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Switch to Forum Live View 1001 Mournland Horrors
5 years ago  ::  Nov 10, 2008 - 9:27PM #881
DistinctlyBenign
Date Joined: Nov 10, 2008
Posts: 4
I had another idea.

1236) The players come across a corpse of an elderly woman, still intact as is the standard. Two of the players identify her as their mother... but they aren't brothers.

Any attempts to dispel illusion fail. The two PCs are cousins, their mothers were identical twins. Of course, you don't tell them this, they get to wonder.

I realize this one will be hard to pull off unless you know all of your PCs complete backstory's, you would have to ensure that those two PCs had never met one another's parents, and both of them would had to have had families in Cyre at the time of the Mourning.

EDIT: 1237) The PC's find an area that looks as if it escaped the horrors of the mourning. A small cottage is there, with an elderly man reading a story to a young boy outside the home, and what seems like the boys parents sitting and laughing in a flower bed. However, the PCs notice that they can't hear any of this. They will notice that the corruption doesn't fade away around the house, it ends abruptly, there is a clear line where the charred and decaying earth ends and the pleasant grass begins. If any of the players try and cross this line, they feel a shock (no damage) and are pushed back.

They may walk away at this point, but if they continue to investigate they will find that the child goes off to play and runs right past the line of where the decay starts, and seems to simply vanish. A few moments later, he comes running back, re-appearing just as quickly.

If the PCs are really interested they may find that once every 5 minuets for about one second the invisible barrier keeping them out dissipates. It takes a fairly high Dex check (i suppose use your own judgment on how much you want them to be able to get in) but it is possible.

If any of the PCs do make it in, the family turns out to be hostile. Not only hostile, but the image that they were human was only true from the outside looking in. (Use some humanoid that is level appropriate, and theme appropriate for the Mournlands)

If some of the PCs don't make it in and some do, as soon as the line is crossed the area seems to vanish to the PCs still outside of it. It becomes just another barren waste like the rest of the Mournlands.

To the PC that made it in, they still see the mournlands outside of the small area. Two things could happen here:

1) The PC(s) manage to kill the family, in which case the same Dex check that got them in could get them out again.

2) The family kills the PC, and eats their flesh. They will take one of the PCs bones and start hammering on the invisible wall to time when they need to go, and come out of their home area and attack the rest of the party.

I would love to take credit for that one, but its ripped off of an episode of The Outer Limits.
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5 years ago  ::  Nov 12, 2008 - 11:28AM #882
Soltares
Date Joined: Feb 8, 2006
Posts: 129
1238) The party encounters a sobbing person. Dressed in non-descript clothing and of slight build, the individual appears as a haggard-faced woman of middle-age, mourning her children, who left to fight in the wars and begging the characters for any information as to their fates. Her form changes in a blur to that of a young man, missing an eye and bearing signs of being shocked and dazed, with scars of battle. He mumbles about them being enemies on Cyran soil and attacks them with a stick, which he seems to think is a short sword. If restrained, he struggles and then flows into the image of a much older man (still in the same worn clothing), who begins loudly prophecying doom on all assembled, and seems to think he is on a street corner, speaking to a crowd of onlookers, ranting about how this cursed war is bleeding Cyre dry and must be stopped before the gods themselves put a stop to it.

The individual is a Changeling, who was at the edge of Cyre when the disaster struck, and has been drawn back to the site of the city where s/he once lived many lives, only to find themself overwhelmed by the psychic impressions of all the lives that were snuffed out, and forced to endlessly replay scenes from their lives...

1239) The party is attacked by low-level Living Spells, and discover that robed figures seem to be directing them. Adepts who have mastered the Slime or Thirst Domain (either of which allows one to rebuke/command oozes, of which Living Spells are one) have gathered in a secret cabal to harness the power of the Living Spells of the Mournland for their own sinister purposes! One of the few adventure seeds where the 'big bad evil guys' are members of an NPC class...
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5 years ago  ::  Nov 12, 2008 - 11:32AM #883
Missekat
Date Joined: Nov 1, 2004
Posts: 148
Soltares:
Consider that idea yoinked!
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5 years ago  ::  Nov 12, 2008 - 10:56PM #884
DistinctlyBenign
Date Joined: Nov 10, 2008
Posts: 4
If anyone feels like using any of my idea's a PM with some player reactions would be cool. I doubt I'm going to run any of this stuff myself.

1240) A door that reacts to player proximity. If the PCs are close to it it will creek open, if the PCs walk away it slams shut. The PCs have some difficulty moving this door physically. (Can be used in conjunction with any horror with a door, really)

1241) One of the PCs glance down and realize with horror that the mage (or anyone not wearing heavy boots, really) is no longer wearing their shoes. Insted, they have a new pair made of human flesh.

