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Switch to Forum Live View Who wants to see a 4e Birthright?
4 years ago  ::  Mar 29, 2009 - 10:13PM #1
lylehighhill
Date Joined: Jun 3, 2008
Posts: 2
Lets get a rebirth of Birthright. Give me a wish list of what you'd like to see.
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4 years ago  ::  Mar 31, 2009 - 4:40AM #2
Arawn76
Date Joined: Jun 17, 2008
Posts: 362

lylehighhill wrote:

Lets get a rebirth of Birthright. Give me a wish list of what you'd like to see.


I have a set of conversion notes kicking around somewhere.....

Dundjinnmasta(??) on BR.net was also working on something. See my sig for a link.

However in the spirit of being encouraging and enjoying different takes I'd like to see your (or others) takes on integrating the magician class/concept, bloodlines & racial write up's.

On a more complex level the domain rules, war rules. Realm spells are easy but that would be interesting to see also.

"A casual stroll through the lunatic asylum shows that faith does not prove anything." - Nietzsche

TSR Worlds

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4 years ago  ::  Apr 06, 2009 - 7:01PM #3
DerekSTheRed
Date Joined: Feb 11, 2003
Posts: 41
I'd like to see a multi-class only class (like spell scarred in FR) for blooded characters, a rules for running a realm as a party using skill challenges, and a mass combat system (like in SWSE Clone Wars Campaign Guide). The biggest problem I had with BR in 2E was that everyone wanted to be a ruler. Once everyone had their fiefdom, it degenerated into a board game instead of D&D. Using skill challenges and letting the party run the realm as a group with a nominal figure head will go a long way towards keeping the feel of D&D and letting everyone get involved.
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4 years ago  ::  Apr 14, 2009 - 11:27PM #4
tpdarkdraco
Date Joined: Aug 21, 2009
Posts: 3

DerekSTheRed wrote:

I'd like to see a multi-class only class (like spell scarred in FR) for blooded characters, a rules for running a realm as a party using skill challenges, and a mass combat system (like in SWSE Clone Wars Campaign Guide). The biggest problem I had with BR in 2E was that everyone wanted to be a ruler. Once everyone had their fiefdom, it degenerated into a board game instead of D&D. Using skill challenges and letting the party run the realm as a group with a nominal figure head will go a long way towards keeping the feel of D&D and letting everyone get involved.


Even when my players were rulers of different places I tied them together with a greater story line of adventures. Just depends how you run it.

As to 4e conversion. Head on over to BRnet. I have started some myself along with others.

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4 years ago  ::  Jun 26, 2009 - 9:50PM #5
Vebrandsson
  • Stampeding Hybrid
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Date Joined: Dec 12, 2008
Posts: 883

DerekSTheRed wrote:

The biggest problem I had with BR in 2E was that everyone wanted to be a ruler. Once everyone had their fiefdom, it degenerated into a board game instead of D&D.


This has always been my issue with birthright and is quite frankly part of why I want to see a 4e birthright about as much as I want to see a 4e council of wyrms (which for the record is next to not at all). I just don't see converting the system over without keeping this issue around or making it feel like something completely different.

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4 years ago  ::  Jun 26, 2009 - 11:26PM #6
BrotherhoodCrown
Date Joined: May 21, 2008
Posts: 5
I gotta say I absolutely loved Birthright and it was the source of my group's favorite campaigns. Everything revolved around how you, as the DM, organized the adventures. We did a series were one player was the king of Roesone, one the king of Aerenwe, one just a common thief, and the other the religious leader of a territory that stretched across both countries. I tied everything togther with an enemy that was threatening both countires. The day to day operations of the countries was left to trusted lieutenants so the PCs could roam freely. Periodically they returned to manage crisises and marshall their forces. As long as the threats applied to both countires and the personal interests of the other PCs, it kept things unified and all parties interested. We never had any issues and enjoyed it greatly.
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4 years ago  ::  Jun 30, 2009 - 5:25AM #7
trigun8168
Date Joined: Jan 17, 2009
Posts: 41
I would be very interested in seeing this put together!
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4 years ago  ::  Jul 04, 2009 - 10:23AM #8
ravenharm
Date Joined: May 20, 2007
Posts: 405
i want to see a 4th edition birthright, and i want the novels too.
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4 years ago  ::  Jul 04, 2009 - 10:51PM #9
Elton74
Date Joined: Feb 17, 2008
Posts: 479
4e and Birthright aren't working together: at least in the way you all expect it.. Dundjinnmasta is in a horrible fight over his power gaming and munchkin proclivities with the majority of the Simulationists and Actors on BR.Net.
Author of Elementalism in Atlas Games' Occult Lore.

DAZ 3D
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4 years ago  ::  Jul 05, 2009 - 3:40AM #10
Arawn76
Date Joined: Jun 17, 2008
Posts: 362

Elton74 wrote:

4e and Birthright aren't working together: at least in the way you all expect it.. Dundjinnmasta is in a horrible fight over his power gaming and munchkin proclivities with the majority of the Simulationists and Actors on BR.Net.


4e and Birthright work fine together, using a variation on the skill challenge concept you have a workable domain and mass combat system. One that could be very good with some professional input.

The bloodlines are easily conceivable as a multi-class option or even as a group of bloodline options, something I'd like to see explored.

Not everyone will have the same desired outcome in a conversion so your not going to please everyone no matter what. I never liked the 3e adaptation for example but it pleased many. Personally I feel that Dundjinnmasta's attempt fails on many levels, but that's me, as long as it works for him and his group what does it matter.

Early on in 4e's arrival I did my own conversion and whilst I haven't had a chance to playtest it honestly feel that it will achieve the same feel and fun factor as my original 2e games.

Birthright and 4e only don't work if we lack the energy, creativity or imagination to see how it CAN!

My .

Later days

"A casual stroll through the lunatic asylum shows that faith does not prove anything." - Nietzsche

TSR Worlds

Alternity

Birthright

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