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4 years ago ::
Aug 18, 2005 - 7:56PM
#21
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Oh wow, I love that system! :w00t: I'd personally love to see a 3.5 update of it, but that's not really up to me. It's also not strictly a Mystara thing, so just query it as a general article (that helps the chances of acceptance). You know, to fit in to any issue. :)[/quote] I was just looking into this the other day, oddly enough, and it doesn't really seem as if it needs much converting at all, actually. I could see changing the percentile system to a d20 system, possibly, but frankly the whole War Machine really stands alone as its own system. Mentzer did a great job with that one.
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4 years ago ::
Aug 19, 2005 - 12:35AM
#22
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I was just looking into this the other day, oddly enough, and it doesn't really seem as if it needs much converting at all, actually. I could see changing the percentile system to a d20 system, possibly, but frankly the whole War Machine really stands alone as its own system. Mentzer did a great job with that one.[/quote] One thing that always bugged me about the old War Machine was that weapon types didn't make a difference. In the real world, pole arms wouldn't be much use for an individual fighter (too easy to get inside the reach) but when massed together they become highly effective. But in the game system, there are a million kinds of pole arm with slightly different statistics for personal use, but when you get into mass combat a unit armed with daggers is just as effective! It's exactly backwards!
So if War Machine is gonna be updated anyway, I'd like to see a table of bonuses by opposed weapons similar to the opposed tactics tables.
Also, I think it'd be a good choice for a Mystara article: you could add Mystara-specific content by giving sample armies, but the rules would be of interest to anyone.
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4 years ago ::
Aug 19, 2005 - 1:23AM
#23
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Also, speaking of Warmachine, in some ways it was TOO simplified and lacking. No rules for strategy, troops movement during battle, and all resolved with the roll of ONE DIE... too simple for me (and I've used it a lot).
Look for example at the situation when your army "cannot damage the enemy". It means the enemy is basically invicible . What does the rules tell you? Simply add +50 to the enemy BR! That's absurd! You still may have chances to win (believe me, I've tested it!)
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4 years ago ::
Aug 19, 2005 - 6:05AM
#24
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Also, speaking of Warmachine, in some ways it was TOO simplified and lacking. No rules for strategy, troops movement during battle, and all resolved with the roll of ONE DIE... too simple for me (and I've used it a lot).
Look for example at the situation when your army "cannot damage the enemy". It means the enemy is basically invicible . What does the rules tell you? Simply add +50 to the enemy BR! That's absurd! You still may have chances to win (believe me, I've tested it!)[/quote] It's well known that War Machine doesn't balance well for extremely mismatched troops. I'd say that the actual numbers they use don't make very much sense to me at all, actually - some of the modifiers they use for magic seem severely underpowered. Are we talking about rebalancing the whole thing? That's a pretty big job.
I'd say the War Machine is meant for embedding wars into a more narrative game. If it became much more complicated, players who find strategy games too fiddly and time consuming wouldn't want to use it. There are other systems for people who actually do want to require more strategy - Battlesystem when it originally came out, Chainmail now (I assume that's what it is, anyway - I haven't looked at it.)
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4 years ago ::
Aug 21, 2005 - 10:24PM
#25
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Well, I sent in some article proposals.
*fingers crossed*
Anyone else?
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4 years ago ::
Aug 22, 2005 - 7:35AM
#26
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sent thursday, same here. :)
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4 years ago ::
Aug 29, 2005 - 4:01PM
#27
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Can anyone tease us with what to look for in a forthcoming issue?
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4 years ago ::
Aug 29, 2005 - 4:18PM
#28
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Can anyone tease us with what to look for in a forthcoming issue?[/quote] well, i don't know about anyone else, but i haven't heard back on my proposal yet. of course, that could just be because it wasn't very interesting. ;)
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4 years ago ::
Aug 29, 2005 - 5:28PM
#29
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well, i don't know about anyone else, but i haven't heard back on my proposal yet. of course, that could just be because it wasn't very interesting. ;) I'm guessing whoever has got past the first cut will probably already be contacted, although of course I'm sure that they couldn't tell us. It would be interesting though Mike if we can find when this issue is coming out?
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4 years ago ::
Aug 29, 2005 - 6:47PM
#30
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FWIW, I haven't heard anything yet either. I don't think there would be any prohibitions against saying whether one had been contacted, though. Could be wrong.
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