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Switch to Forum Live View [To update] Villages of the Wastes
7 years ago  ::  Mar 28, 2006 - 1:55AM #21
flindbar
Date Joined: Jan 20, 2004
Posts: 206
Important Residents of Eru's Rest

Eru: Male mul Glad 7/Drd 2; CR 9; Medium humanoid (mul);
HD 7d12+21; hp 68; Init +5; Spd 30 ft.; AC 17, touch 13, flat-footed14;
Base Atk +8; Atk +13 melee (1d6+6/19-20, +1 singing sticks) or +11 ranged (1d8/x3, spear);
Full Atk +11/+6 melee (1d6+6/19-20, +1 singing sticks) or +11  ranged (1d8/x3, longbow);
SA Animal Companion, Arena guile +3, armor optimization [hide armor], improved feint, insightful feint +2, mercy, nature sense, no mercy, unarmed strike, uncanny dodge, wild empathy, woodland stride ; SQ Darkvision 30ft., dwarven blood, extended activity, nonlethal DR 1/-, tireless.
AL N; SV Fort +13, Ref +5, Will +8; Str 21, Dex 17, Con 21, Int 13, Wis 17, Cha 17.
Skills and Feats: Handle Animal +12, Intimidate +10, Knowledge (warcraft) +10, Knowledge (nature) +2, Ride +13; Dodge, Exotic Weapon Proficiency [Dragon’s Paw], Exotic Weapon Proficiency [singing sticks], Improved Initiative, Iron Will, Protective, Quick Draw.
Spells prepared: (4/2; save DC 13 + spell level): 0-level: create water, cure minor wound, purify food and drink, resistance; 1st-level: cooling canopy, plant renewal.
Possessions: +1 singing sticks (ral and guthay) , masterwork carru hide armor, heavy wood shield, masterwork spear.


Kereth the Swift: Male half-elf Rgr 3; CR 3; Medium humanoid (half-elf);
HD 3d8+6; hp 23; Init +3; Spd 30 ft.; AC 15, touch 13, flat-footed 12;
Base Atk +3; Atk +5 melee (1d6+1, shortspear) or +7 ranged (1d6+1, shortspear);
Full Atk +3/+3 melee (1d6+1, shortspear)(1d4+1, blood obsidian dagger) or +6  ranged (1d6,+1 shortspear);
SA Combat Style (2 weapon), Endurance, Favoured Terrain (Sandy Wastes), Track, wild empathy, woodland stride ; SQ Darkvision 30ft., elven blood.
AL CG; SV Fort +5, Ref +6, Will +4; Str 12, Dex 17, Con 15, Int 12, Wis 16, Cha 15.
Skills and Feats: Handle Animal +7, Knowledge (nature) +3, Ride +6, Survival +7; Dodge, Weapon Focus [shortspear]  .
Possessions: Masterwork shortspear, blood obsidian dagger, masterwork carru leather armor.

:D
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7 years ago  ::  Mar 30, 2006 - 5:10AM #22
The_PeaceBringer
Date Joined: Jul 13, 2004
Posts: 614
Thilon’s Camp

Thilon, Male Mul, Gla9: CR 9; Medium Humanoid; HD 9d12+27; hp 104; Init +4; Spd 20ft; AC 17 (dex +4, +3 mekillot hide), touch 14, flat-footed 13; Base Atk/Grapple +9/+15; Atk metal long sword +16 melee (1d8+6/17-20); Full Atk metal long sword +16/+11 melee (1d8+6/17-20); SA Arena guile +4, armor optimization [hide armor], improved uncanny dodge, insightful feint +2, mercy, no mercy, unarmed strike, uncanny dodge; SQ Darkvision 30ft., dwarven blood, extended activity, nonlethal DR 1/-, tireless; SV Fort +9; Ref +7; Will +4; AL LE; Str 22; Dex 18; Con 17; Int 14; Wis 12; Cha 16.
Skills: Balance +10, Bluff +14, Hide +7, Intimidate +8, Jump +12, Move Silently +7, Sense motive +13, Spot +4, Tumble +16;
Language:Common, Gith, Tyrian;
Feats: Exotic Weapon Proficiency [Chatkcha], Exotic Weapon Proficiency [Lotulis], Exotic Weapon Proficiency [Singing stick], Hidden Talent, Improved Critical [Long sword], Improved Feint, Power Critical [Long sword], Weapon Focus [Long sword].
Powers known (PP: 2) : 1st-precognition, offensive.

