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Switch to Forum Live View Why does everyone seem to hate Eberron so much around here?
8 years ago  ::  Sep 15, 2005 - 9:30AM #21
Greyson
Date Joined: Aug 27, 2003
Posts: 846
Cool, this Greyhawk board has turned into an Eberron forum.

I like Eberron. I like it because it has interesting new races (shifters - cool!) while accommodating the standard races in the Player's Handbook. I also think this idea of elemental powered lightining rail and airships is interesting. If you have played Shadows of the Last War and Whispers of the Vampire Blade, (and you had a good judge) you would see how exciting combat can be on these fantasy modes of transport. Also, the notion of dragonmarks and their associated houses and influence in the world is very intriquing. They remind me of Diamond Throne's (another great campiagn setting) runechildren except on a much great scale. Dragonmarks make for very interesting characters and non-player characters. Another Eberron strength is the city of Sharn - awesome.

My list could go on, but I'll stop. I have a "why I like it list" for Greyhawk and Forgotten Realms. I never get into the setting bashing. I've been able to find something unique and valuable in every setting. From clunky old Greyhawk, to sparkling new Eberron, there are a lot of interesting and unique ideas out there.

Happy gaming.
-------- Don (Greyson) --------
Non-smoker, White, Non-golfer, U.S. American
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8 years ago  ::  Sep 15, 2005 - 9:35AM #22
Scoti_Garbidis
Date Joined: May 19, 2004
Posts: 204

Elendur]A dragon shard is just a magic item with a lot of specific campaign flavor. They are generally used as plot devices, ie the adventuring party has to find the uber dragon shard for their employer before their adversaries get to it. But wait, maybe their employers are the bad guys and the adversaries the good guys! Who to trust? etc, etc...


So a dragon shard could be or do just about anything you want wrote:

A dragon shard is just a magic item with a lot of specific campaign flavor. They are generally used as plot devices, ie the adventuring party has to find the uber dragon shard for their employer before their adversaries get to it. But wait, maybe their employers are the bad guys and the adversaries the good guys! Who to trust? etc, etc...[/quote]
So a dragon shard could be or do just about anything you want it to?

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8 years ago  ::  Sep 15, 2005 - 10:06AM #23
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Majorafire77]It seems like every time I decide to poke around the Greyhawk board I see a bunch of people disgusted with Eberron here. What's up with that? Eberron didn't replace Greyhawk, that much is obvious. Eberron came out just over a year ago, while Greyhawk has been getting the shaft since the gazeteer came out. WotC killed Greyhawk, not Eberron. Why, then, does 95% of the people here seem to hate it so much?

It just seems that so many people talk about how much is wrong with Eberron (which for the most part is untrue) that they don't see how much is right about it.


You're a spy, sent here to start a dialogue intended to snare the last remaining grognards and convert them to Eberron fans. Be gone, foul demon!! We know what you're u wrote:

It seems like every time I decide to poke around the Greyhawk board I see a bunch of people disgusted with Eberron here. What's up with that? Eberron didn't replace Greyhawk, that much is obvious. Eberron came out just over a year ago, while Greyhawk has been getting the shaft since the gazeteer came out. WotC killed Greyhawk, not Eberron. Why, then, does 95% of the people here seem to hate it so much?

It just seems that so many people talk about how much is wrong with Eberron (which for the most part is untrue) that they don't see how much is right about it.[/quote]
You're a spy, sent here to start a dialogue intended to snare the last remaining grognards and convert them to Eberron fans. Be gone, foul demon!! We know what you're up to!!!

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8 years ago  ::  Sep 15, 2005 - 10:39AM #24
Amaril
Date Joined: Feb 24, 2002
Posts: 1,810
I've said it before, and I'll say it again. I love Greyhawk first and foremost and would love new resources that develop the unexplored areas such as the ruined city of Chathold.

