May 29, 2001
This particular thread is to discuss the submission peoples might want to do about these differents athasian locations. Be the first to submit a conversion and be the first to review and comments it.
Eventually we will get to new additions to Villages of the Waste. But First, let's convert those already done.Updating original submission Guidelines:
Description is not to be touch. It has to remain intact for legal issues. The only thing you are asked to modify is the stat block of all original entries to bring it from the second edition D&D rules to comply with edition 3.5 of D&D by Wizards of the Coast. Here are the name of the original submission and their status. If someone want to submit a map, it would be a great addition to any original entry.Not to be included, author declined
- I have their agreement.
Segovara, Vavrek - Preview by PeaceBringer
Tairek’s Lot - Preview by PeaceBringer
Powder River - Preview by PeaceBringer
Turg’s Inlet - Preview by PeaceBringer
Eru’s Rest, Khum - In working by Flindbar
Nalod SpringsUnreachable authors
Pree Ha’em p.s. : If anybody can find the peoples who made these locations, we could add their original submission as well.
For more information about these "unreachable" peoples, please find your contact informations in the original PDF of VotW.
If you have any questions, please address these to ds3[at]siltskimmer.net
The Siltskimmer Page - www.siltskimmer.org
If we have the permission of those involved to update the material within this product, then what is the problem if we clean up the descriptive text? What are the legal reasons involved? We update the other products on a quite frequent basis, and this has never been a problem.
Not to step on anyone's toes here (I most certainly understand that English is a secondary language to many of those that frequent the boards), but some of the writing, mostly grammatically, is pretty choppy. I think a good edit would do this product wonders. Plus, lets get some experienced map maker's work in there.
Jul 13, 2004
Here they are. Send feedback! :D
Villages of the Waste: Important Residents
Powder River Village
Headman Budak, Male Human Ftr2: CR 2; Medium Humanoid; HD 2d10+2; hp 16; Init+0; Spd 30ft (6 squares); AC 12 (+2 erdlu leather), touch 10, flat-footed 12; Base Atk/Grp +2/+1; Atk ceremonial +1 shortspear +2 melee (1d6); SV Fort +4; Ref +0; Will +3; AL NG; Str 8; Dex 10; Con 13; Int 14; Wis 16; Cha 16.
Skills: Climb +4, Diplomacy +5, Intimidate +8, Jump +4, Ride +5.
Languages: Common (literate), Tyrian.
Feat: Combat Expertise, Improved Disarm, Hidden talent.
Powers known (PP: 2; save DC 13 + Power Level) : 1st-empathy.
Possession: Ceremonial shortspear +1.
Aku the River-Resurector, Male Human Clr7: CR 7; Medium Humanoid; HD 7d8+21; hp 61; Init+0; Spd 30ft (6 squares); AC 10, touch 10, flat-footed 12; Base Atk/Grp +5/+6; Atk carrikal +6 melee (1d8+1); SA Turn undead, spontaneous casting; SV Fort +8; Ref +2; Will +7; AL CN; Str 12; Dex 11; Con 16; Int 8; Wis 14; Cha 7.
Skills: Concentration +6, Knowledge (religion) +9, Spellcraft +3, Swim +2.
Feat: Brew Potion, Extra Turning, Improved Turning, Martial Weapon Proficiency [Carrical]
Spells prepared (6/5/4/2/1; save DC 12 + spell level): 0-create element, cure minor wound, purify food and drink (X2), resistance; 1st-bless, cooling canopy, endure element, clear water*, magic weapon, shield of faith; 2nd-augury, fog cloud*, lesser restoration, sound burst, zone of truth; 3rd-bestow curse, summon monster III, worm’s breath*; 4th-lungs of water*, spell immunity.
*Domain spell. Despair of the Drowned (No armor check or encumbrance penalties when swimming and take a turn undead attempt to rebuke/command water elemental as evil cleric does undead) and Living water (1+ Wisdom bonus quart of carried water for 24 hour heals 1d8 hp).
