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Switch to Forum Live View 1001 Mournland Horrors
4 years ago  ::  Feb 01, 2009 - 5:01PM #891
abraham
Date Joined: Jun 15, 2004
Posts: 808
1249.a bunch of portals appear & spew out a bunch of weird monsters(I.E.good demons/devils,caotic inevitables and on and on.)
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4 years ago  ::  Feb 25, 2009 - 7:17AM #892
naturax
Date Joined: Jun 14, 2006
Posts: 254
1250. Those who enter the Mournland eventually realize that the loaves of bread that they had brought with them and had accidentally been somewhat crushed in transport do not slowly regain their shape and instead remain forever somewhat crushed.
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4 years ago  ::  Feb 26, 2009 - 4:02AM #893
Ellorin
Date Joined: Mar 27, 2006
Posts: 3,500
1251. You're suddenly caught in a storm. No, nothing fancy-no red raindrops( at least this time) and no living spells-just heavy rain and the occasional thunder and lightning. With one exception: there are no clouds. None at all. The day is perfectly shiny, the sky completely spotless.

1252. A fully armed band of warriors on a wagon approach you. They look like ordinary people made of purple glass and bearing huge scythes. Their leader, an old dwarf, asks you to stop for an inspection-he sounds quite kind in an bureaucratic, dull way. He explains that they are tax collectors, here to take what the PCs own to the crown of Cyre.
The sum he asks is pretty low-if you try give him some coin though, the tax collector refuses to accept them and nicely explains that their coin is unacceptable, since Cyre's only accepted currency is the head. He demands all your crowns, sovereigns, galifars and dragons, which, as he quite kindly means the head of every PC member of a noble house, divine character, citizen of a nation that used to belong to Galifar and dragonmarked(or dragonborn) respectively. Refusing, of course, is a major crime, punishable by decapitation.
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4 years ago  ::  Feb 27, 2009 - 1:09PM #894
Dread_Lord
Date Joined: Mar 4, 2004
Posts: 111
1253: Nothing supernatural. Just a nasty case of trench foot among the team. Bad enough in the real world, but what about in a place where you can't heal up?

http://en.wikipedia.org/wiki/Immersion_foot
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4 years ago  ::  May 22, 2009 - 10:31PM #895
DistinctlyBenign
Date Joined: Nov 10, 2008
Posts: 4
1254. The players find a maggot infested corpse. One of the maggots wriggles free of the flesh and begins a conversation with the PCs.

1255. Early in the morning, the Players find a house. On the front step, a fresh newspaper/bulletin from the closest neighbouring borders to their current Mournland location. A dog emerges from the house and brings the paper inside, placing it at the feet of his long dead master, atop of a huge pile of similar papers/bulletins. The dog then settles down next to his masters chair, inspecting him finds that he is quite dead just like his master. Every morning this house will have a fresh paper but no player will ever see anyone arrive to place one.

Thats a well trained dog by the way. I can't get mine to do anything but tear up newspapers and its alive.
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4 years ago  ::  May 23, 2009 - 12:46PM #896
Lyran
Date Joined: Apr 4, 2009
Posts: 229
Wow, haven't seen this in a while. I think it's about time I reply.

1256: When the players are wandering about they stumble on to an orange tree surrounded by hideous monsters staring at it blankly. The tree is perfectly healthy and perfectly alive. The next morning all the monsters are dead. By noon the exact same number of monsters comes out of the mist one by one and circle the tree, staring at it blankly.
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4 years ago  ::  May 23, 2009 - 4:31PM #897
Fey_Feline
Date Joined: Jan 15, 2009
Posts: 464
1257: A large stretch of blank, featurless land. the party eventually finds a Lightning Rail car, that seems to have fallen from a great height. As they approach, your hear the blare of the horn, the happy sounds of departure, and an "all aboard!" There are no clues to how it fell, or what kepps the sounds.
Shaman: "Why doesn't the squirrel shoot the wizard?"
DM: "Because the last squirrel who tried to shoot the wizard missed, then was pulled out of his tree and incinerated."
Wizard: "He has a point."
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4 years ago  ::  Nov 01, 2009 - 11:10PM #898
Trobon
Date Joined: Jul 16, 2008
Posts: 935

In the spirit of the season (a little late I know) and because I love this thread here goes:


#1258: While travelling along the one of the old lightning rail lines the players come across an overturned lightning rail that was knocked away from the conductor stones during the Mourning. They are able to here moans and a cry for help coming from inside one of the cars. If they investigate they suddenly find themselves on the cart while it is travelling through Cyre on the day of Mourning. In each of the seats sits a skeleton of the person who had sat there during the day. They can see the serene countryside outside the window as the train goes flying down the tracks.


No matter what the players do the skeleton people seem unable to see or hear them. However, if they explore further they find one little boy sitting by himself. He seems to be alive and well and stares blankly at the players. The players seem hypnotized by his blank eyes for a moment and then they are able to break out of it.


The boy begins repeating over and over, "They're all going to die. You can't stop it. They'll die." At this point the players realize the other seats aren't filled with the skeleton bodies anymore. Instead they are living beings in the seats. Also, the scene outside has changed to the pastorial Aundair. They are able to see the floating towers of Arcanix out in the distance.


Suddenly, the cart shakes as monsterous tenticles errupt from the ground and begin wrapping themselves around the car, a dead grey fog spewing up from the ground and seeping into the cart. As the fog fills the cart, blinding the players, they stumble out of the cart and back into the Mournland, the screams of the dying echoing in their ears.

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2 years ago  ::  Sep 15, 2011 - 8:34AM #899
RavingDork
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2 years ago  ::  Oct 03, 2011 - 11:41AM #900
EvilTikiMan
Date Joined: Oct 2, 2007
Posts: 12
I dont know if this has been suggested yet but:

#1259
The party comes across a group of warforged hold up in a gloomy looking building that are friendly, however they are colder to other warforged. They invite the party to stay the night. In conversation the players find out that the warforged act and behave as if they were human. They will deny being warforged and can become angry if pressed. At night when the party falls a sleep they will try to capture some of the party and kill any warforged players. As it turns out they are so bent on being alive that they are willing to carve up any living humanoid to strip for flesh and incorperate into themselves. "it puts the lotion on its skin or else it gets the hose again..." >=D
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