However, I'm also interested in Eberron. I've been keeping an eye on it, and have bought the books one or two at a time as they have been released. I've been doing this for the purpose of keeping a current library without spending a large sum of money all at once when I am ready to start an Eberron campaign. I'm also doing this to have all of the resources at my disposal when I'm ready to dig deep into the setting.

I've scanned the surface of the setting, and I like the "greyness" Eberron offers. Just like Greyhawk, Eberron can have good vs. good and unclear factions of good vs. evil. It also has a lot of the post-war elements the Greyhawk Wars introduced as well as the intrigue found among the various nations and regions.

Why do I not just want to stick to Greyhawk then? Because Eberron is something different. It won't replace Greyhawk for me; it'll just be another option for campaign settings that I use. It allows different elements of fantasy roleplaying while still keeping the feel of traditional D&D.

Eberron isn't for everyone, but I think there's a difference between saying "it's not for me," and saying "it sucks, and people who play it are stupid anime-loving, munckin, power gamers!" Someone else finding Eberron interesting while others don't like it doesn't mean the former individual is any of those things. I mean, I hate anime.
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8 years ago  ::  Sep 15, 2005 - 11:17AM #25
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Personally I don't hate Eberron because of anything to do with Greyhawk, I just hate it. Nothing about it appeals to me, especially how low-level magic seems to be so incredibly prevalent. I've liked many settings over the years, such as Dark Sun and Forgotten Realms, and actually only really got into Greyhawk after it had already fallen off, so I'm not opposed to following or enjoying multiple settings. I just can't bring myself to believe that ideas like playing a "warforged" character were better than 10,999 other settings that were submitted and rejected in favor of Eberron. It's a matter of preference, and my preference is to play in a much more "classic" setting where warrior and wizards set out to battle with evil forces in castles and dungeons than in something that has the feel of anime run rampant. On that note, I also detest the general "look" of Eberron, something about the logo and appearance of the books just screams Cartoon Network to me.
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8 years ago  ::  Sep 15, 2005 - 3:22PM #26
Majorafire77
Date Joined: Feb 9, 2004
Posts: 47

Scoti Garbidis]So a dragon shard could be or do just about anything you want it to?


Not really. There are three types of dragonshards. IIRC, Eberron shards are used for standard magic items, Khyber shards are used for elemental binding (bind an air elemental and stick the shard in a ship = airship, for example), and Siberys shards are used for enhancing the powers of dragonmarks (which are kind of like special birthmarks that grant magical abilities, but there's a lot more to it than that).

Ice Barbarian: Honestly, I think that you need to dig just a tad bit deeper into Eberron before you realize how great it is. Why is a the warforged race better than those presented in other submissions? What drives the warforged is roleplayer's paradise. They were made and trained for war, but now there's no war, and they're off on their own. What should they do? There are some that feel like they should become more living in an effort to fit in with society. There are others who want to embrace the fact that they are warforged. There are still others that feel like they should be the dominant race on Khorvaire. That's not a complete description, but I hope that you realize that while they're okay for min-maxers, they're also at least as good for roleplayers.

So a dragon shard could be or do just about anything you want it to?[/quote]
Not really. There are three types of dragonshards. IIRC, Eberron shards are used for standard magic items, Khyber shards are used for elemental binding (bind an air elemental and stick the shard in a ship = airship, for example), and Siberys shards are used for enhancing the powers of dragonmarks (which are kind of like special birthmarks that grant magical abilities, but there's a lot more to it than that).

Ice Barbarian: Honestly, I think that you need to dig just a tad bit deeper into Eberron before you realize how great it is. Why is a the warforged race better than those presented in other submissions? What drives the warforged is roleplayer's paradise. They were made and trained for war, but now there's no war, and they're off on their own. What should they do? There are some that feel like they should become more living in an effort to fit in with society. There are others who want to embrace the fact that they are warforged. There are still others that feel like they should be the dominant race on Khorvaire. That's not a complete description, but I hope that you realize that while they're okay for min-maxers, they're also at least as good for roleplayers.

