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2 years ago ::
Jun 21, 2011 - 12:59AM
#31
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Date Joined:
Feb 15, 2009
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What I hate must about Birthright was the whole blood ability system and bloodtheft made it worst. My personal experence with Birthright was with a group who only wanted to be a regent to get the extra 10hp. They didnt even want to do any of the ruling parts. Basically, they were pure hack/slashers and they about kill each other just to get a chance at bloodtheft. I hate it when I buy a new book for the group to use and they only turn it to the spell section to see if there was anything more powerful then they currently were using. When they found nothing, they toss the book back to me saying I was a fool in buying it in the first place only to be ask a half a year later if they could use the book because of some new option they heard about. I agree with the idea of having a core version of Birthright 4ed. Give me rules for ruling a kingdom and leading armies to war, but do not offer up new over the top powers for any sellsword who wish to be king for a day.
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2 years ago ::
Jun 26, 2011 - 6:02PM
#32
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Date Joined:
Oct 12, 2007
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I think Birthright could support both a game of rulership and a game for regular adventuring. It would be great to see the idea see print again, really took the idea of divine right via bloodlines and ran with it!
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2 years ago ::
Jun 26, 2011 - 11:38PM
#33
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Date Joined:
Feb 15, 2009
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I just think that if someone wants to raise their bloodline, it should be because of a rule action or for leading their army successfully. Too many times the party I play with just travel to the location of a rival regent, slash/hack their way in, and bloodtheft the regent. The must famous line in the campaign was "We will destory all you see here" from party's Paladin to Goblin King.
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4 months ago ::
Jan 24, 2013 - 8:58AM
#34
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Date Joined:
Jul 12, 2009
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hm...
New hope for 5e or 4.5 or what's it gonna be?
I'd certainly approve!
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