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4 years ago ::
Jul 23, 2009 - 11:13AM
#181
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Date Joined:
Nov 13, 2004
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4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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4 years ago ::
Jul 23, 2009 - 6:18PM
#182
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Date Joined:
Jun 16, 2004
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No, I'm agreeing wholeheartedly.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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4 years ago ::
Jul 24, 2009 - 6:02PM
#183
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I found another change in the setting. Apparently the Stillborn faction in Aerenal has been renamed Skullborn for some reason. Personally I much prefer the original name, although I do wonder why it was changed.
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4 years ago ::
Jul 24, 2009 - 8:40PM
#184
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Date Joined:
Nov 13, 2005
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I found another change in the setting. Apparently the Stillborn faction in Aerenal has been renamed Skullborn for some reason. Personally I much prefer the original name, although I do wonder why it was changed. I dunno about the stillborn faction because I'm unfamiliar with Aerenal lore, but I'd say if it has been renamed, it's because stillborn means something that can be quite depressingly reminiscent to a lot of women who failed to be mothers.
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4 years ago ::
Jul 25, 2009 - 7:10PM
#185
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Date Joined:
Jun 17, 2003
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I may be misremembering 3.5, but in the 4e EPG kalashtar speak only common and not quori. Is this a change? Shouldn't they also speak Riedrian?
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4 years ago ::
Jul 25, 2009 - 10:02PM
#186
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Date Joined:
Nov 13, 2005
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I may be misremembering 3.5, but in the 4e EPG kalashtar speak only common and not quori. Is this a change? Shouldn't they also speak Riedrian? They spoke common and quor, with bonus languages including Riedran. However in 4E Quor is not the language of the Kalashtar people, it's the language of their scholars. Kind of like latin is to us: nobody uses it, except in academic circles.
Riedran would make sense, except Kalashtar don't need language in their homeland. They can have two-way communication with anyone with a mind and a language. And since all races who don't normally speak common get it if they're PCs, think of it not as:
"Kalashtar speak common, and are also telepathic."
but
"Kalashtar are telepaths in their homeland. But PCs in Khorvaire learned common as a second (first?) language."
Sarlona campaigns are, by definition, house-ruled by the DM, since most of the available races aren't available, their languages aren't spoken, most classes aren't available... so in the circumstance a Sarlona campaign comes up, it's only one more house rule to make them speak Riedran instead of Common.
And it'll never really impact play, either, because the only other people they'd meet who MIGHT speak Riedran are other kalashtar or inspired, who are all telepathic =P
EDIT: Also, I'm really tired as it's late. All that made some sort of sense to me at the time.
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4 years ago ::
Jul 26, 2009 - 5:09AM
#187
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Date Joined:
Jun 17, 2003
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They spoke common and quor, with bonus languages including Riedran. However in 4E Quor is not the language of the Kalashtar people, it's the language of their scholars. Kind of like latin is to us: nobody uses it, except in academic circles. As per the topic, a change, and one I don't agree with, IMO. I'd like a kalashtar character to know it but I don't want to spend a feat to get it. I'm not to thrilled with languages in 4e being separated from skills, but a minor issue overall.
Riedran would make sense, except Kalashtar don't need language in their homeland. They can have two-way communication with anyone with a mind and a language. Well, they can speak telepathically to anyone within 5 squares, so all public assemblies have to be held in small rooms or one kalashtar every 25 feet gets to play the telephone game. Maybe purple monkey dishwasher is a prayer to il-Yannah in 4e? That says nothing about having a language to read, which isn't covered by telepathy.
EDIT: Also, I'm really tired as it's late. All that made some sort of sense to me at the time. You were really tired when you wrote it and I have had no coffee when I read it, so it all balances out. :D
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4 years ago ::
Jul 26, 2009 - 5:27AM
#188
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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Sarlona campaigns are, by definition, house-ruled by the DM, since most of the available races aren't available, their languages aren't spoken, most classes aren't available... so in the circumstance a Sarlona campaign comes up, it's only one more house rule to make them speak Riedran instead of Common. I agree with this. Riedran is essentially "Sarlonan Common". Most humans, shifters, changelings, etc in Sarlona shouldn't speak Common at all. Conversely, a kalashtar raised in Sharn is unlikely to know Riedran, because he's grown up in a culture that speaks Common.