Fharlang]Page 8 of Eberron Campaign Setting "...skyscraping castles, elemental-powered coaches and carriages, and all manner of enchanted conveniences..." "...effects that in some ways mimic technological marvels that didn't appear until the 1800s...." there are lots more of this in the campaign book. If I wanted to play in the 1800s then I would play Boot Hill TM, but I want medieval fantasy, no cars, no trains, no skyscrapers.


All of the technological things in Eberron make perfect sense, and if the mages in Greyhawk got smart enough it would probably happen there too. The skyscrapers and trains are both a direct result of two magical things. Manifest zones (where one plane bleeds onto another at certain locations, in this case the equivalent to the elemental plane of air in the setting) and Elemental Bonding (see above description of Khyber Shard). Same goes with airships, elemental galleons, and a bunch of other things in Eberron. It makes perfect sense.

And plus, if you want medieval fantasy, you don't even need to have those as a major part of the setting. The right amount of political intrigue could easily start an invasion of Thrane into Aundair (or the other way around). With just a bit more you as the DM could start another "Last War" (the war that takes place right before the campaign begins), have just about every country in the world attack each other, and stick your PCs in the middle of it. Not medieval? The cavaliers of Thrane look medieval enough. So do the (living) warriors of Karrnath. Medieval works fine in Eberron, and you don't need witch-burning to do it wrote:

Page 8 of Eberron Campaign Setting "...skyscraping castles, elemental-powered coaches and carriages, and all manner of enchanted conveniences..." "...effects that in some ways mimic technological marvels that didn't appear until the 1800s...." there are lots more of this in the campaign book. If I wanted to play in the 1800s then I would play Boot Hill TM, but I want medieval fantasy, no cars, no trains, no skyscrapers.[/quote]
All of the technological things in Eberron make perfect sense, and if the mages in Greyhawk got smart enough it would probably happen there too. The skyscrapers and trains are both a direct result of two magical things. Manifest zones (where one plane bleeds onto another at certain locations, in this case the equivalent to the elemental plane of air in the setting) and Elemental Bonding (see above description of Khyber Shard). Same goes with airships, elemental galleons, and a bunch of other things in Eberron. It makes perfect sense.

And plus, if you want medieval fantasy, you don't even need to have those as a major part of the setting. The right amount of political intrigue could easily start an invasion of Thrane into Aundair (or the other way around). With just a bit more you as the DM could start another "Last War" (the war that takes place right before the campaign begins), have just about every country in the world attack each other, and stick your PCs in the middle of it. Not medieval? The cavaliers of Thrane look medieval enough. So do the (living) warriors of Karrnath. Medieval works fine in Eberron, and you don't need witch-burning to do it.

Mortepierre]Why do I dislike Eberron?

1) Magic-powered pseudo-technology. Sorry but for something supposedly "new", you can run into an awful lot of it pretty much anywhere on the main continent. No Teleport available? No problem, we've got lightning trains and flying ships, and cheaper too! Your PC will never need to experience the lay of the land again unless the DM wants them to.


Hold up. The PCs will experience the lay of the land a lot more from the deck of an airship than being warped from the west side of the continent to the east side of the continent. Plus, a lot of stuff can take place on an airship or on a train that simply couldn't happen in Greyhawk due to a lack of both. What happens when someone on board decides that he wants to destroy the elemental bound within the Khyber shard aboard an airship (keeping it afloat), for example? Does stuff like that happen in Greyhawk wrote:

Why do I dislike Eberron?