Muduk, Male Gith Clr7: CR 7; Medium Humanoid; HD 7d8; hp 42; Init +4; Spd 30ft (6 squares); AC 14, (+2 dex, +2 nat) touch 12, flat-footed 12; Base Atk/Grp +5/+6; Atk claw +9 melee (1d4+1); Full Atk 2 claws +9 melee (1d4+1); SA Rebuke/command undead, spontaneous casting; SQ Low-light; SV Fort +5; Ref +4; Will +9; AL LE; Str 13; Dex 14; Con 11; Int 12; Wis 18; Cha 16.
Skills: Diplomacy +6, Concentration +10, Heal +10, Hide +7,  Jump +11, Knowledge (religion) +11, Move Silently +7, Spellcraft +6, Spot +8.
Languages: Common, Gith.
Feat: Combat casting, Hidden Talent (free), Weapon focus (Touch), Weapon finesse.
Spells prepared (6/5/4/3/2; save DC 14 + spell level): 0-detect magic, create element, cure minor wound, purify food and drink, resistance; 1st- burning hands*, cooling canopy, command, endure element, heat lash, shield of faith ; 2nd-clues of ash*, cure moderate wounds (X2), death knell, hold person, lesser restoration  ; 3rd- flaming sphere*, eye of the storm, prayer, summon monster III; 4th-blind scorch*, cure critical wounds, elemental weapon .
*Domain spell. Fire Eyes (cannot be dazzled or blinded, in the sun, gain a competence bonus to Spot checks equal to level) and Smoldering Spirit (energy ray, turn attempt to rebuke, command or bolster a fire creature).
Powers known (PP: 2) 1st-energy ray (fire only).

Hrit, Female Jozhal, Clr 4: CR 3; Small Humanoid (Psionic, Reptilian); HD 4d8+4; hp 24; Init +2; Spd 50ft (10 squares); AC 14 (+1 size, +2 dex, +1 nat), touch 13, flat-footed 12; Base Atk/Grp +3/+2; Atk bone dagger +5 melee (1d4-2) or bite +5 melee (1d4-1); Full Atk bone dagger +3 melee (1d4-2) and bite +5 melee (1d4-1); SA Psi-like abilities, turn undead, spontaneous casting; SQ Spell resistance 9; SV Fort +5; Ref +3; Will +7; AL CN; Str 8; Dex 14; Con 12; Int 14; Wis 16; Cha 13.
Skills: Diplomacy +6, Hide +10, Knowledge (religion) +5, Spellcraft +11, Survival +11, Use Magic device +10.
Languages: Common, Elven, Jozhal, Thri-Kreen.
Feat: Magical Aptitude, Weapon Finesse.
Spells prepared (5/4/3; save DC 13 + spell level): 0-detect magic (X3), cure minor wound, read magic; 1st- endure element, entropic shield, magic stone*, sanctuary, shield of faith ; 2nd- silence, surface walk, summon swarm*  ;
*Domain spell. Earthen Embrace (assess depth underground Survival DC 15 and turn attempt to rebuke, command or bolster earth creatures as evil cleric does undead) and Meek of the Land (turn attempt to rebuke, command or bolster vermin as evil cleric does undead).
Psi-like abilities 3/day-burst, empty mind (+6 bonus*); 1/day-dimension swap. Manifester level 9. The save DCs are Charisma-based.
*Includes augmentation for Hrit’s manifester level.
Possessions: Luck stone and Keoghtom's (who? :P ) ointment.

Is a Jozhal speed 30 or 50? ToA says both. Full attack entry is the same as Standard attack. Where does the Use Magic Device +8 bonus come from (+4 racial + what?)? Do manifester levels go up with character levels?

Crodlu rider raiders, Male/Female Human Ftr4 (20): CR 4; Medium Humanoid; HD 4d10+4; hp 30; Init +0; Spd 30ft (6 squares); AC 13 (+3 hide), touch 10, flat-footed 13; Base Atk/Grp +4/+6; Atk lance +6 melee (1d8+2) or bone long sword +5 melee (1d8+1);  SV Fort +5; Ref +1; Will +0; AL LE; Str 14; Dex 10; Con 12; Int 10; Wis 9; Cha 11.
Skills: Handle Animal +7, Intimidate +3, Jump +6, Ride +7.
Languages: Common.
Feat: Mounted Combat, Ride-By Attack, Spirited Charge, Trample.

