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Sticky: Q&A with Bruce Heard
7 years ago  ::  Sep 26, 2006 - 7:14AM #11
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Shane]Bruce, thanks for your response. Have you sketched out your ideas (even rough ideas) for these areas in your mind or on paper? If so, is there anything you can share, or would it be best to save them for any (hopefully) future VotPA adventures?


I maintained a sketch list of ideas for a few adventures ahead of time. These went from just a sentence or two to a couple paragraphs' worth of thoughts about a place or a general adventure theme. Some where pretty hare-brained ideas I dared not publish. Very often, adventure plots happened as the result of the magazine's editor-in-chief waving a magical wand called "DEADLINE" -- which suddenly made me very creative and industrious. wrote:

Bruce, thanks for your response. Have you sketched out your ideas (even rough ideas) for these areas in your mind or on paper? If so, is there anything you can share, or would it be best to save them for any (hopefully) future VotPA adventures?[/quote]
I maintained a sketch list of ideas for a few adventures ahead of time. These went from just a sentence or two to a couple paragraphs' worth of thoughts about a place or a general adventure theme. Some where pretty hare-brained ideas I dared not publish. Very often, adventure plots happened as the result of the magazine's editor-in-chief waving a magical wand called "DEADLINE" -- which suddenly made me very creative and industrious.

VotPA started out as something that no-one expected to see last very long in Dragon Magazine. As such, there never was any long term plans or serious concept development prior to the beginning of the series in the magazine. VotPA kind of invented itself along the way and was retained by the magazine as a regular feature because it quickly became very popular. There is something such as successful tapdancing when circumstances demand it. Don't try this at home. Usually, this does not work.

I think I still have some of these ideas... zipped, somewhere on my hard drive for the past 15 years, several new computer incarnations later. I hope...

Bruce

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7 years ago  ::  Sep 26, 2006 - 7:36AM #12
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

havard]I have another question for Bruce:

My impression is that at the time of the Gazetteer line, you were mostly organizing freelancers to do the writing. Most of whom, possibly were not even in the same workplace as you. Was it lonely work? Did any of the other TSR designers pitch in with ideas now and then (even if not credited)? How was your working relationship with Aaron Allston?

Havard


This is correct. At the time of the Gazetteer launch my job was to manage freelance designers. In addition to this, I was also designated as the de-facto Basic D&D-guy since no one else at TSR gave a hoot about that product line. As a result of this, in the mid-80's nearly ALL of D&D/Mystara projects went to freelancers. A convenient thing since I managed freelancers.

It was almost a certainly that freelancers would operate from other places. One of the exceptions was... myself. I was a freelancer for my own products, under the approval of my direct report. The company trusted me enough to allow me that kind of latitude.

Aaron Allston was in Texas. A great guy, very patient with his demanding TSR contact. Aaron had a lot of impact on Mystara obviously. Ken Rolston was in New Jersey. Carl Sargent was in England. Ed Greenwood was in Canada. I had authors in West Virginia, Massachusetts, California, Colorado, etc. A few authors were staffers who ended up designing Mystara products as the result of budgeting, internal politics, misguided intentions, and so forth. These weren't successful with Mystara because they weren't familiar enough or honestly that interested in the series.

In-house staff had little to do with the actual writing of the products, especially early in the Gazetteer series. There was an in-house "team-Mystara" who got together to do some general concept work especially when putting together a product lineup for the next year, but they usually worked on other products. Their impact was limited, except for staffer Steven Schend who did an incredible job with the compilation of the Rules Compendium.

I have another question for Bruce:

My impression is that at the time of the Gazetteer line, you were mostly organizing freelancers to do the writing. Most of whom, possibly were not even in the same workplace as you. Was it lonely work? Did any of the other TSR designers pitch in with ideas now and then (even if not credited)? How was your working relationship with Aaron Allston?

Havard[/quote]
This is correct. At the time of the Gazetteer launch my job was to manage freelance designers. In addition to this, I was also designated as the de-facto Basic D&D-guy since no one else at TSR gave a hoot about that product line. As a result of this, in the mid-80's nearly ALL of D&D/Mystara projects went to freelancers. A convenient thing since I managed freelancers.

It was almost a certainly that freelancers would operate from other places. One of the exceptions was... myself. I was a freelancer for my own products, under the approval of my direct report. The company trusted me enough to allow me that kind of latitude.