1) Magic-powered pseudo-technology. Sorry but for something supposedly "new", you can run into an awful lot of it pretty much anywhere on the main continent. No Teleport available? No problem, we've got lightning trains and flying ships, and cheaper too! Your PC will never need to experience the lay of the land again unless the DM wants them to.[/quote]
Hold up. The PCs will experience the lay of the land a lot more from the deck of an airship than being warped from the west side of the continent to the east side of the continent. Plus, a lot of stuff can take place on an airship or on a train that simply couldn't happen in Greyhawk due to a lack of both. What happens when someone on board decides that he wants to destroy the elemental bound within the Khyber shard aboard an airship (keeping it afloat), for example? Does stuff like that happen in Greyhawk?

Mortepierre]2) Ever dreamed of playing a construct, a lycanthrope or a shapechanger? No problem, here they are all available. Sure, they look like toned-down versions but with the right racial level or PrC you get the full package in no time.


And tell me what's wrong with playing a warforged (which is more than a normal mindless construct, as described above), a shifter (which isn't a lycanthrope), or a changeling (which gets a +10 bonus on disguise checks). There is no problem with any of the Eberron races at all wrote:

2) Ever dreamed of playing a construct, a lycanthrope or a shapechanger? No problem, here they are all available. Sure, they look like toned-down versions but with the right racial level or PrC you get the full package in no time.[/quote]
And tell me what's wrong with playing a warforged (which is more than a normal mindless construct, as described above), a shifter (which isn't a lycanthrope), or a changeling (which gets a +10 bonus on disguise checks). There is no problem with any of the Eberron races at all.

Mortepierre]3) Indiana Jones meets Steampunk meets Lost World. That's the way I see Eberron. The designer obviously sought to please everyone at once by creating a mix of every possible environment. Not saying it can't work for some people, it's just not my cup of tea.


Yeah, Keith mixed them, but the way he did it worked out perfectly. You can play in any "environment" you want without even having to worry about the others at all wrote:

3) Indiana Jones meets Steampunk meets Lost World. That's the way I see Eberron. The designer obviously sought to please everyone at once by creating a mix of every possible environment. Not saying it can't work for some people, it's just not my cup of tea.[/quote]
Yeah, Keith mixed them, but the way he did it worked out perfectly. You can play in any "environment" you want without even having to worry about the others at all.

Mortepierre]4) Ability for clerics of any god to have any alignment. You always wanted to play a CE priest of Pelor? Come to Eberron, here you can!

I can understand the basic idea, which is to allow for corrupted priesthood. But they didn't need to go that far to implement it. The "Heretic" feat from the Book of the Righteous (Green Ronin) was much simpler and more effective.


The basic idea is that not everything is as it seems. No longer can the PCs say "Hey look! Vampire! It must be evil! No question about it! Chaaaarge!" It requires a lot more thought on the part of the PCs. I don't think the Heretic feat covers everything that abolishing almost all alignment restrictions does wrote:

4) Ability for clerics of any god to have any alignment. You always wanted to play a CE priest of Pelor? Come to Eberron, here you can!

I can understand the basic idea, which is to allow for corrupted priesthood. But they didn't need to go that far to implement it. The "Heretic" feat from the Book of the Righteous (Green Ronin) was much simpler and more effective.[/quote]
The basic idea is that not everything is as it seems. No longer can the PCs say "Hey look! Vampire! It must be evil! No question about it! Chaaaarge!" It requires a lot more thought on the part of the PCs. I don't think the Heretic feat covers everything that abolishing almost all alignment restrictions does.

Mortepierre]5) They underscore early on in the book that mid- and high-level NPC exist in much reduced number compared to other settings. Yet, once your PC reach those levels, they're supposed to have plenty of adversaries waiting for them. So, what did those bad guys do in the meantime? Have tea while the PC were gaining xp?


No, they're advancing their plots. The Dreaming Dark has agents all across Khorvaire, working behind the scenes until the opportunity comes for them to strike, pitting the entire continent against itself in another war. Then Riedra invades Khorvaire and it's game over. The PCs can be rooting out lesser DD spies during the lower levels and taking out the bigger ones later on.

