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Power conversions
4 years ago  ::  Oct 15, 2005 - 2:38PM #1
brun01
Posts: 833
Date Joined: 03/29/04
I have converted powers from The Will and The Way, Dragon Kings and others to 3.5. Jon has kindly posted those conversions on Athas Online. Please provide feedback in this thread.

There is also an appendix with suggested convertions from all 2ed powers.

http://www.sederqvist.com/ao/3e/psipowers.doc

Penn, start the questions! :P
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4 years ago  ::  Oct 15, 2005 - 2:48PM #2
Kalthandrix
Posts: 2,750
Date Joined: 04/23/05
No questions right now, but I did look it over quickly and I gotta say THANKS- some of these powers were really cool and I am glad to see them back. I was kinda hoping that someone would have did a conversion of elemental composition- one of my most favorite 2e psionic power.

BTW- is there any thought to doing something like the high psionics?
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4 years ago  ::  Oct 15, 2005 - 3:05PM #3
brun01
Posts: 833
Date Joined: 03/29/04
Elemental Composition was my most favouritest power of all times too, I submited a version of it, but didn't make the cut,

I guess you could have a similar effect if you manifest Greater Metamorphosis and create a similar version of the Improved Elemental Wild Shape feat...

High psionics from the Archpsion prc, you mean?
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4 years ago  ::  Oct 15, 2005 - 4:58PM #4
Pennarin
Posts: 4,677
Date Joined: 04/12/03

brun01]Penn, start the questions!


:P

Aging: How does this power interact with a tree of life, the only Athasian creature that gains power through age?

Psionic Blink: I'm unsure as to why TotDL is riddled with references to Astral and Ethereal while Jon allows this power to mention the Gray...

Cause Sleep:
- "You can rearrange a living’ wrote:

Penn, start the questions![/quote]
:P

Aging: How does this power interact with a tree of life, the only Athasian creature that gains power through age?

Psionic Blink: I'm unsure as to why TotDL is riddled with references to Astral and Ethereal while Jon allows this power to mention the Gray...

Cause Sleep:
- "You can rearrange a living’s creature biorhythm"
- "Doing so requires a successful melee touch attack roll" <-- I think the word "roll" is superfluous.
- Does the power affects kreens?

Death Field: It has the potential to inflict lots of damage, and someone with 100+ hp could cause "massive damage" in everyone around him, potentially killing them all if they fail their massive damage save, but...are there other powers/spells that cause you to lose like amounts of hp?

Dimensional Screen: "The power ends if any object or energy bigger than the screen becomes in contact with it."

Detect Life:
- "You can detect a living creatures "
- "1st Round: Presence or absence of intelligent life in the area."
- "Each round you can turn to detect a creatures in a new area."

Er...more later.


Ever thought of converting the 3.0 sever the tie power? It's still part of the 3.0 SRD...

Sever the Tie
Psychokinesis
Level: Psion/Wilder 2
Display: Auditory, Material
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Several undead creatures within a 10-ft.-radius burst
Target: You
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 3


You disrupt an undead creature's tie to the Gray, damaging or destroying the creature. Your psychokinetic "scythe" deals 3d8 points of damage to all undead within the area. Undead that are brought to 0 hit points or below by use of the power fall limply and molder into dust (if corporeal), or slowly disperse (if incorporeal).
   Augment: For every extra point you spend, the damage increases by 1d8.


Kalthandrix]BTW- is there any thought to doing something like the high psionics?


There's one "High Science" in DS3, cosmic awareness.

I don't believe any other high sciences need to be converted though:
- megakinesis is just an augmented telekinesis
- planar transposition is prone for enormous abuse
- mass contact is based on a mechanic that no longer exists
- elemental composition, besides being everyone's fav power ever! :D, walks majorly on the toes of what elemental clerics alone should be able to do (and wizards with shapechan wrote:

BTW- is there any thought to doing something like the high psionics?[/quote]
There's one "High Science" in DS3, [i]cosmic awareness
.

I don't believe any other high sciences need to be converted though:
- megakinesis is just an augmented telekinesis
- planar transposition is prone for enormous abuse
- mass contact is based on a mechanic that no longer exists
- elemental composition, besides being everyone's fav power ever! :D, walks majorly on the toes of what elemental clerics alone should be able to do (and wizards with shapechange)

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4 years ago  ::  Oct 15, 2005 - 10:38PM #5
Sysane
Posts: 3,968
Date Joined: 03/03/04
Great job on those conversions. :D

Just wanted to point out I did a conversion of kenetic control awhile back here as well as stregth of the land here.
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4 years ago  ::  Oct 16, 2005 - 6:15AM #6
Jon_Oracle_of_Athas
Posts: 2,784
Date Joined: 10/10/02

Psionic Blink: I'm unsure as to why TotDL is riddled with references to Astral and Ethereal while Jon allows this power to mention the Gray...


I haven't proofread the conversions.

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4 years ago  ::  Oct 16, 2005 - 6:46AM #7
Kalthandrix
Posts: 2,750
Date Joined: 04/23/05

Pennarin]Sever the Tie
Psychokinesis
Level: Psion/Wilder 2
Display: Auditory, Material
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Several undead creatures within a 10-ft.-radius burst
Target: You
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 3

You disrupt an undead creature's tie to the Gray, damaging or destroying the creature. Your psychokinetic "scythe" deals 3d8 points of damage to all undead within the area. Undead that are brought to 0 hit points or below by use of the power fall limply and molder into dust (if corporeal), or slowly disperse (if incorporeal).
Augment: For every extra point you spend, the damage increases by 1d8.


