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5 years ago ::
Dec 27, 2007 - 11:05PM
#21
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Date Joined:
Jan 22, 2006
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Pg 68: Cleansing Flame Weapon Special Ability, last paragraph
Moderate evocation; CL 17th; Craft Magic Arms and Armor, cleansing flame; Price +5 bonus.
Where is the spell, cleansing flame, required to craft it to be found?
I checked the SRD and the DS rules from athas.org and was unable to locate it.
Jack
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5 years ago ::
Dec 27, 2007 - 11:44PM
#22
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Date Joined:
Apr 12, 2003
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Pg 68: Cleansing Flame Weapon Special Ability, last paragraph
Moderate evocation; CL 17th; Craft Magic Arms and Armor, cleansing flame; Price +5 bonus.
Where is the spell, cleansing flame, required to craft it to be found?
I checked the SRD and the DS rules from athas.org and was unable to locate it.
Jack Mmm, we should add an hyperlink to the document's location on athas.org's website. It contains a bunch of spells from old 2E material converted by Bruno and Fabricio, entertainers and general good fellows from the far south. Cleansing flame is a spell from Defilers and Preservers: The Wizards of Athas, if you recall.
Any recommendations or thoughts about AE, Jack?
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5 years ago ::
Dec 28, 2007 - 2:17PM
#23
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Date Joined:
Apr 15, 2001
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Would you consider adding human/demihuman flesh in your meat section:D
Halflings, Kreen, Gith etc may put value on it for trade espicially if its live slaves.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 years ago ::
Dec 28, 2007 - 2:45PM
#24
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Date Joined:
Apr 12, 2003
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:D
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5 years ago ::
Dec 30, 2007 - 2:56AM
#25
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Date Joined:
Oct 10, 2002
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Come on, we need to give GMs room to do *some* game aspects themselves. :P
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5 years ago ::
Dec 30, 2007 - 1:55PM
#26
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Date Joined:
Jan 22, 2006
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Mmm, we should add an hyperlink to the document's location on athas.org's website. It contains a bunch of spells from old 2E material converted by Bruno and Fabricio, entertainers and general good fellows from the far south. Cleansing flame is a spell from Defilers and Preservers: The Wizards of Athas, if you recall.
Any recommendations or thoughts about AE, Jack? Well obviously if other spells from non-standard sources are used, its important to call out their location.
My only other thought is that the Palm Braclet (and the psionic mask) are both very expensive, the players in my group were interested in them till they saw the cost and the time required to swap stones in them, both seem high to us, I would think both should likely be reduced (make the crystals the same sort of action as the swapping weapon/armour crystals from MiC perhaps?)
I'm sure some other thoughts occur to me, but I've really only skimmed over the document so far.
Jack
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5 years ago ::
Dec 30, 2007 - 3:29PM
#27
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Date Joined:
Apr 12, 2003
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Snif. My first gaming feedback! /in tears :D
Bruno and Fabricio's spells were supposed, IIRC, to be integrated in DS3 r7. Jon?
The swap time for gems was based off of the same mechanic found in Magic of Faerun, a 3.0 release. You say MiC updates similar swap times for other magic items? Can you provide a reference, please? Since we did all our items in the old style, I never bought MiC.
Palm bracelets costing too much? Could be, you also need to consider they take a glove slot and provide the equivalent of a feat, sometimes two feats (for gems with +2 to DC), and the "feat" is not set but can be swapped for another one affecting some other school, descriptor, etc. Pretty flexible. Maybe not in combat situations, but between encounters for sure.
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5 years ago ::
Dec 30, 2007 - 4:06PM
#28
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Date Joined:
Jan 22, 2006
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Snif. My first gaming feedback! /in tears :D
Bruno and Fabricio's spells were supposed, IIRC, to be integrated in DS3 r7. Jon? Heh, have no fear, I have plenty of opinions (of varying value I'm sure).
The swap time for gems was based off of the same mechanic found in Magic of Faerun, a 3.0 release. You say MiC updates similar swap times for other magic items? Can you provide a reference, please? Since we did all our items in the old style, I never bought MiC. Not familiar with whatever item you're referencing there, but the augment crystals in the MiC (pg 221 for general rules on them) take a move action to attach or remove (so two Move actions to replace one)
Here is the preview that describes them.
Palm bracelets costing too much? Could be, you also need to consider they take a glove slot and provide the equivalent of a feat, sometimes two feats (for gems with +2 to DC), and the "feat" is not set but can be swapped for another one affecting some other school, descriptor, etc. Pretty flexible. Maybe not in combat situations, but between encounters for sure. My gut impression of them (with no playtesting at all) is that they should be more in the niehborhood of 10k-15k, as they take a slot, and grant a limited benefit, compare to the Orange Ioun stone, which is a generic +1 CL (not as good as the +1 (or higher) DC some of stones give you) but it is only 30k and slotless. I have trouble imagining a slotted item which provides am more limited (but ocassionally better) bonus being more costly.
I like the low cost of the stones, before I saw the cost of the braclet I thought they would be nice lower level items but the price puts them more along the lines of something an 18+ level character can afford, which is less good. So I would likely drop the bracelet/mask way down and potentially bump the better stones to about double (i.e. the ones which grant +2 bonuses).
Another option, is to make them slotless (particularly the mask which fights for space with a +int items and psicrowns) and put them in that a same 25k-30k range as the Ioun stone.
At the price as listed I figure they need to be slotless and hold more then one stone, but your mileage may vary. The wizards, psion, and cleric [yes the whole party are casters of one sort or another, grotesque no?] in my group (level 15-16) were unanimous in their opinion that they were too expensive, and fighting for useful slots (we use normal magic item 3.5 rules so at this level we have lots of them).
Just my rambling thoughts on the items in question 
Jack
Edited to add: There are also some magic items (special holy symbols) in Complete Champion that give a +1 Cl to a specific school when used and they are 350gp each IIRC correctly, so there's a benchmark of sorts (for divine casters at least).
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5 years ago ::
Dec 30, 2007 - 5:11PM
#29
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Date Joined:
Mar 16, 2004
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Thanks a lot for the feedback and references Jackmojo. Please keep them coming, they are very useful.
The pricing philosophy of wotC regarding items has changed with the advent of the MiC - they are now often priced more in regards to their relative usefullness than on straight formulas, like in 3.0, or even in most of 3.5 products. The last items that were introduced to the AE, while done in the old writing style for the items, were priced accordingly to the new philosophy. But unfortunatly, this represent perhaps only 2-3% of all the items. (the MiC came out only a little ago while most of the items were done before that).
All playtesting regarding the actula use of the item, and their pricing regarding their usefullness is therefore very appreciated. You can be sure they'll be kept in mind when the items value is analyzed further. I'm sure other items will turn out so they can be priced less.
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5 years ago ::
Dec 30, 2007 - 7:30PM
#30
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Date Joined:
Apr 12, 2003
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I'll consider all of this, the price drop and move actions to swap. Maybe also about raising the DCs.
Jack, your group uses ioun stones on Athas? Is it only in the wilderness, with no humanoids present? Ioun stones on Athas, to me, scream of "Oh, this object orbiting around me attracted your attention, did it? Why, yes, I'm a wizard, but I fail to /death" :D
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