconds/level
Speed: 1
Area of Effect: Caster
Saving Throw: Special
Effect: One’s charm, one’s beauty and one’s charisma are oftentimes the key to gaining the trust of strangers and creating new friends. The caster gains +2D4 points of Charisma.
Reign of Anger
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Range: 40ft + (15ft/level)
Duration: Instant
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Effect: Zerthimon’s teachings allows the channeling of anger into streams of unerring missiles that quickly strike those that oppose you. The target is struck by one magical missile, with 1 extra missile for every 2 levels (maximum 5 missiles), with each missile inflicting 3 – 6 damage.
Scripture of Steel
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Range: 180ft
Duration: 30 seconds
Speed: 1
Area of Effect: 50ft cube
Saving Throw: None
Effect: One of the earliest teachings of Zerthimon, incantation reflects what *knowing* that flesh yields to steel achieves: bestowing a greater advantage to strike and resist damage. This spells bestows a +1 bonus to hit and to all saves on allies.
Seeking Flames
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Range: 180ft
Duration: 30 seconds
Speed: 1
Area of Effect: 50ft radius
Saving Throw: None
Effect: As the maintainer of life, fire is a true blessing. Yet as it warms, it also burns; while it is a blessing, it is also a curse. Its scorching flames distract and weaken all enemies who succumb to its effects. Enemies hit by the Seeking Flames suffer a –1 penalty to attacks and saving throws while it is in effect.
Submerge the Will
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Range: 10ft
Duration: 12 seconds/level
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Effect: When the will is submerged, new strength is gained: the strength to endure and protect against adversity. With *knowing* the teachings of the Third Circle of Zerthimon, comes greater protection against all forms of magical attacks. The target’s AC drops to 2 and they gain a +1 bonus to all saving throws.
Tongues of Flame
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Range: 80ft + 30ft/level
Duration: Instant
Speed: 1
Area of Effect: 1 Creature
Saving Throw: None
Effect: The Flame scorches and burns. Its hatred arcs and swirls as it strikes the enemy without error. This spell summons a projectile of fire that strikes the enemy, as well as one further projectile for every 2 levels of the caster (maximum 5 projectiles at level 9). Each projectile inflicts 2-5 points of magical fire damage.
Vilquar’s Eye
Show
Range: 45ft + 15ft/level
Duration: 30 seconds
Speed: 1
Area of Effect: 1 creature
Saving Throw: Negates
Effect: Vilquar’s Eye is branded upon the one who is foolish enough to cross the caster. Vilquar’s shortsightedness becomes the target’s vision, and soon the world is muddled and dark. The target receives a –1 penalty to its saving throw to avoid the effects of this spell, and if they fail that saving throw, they suffer the same effects as the Blindness spell.