And plus, the bad guys aren't necessarily all aligned with each other. The Chamber, along with what they normally do, is constantly rooting out members of the Lords of Dust. If the DD doesn't like what a particular cult of the dragon below is doing, they'll put a stop to it. Stuff like that happens in Eberron, I don't know if it happens in Greyhawk wrote:

5) They underscore early on in the book that mid- and high-level NPC exist in much reduced number compared to other settings. Yet, once your PC reach those levels, they're supposed to have plenty of adversaries waiting for them. So, what did those bad guys do in the meantime? Have tea while the PC were gaining xp?[/quote]
No, they're advancing their plots. The Dreaming Dark has agents all across Khorvaire, working behind the scenes until the opportunity comes for them to strike, pitting the entire continent against itself in another war. Then Riedra invades Khorvaire and it's game over. The PCs can be rooting out lesser DD spies during the lower levels and taking out the bigger ones later on.

And plus, the bad guys aren't necessarily all aligned with each other. The Chamber, along with what they normally do, is constantly rooting out members of the Lords of Dust. If the DD doesn't like what a particular cult of the dragon below is doing, they'll put a stop to it. Stuff like that happens in Eberron, I don't know if it happens in Greyhawk.

Mortepierre]That said, I'll be the first to say Eberron does have a few good and innovative ideas. For instance, I like the concept of planes that become coterminous with the Prime according to a cycle, of ancient druidic orders fighting extraplanar invaders, and of a once-powerful hobgoblin nation (even though the latter seems awfully close to what KoK had already done ). But the rest of the setting just doesn't agree with me.


Damn straight wrote:

That said, I'll be the first to say Eberron does have a few good and innovative ideas. For instance, I like the concept of planes that become coterminous with the Prime according to a cycle, of ancient druidic orders fighting extraplanar invaders, and of a once-powerful hobgoblin nation (even though the latter seems awfully close to what KoK had already done ). But the rest of the setting just doesn't agree with me.[/quote]
Damn straight.

Mortepierre]Oh, and for the record it's not so much a case of "I hate that setting!" as of "Eberron isn't for me, so please don't force-feed it".


Ah, but the thing is that you like Eberron, you just don't know wrote:

Oh, and for the record it's not so much a case of "I hate that setting!" as of "Eberron isn't for me, so please don't force-feed it".[/quote]
Ah, but the thing is that you like Eberron, you just don't know it yet.

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8 years ago  ::  Sep 16, 2005 - 2:11AM #27
Mortepierre
Date Joined: Jan 15, 2004
Posts: 1,625

Majorafire77]All of the technological things in Eberron make perfect sense, and if the mages in Greyhawk got smart enough it would probably happen there too. The skyscrapers and trains are both a direct result of two magical things. Manifest zones (where one plane bleeds onto another at certain locations, in this case the equivalent to the elemental plane of air in the setting) and Elemental Bonding (see above description of Khyber Shard). Same goes with airships, elemental galleons, and a bunch of other things in Eberron. It makes perfect sense.


Or so you say. To me it doesn't and I don't particularly appreciate the derogatory remarks aimed at wizards whose names still grace the pages of the PHB 3 editions later.

That's the difference between a setting where magic is respected as a powerful and yet difficult-to-master force and one where it has become cheap and integral to the lives of just about everyone. That trick has been attempted before elsewhere *cough*Halruaa*cough* and I didn't much care for it back then either.

All of the technological things in Eberron make perfect sense, and if the mages in Greyhawk got smart enough it would probably happen there too. The skyscrapers and trains are both a direct result of two magical things. Manifest zones (where one plane bleeds onto another at certain locations, in this case the equivalent to the elemental plane of air in the setting) and Elemental Bonding (see above description of Khyber Shard). Same goes with airships, elemental galleons, and a bunch of other things in Eberron. It makes perfect sense.[/quote]
Or so you say. To me it doesn't and I don't particularly appreciate the derogatory remarks aimed at wizards whose names still grace the pages of the PHB 3 editions later.