I would suggest making the augment cost 2/+1d8: I liked this psionic ability, but always thought is was too weak in 3.0 so this version is much wrote:

Sever the Tie
Psychokinesis
Level: Psion/Wilder 2
Display: Auditory, Material
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Several undead creatures within a 10-ft.-radius burst
Target: You
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 3

You disrupt an undead creature's tie to the Gray, damaging or destroying the creature. Your psychokinetic "scythe" deals 3d8 points of damage to all undead within the area. Undead that are brought to 0 hit points or below by use of the power fall limply and molder into dust (if corporeal), or slowly disperse (if incorporeal).
Augment: For every extra point you spend, the damage increases by 1d8.[/quote]
I would suggest making the augment cost 2/+1d8: I liked this psionic ability, but always thought is was too weak in 3.0 so this version is much better.

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4 years ago  ::  Oct 16, 2005 - 11:33AM #8
Bill_Lumberg
Posts: 136
Date Joined: 09/06/05
Thank you so much for the conversions, especially Nerve Manipulation.

What are your thoughts on this augmenting nerve manipulation by spending two additional points to increase the manifester's effective HD by one?
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4 years ago  ::  Oct 16, 2005 - 5:08PM #9
brun01
Posts: 833
Date Joined: 03/29/04

Pennarin]Aging: How does this power interact with a tree of life, the only Athasian creature that gains power through age?


It ages normally, but if the power proves too strong, I could change the ability to only affect humanoids and to affect more by augmenting.

Aging: How does this power interact with a tree of life, the only Athasian creature that gains power through age?[/quote]
It ages normally, but if the power proves too strong, I could change the ability to only affect humanoids and to affect more by augmenting.

Pennarin]Psionic Blink: I'm unsure as to why TotDL is riddled with references to Astral and Ethereal while Jon allows this power to mention the Gray...


It follows the current rules from TotDL.

Psionic Blink: I'm unsure as to why TotDL is riddled with references to Astral and Ethereal while Jon allows this power to mention the Gray...[/quote]
It follows the current rules from TotDL.

Pennarin]Cause Sleep:
- "You can rearrange a living’ wrote:

Cause Sleep:
- "You can rearrange a living’s creature biorhythm"
- "Doing so requires a successful melee touch attack roll" <-- I think the word "roll" is superfluous.
- Does the power affects kreens?


Yes, the 'roll' shouldn't be there.
Kreens are immune to sleep effects.

Pennarin]Death Field: It has the potential to inflict lots of damage, and someone with 100+ hp could cause "massive damage" in everyone around him, potentially killing them all if they fail their massive damage save, but...are there other powers/spells that cause you to lose like amounts of hp?


So does a fireball, and it doesn't pose a threat to the caster by risking you to be killed by a warrior with high Fort save next round. There are some spells that damage you as well, I jut don't recall them by name.

Death Field: It has the potential to inflict lots of damage, and someone with 100+ hp could cause "massive damage" in everyone around him, potentially killing them all if they fail their massive damage save, but...are there other powers/spells that cause you to lose like amounts of hp?[/quote]
So does a fireball, and it doesn't pose a threat to the caster by risking you to be killed by a warrior with high Fort save next round. There are some spells that damage you as well, I jut don't recall them by name.

Sysane]Just wanted to point out I did a conversion of kenetic control awhile back here as well as stregth of the land here.


Good job with the powers, I just think KC needs to be of a lesser level... Maybe lowering the damage cap to 30-40 should do.
I always wondered why SotL was made into a power and had no psionic equivalent...

Just wanted to point out I did a conversion of kenetic control awhile back here as well as stregth of the land here.[/quote]
Good job with the powers, I just think KC needs to be of a lesser level... Maybe lowering the damage cap to 30-40 should do.
I always wondered why SotL was made into a power and had no psionic equivalent...

Bill Lumberg]What are your thoughts on this augmenting nerve manipulation by spending two additional points to increase the manifester's effective HD by one?


Augmented powers only increase DC, not HD, but I think only 2 pp isn't enough fo wrote:

What are your thoughts on this augmenting nerve manipulation by spending two additional points to increase the manifester's effective HD by one?[/quote]
Augmented powers only increase DC, not HD, but I think only 2 pp isn't enough for this.

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4 years ago  ::  Oct 16, 2005 - 5:47PM #10
Pennarin
Posts: 4,677
Date Joined: 04/12/03

brun01]It ages normally, but if the power proves too strong, I could change the ability to only affect humanoids and to affect more by augmenting.


Good idea.
Maybe the ability to affect giants, humanoids, and monstrous humanoids could cover 99% of all uses this power would be applied to by PCs.

It ages normally, but if the power proves too strong, I could change the ability to only affect humanoids and to affect more by augmenting.[/quote]
Good idea.
Maybe the ability to affect giants, humanoids, and monstrous humanoids could cover 99% of all uses this power would be applied to by PCs.

It follows the current rules from TotDL.


I'm all for mentionning that the power uses the Gray...its just that TotDL mentions that not all powers/spells use the Gray/Black, but sometimes also the ethereal/astral. Did I mention I...dislike...mentions of the ethereal/astral?

So does a fireball, and it doesn't pose a threat to the caster by risking you to be killed by a warrior with high Fort save next round. There are some spells that damage you as well, I jut don't recall them by name.


So you're saying that fireball is better at damaging creatures because its saves is a "Reflex half" while death field is "Fort negates".
As for spells that damage, I can't recall any. I do remember though 2 spells from FR that allow you to create a positive energy bolt and field to protect you from undead...but I'm not sure its the same mechanic.

Oh, a thought: is "sacrificing" 50+ hps considered taking damage, thus induces massive damage?

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