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Taladas: The Yaggol
8 years ago  ::  Dec 02, 2003 - 11:49PM #1
ferratus
Date Joined: Jan 28, 2003
Posts: 1,395
You know, we really do neglect Taladas too much. A shame, since Taladas is at least as much a compelling setting as Ansalon, and in many ways is much more interesting.

I, for one, wouldn't mind knowing what is happening to the Yaggol now that Krynn isn't connected to the spelljammer universe. Personally, I'd make them monsters from the Shadow Plane, and give them shadowy powers rather than mental ones, and make them cannabalistic rather than having an appitite for brains. Keep the cthulu-like horror vibe in the middle of the jungle though... that's just too cool to lose. Hmm... they could even have soulless shadow zombies as the remnants of their victims... that'd be cool.

Anyway, what would you do? Would you keep them as aliens from another planet? Write them out of the story? Would you redesign the monster and his abilities to streamline him into the setting when there is no longer spelljamming going on?
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8 years ago  ::  Dec 03, 2003 - 12:56AM #2
jonesy
Date Joined: Aug 1, 2002
Posts: 700

...and make them cannabalistic rather than having an appitite for brains.


Huh? Now I know what you meant (I think), but...
can·ni·bal
1. A person who eats the flesh of other humans.
2. An animal that feeds on others of its own kind.
So they would only devour other yaggols then?

Anyway, I'm definitely keeping them as the stranded aliens that they are.

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8 years ago  ::  Dec 03, 2003 - 1:13AM #3
ferratus
Date Joined: Jan 28, 2003
Posts: 1,395
In fantasy fiction, the word cannabalism is generally a little more relaxed applying to humanoids of all types eating other humanoids. I've seen goblins, ape-men, and other creatures described as cannibals, even if they were eating humans and not each other.

So if we're going to make them aliens, what should we do for their origins? Crashed spaceship? Portals? Either way, what do we give them in terms of alien tech?
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8 years ago  ::  Dec 03, 2003 - 1:54AM #4
jonesy
Date Joined: Aug 1, 2002
Posts: 700

Originally posted by ferratus
So if we're going to make them aliens, what should we do for their origins? Crashed spaceship? Portals? Either way, what do we give them in terms of alien tech?


In my campaign they arrived in a spaceship similar to the one seen in 'Through the door at the top of the sky', only it got smashed pretty bad in the landing and most of the useful stuff was rendered inoperable. They were going to set up a base in an abandoned farm somewhere near the jungles and then begin to search for ways to get back to the stars (maybe even fix the ship with gnomish help). However that's as far as I got to designing their scenario before the campaign came to an end for several different reasons, and we haven't returned to Taladas since then (been meaning to though).

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8 years ago  ::  Dec 03, 2003 - 3:53AM #5
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,907
Why does the background of the Yaggol have to change just because DL isn't owned by the same company as Spelljammer? There are still the links to it; Dragonhelm has his DL Spelljammer page. There are still the Cloakmaster Cycle books, even if they are quite rare, and who's to say that, should you so wish to use it, Krynn hasn't just moved into a new crystal sphere? I'd like to know what's going to happen with this new sphere - it can hardly be called Krynnspace, can it? And what relation is the this sphere to the Dragon Overlord one?
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8 years ago  ::  Dec 03, 2003 - 6:13AM #6
Cam_Banks
Date Joined: Mar 27, 2001
Posts: 3,615
*whistles quietly to himself*

Cheers,
Cam
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8 years ago  ::  Dec 03, 2003 - 6:23AM #7
darthsylver
Date Joined: Sep 17, 2001
Posts: 1,710
I would just keep them as the 3-hour tourists that they are. You know stranded on an uncharted island (at least by Ansalon).
I see now reason to change them. Heck, they even live above ground in the sun. Talk about a break from the standard Mind-Flayer.
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8 years ago  ::  Dec 03, 2003 - 6:39AM #8
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,907

Originally posted by Cam Banks
*whistles quietly to himself*

Cheers,
Cam


*pulls out a frozen tuna, ready to beat any info outa Cam that he may be hiding*:fight!:

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8 years ago  ::  Dec 03, 2003 - 7:45AM #9
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,907

Originally posted by Cam Banks
*whistles quietly to himself*

Cheers,
Cam


Spill it Camy! *pulls out his bat*

Although I am a fan of keeping everything the same, I just love the idea of stranded degenerate Mind Flayers and Gnomish technojammers and Giant Miniature space hampsters. It makes me giddy.:D

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8 years ago  ::  Dec 03, 2003 - 8:38AM #10
Dragonhelm
  • Community Assistant
Date Joined: Mar 19, 2001
Posts: 3,004
For Krynnspace, I purposefully left it open so that DMs could insert their own adventure. Did Krynn get moved to another sphere? What's in there? Or is it in some other dimension?

Personally, I think the search for Krynn would make for a very good SJ campaign, especially with heavy DL tie-ins.

If you guys wish to discuss this further, then feel free to start a new thread.
Trampas Whiteman
---DragonHelm--->
Whitestone Council
Dragonlance Nexus

Long Live the Lance!
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