That's the difference between a setting where magic is respected as a powerful and yet difficult-to-master force and one where it has become cheap and integral to the lives of just about everyone. That trick has been attempted before elsewhere *cough*Halruaa*cough* and I didn't much care for it back then either.

Majorafire77]Hold up. The PCs will experience the lay of the land a lot more from the deck of an airship than being warped from the west side of the continent to the east side of the continent. Plus, a lot of stuff can take place on an airship or on a train that simply couldn't happen in Greyhawk due to a lack of both. What happens when someone on board decides that he wants to destroy the elemental bound within the Khyber shard aboard an airship (keeping it afloat), for example? Does stuff like that happen in Greyhawk?


No, I'll grant you that. Here, in GH, trains don't get attacked by halfling bandits riding dino and people don't worry about crashing down to earth while they enjoy the view on an aerial trip from Chendl to Rel Mord. Oh wait, I forgot, GH isn't about trying to duplicate 21st century transportation. Here, we still walk and ride.

Hold up. The PCs will experience the lay of the land a lot more from the deck of an airship than being warped from the west side of the continent to the east side of the continent. Plus, a lot of stuff can take place on an airship or on a train that simply couldn't happen in Greyhawk due to a lack of both. What happens when someone on board decides that he wants to destroy the elemental bound within the Khyber shard aboard an airship (keeping it afloat), for example? Does stuff like that happen in Greyhawk?[/quote]
No, I'll grant you that. Here, in GH, trains don't get attacked by halfling bandits riding dino and people don't worry about crashing down to earth while they enjoy the view on an aerial trip from Chendl to Rel Mord. Oh wait, I forgot, GH isn't about trying to duplicate 21st century transportation. Here, we still walk and ride.

Majorafire77]And tell me what's wrong with playing a warforged (which is more than a normal mindless construct, as described above), a shifter (which isn't a lycanthrope), or a changeling (which gets a +10 bonus on disguise checks). There is no problem with any of the Eberron races at all.


Again, so you say. To me, it's the "Drizzt Syndrome" all over again. For years, players whined about wanting to play drows but they usually couldn't because the latter were all evil. Enter a certain drow ranger and now everyone and their mother can take that race because there is a working example of a "good" dark elf.

Same thing with constructs, lycanthropes, dopplegangers, undeads, etc...

Some players just have to play the bad guys because those races are deemed "kewl" compared to a "mere" human, dwarf or halfling.

And, yes, I know the concept isn't new. Accessories such as Unearthed Arcana (1E), the Complete Humanoid Handbook (2E) and Savage Species (3E) were already devoted to it.

Well, maybe other DM allow it. Heck! Maybe they even favor it. But it won't happen in any campaign of mine. Funny how players always ask for the most powerful races but rarely (if ever) for the weaker ones. To me, it smells strongly of powergaming.

For the record, I am not 100% opposed to some other races than those of the PHB, but a player has to come up with a darn good reason and better be able to pull one hell of a job at role-playing it. In other words, it will be the exception that proves the rule rather than the other way around.

And tell me what's wrong with playing a warforged (which is more than a normal mindless construct, as described above), a shifter (which isn't a lycanthrope), or a changeling (which gets a +10 bonus on disguise checks). There is no problem with any of the Eberron races at all.[/quote]
Again, so you say. To me, it's the "Drizzt Syndrome" all over again. For years, players whined about wanting to play drows but they usually couldn't because the latter were all evil. Enter a certain drow ranger and now everyone and their mother can take that race because there is a working example of a "good" dark elf.

Same thing with constructs, lycanthropes, dopplegangers, undeads, etc...

Some players just have to play the bad guys because those races are deemed "kewl" compared to a "mere" human, dwarf or halfling.

And, yes, I know the concept isn't new. Accessories such as Unearthed Arcana (1E), the Complete Humanoid Handbook (2E) and Savage Species (3E) were already devoted to it.

