Text blocks may be corrected or updated, provided you have authorization from the original author, and that the original author agrees with the modifications. Original credit must remain.
Gab]Text blocks may be corrected or updated, provided you have authorization from the original author, and that the original author agrees with the modifications. Original credit must remain.
Thanks
Now, tell me which text you want to modify and I will see if I can reach their wrote:
Text blocks may be corrected or updated, provided you have authorization from the original author, and that the original author agrees with the modifications. Original credit must remain.[/quote] Thanks
Now, tell me which text you want to modify and I will see if I can reach their author.
Gab]Text blocks may be corrected or updated, provided you have authorization from the original author, and that the original author agrees with the modifications. Original credit must remain.
Sounds good, I'll look into the matter when I get a wrote:
Text blocks may be corrected or updated, provided you have authorization from the original author, and that the original author agrees with the modifications. Original credit must remain.[/quote] Sounds good, I'll look into the matter when I get a chance.
Here're some more. Any news about the missing authors?
Vavrek
Sonyalah, Templar-wife of Nibenay, Member of the Chamber of Earth, Female Human Tem5/WiN3: CR 8; Medium Humanoid; HD 5d8+3d8+16; hp 56; Init +3; Spd 20ft (4 squares); AC 12 (-1 dex, +3 mekillot hide), touch 9, flat-footed 13; Base Atk/Grp +5/+5; Atk iron impaler +5 melee (1d6); SA Scholar, shadow king’s guidance, secular authority, sigil, turn/rebuke undead; SV Fort +9; Ref +1; Will +10; AL NE; Str 10; Dex 9; Con 14; Int 14; Wis 16; Cha 15. Skills: Bluff +15, Concentration +9, Decipher script +5, Diplomacy +10, Forgery +7, Intimidate +9, Knowledge (religion) +10, Knowledge (warcraft) +10, Sense motive +10, Spellcraft +13, Survival +6. Languages: Common (literate), Nibenese (literate). Feat: Combat expertise, Improved initiative, Martial Weapon Proficiency [Impaler], Martial Weapon Proficiency [Long sword], Persuasive. Spells known 8/5/3/2/1; (6/7/7/5/3; save DC 12 + spell level): 0-(a) detect magic, cure minor wounds, defiler scent, detect magic, detect poison, guidance, light, read magic, resistance; 1st-(a) bless, cause fear, comprehend languages, cure light wounds, divine favour, identify*, sanctuary ; 2nd-(a) hold person, augury*, death knell, enthral, zone of truth; 3rd-(a) dispel magic, clairaudience/clairvoyance*, obscure object, sand spray; 4th-(a) greater command, divination*, lesser geas. (a)Assigned spell. *Shadow king’s guidance. Possession: Iron impaler.
Turg’s Inlet
Turg Spawn-Catcher, Male Half-Giant Gla8: CR 10; Large Giant; HD 2d8+8d12+50; hp 134; Init+2; Spd 30ft (8 squares); AC 16 (-1 size, +2 dex, +2 nat, +3 carru hide), touch 12, flat-footed 14; Base Atk/Grp +9/+19; Atk stone-tipped harpoon +14 melee (2d6+5); Full Atk stone-tipped harpoon +14/+9 melee (2d6+5); Space/Reach 10 ft./10 ft.; SA Arena guile +4, armor optimization [hide armor], improved uncanny dodge, insightful feint +2, mercy, no mercy, unarmed strike, uncanny dodge; SQ Axis alignment (Lawful), darkvision 60 ft, giant traits; SV Fort +14; Ref +4; Will +3; AL LN; Str 23; Dex 14; Con 20; Int 10; Wis 13; Cha 14. Skills:Bluff +10, Balance +15, Climb +19, Intimidate +10, Jump +11, Listen +6, Sense Motive +7, Spot +6, Tumble +7. Languages: Common, Giant, Nibenese. Feat: Brutal Throw, Exotic Weapon Proficiency [Harpoon], Exotic Weapon Proficiency [Net], Hidden Talent, Power Attack, Power Throw. Powers known (PP: 2) 1st-grip of iron;
Uulagan, Male Elf Clr8: CR 8; Medium Humanoid; HD 8d8+8; hp 52; Init+5; Spd 40ft (8 squares); AC 15, (+5 dex) touch 15, flat-footed 10; Base Atk/Grp +6/+8; Atk stone dagger +13 melee (1d4+1); Full Atk stone dagger +13/+8 melee (1d4+1);SA Elf run, turn undead, spontaneous casting; SQ Low-light vision, resistance to extreme temperatures; SV Fort +7; Ref +7; Will +9; AL N; Str 14; Dex 20; Con 16; Int 16; Wis 17; Cha 10. Skills: Diplomacy +5, Concentration +12, Heal +8, Knowledge (religion) +17, Listen +5, Perform (singing) +7, Search +5, Spellcraft +14, Spot +5. Languages: Common, Elven (literate), Gith, Slig. Feat: Skill Focus [Knowledge (religion)], Spell focus (enchantment), Weapon Finesse Spells prepared (6/5/4/4/2; save DC 13 + spell level): 0-create element, cure minor wound (X2), purify food and drink, resistance; 1st- bless, cooling canopy, endure element, heat lash, sand pit*, shield of faith; 2nd-hold person, lesser restoration, owl’s wisdom, rusting grasp*, summon monster II; 3rd- contagion*, eye of the storm, spawn song, surface walk, worm’s breath; 4th-acid rain*, control tide, summon monster IV. *Domain spells. Broken sands (permanent pass without trace effect) and Dance of decay (No aging penalty).