Foot raiders, Male/Female Human Ftr4 (20): CR 4; Medium Humanoid; HD 4d10+4; hp 30; Init +0; Spd 30ft (6 squares); AC 14 (+1 dex, +3 hide), touch 11, flat-footed 13; Base Atk/Grp +4/+6; Atk  bone long sword +5 melee (1d8+1) or short bow +5 ranged (1d6);  SV Fort +5; Ref +1; Will +0; AL LE; Str 13; Dex 12; Con 12; Int 10; Wis 9; Cha 11.
Skills: Climb +9, Hide +3, Intimidate +3, Jump +6, Ride +3.
Languages: Common.
Feat: Far Shot, Point Blank Shot, Power Attack, Weapon Focus (long sword).
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7 years ago  ::  Apr 04, 2006 - 4:53AM #23
The_PeaceBringer
Date Joined: Jul 13, 2004
Posts: 614
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7 years ago  ::  Apr 15, 2006 - 11:17AM #24
Netherek
Date Joined: Aug 31, 2004
Posts: 299
I am puting the final touches on Nalod's Springs tonight and should have them up tomorrow. As for Arla if some one would like to take it up, I am cool with that. I have a new job now and so it is difficult to get the time to work on it, if I continue at this pace it may take 3-4 weeks to finish up Arla.
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7 years ago  ::  Apr 16, 2006 - 8:56PM #25
Netherek
Date Joined: Aug 31, 2004
Posts: 299
Nalod: NG Male Half-Elf Ranger 12

HD:12d8 (99 hp)            INIT: +4

AC: 19 (Stud +2, Dex)        SPD: 30ft.

ATK: Macahuitl +17/+12/+7(1d8+5/19-20x3 mag) or Two Wpn +13/+11/+8/+6/+3/+1 (1d8+5/19-20x3 mag ; 1d8+1/19-20x3) or Dagger +15/+10/+5 (1d4+3)

SA/SQ: Animal Companion, Combat Style (Two-wpn Fighting, Imp Two-Wpn, and Greater Two-Wpn), Evasion, Favored Enemy (Gith) +4, Favored Enemy (Thri-kreen) +2, Favored Terrain (Sandy Wastes)+4, Swift Tracker, Wild Empathy +15, Woodland Stride.

SV: Fort +11, Ref +12, Will +6

AB:  Str 17, Dex 19, Con 16, Int 14, Wis 15, Cha 17

SK/F: Climb +8, Conc +9, Diplomacy +12, Handle Ani +12, Hide +17, Know Nature +10, Lis +16, Move Sil +17, Sense Motive +11, Spot +16, Sur +17, Cbt Expert, Endurance, Hidden Talent (Missive), Imp Crit (Macahuitl), Negotiator, Two-Wpn Defense

POWERS: PP(2) (1st)Missive

SPELLS: (2/2/1)

POSS: Macahuitl +2, Studded Leather +2, Steel Dagger and Macahuitl.


Diamonti: NG Female Human Psion 14

HD:14d4 (85 hp)            INIT: +2

AC: 12 (Dex)            SPD: 30ft.

ATK: Staff +9/+4 (1d6+2 Psi) or Dagger +7/+2 (1d4/19-20x2)

SA/SQ:

SV: Fort +7, Ref +6, Will +12

AB: Str 11, Dex 15, Con 16, Int 19, Wis 16, Cha 14

SK/F: Autohypnosis +11, Conc +20, Diplomacy +10, Gather Info +10, Know History +13, Know Psionics +21, Perform Oratory +10, Psicraft +21, Sense Motive +20, Cbt Manifester, Craft Psi Wpns and Armor, Craft Universal Items, Empower Pwr, Expanded Pwr (Inertial Barrier), Expanded Pwr (Sense Psi Impressions), Imprint Stone, Inquisitor, Psionic Meditation

POWERS: PP(198) (1st)Demoralise, Empathy, Empty Mind, Force Screen, Mind Thrust, Senselink (2nd) Ego Whip, Energy Stun, Inflict Pain, Sensitivity to Psychic Impressions (3rd) Dispel, Mental Barrier, Telekinetic Force, Telekinetic Thrust (4th) Dominate, Inertial Barrier, Mind Wipe, Power Leech (5th) Incarnate, Metaconcert, Mind Probe (6th) Contingency, Disintegrate, Mind Switch (7th) Crisis of Life

POSS: Staff +2 Manifester/Mindfeeder, Steel Dagger

Notes: Diamonti has 3 open Powers left.

Colok: CN Male Dwarf Cleric(Earth) 11

HD:11d8 (113 hp)        INIT: +5

AC: 17 (Scale +2, Dex)    SPD: 20ft.

ATK: Maul +15/+10 (1d10+9/x3 mag) or Pick +13/+8 (1d6+5/x4)

SA/SQ: +2 vs. poison and spells, Asses Depth, Darkvision 60ft., Detect Unusual Stonework 10ft, Dwarven Focus, Stability (+4 vs. Bullrush and Trips), Turn Earth Elementals, Turn Undead

SV: Fort +12, Ref +4, Will +11

AB: Str 21, Dex 12, Con 20, Int 11, Wis 19, Cha 12

SK/F: Conc +15, Craft(pottery) +7, Heal +8, Survival +8, Cleave, Cbt Cast, Imp Init, Pwr Atk, Martial Wpn Prof (Maul)

SPELLS: (6/6+1/5+1/5+1/4+1/2+1/1+1) Domains Earthen Embrace and Forged Stone.

