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7 years ago ::
Sep 26, 2006 - 7:14AM
#11
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Date Joined:
Aug 10, 2009
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Bruce, thanks for your response. Have you sketched out your ideas (even rough ideas) for these areas in your mind or on paper? If so, is there anything you can share, or would it be best to save them for any (hopefully) future VotPA adventures?[/quote] I maintained a sketch list of ideas for a few adventures ahead of time. These went from just a sentence or two to a couple paragraphs' worth of thoughts about a place or a general adventure theme. Some where pretty hare-brained ideas I dared not publish. Very often, adventure plots happened as the result of the magazine's editor-in-chief waving a magical wand called "DEADLINE" -- which suddenly made me very creative and industrious.
VotPA started out as something that no-one expected to see last very long in Dragon Magazine. As such, there never was any long term plans or serious concept development prior to the beginning of the series in the magazine. VotPA kind of invented itself along the way and was retained by the magazine as a regular feature because it quickly became very popular. There is something such as successful tapdancing when circumstances demand it. Don't try this at home. Usually, this does not work.
I think I still have some of these ideas... zipped, somewhere on my hard drive for the past 15 years, several new computer incarnations later. I hope...
Bruce
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7 years ago ::
Sep 26, 2006 - 7:36AM
#12
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Date Joined:
Aug 10, 2009
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7 years ago ::
Sep 26, 2006 - 7:38AM
#13
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Date Joined:
Aug 10, 2009
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7 years ago ::
Sep 26, 2006 - 7:39AM
#14
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Date Joined:
Aug 10, 2009
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Thought I'd say how glad I am that you allowing us to have access to you, Bruce. Thanks for the time you spend and the experiences you share with us - it is much appreciated. [/quote] You're welcome! :D
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7 years ago ::
Oct 30, 2006 - 4:26AM
#15
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Date Joined:
Apr 28, 2004
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I have a question for Bruce. How do you envision the Temples of Rad in Glantri? For a nation that seems to be vehemently anti-religion, the Temples seem to be pretty standard religious institutions- they have services, clergy/shepherds who receive their commands from "on high" (the Brotherhood of the Radiance). Is it just that they don't worship named Immortals that sets them apart from other religious organizations in the Known World?
Also, a second but related question- where did the Flaemish lack of tolerance for Immortals derive from? From their introduction in Gaz3, they seem to have had a degree of religious bent in their past (they call the time traveling students "infidels" and are preparing to sacrifice them to the Great Flame). Again, is it just a lack of tolerance for "named" Immortals as opposed to the elemental powers (like fire) more than anything else?
I'd love to hear your thoughts on the matter.
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7 years ago ::
Nov 03, 2006 - 5:59AM
#16
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Date Joined:
Aug 10, 2009
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7 years ago ::
Nov 04, 2006 - 10:09AM
#17
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Date Joined:
Aug 10, 2009
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I have quite a geeky question about an obscure point of VotPA. Sorry about it It regards the "horrible monsters" that may be found in the Lost Valey east of N'djatwaland. This is the sentence (VotPA, part 6): To the west (of N'djatwaland) lies a very large mountain range, and to the east a land of horrible monsters. The latter is mostly surrounded with mountains, but occasionally monsters wander into their lands, near the Green River. The N'djatwa built fortified walls in several mountain passes to prevent these destructive incursions. Most surprising was the old female's mention of the lands that lie farther to the east. Ngezitwa said that it was the realm of the titans, huge creatures that seem to spend their time fighting and destroying each other.This is the only reference to the Lost Valley in the whole VotPA (and in the whole offical supplements, as far as I know). Now, I suppose that the "titans" may be identified with the Earthshkers of Vulcania described in your articles about Snartapolis and in the Book of Wondrous Inventions. But what about the "horrible monsters"? Which kind of monsters you were thinking about? They are not mentioned anywhere else. I think that these monsters should be quite a tough race (races?), given the fact that the N'djatwa (a race that has the best parts of the elven and ogrish heritages) need to build mountain fortresses to keep them at bay. The question may seem (and actually is) of little importance, but it would be great to hear something from you. Thanks in advance.
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7 years ago ::
Nov 06, 2006 - 5:09AM
#18
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Date Joined:
Aug 10, 2009
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But what about the "horrible monsters"? Which kind of monsters you were thinking about? They are not mentioned anywhere else. I think that these monsters should be quite a tough race (races?), given the fact that the N'djatwa (a race that has the best parts of the elven and ogrish heritages) need to build mountain fortresses to keep them at bay.[/quote] You have to keep your tongue firmly planted in your cheek here. OK, we have natives guarding a mist-shrouded forgotten valley with big-huge wooden palissades, and even bigger-huger-sized "horrible monsters". Doesn't it ring a big-huge bell, hmmm?
Sounds like the kind of place where you ought to meet the likes of King Kong or Godzilla! :D
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7 years ago ::
Nov 06, 2006 - 9:03AM
#19
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6 years ago ::
Nov 28, 2006 - 8:35PM
#20
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Date Joined:
Aug 10, 2009
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Bruce, thanks for your responses.
I have some questions about the semi-Mystaran subsettings:
1) Do you recall any conversations among TSR designers about where Ghyr, Thunder Rift, and Karawenn (from Douglas Niles' First Quest Trilogy) may be located on Mystara?
2) Do you remember in which Mystaran ocean Islandia was going to be located prior to the cancellation of BX1: The Islandia Campaign?
3) Do you personally have any opinion on the inclusion of these subsettings in Mystara and their location therein?
Shane
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