This guy kind of felt like an Element Singer so I gave him all the prerequisites to the class, but I wanted your opinion before I made him one. I gave him the spawn song, knowing it was a druid spell but figuring he could’ve researched it as a cleric.
Guz, Male Half-Giant Ftr7: CR 10; Large Giant; HD 2d8+7d10+36; hp 105; Init+2; Spd 30ft (6 squares); AC 15 (-1 size, +2 nat, +4 mekillot breastplate), touch 10, flat-footed 15; Base Atk/Grp +8/+17; Atk flint-tipped shortspear +14 melee (1d8+7); Full Atk flint-tipped shortspear +14/+9 melee (1d8+7); Space/Reach 10 ft./10 ft.; SQ Axis alignment (Good), darkvision 60 ft, giant traits; SV Fort +12; Ref +2; Will +3; AL NG; Str 21; Dex 10; Con 19; Int 13; Wis 13; Cha 13. Skills:Climb +10, Handle animal +9, Jump +10, Knowledge (warcraft) +14, Listen +6, Spot +6. Languages: Common, Giant, Nibenese. Feat: Cleave, Exotic Weapon Proficiency [Net], Great cleave, Hidden Talent, Improved overrun, Power Attack, Weapon Focus [shortspear], Weapon Specialization [shortspear]. Powers known (PP: 2) 1st-offensive precognition ;
Villagers, Fael Com1 (35): CR 1; Medium Undead (Augmented Humanoid); HD 1d12; hp 14; Init +0; Spd 30 ft; AC 14 (+4 natural), touch 10, flat-footed 14; Base Atk/Grp +0/+0; Atk slam +1 melee (1d6+1) or bite +1 melee (2d6+1/18-20 X3); Full Atk 2 slams +1 melee (1d6+1) and bite -4 melee (2d6/18-20 X3); SA Maw; SQ Damage reduction 5/magic, gray toughness 2; AL CE; SV Fort +0, Ref +0, Will +0; Str 13, Dex 8, Con -, Int 11, Wis 11, Cha 12. Skills: Craft (leatherworking) +7, Profession (tanner) +4, Listen +6, Search +4, Sense Motive +4, Spot +6. Languages: Balican Feats: Skill focus (leatherworking).
Evitius, Male Human Rog6: CR 8; Medium Undead (Augmented Humanpoid, Incorporeal); HD 6d12; hp ; Init+2; Spd 30ft fly (perfect); AC 16 (+2 dex, +4 cha), touch 12, flat-footed 14; Base Atk/Grp +4/+4; Atk claw +4 melee (1d6); Full Atk 2 claws +4 melee (1d6); SA Evasion, sneak attack +3d6, trapfinding, spell-like abilities, uncanny dodge; SQ Damage reduction 5/magic, enduring focus, spell resistance 11, temporary corporeality, trap sense; SV Fort +2; Ref +7; Will +2; AL CE; Str 11, Dex 14, Con -; Int 16, Wis 11, Cha 18. Skills: Appraise +14, Bluff +15, Diplomacy +23, Disable Device +7, Gather Information +13, Hide +6, Knowledge (local) +12, Listen +13, Move Silently +7, Open Lock +5, Profession (trader) +5, Profession (tanner) +7, Search +11, Sleight of Hand +12, Sense Motive +9. Languages: Balican (literate), Common (literate), Dwarven, Elven. Feat: Combat Expertise, Dodge, Mobility, Trader. Spell-like abilities (save DC 14 + spell level): At will—dream, hallucinatory terrain, invisibility, major image, nightmare. Caster level equals the creature’s HD. The save DCs are Charisma-based.
Cwalu
I would’ve made these guys barbarian but I didn’t know if I could so I left them as they were.
Gefyllan, Male Dwarf Ftr8: CR 8; Medium Humanoid; HD 8d10+24; hp 84; Init+0; Spd 20ft (4 squares); AC 12 (+2 leather), touch 10, flat-footed 12; Base Atk/Grp +8/+13; Atk metal greataxe +14 melee (1d12+9); Full Atk metal greataxe +14/+9 melee (1d12+9); SQ Darkvision 60 ft, stability, +2 racial bonus on saves versus poison and spells and spell-like abilities, +1 morale bonus on checks related to focus; SV Fort +9; Ref +2; Will +2; AL N; Str 21; Dex 10; Con 16; Int 12; Wis 10; Cha 8. Skills:Climb +9, Intimidate +10, Jump +9, Knowledge (warcraft) +9, Survival +3. Languages: Dwarven, Hej-kin. Feat: Cleave, Great Cleave, Hidden Talent, Improved Bull Rush, Improved Critical [Greataxe], Power Attack, Weapon Focus [greataxe], Weapon Specialization [greataxe]. Powers known (PP: 2) 1st-burst ;
Brucan, Male Dwarf Ftr5: CR 8; Medium Humanoid; HD 5d10; hp 39; Init-1; Spd 20ft (4 squares); AC 11 (-1 dex, +2 leather), touch 9, flat-footed 12; Base Atk/Grp +5/+7; Atk bone shortspear +6 melee (1d6+1); SQ Darkvision 60 ft, stability, +2 racial bonus on saves versus poison and spells and spell-like abilities, +1 morale bonus on checks related to focus; SV Fort +4; Ref +0; Will +4; AL N; Str 14; Dex 8; Con 10; Int 17; Wis 16; Cha 14. Skills:Bluff +8, Diplomacy +6, Intimidate +12, Sense Motive +7, Survival +7. Languages: Dwarven, Giant, Gith, Hej-kin. Feat: Combat Expertise, Hidden Talent, Improved Disarm, Improved Feint, Persuasive. Powers known (PP: 2) 1st-detect teleportation .