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7 years ago ::
Feb 13, 2006 - 4:41AM
#1
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Has anyone done this IYC?
I mean played through the events that lead to Alphatia being transported to the Hollow World, but then brought it back to the outer world again?
How could this occur if at all?
Håvard
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7 years ago ::
Feb 13, 2006 - 5:12AM
#2
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Date Joined:
Aug 10, 2009
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Gosh... Could Aplhatia be brought back...
I wonder whether that might be the subject of an immortality quest for a whole load of people?
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7 years ago ::
Feb 13, 2006 - 5:41AM
#3
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Gosh... Could Aplhatia be brought back...
I wonder whether that might be the subject of an immortality quest for a whole load of people?[/quote] My idea is that it could be part of Terari's quest. He would certainly need help though! 
Håvard
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7 years ago ::
Feb 13, 2006 - 8:39AM
#4
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Date Joined:
May 28, 2004
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I don't have all of the articles and modules that lead up to the loss of Alphatia to the Hollow World, so IMC it hasn't happened, and won't unless I come across some inexpensive copies of said articles and modules.
GW
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7 years ago ::
Feb 13, 2006 - 10:08PM
#5
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Date Joined:
Dec 19, 2005
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It would take either immortal level power or else a LOT of very high level folk cooperating to get Alphatia back to the surface.
Using the Epic spell rules from the Epic Level Handbook:
Transport will move 1000 pounds anywhere, using the Astral Plane as a conduit. This requires making a DC 27 Spellcraft check. You can add +2 for every 50 extra pounds you want to move.
There are 5 million Alphatians in the Hollow World. Let's assume for simplicity that each, with their personal possessions, weighs 200 pounds. So we need to move 1 billion pounds worth of stuff, not counting the weight of the land mass, which I can't begin to guess, but which I know is HUGE.
We end up adding 39999960 to 27, for a total of DC 39,999,987.
Increasing Cast time to 100 days and 10 minutes, lowers it by -220 to 39999767. Ritual casting by Epic level spell casters would reduce it by -19 per Epic spellcaster. So with 2,105,250 epic level spell casters, we could knock it down to a very easy DC.
I shudder to think about trying to move the physical island...
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7 years ago ::
Feb 14, 2006 - 1:30AM
#6
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Date Joined:
Aug 10, 2009
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You just can't think about this in terms of rules mechanics and, besides, the whole point of immortality quests is that they're not mechanistic; the extraordinarily loose guidelines given in the original immortals rules demonstrated that quite well. But even within that context, restoring an entire continent from the hollow world to the outer world... Wow. It's enormous, beyond the scope of a single characters quest for immortality. If I were looking for a way to do it, I'd go the chronomancy route. Go back and wipe out the Nucleus of the Spheres; but then to get away with it and to prevent the immortals of time doing a job on you, you'd have to replace the nucleus with a similar power source that is otherwise incapable of destroying Alphatia. Now I'm tempted to say that there are no other sources of power on Mystara that are up to the job, but perhaps the artifacts that then become Serraines engines could do it (then you have to find a replacement for Serraine!) or the core magics powering the Comeback Inn. But ultimately I think this comes down to travelling far off outer planes for the power source, researching complex and forbidden areas of chronomancy, distracting the immortals of time long enough to make your move (get out of THAT paradox  ) and then making the switch. Sounds easy, but thats one hell of an immortality quest.
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7 years ago ::
Feb 14, 2006 - 5:19AM
#7
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Another problem is ofcourse that spells of transportation do not work within the Hollow World.
Good idea about making use of the Alphatian wizards John, I hadn't even thought about that.
Cab has a point that Immortality Quests are beyond the scope of the rules, but even so such speculations are interesting.
Cab, you present some good suggestions for how one could go about doing that. Unfortunately, they all have quite dramatic consequences for other parts of the world as well, not just Alphatia and the OW Alphatian Sea region.
My original idea was to use the Spell of Preservation, and somehow push that Spell so much that it would throw Alphatia back out to preserve the other Hollow World cultures. There are some suggestions in official material, that Alphatia has trouble fitting into the Hollow World. Also, the idea from the Reference Guide about Blackmoor being kicked out of the HW opens to the possibility that such a thing could happen.
Master Terari is ofcourse on the Path of the Dynast. On that Path to Immortality, he is supposed to overcome three major threats to his Dynasty. Alphatia being moved into the Hollow World could indeed be one of these threats...
What do you think?
Håvard
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7 years ago ::
Feb 14, 2006 - 5:29AM
#8
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Date Joined:
Dec 19, 2005
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7 years ago ::
Feb 14, 2006 - 5:44AM
#9
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Date Joined:
Jun 23, 2003
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7 years ago ::
Feb 14, 2006 - 7:12AM
#10
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Date Joined:
Dec 19, 2005
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And thus teh spell of preservation hits a paradox, as the only way the Alphatian culture can be preserved is by lifting the restrictions on magic. The semiotics that guide teh spell thus cause the spell itself to terminate, restoring HW magic to the same strength as the outer world.
Ok, that's the transparently bogus rationale. now for the real reason.
Having a campaign world where nothing can happen regardless of what the players try is, well, dull. You remove a huge chunk from the high level campaign. Rather than having a spell of preservation to automate things, I envision a colelctive effort by titans or similar near-immortal status beings charged with preserving the status quo.
Regarding the spells that dont work in the HW, a lot of them are simply spells that are 'unbalancing' or there for a specific flavour. Easier to remove the spell from the universe entirely rather than have to deal with it only in certain areas if its that bad for the campaign fun.
The stats limit is also a bit annoying. Players will make a character with high enough stats if they want to be a spellcaster. All that the stat limit does is distort the character stats distribution upwards, and remove the barely competant mage from teh character archetypes that are playable.
ooh... lot and lots of white screen space... pwetty!
If I don't reply in a timely manner, it is because this forum is still so borked that it was impossible to use the "post reply" screen in a timely manner.
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