Dukos, the First Spearman, Male Mul, Gla8: CR 5; Medium Humanoid; HD 8d12+24; hp 92; Init+2; Spd 30ft; AC 15 (dex +2, +3 mekillot hide), touch 12, flat-footed 13; Base Atk/Grapple +8/+12; Atk metal +2 shortspear +11 melee (1d6+6/19-20); Full Atk metal +2 shortspear +11/+6 melee (1d6+6/19-20); SA Arena guile +4, armor optimization [hide armor], improved uncanny dodge, insightful feint +2, mercy, no mercy, unarmed strike, uncanny dodge; SQ Darkvision 30ft., dwarven blood, extended activity, nonlethal DR 1/-, tireless; SV Fort +9; Ref +4; Will +0; AL NG; Str 19; Dex 15; Con 17; Int 11; Wis 7; Cha 13.
Skills: Balance +11, Bluff +12, Intimidate +6, Jump +8, Sense motive +9, Tumble +11;
Feats: Exotic Weapon Proficiency [Dragon’s Paw], Exotic Weapon Proficiency [Handfork] Hidden Talent, Improved Critical [shortspear], Improved Feint, Weapon Focus [shortspear].
Powers known (PP: 2) : 1st-prescience, offensive.
Possession: Iron Lance of the Spearhall [shortspear +2].
Harjaz Tairek, Male Human Rog7: CR 7; Medium Humanoid; HD 7d6+7; hp 34; Init+4; Spd 30ft (6 squares); AC 14 (+4 dex), touch 14, flat-footed 10; Base Atk/Grp +5/+4; Atk bronze dagger +9 melee (1d4-1/19-20); SA Evasion, sneak attack +4d6, trapfinding, uncanny dodge; SQ Trap sense; SV Fort +3; Ref +9; Will +2; AL N; Str 8; Dex 18; Con 13; Int 19; Wis 11; Cha 11.
Skills: Climb +9, Decipher script +17, Disable Device +14, Forgery +14, Hide +9, Knowledge (architecture and engineering) +9, Knowledge (dungeoneering) +9, Intimidate +10, Move Silently +9, Open Lock +14, Profession (architect) +10, Tumble +9, Search +14, Use Magic Device +10, Use Rope +12.
Languages: Common (literate), Elven (literate), Gulg, Nibenese (literate), Tyrian.
Feat: Dodge, Hidden talent, Skill Focus (Decipher Script), Weapon Finesse.
Powers known (PP: 2; save DC 13 + Power Level) : 1st-mindlink.
Possession: Ceremonial shortspear +1.
Gelsa Pierceyes, Female Human Wil10: CR 10; Medium Humanoid; HD 10d6+20; hp 60; Init+0; Spd 30ft (6 squares); AC 10, touch 10, flat-footed 10; Base Atk/Grp +7/+7; Atk wrist razor +7 melee (1d6/19-20); SA Elude touch, surging euphoria +1, wild surge +3; SQ Psychic enervation, volatile mind (2 power points); SV Fort +5; Ref +3; Will +12; AL LE; Str 10; Dex 10; Con 14; Int 11; Wis 20; Cha 18.
Skills: Bluff +17, Concentration +14, Intimidate +11, Knowledge (psionics) +6, Listen +12, Psicraft +7, Sense motive +11, Spot +11.
Languages: Common (literate), Raamite.
Feat: Combat Manifestation, Empower Power, Exotic Weapon Proficiency [Wrist Razor], Psionic Meditation, Quicken Power.
Powers known (PP: 102; save DC 13 + Power Level) : 1st-force screen, hammer; 2nd-detect hostile intent; 3rd-telekinetic thrust; 4th-mindwipe; 5th-true seeing; 6th-aura alteration; .
I wasn’t sure if I could change her stats so I made her a wilder. The thing is, it brings her down a lot in the number of power she has. Also, she used to be a claisentient psionicist, helping Tairek with her powers. She doesn’t sound knowledgeable so I’m not sure giving her 20 to intelligence would do. What do you think?
The Cromlin Bandits, Male/Female Human War4: CR 2; Medium Humanoid; HD 4d8+4; hp 32; Init+0; Spd 30ft (6 squares); AC 12 (+2 chitin scale mail), touch 10, flat-footed 12; Base Atk/Grp +4/+4; Atk shortspear +4 melee (1d6) or bone short sword +3 (1d6-1); SV Fort +5; Ref +1; Will +2; AL CN or CE; Str 11; Dex 10; Con 13; Int 9; Wis 8; Cha 7.
Skills: Intimidate +5, Ride +5.
Languages: Common (literate).
Feat:Diehard, Endurance, Iron Will.