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4 years ago ::
Nov 23, 2005 - 5:45AM
#1
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I thought it would be interesting to have sort of a vote to see what types of material the users of this board find interesting and useful in their campaigns, i.e. what they would like to see posted here.
In a way the number of posts and views of each thread speaks for themselves, but there might also be subjects that no one has yet though of (or, more likely, had time to flesh out) that others would appreciate.
So, what sort of material would YOU like to see more of?
Since I started this thread, I'll go first and I hope that many of you will post ideas and wished as well and hopefully inspire others to take action :)[list] [*]More NPCs: useful commoners and contacts, rulers, villains, other adventurers and employers [*]Information that helps establish a 'feel' in the campaign: the little details, such as colourful descriptions of places, town and cities or even how the landscape changes with the seasons [*]Ideas for events that take place around the PCs without actually involving them, thus making them feel that Mystara is 'alive' [*]Details from daily life: what diseases plague the nations? what new inventions become famous? what takes place at religious holidays, festivals and tournaments? etc. [/list]
Others might wish to see more 0D&D -> 3E conversions, compiled lists of spells, monsters, feats, armies or more detailed info and background on some of the historical events? Let's hear your ideas!
:-) Jesper
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4 years ago ::
Nov 23, 2005 - 6:41AM
#2
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Great idea for a thread!
I'd like to see:
1. More maps (naturally), but failing that text-based descriptions of towns and regions - even a couple of paragraphs can be incredibly useful.
2. More information to enhance the "feel" of the game, as Spellweaver puts it. There's been quite a lot of that here, as well as on the MML (witness my writeups of various books PCs can find and/or buy, as well as group mini-projects outlining local legends and such). This also includes perspectives on daily life in a given location.
3. More history. Mystaran official history has a lot of gaps in it, and I think that periods where nothing of significance happened (even on a local level) should be quite rare. I'm not saying we need earth-shattering events - even periods of minor civil uinrest, political changes, and social upheaval would qualify, and IMO are worthy of discussion. Furthermore, by expanding on history, new ideas for adventures, magic items, and other campaign hooks can easily arise.
4. More adventure ideas, or better yet, more adventures.
Geoff
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4 years ago ::
Nov 23, 2005 - 7:24AM
#3
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Just noticed the double post. :embarrass
Regards Gary
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4 years ago ::
Nov 23, 2005 - 7:26AM
#4
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Cool thread.
Off the top of my head I like a mixture of fluff and crunch. So I like quite a lot of what's happening at the moment:
[list] [*]The 3.5e converted creatures. [*]DM's Immortal thread [*]Thorf's maps. [/list]
NPC/City/Country descriptions/Gazeteers are also extremely useful, even, if they have no relevance to my current campaign.
Regards Gary
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4 years ago ::
Nov 28, 2005 - 6:04AM
#5
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Like Geoff, I'd like to see more detailed local history. The type of things you'd hear at the tavern being told by the bards. I've said it before but it would be awesome to have histories expanded a little (similar to the appendices in Tolkien's Lord of the Rings). There have already been a few of them done and they're great.
I think the other thing I'd like to see is a development of the churches and cults some more, as in the way the Church of Karameikos and Church of Traladara are done in Gaz 1, with a basic belief structure, and also to see how the church is organized, descriptions of their dress, and their goals, etc.
Maybe, one day, when I get another PC and my courses are complete, I'll get to do some of this myself. :cloud9:
The Piazza
A renaissance of the Old Worlds. Where any setting can be explored, any rules system discussed, and any combination of the two brought to life.
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4 years ago ::
Nov 28, 2005 - 6:23AM
#6
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Nice to hear from you, Hugin. I was a little disappointed that so few replied to his thread so far :weep:
Maybe, one day, when I get another PC and my courses are complete, I'll get to do some of this myself. :cloud9:[/quote] Don't bet on it ;)
I handed in my thesis in August with an almost one-year delay, thinking that NOW I would finally find the time to do some more D&D Mystara writing, but no. So far, this autumn has been my least productive season yet :mad:
Real life, it seems, keep making unfair demands on my time...
:-) Jesper
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4 years ago ::
Nov 28, 2005 - 10:24AM
#7
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A large global map would be great because there's many a time somebody talks about a region I've never heard of!
NPC's and adventure plotlines also would be great for somebody like myself with very little time to design them from scratch.
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4 years ago ::
Nov 29, 2005 - 3:52PM
#8
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A large global map would be great because there's many a time somebody talks about a region I've never heard of![/quote] Completing this map and adding names might help. http://www.mystara.addr.com/maps/mystar … ra_24m.png (warning, 2.4 MB file)
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4 years ago ::
Dec 08, 2005 - 4:49PM
#9
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I find it interesting that at least a few of you mention NPC's because there has been relatively little participation and few contributions to the threads I have started over the past year and a half about NPCs. (I'm talking about the Mystara NPC Catalogue, the Master & Commander thread and the Known World Book of Badies. The Inns and Taverns thread also included a number of NPCs).
Since I am always open to suggestions and feedback and would like to see more people enjoying the stuff I write, I'd like to ask you to be more precise in what kind of NPCs you'd like to see and use.
Should it be villains? other heroes to cooperate and compete with? nobles, mayors and other "important" NPCs or just commoners with interesting traits, quirks and backgrounds?
Do you prefer "fluff" and to flesh out NPCs yourself or do you favour NPCs with complete stats and game info?
Should all NPCs be key individuals tied to specific adventure suggestions or do you have more use for "simple" NPCs that you can drop into any location with few modifications?
Hoping to hear from you,
:-) Jesper
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4 years ago ::
Dec 08, 2005 - 7:53PM
#10
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I like more NPC's and a completed global would be nice too.
I'm working on a Baddy that I've mentioned before. I've modified him a bit to make him more diabolical. Once complete, I'll be adding him to your list.
P.S.- I prefer fluff to comlete stats since I use different rules and would also like the NPC's to be flexible to be a chalenge to players of whatever level.
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