With that said, as a DM, I would probably let a PC whose background is that he's from Sarlona take the Riedran language as a background benefit, along with a +1 bonus to one of the associated skills instead of the usual +2. So it does essentially translate to "Lose a skill point to gain a language." This is actually weaker than, say, the Aglarond background in the FRPG, which grants a language, a class skill, and a +1 to that class skill... but there it is.
And yes, while it is my belief that telepathy plays an important role in kalashtar culture, it's too limited to be their sole form of communication, especially as they share their communities with non-telepathic humans; I'd have their langauges be Riedran and telepathy.
Quor is something we decided makes more sense as an obscure language. The INSPIRED know it, because the Inspired ARE quori spirits. It's their native language. But the kalashtar are not communicating with their quori spirits through conversations; the communication between kalashtar and spirit is one of empathy, memory, and dream, and as such more like telepathy than a language. Kalashtar have learned it to better understand the history of their kind and for dealing with the Inspired, but it has no place in the daily life of, say, a kalashtar born in Sharn.
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4 years ago ::
Jul 26, 2009 - 5:50AM
#189
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Date Joined:
Apr 12, 2003
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One change that I absolutely love, even though its not so much a change, as much as it is a change in focus, is what was done with House Ghallanda in the Eberron Campaign Guide.
I don't know why I've always liked that house, I've use a Ghallanda heir as a villian (because honestly, they're the last ones anyone would ever suspect) and have played a Ghallanda scion twice, even though they're a house unlikely to produce adventurers.
Everyone likes them, they're everywhere, they know things without expressly being spies. Maybe I just like playing an unexpected or hard concept, but I always liked them... but they always seemed to be the odd duck of the Dragonmarked Houses, even more than Vadalis and Medani who at least had badass beasts and badass inquisitives going for them Ghallanda seemed to be badass free.
The EPG gave me some hope, the PP they had is solid and their dragonmarked feat is nice and useful (and my DM has been open to expanding that ritual list with rituals from Arcane Power, like unseen servant, and PHB2), but it wasn't until the ECG that they really stepped up and seemed like they belonged amongst the rest of the houses.
I love their role in the last war (even if our home games implied that relationship between Deneith and Ghallanda already) but its the sanctuary aspect that really struck me. It makes perfect sense, and it takes Ghallanda from 'those halflings that own the inns' to major players in the information trade and changes their enclaves into some of the most lurid adventure sites within the major cities.
I've been a fan of this little oft forgotten house for a long time, and those two pages in the ECG had me grinning ear to ear. Sometimes its the little things but thats a change I love.
Aesop had it right 2,500 years ago, "By endeavoring to please everyone, he had pleased no one, and lost his ass in the bargain".
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4 years ago ::
Jul 26, 2009 - 6:03AM
#190
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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I love their role in the last war (even if our home games implied that relationship between Deneith and Ghallanda already) but its the sanctuary aspect that really struck me. It makes perfect sense, and it takes Ghallanda from 'those halflings that own the inns' to major players in the information trade and changes their enclaves into some of the most lurid adventure sites within the major cities. Yes, I like this as well. I do want to clarify, however, that they are also still those halflings that own the inns, too. A sanctuary enclave is a special place designed for that service, and fortified and garrisoned to be able to enforce its neutrality. Ghallanda Hall in Sharn is a hotbed for intrigue and a haven for scoundrels and mysterious strangers. The Gold Dragon Inn, on the other hand, is just an inn; it doesn't have a garrison, unless a troop of dishwashers count. Getting a Ghallanda license and putting the silver dog on your sign doesn't mean that you suddenly have to pledge yourself to protect fugitives. Essentially, a city may have a lot of different Ghallanda-licensed inns and taverns - but it likely only has a single sanctuary enclave.
The key point here is that PCs could find an enclave almost anywhere, as Chervina the Architect follows her own visions. But there's still lots and lots of traditional inns, and you don't get sanctuary at every place with the seal of the helpful dog.
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