Aaron Allston was in Texas. A great guy, very patient with his demanding TSR contact. Aaron had a lot of impact on Mystara obviously. Ken Rolston was in New Jersey. Carl Sargent was in England. Ed Greenwood was in Canada. I had authors in West Virginia, Massachusetts, California, Colorado, etc. A few authors were staffers who ended up designing Mystara products as the result of budgeting, internal politics, misguided intentions, and so forth. These weren't successful with Mystara because they weren't familiar enough or honestly that interested in the series.

In-house staff had little to do with the actual writing of the products, especially early in the Gazetteer series. There was an in-house "team-Mystara" who got together to do some general concept work especially when putting together a product lineup for the next year, but they usually worked on other products. Their impact was limited, except for staffer Steven Schend who did an incredible job with the compilation of the Rules Compendium.

Bruce

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7 years ago  ::  Sep 26, 2006 - 7:38AM #13
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Shane]I was wondering...is the Hollow World Reference Guide still extant?

Shane


Honestly I have no clue. I'm not sure I have this material.

I was wondering...is the Hollow World Reference Guide still extant?

Shane[/quote]
Honestly I have no clue. I'm not sure I have this material.

Bruce

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7 years ago  ::  Sep 26, 2006 - 7:39AM #14
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Hugin]Thought I'd say how glad I am that you allowing us to have access to you, Bruce. Thanks for the time you spend and the experiences you share with us - it is much appreciated.


You're welc wrote:

Thought I'd say how glad I am that you allowing us to have access to you, Bruce. Thanks for the time you spend and the experiences you share with us - it is much appreciated. [/quote]
You're welcome! :D

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7 years ago  ::  Oct 30, 2006 - 4:26AM #15
Cthulhudrew
Date Joined: Apr 28, 2004
Posts: 1,681
I have a question for Bruce. How do you envision the Temples of Rad in Glantri? For a nation that seems to be vehemently anti-religion, the Temples seem to be pretty standard religious institutions- they have services, clergy/shepherds who receive their commands from "on high" (the Brotherhood of the Radiance). Is it just that they don't worship named Immortals that sets them apart from other religious organizations in the Known World?

Also, a second but related question- where did the Flaemish lack of tolerance for Immortals derive from? From their introduction in Gaz3, they seem to have had a degree of religious bent in their past (they call the time traveling students "infidels" and are preparing to sacrifice them to the Great Flame). Again, is it just a lack of tolerance for "named" Immortals as opposed to the elemental powers (like fire) more than anything else?

I'd love to hear your thoughts on the matter.
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7 years ago  ::  Nov 03, 2006 - 5:59AM #16
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Cthulhudrew]I have a question for Bruce. How do you envision the Temples of Rad in Glantri? For a nation that seems to be vehemently anti-religion, the Temples seem to be pretty standard religious institutions- they have services, clergy/shepherds who receive their commands from "on high" (the Brotherhood of the Radiance). Is it just that they don't worship named Immortals that sets them apart from other religious organizations in the Known World?


Temples of Rad are a cynical sham. They were put in place as an ersatz religion. They look like a religion, they taste like a religion, but... they're really not. They are a "place-holder" in case some people feel the need to honor a greater power, but they are really a front for the Brotherhood of the Radiance. They are an excuse for a religion in a place that does not tolerate clerical orders, and would never allow any kind of clergy developing political power that could potentially interfere with that of wizards. Temples of Rad are "OK" because they are an integral part of the power that emanates from beneath Glantri City, however secret it may be.

I have a question for Bruce. How do you envision the Temples of Rad in Glantri? For a nation that seems to be vehemently anti-religion, the Temples seem to be pretty standard religious institutions- they have services, clergy/shepherds who receive their commands from "on high" (the Brotherhood of the Radiance). Is it just that they don't worship named Immortals that sets them apart from other religious organizations in the Known World?[/quote]
Temples of Rad are a cynical sham. They were put in place as an ersatz religion. They look like a religion, they taste like a religion, but... they're really not. They are a "place-holder" in case some people feel the need to honor a greater power, but they are really a front for the Brotherhood of the Radiance. They are an excuse for a religion in a place that does not tolerate clerical orders, and would never allow any kind of clergy developing political power that could potentially interfere with that of wizards. Temples of Rad are "OK" because they are an integral part of the power that emanates from beneath Glantri City, however secret it may be.