Well, maybe other DM allow it. Heck! Maybe they even favor it. But it won't happen in any campaign of mine. Funny how players always ask for the most powerful races but rarely (if ever) for the weaker ones. To me, it smells strongly of powergaming.

For the record, I am not 100% opposed to some other races than those of the PHB, but a player has to come up with a darn good reason and better be able to pull one hell of a job at role-playing it. In other words, it will be the exception that proves the rule rather than the other way around.

Majorafire77]The basic idea is that not everything is as it seems. No longer can the PCs say "Hey look! Vampire! It must be evil! No question about it! Chaaaarge!" It requires a lot more thought on the part of the PCs. I don't think the Heretic feat covers everything that abolishing almost all alignment restrictions does.


And that's new? Good chromatic dragons, good undeads (dare I say good drows?), etc.. already existed back in 1E. Besides, I was speaking only of the "no AL restriction" for clerics. Not of abolishing it for every species out there. To me, a deity with a certain AL and which keeps an eye on his worshippers wouldn't allow more than a few heretics among his clergy. In Eberron - going strictly by the rules of the setting - the Church of the Silver Flame could be made up at 100% of E-aligned clerics. Sorry but that's plain dumb.

The basic idea is that not everything is as it seems. No longer can the PCs say "Hey look! Vampire! It must be evil! No question about it! Chaaaarge!" It requires a lot more thought on the part of the PCs. I don't think the Heretic feat covers everything that abolishing almost all alignment restrictions does.[/quote]
And that's new? Good chromatic dragons, good undeads (dare I say good drows?), etc.. already existed back in 1E. Besides, I was speaking only of the "no AL restriction" for clerics. Not of abolishing it for every species out there. To me, a deity with a certain AL and which keeps an eye on his worshippers wouldn't allow more than a few heretics among his clergy. In Eberron - going strictly by the rules of the setting - the Church of the Silver Flame could be made up at 100% of E-aligned clerics. Sorry but that's plain dumb.

Majorafire77]No, they're advancing their plots. The Dreaming Dark has agents all across Khorvaire, working behind the scenes until the opportunity comes for them to strike, pitting the entire continent against itself in another war. Then Riedra invades Khorvaire and it's game over. The PCs can be rooting out lesser DD spies during the lower levels and taking out the bigger ones later on.

And plus, the bad guys aren't necessarily all aligned with each other. The Chamber, along with what they normally do, is constantly rooting out members of the Lords of Dust. If the DD doesn't like what a particular cult of the dragon below is doing, they'll put a stop to it. Stuff like that happens in Eberron, I don't know if it happens in Greyhawk.


So, basically, all higher level NPC stay in their corner of the setting till the PC have enough xp to be worthy enemies?

And, yes, that kind of stuff happens in GH too. We call it "politics". Ask the Scarlet Brotherhood for advice. They pratically invented the concept.

No, they're advancing their plots. The Dreaming Dark has agents all across Khorvaire, working behind the scenes until the opportunity comes for them to strike, pitting the entire continent against itself in another war. Then Riedra invades Khorvaire and it's game over. The PCs can be rooting out lesser DD spies during the lower levels and taking out the bigger ones later on.

And plus, the bad guys aren't necessarily all aligned with each other. The Chamber, along with what they normally do, is constantly rooting out members of the Lords of Dust. If the DD doesn't like what a particular cult of the dragon below is doing, they'll put a stop to it. Stuff like that happens in Eberron, I don't know if it happens in Greyhawk.[/quote]
So, basically, all higher level NPC stay in their corner of the setting till the PC have enough xp to be worthy enemies?

And, yes, that kind of stuff happens in GH too. We call it "politics". Ask the Scarlet Brotherhood for advice. They pratically invented the concept.

Majorafire77]Ah, but the thing is that you like Eberron, you just don't know it yet.


