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8 years ago ::
Sep 16, 2005 - 11:04AM
#31
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Date Joined:
Jul 19, 2001
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Majorafire77 is quite right to take exception to a few ignorant, malicious posts here about Eberron, but they're hardly the norm.
The D&D rules don't give us enough information to extrapolate what such a world would 'realistically' be like -- absence of all but adventuring spells, for instance. So while I accept (without being familiar with it) that Eberron's set-up is realistic, it's *a* realistic extrapolation, not the sole inevitable one, and I don't accept the insinuation that other settings aren't: see Gary Gygax's discussion of (in particular clerical) magic in Living Fantasy, for one.
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8 years ago ::
Sep 16, 2005 - 3:03PM
#32
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Date Joined:
Aug 10, 2009
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My dislike for Eberron is simple. If I want technology, I'll play d20 Modern or (better yet) Alternity. As I've noted elsewhere, reading E gives me a roaring need to start a terrorist campaign to free the elementals. (Slaver-bashing being a favorite campaign) The any-alignment cleric doesn't make sense, since fantasy deities tend to be possessive and very active in keeping their servants in line. E doesn't even consider why a god will give a heretical priest spells. And if I wanted to play a sentient golem, I'd use Savage Species.
The political aspects are nice, but I can use them in any campaign. Again, democracy is too modern to fit with medieval fantasy.
In short, you can play what you want. Just don't expect me and others to jump on your bandwagon.
Oggie
PS-oh yeah, and telling us we really love Eberron when it's pretty clear we don't is like when someone told me I was in denial about having an alcohol problem when I don't drink at all.
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8 years ago ::
Sep 16, 2005 - 3:31PM
#33
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Date Joined:
Dec 10, 2001
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Well elementals are domesticated animals not a species of sentients.
Some of us like our FFVII like worlds of technology too.
As for the deities, apparently either they don't grant their spells. The spells come from the priest's own faith.
The "magic" is channeled from their faith but comes from the moons.
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8 years ago ::
Sep 16, 2005 - 4:29PM
#34
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Date Joined:
Aug 10, 2009
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Points have already been made on both sides. This thread needs to be closed.
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8 years ago ::
Sep 16, 2005 - 6:22PM
#35
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Date Joined:
Dec 10, 2001
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If no one's insulting anyone and people are interested in discussing, that's not an issue I think.
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8 years ago ::
Sep 16, 2005 - 8:39PM
#36
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Date Joined:
Mar 31, 2004
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Well, I've been playing Greyhawk for quite a few years under the same DM who knows Greyhawk as well as I know my own life's history. Ebberon caught my eye because he runs a business in the summer so he can't run our campaigns. I usually run STAR WARS but always wanted to try running some D&D. The summer break would be a good time. I thought Ebberron would be good so I wouldn't "intrude" in my DM's Greyhawk world. I picked up the novel and read it thinking it was ok. When I saw the rulebook was 40 bucks I shook my head. No F'ing way. The reviews weren't good enough to convince me to part with that much money. I did pick up the 10 dollar module to modify and use but that's as far as I'll go. I don't hate it, I just really like the whole feel of Greyhawk . . .
The Greyhawk world just makes you feel like you're sitting at the Inn on the edge of town, looking out the window and into the forest . . . just wondering what's out there.
Ebberron just doesn't do that for me.
I think it's more for the new, younger generation of roleplayers who are used to video games like the Final Fantasy ones. I see Ebberron characters as the animae spiked hair punks tossing magic around, the fighter with a sword on their back that has a 10' blade, and a rogue zipping around on roller skates. The idea behind the world is cool, just not for me.
Greyhawk is more of the old flavor . . . the old Inn with a ranger smoking a pipe, wearing his tattered cloak with his father's sword at his side . . . while Ebberron is the tall city of Sharn, crisp and clean with people wearing armor that has no scratches or character marks . . . this is just my opinion.
I hope Eb does well. I just wish they wouldn't throw in the towel on those of us who like the old stew of Greyhawk.
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8 years ago ::
Sep 16, 2005 - 10:17PM
#37
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Date Joined:
Dec 10, 2001
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I think it's more for the new, younger generation of roleplayers who are used to video games like the Final Fantasy ones. I see Ebberron characters as the animae spiked hair punks tossing magic around, the fighter with a sword on their back that has a 10' blade, and a rogue zipping around on roller skates. The idea behind the world is cool, just not for me.[/quote] I would agree down to the very last drop and that's not an insult for me.
Greyhawk's greatest problem in attracting a fanbase is the fact that there seems to be this pathological fear of identifying stuff for the world and making heroes in the setting or at least significant personalities. Mordenkain, Vecna, and Iuz are about the only people that are likely to be associated with Greyhawk that people will possibly recognize the names of.
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8 years ago ::
Sep 16, 2005 - 10:35PM
#38
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Date Joined:
Aug 10, 2009
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Ebberon (hope I spelled that right  ) is a very cool idea. I would gladly read novels set in such a world. It does a wonderful job of throwing out convention and rewriting the concept of fantasy as we know it. That being said, I've been playing D&D for about twenty years now. To me and the circle of people I associate with, Greyhawk IS Dungeons & Dragons. That's it, period. The original setting and original players have a long and fruitful history together. Now I may be an old fuddy-duddy or whatever, but the huge differences just don't work for me as the game I have known and loved for many years. I completely respect the right of others to use this setting and if it drags in more new players all the better. I don't hate it, am not disgusted with it, but you'll never catch me running a game set there. I, and I think most others here, wont just go on the attack over it by random chance, but only when others tell us our "old" setting is dead and gone, replaced by newer, bigger, better! At least I would like to think that we old Grognards could be more civil than that. :D
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8 years ago ::
Sep 16, 2005 - 11:36PM
#39
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see Gary Gygax's discussion of (in particular clerical) magic in Living Fantasy, for one.[/quote] I'm not familiar with Living Fantasy. Where can I find this (and more particularly, Gary's discussion)?
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8 years ago ::
Sep 17, 2005 - 5:01PM
#40
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Date Joined:
Aug 27, 2003
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Ebberon (hope I spelled that right ) is a very cool idea. I would gladly read novels set in such a world. It does a wonderful job of throwing out convention and rewriting the concept of fantasy as we know it.[/quote] LOL, Ebberon is how the people at Dungeon magazine spell it. The right way to spell it is E b e r r o n.
Eberron has three great reads out. The first was The City of Towers: The Dreaming Dark Book I, which is a pretty good novel by Keith Baker, Eberron's creator. The second book is The CrimsonTalisman: The War-Torn Book I by Adrian Cole. Third is Marked for Death: The Lost Mark Book I by Matt Forbeck.
I know WotC's nihilistic policy is to prohibit discussion of its novels. So, I'll just say that all three books are pretty good, and my favorite was The Crimson Talisman. Adrian Cole is just a great writer.
Now, let's see if my inoccous comments get this thread locked. Happy gaming.
-------- Don (Greyson) -------- Non-smoker, White, Non-golfer, U.S. American
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