Also, a second but related question- where did the Flaemish lack of tolerance for Immortals derive from? From their introduction in Gaz3, they seem to have had a degree of religious bent in their past (they call the time traveling students "infidels" and are preparing to sacrifice them to the Great Flame). Again, is it just a lack of tolerance for "named" Immortals as opposed to the elemental powers (like fire) more than anything else?


Immortals are responsible for the destruction of their original homeland, thus their current distrust of anything Immortal. Elements can be controlled. Immortals cannot. And since the Flaems are control freaks, you get the picture... :D

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7 years ago  ::  Nov 04, 2006 - 10:09AM #17
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
I have quite a geeky question about an obscure point of VotPA. Sorry about it
It regards the "horrible monsters" that may be found in the Lost Valey east of N'djatwaland.
This is the sentence (VotPA, part 6):

To the west (of N'djatwaland) lies a very large mountain range, and to the east a land of horrible monsters. The latter is mostly surrounded with mountains, but occasionally monsters wander into their lands, near the Green River. The N'djatwa built fortified walls in several mountain passes to prevent these destructive incursions.
Most surprising was the old female's mention of the lands that lie farther to the east. Ngezitwa said that it was the realm of the titans, huge creatures that seem to spend their time fighting and destroying each other.


This is the only reference to the Lost Valley in the whole VotPA (and in the whole offical supplements, as far as I know). Now, I suppose that the "titans" may be identified with the Earthshkers of Vulcania described in your articles about Snartapolis and in the Book of Wondrous Inventions.

But what about the "horrible monsters"? Which kind of monsters you were thinking about? They are not mentioned anywhere else.
I think that these monsters should be quite a tough race (races?), given the fact that the N'djatwa (a race that has the best parts of the elven and ogrish heritages) need to build mountain fortresses to keep them at bay.

The question may seem (and actually is) of little importance, but it would be great to hear something from you. Thanks in advance.
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7 years ago  ::  Nov 06, 2006 - 5:09AM #18
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

LoZompatore]But what about the "horrible monsters"? Which kind of monsters you were thinking about? They are not mentioned anywhere else.
I think that these monsters should be quite a tough race (races?), given the fact that the N'djatwa (a race that has the best parts of the elven and ogrish heritages) need to build mountain fortresses to keep them at bay.


You have to keep your tongue firmly planted in your cheek here. OK, we have natives guarding a mist-shrouded forgotten valley with big-huge wooden palissades, and even bigger-huger-sized "horrible monsters". Doesn't it ring a big-huge bell, hmmm?

Sounds like the kind of place where you ought to meet the likes of King Kong or Godzi wrote:

But what about the "horrible monsters"? Which kind of monsters you were thinking about? They are not mentioned anywhere else.
I think that these monsters should be quite a tough race (races?), given the fact that the N'djatwa (a race that has the best parts of the elven and ogrish heritages) need to build mountain fortresses to keep them at bay.[/quote]
You have to keep your tongue firmly planted in your cheek here. OK, we have natives guarding a mist-shrouded forgotten valley with big-huge wooden palissades, and even bigger-huger-sized "horrible monsters". Doesn't it ring a big-huge bell, hmmm?

Sounds like the kind of place where you ought to meet the likes of King Kong or Godzilla! :D

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7 years ago  ::  Nov 06, 2006 - 9:03AM #19
havard
Date Joined: Mar 9, 2004
Posts: 3,394

Ambreville]Sounds like the kind of place where you ought to meet the likes of King Kong or Godzilla! :D


Just next to a valley of Gigantic Metal men. Ideal for Giant Monsters vs. Giant Robots! Neat

Sounds like the kind of place where you ought to meet the likes of King Kong or Godzilla! :D[/quote]
Just next to a valley of Gigantic Metal men. Ideal for Giant Monsters vs. Giant Robots! Neat

Havard

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6 years ago  ::  Nov 28, 2006 - 8:35PM #20
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Bruce, thanks for your responses.

I have some questions about the semi-Mystaran subsettings:

1) Do you recall any conversations among TSR designers about where Ghyr, Thunder Rift, and Karawenn (from Douglas Niles' First Quest Trilogy) may be located on Mystara?

2) Do you remember in which Mystaran ocean Islandia was going to be located prior to the cancellation of BX1: The Islandia Campaign?

3) Do you personally have any opinion on the inclusion of these subsettings in Mystara and their location therein?

Shane
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