No, I do not. Frankly, before you came over I was ready to admit Eberron had a few good points as long as no one tried to sell me the setting over and over. However, as Ivid pointed out, this board belongs to GH fans.

It's one thing to come here and ask us why we supposedly hate your setting. It's entirely another to attempt to force-feed it to us. The more you try, the more stubborn I'll become about defending "my" setting.

Let's get one thing straight. IMHO, Eberron doesn't hold a candle to GH. Never has and never will. You can dance on your head, quote Elminster or even ask Keith Baker to drop by in person, and it still wouldn't change a thing.

GH has it all and always will. Long live the Hawk! : wrote:

Ah, but the thing is that you like Eberron, you just don't know it yet.[/quote]
No, I do not. Frankly, before you came over I was ready to admit Eberron had a few good points as long as no one tried to sell me the setting over and over. However, as Ivid pointed out, this board belongs to GH fans.

It's one thing to come here and ask us why we supposedly hate your setting. It's entirely another to attempt to force-feed it to us. The more you try, the more stubborn I'll become about defending "my" setting.

Let's get one thing straight. IMHO, Eberron doesn't hold a candle to GH. Never has and never will. You can dance on your head, quote Elminster or even ask Keith Baker to drop by in person, and it still wouldn't change a thing.

GH has it all and always will. Long live the Hawk! :fight!:

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8 years ago  ::  Sep 16, 2005 - 4:41AM #28
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Wow - a setting war. Cool - where's the popcorn?

It never cease to amaze me how people can get so passionate about such tiny differences in things.

Well allow me to add my molotov cocktail to the blaze. Like Amaril, I honestly think there's a lot of worthwhile elements in Eberron. There's some great characters and a fair amount of gritty greyness that old GH hands like to praise and heap adoration on.

As for realism, well Ripvan nailed it on the head. In fact, Eberron bravely follows the logic of a magical world to it's conclusion. In a world where you can make golems, why not make golem soldiers? Lightning rails might not be everyone's cup of tea - but they make sense in the context of the setting.

As for why Eberron was picked as the golden haired setting- well because it allows D&D 3.5E to flourish in all it's weird and wonderful glory (and will port well to computer games) and because it's different to the other setting in the stable. Why make another Realms or GH or Dark Sun, when you already have one? Is it the best setting in the whole wide world? No. Is it the worst piece of slop scraped off someone's shoe onto a page? Equally no. It's an interesting, innovative setting with some good ideas (and some not so good ones). I happen to prefer GH, but good luck to Eberron.

Besides, think on this, if Eberron makes Hasbro lots of cash, they're more likely to allocate resources to any future GH development than if Eberron craters, taking the money they ploughed into it with it. So Eberron's success is not a bad thing, honestly.

Some of the negative reactions here I think are a little premature and knee-jerk (GH = gooood; not GH = baaaaaaad). On the other hand, there's no legislating for taste (if I were king for a day - everyone would eat vanilla and like it - fortunately for y'all that's not going to happen (not today at least...)). If people don't like something, they don't just like it. You can gently point out the good features of Eberron and suggest that they might like it for this that and the other reason, but blazing onto a board and saying "you're all crazy for hating Eberron" isn't the way to do it. Remember the Aesop's fable about the sun and the wind trying to get the traveller to take off his cloak - you'll get further with kindness than with force (and spark fewer setting wars).

P.
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8 years ago  ::  Sep 16, 2005 - 8:52AM #29
Ivid
Date Joined: Aug 16, 2004
Posts: 919
I still wonder what the original thread poster is trying to defend.
We are playing another setting because we like.
And we don't get into Eberron because we don't want.

How does that harm HIM at his gaming table?
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8 years ago  ::  Sep 16, 2005 - 9:27AM #30
Charles_Phipps
Date Joined: Dec 10, 2001
Posts: 5,758
Meh, Greyhawk and Toril are both homebrew settings.

Ergo why they kick ass.
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