1242) The PCs find some corpses with straw dolls. Any cuts or damage caused to the dolls will cause them to bleed, but the same damage would reveal that the corpses seem to be human skin filled with straw...
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5 years ago  ::  Nov 13, 2008 - 4:12AM #885
Nived
Date Joined: Apr 12, 2003
Posts: 1,732
Huh, its been three years since I contributed to this thread... that I must remedy.

1243) There are universal laws, and those are all broken in the Mournland. A Marut, the Inevitable charged with keeping the laws of life and death in tact came to the Mournland years ago, being drawn by the wrongness of the place. The Mournland is so beyond its understanding it is unable to process what has happened. Everything seems to be dead, but the souls have not gone to Doluurh. The cause is not typical necromancy, and while ghosts do exist in the Mournland the vast majority of the souls of the dead are simply gone.

This it cannot abide. Besides attempting to rekill any ghost or ghostlike phenomena it comes across it will ANGRILY demand from anything living an explanation. "What have you done with them?" "Where are they?" "Why are you not dead?" Chances are the party will be completely unable to answer its questions to the Marut's satisfaction, in which case it will try to smash them. Its final words will have slightly more context to give the party some explaination... as it lays dying, "The souls... what happened.... to the souls."
Aesop had it right 2,500 years ago, "By endeavoring to please everyone, he had pleased no one, and lost his ass in the bargain".
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4 years ago  ::  Nov 22, 2008 - 1:35PM #886
abraham
Date Joined: Jun 15, 2004
Posts: 808
1244)you see a flying viacle that is not a skyship!
hello everybody!!!!!!!
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4 years ago  ::  Nov 29, 2008 - 9:35PM #887
BlackDragon71425
Date Joined: Oct 26, 2007
Posts: 778
1245) A forest of trees with thousands of bottles hanging from the branches. If a bottle is picked and unstoppered, you can here the voice of someone describing what they did on the day of the Mourning. If you pick enough, perhaps you'll come across a Cannith heir...
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4 years ago  ::  Nov 30, 2008 - 5:31AM #888
RedRider
Date Joined: Oct 17, 2007
Posts: 321
1246) In a farmhouse, the players find a cow, a pig, a sheep, a goat, a horse and a sheepdog sitting around a dinner table. (Some on chairs, others sitting on their hindquarters.)

They are eating the carved carcass of a tall tanned human male as dinner, along with various vegetables, gravy and other such trimmings.

They can only grip their food with their teeth, or nudge the plates around with their feet, but they act like human diners in most other respects, observing ettiquete as far as they are able and grunting and bleating at each other as though speaking.

(For those in an absurd frame of mind, the scene resembles one of those Dogs Playing Poker paintings.)

The animals do not react hostilly to the PCs unless they attack them or severely disrupt the meal, acting as though the family pets had walked into the room.
If any of the PCs are non-human, the sheep will offer them table scraps, held in it's mouth. This earns it a reproachful look from the pig.

If the players decide to stick around, it is up to the GM to work out how they're going to do the washing-up.
Nifty Icon courtesy of Tod.
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4 years ago  ::  Jan 25, 2009 - 6:46PM #889
saint_matthew
Date Joined: Mar 6, 2007
Posts: 1,390
1247. Temporal Bubble
A temporal bubble of space, that jumps things backwards and forwards in time. Cyrans from the "Great Last War" who don't know they lose the war, contemporary monsters like living spells, hobgoblins from the ancient Pre-Galifar Empire & a far-future city of Warforged built on this spot called Morning.

All these things start to occur at once in a pocket of space which is a mesh up of all these areas, from all the different temporal states. Each group fighting for their right to exist in this space they call home.
The difference between stupidity and genius is that genius has its limits.
-Albert Einstein

When the forces of stupid collide, magical things happen. And by magical, I mean ******* moronic.
- Anon
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4 years ago  ::  Jan 27, 2009 - 7:14AM #890
Ellorin
Date Joined: Mar 27, 2006
Posts: 3,500
1248) Town Volcano

Before your eyes, where a small town(perhaps a Cyran character's hometown) used to be, a volcano is being formed. As you can see it is primarily made of buildings, carts and even some lightning rail parts. Soon it erupts, yet what flows isn't lava but human bodies bathed in a sweet-smelled corrosive purple liquid. Following the eruption the bodies rise and ravingly assault the group. After surprisingly little time, they fall and turn to ash along with anyone they killed -so does the volcano itself. Watch carefully and you'll see a new volcano made of the town's remnants rising. Just don't wait for the next eruption ...
Resident Prophet of the Reformed OTTers


We offer free desserts and second helpings.
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