POSS: Inix Scale +2, Obsidian Maul +2, and 2 Iron Heavy Picks.

Valmer: LN Male Human Preserver13

HD:13d4 (79 hp)            INIT: +3

AC: 17 (Bracers +4, Dex)        SPD: 30ft.

ATK: Staff +8/+3 (1d6+3 mag) or Dagger +7/+2 (1d4+1/19-20x2)

SA/SQ: Summon Familiar

SV: Fort +7, Ref +7, Will +10

AB: Str 12, Dex 16, Con 16, Int 19, Wis 14, Cha 13

SK/F: Bluff +20, Conc +19, D Script +20,  Know Arcana  +20, Know Loc (Tyr) +12, Prof Herb +10, Spell +20, Cbt Cast, Empower Sp, Enlarge Sp, Imp Counterspell, Path Dexter, Sk Focus – Bluff, Spell Pen and Greater Sp Pen.

SPELLS: (4/5/5/5/5/3/2/1)

POSS: Agafari Staff +2, Ring of Regeneration, Bracers of Defense AC4, Steel Dagger

Kone: N Male Mul Druid 12

HD:12d8 (99 hp)            INIT: +2

AC: 12 (Dex)            SPD: 30ft.

ATK: Mace +16/+11 (1d8+8 mag)

SA/SQ: DR/1 Lethal, Darkvision 30ft., Extended Activity, Tireless, Dwarven blooded, Animal Companion, Nature Sense, Wild Empathy +15, Woodland Stride, Trackless Step, Natures Speech, Wild Shape 4/day (Large/Tiny/Plant), Venom Immunity

SV: Fort +11, Ref +6, Will +10

AB: Str 20, Dex 15, Con 17, Int 14, Wis 15, Cha 16

SK/F: Conc +11, Heal +14, Hide +12, Know Nature +17, Listen +9, M Silent +12, Spell +12, Spot +12, Sur +14, Aug Summoning, Brew Potion, Natural Spell, Self Sufficient, Spell Focus (conj)

SPELLS: (6/6/5/4/3/3/2)

POSS: Hvy Bone Mace +3,
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7 years ago  ::  Apr 18, 2006 - 4:57AM #26
The_PeaceBringer
Date Joined: Jul 13, 2004
Posts: 614
Well, they're all done (the ones that were changeable, anyways)... now if only people could comment on them.
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6 years ago  ::  Jun 26, 2007 - 2:00PM #27
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
nice work, our campaign has some additions, to whom may they be submitted? they are 2nd ed. however. i'm in the desert and have never learned 3.5 ;o(
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6 years ago  ::  Jun 27, 2007 - 2:54AM #28
flindbar
Date Joined: Jan 20, 2004
Posts: 206
Hi Galek.

As it was ages before anyone replied to the other thread ("some time ago..."), I started to collate all the works that people had done myself.

Grummore originally started it and a bunch of us just helped.
I apologise if I'm stepping on anyone's toes here.
Just give me a yell and say butt out :P

Assuming i'm ok to proceed .... (well I'm busy doing it anyway :P )

I'll be updating the VotW1.1.pdf file with the new info.
Once completed I'll let folks know and we'll go from there I guess.

If anyone else has any additional Villages or Sites for inclusion I'll start a new file and people can just send me their stuff.

Ultimately, I'd like the updated VotW file to go to the athas.org crew for a crack at officialdom.
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6 years ago  ::  Jun 27, 2007 - 7:11AM #29
Grummore
Date Joined: May 29, 2001
Posts: 1,128
Well officially I am not dead... yet Although I am beeing pretty away from Darksun as of now.

It was a while since I wanted to updated VotW because I used to be VERY often in the wilderness and I like to have small place to make the PCs stop.

I'm on vacation in a couple of days and I will see to finish this if possible. Why not doing this together Flindbar?

Btw, I wanted to have more than just the new 3.5e mechanic. I wanted to know if there was peoples that were interested to draw images and maps for the new pdf.
The Siltskimmer Page - www.siltskimmer.org
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6 years ago  ::  Jun 27, 2007 - 7:33AM #30
flindbar
Date Joined: Jan 20, 2004
Posts: 206

Grummore wrote:

Well officially I am not dead... yet Although I am beeing pretty away from Darksun as of now.


I'm glad to hear it :p

It was a while since I wanted to updated VotW because I used to be VERY often in the wilderness and I like to have small place to make the PCs stop.


Me too.

I'm on vacation in a couple of days and I will see to finish this if possible. Why not doing this together Flindbar?


Sounds good to me. I'll PM you.

Btw, I wanted to have more than just the new 3.5e mechanic. I wanted to know if there was peoples that were interested to draw images and maps for the new pdf.


Cool. That fits in nicely with what I think Galek was suggesting. :D

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