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9 months ago ::
Sep 22, 2012 - 9:56AM
#21
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Date Joined:
Sep 20, 2008
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Well in my 4E Planescape campaign I liked to use Hazards and terrain to create interesting battlefields that felt more planar (these phenomena would be more directly built into skill checks or just pure description during exploration rounds). The magic fluctuating 2E planescape rules were annoying, but sprinkling themed terrain across the battlefield got the feeling across nicely. Of course you soon learn your players powers so you don't bother having pandemonium boost thunder spells if none of your players have thunder spells.
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6 months ago ::
Dec 11, 2012 - 11:07AM
#22
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Date Joined:
Jun 15, 2004
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From the 5e Elementary article: "Whether you use the Great Wheel or the 4th Edition cosmology or something entirely different, a diagram of the relationship among the planes is purely speculative. There is no point in the multiverse where you or any creature could stand and look at the whole arrangement of planes and how they fit together. You can't look down at the Great Wheel and see it just like it appears in the diagrams.What's more, even the notion that Celestia is adjacent to Bytopia, as it is in the Great Wheel, is speculative. There's no border you can cross to get from one infinite plane to the next one on the wheel. If you travel directly from Celestia to Bytopia, it's through a portal, so there's no way to know whether those planes are connected as part of a Great Wheel or isolated as islands in an Astral Sea.
It's not quite so easy to explain away the differences between the circular (or spherical) arrangement of the Inner Planes and the 4th Edition notion of a single, churning Elemental Chaos where all the elements mingle. With the City of Brass, though, we have proof of the idea that the Elemental Plane of Fire as presented in earlier cosmologies is not simply an uninterrupted expanse containing nothing but fire. There's lava and molten metal, and air to breathe, even in the midst of a plane that's theoretically distinct from neighboring Elemental Planes of Air and Earth. Assuming that no mortal sage or even genie has explored the entirety of the supposed Elemental Plane of Fire, can one say definitively that it's a wholly separate plane from Air and Earth (not to mention the Paraelemental Planes of Smoke and Magma, or the Quasi-Elemental Planes of Steam and Ash)? Or do multiple fiery regions exist within a larger Elemental Chaos?Maybe there's a definitive answer in your campaign, but I believe the core rules of the game can live with the ambiguity."
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