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5 years ago ::
Jul 03, 2008 - 10:39AM
#171
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Date Joined:
Apr 14, 2004
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You really believe that Warforged are as different from mammals as mammals are from reptiles? Or as Warforged are from reptiles? There's different, and then there's different. Degrees of difference. Two are flesh. One is wood, metal and stone, even if some of his body might be somewhat similar to the others in appearance.
As I said, it isn't necessary, a GM can always come up with something, but it'd be nice to have some information to lean it on. Why should it matter how different mammals are from reptiles? The fact is they are very different when it comes to diseases in real life. It's rare for one to jump between them. The game isn't going to delve that far into minutia fluff. Lets face it, it's been simplified down to the point that lanterns do not even run on lantern oil in 4e.
I'm thinking a general description for diseases will work. The only other option as I said would be to break it down on how the different races react to the disease. Then we'd need one for all the creature types in the book. Fey, living construct, outsider, ect.
Now don't get me wrong, if for some reason they DID make this information I'd read it and find it interesting. I'd just rather they put out official info for mechanical problems first. There are a lot of loophole and ambiguous text that needs done before more fluff gets put out, especially for something we both agree is necessary.
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5 years ago ::
Jul 03, 2008 - 1:14PM
#172
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Date Joined:
Oct 24, 2006
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Your whole party isn't drow, or undead, or trolls, or "special circumstance monsters", that's the point. Your not making an encounter to challenge the party, your making one to punish the warforged. It's a different thing. If there is 1 drow in the party, how many flare traps have to go off in a normal dungeon before he figures you have it out JUST for him. If there is 1 undead character, how many cure traps before he figures out you are just trying to make him regret his choice of race?
No it's not inflexibility, it not wanting to railroad players with unrealistic encounters JUST to make them balanced. The campaign shouldn't be a 'get the warforged' campaign and if it is, your players will figure that out and not play. I guess that solves the problem
LOL BIG difference. You didn't have to shoehorn those in. You HAVE to with any of the ways suggested. The lord of blades JUST thought today would be a good day to cross three countries JUST to make you think you should have played a gnome instead of a warforged? THAT is just the same as a huge creature (they are just SO unique) falling on a medium creature?
Yeah, THAT punishes the warforged. The guy that doesn't have to stop for basic supplies because he's immune to eating and drinking. What you're doing here is even worse than above. You punish the whole party because they let a warforged into the group. Gratz! That'll teach them!
No, it most defiantly is punishing the warforged. If all of a sudden every enemy had elf only affecting poison on their weapons, you'd be punishing the elves. If all of a sudden no one talks to the dwarves, you are punishing them. It would be different if you had a plot reason for doing it, but you do not. In your own words it was to balance them, IE punish them for not having a LA. So other then trying to paint someone in to a corner and failing miserably at it by the way, you've proven you're an inflexible tool who can't DM a Warforged player properly, it's ok, there's no shame, really. But don't sit there and tell me that Warforged are overpowered when I've just given you several scenarios and situations that proves they aren't. When you can't understand the concept that not every situation is going to make the Warforged Clark Kent. But hey, when you're that intentionally stupid, it's understandable. But using situational encounters (I had to bold and italicize it, so you would read that part, since you lack the reading comprehension of a toddler.) that take advantage of a Warforged's weakness means he's going to reconsider his actions and realize I as a DM can kill him easily. So that when my Warforged Wizard player wants to run head first down a hallway and crash through a door with out knowing what's behind it, or any traps along the way, he'll reconsider it.
Let me know when you stop acting like a **** snot and want a discussion.
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5 years ago ::
Jul 03, 2008 - 1:38PM
#173
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Date Joined:
Apr 14, 2004
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So other then trying to paint someone in to a corner and failing miserably at it by the way, you've proven you're an inflexible tool who can't DM a Warforged player properly, it's ok, there's no shame, really. But don't sit there and tell me that Warforged are overpowered when I've just given you several scenarios and situations that proves they aren't. When you can't understand the concept that not every situation is going to make the Warforged Clark Kent. But hey, when you're that intentionally stupid, it's understandable. But using situational encounters (I had to bold and italicize it, so you would read that part, since you lack the reading comprehension of a toddler.) that take advantage of a Warforged's weakness means he's going to reconsider his actions and realize I as a DM can kill him easily. So that when my Warforged Wizard player wants to run head first down a hallway and crash through a door with out knowing what's behind it, or any traps along the way, he'll reconsider it.
Let me know when you stop acting like a **** snot and want a discussion. Let ME know when you have a non-railroading concept. All the ones you've had up to now have been just that. Get the warforged because he played a warforged. I'm not going to throw something into my game that doesn't make the least bit of sense in my game JUST because I have a warforged playing in it.
Anti-warforged traps/encounters make little sense unless you expect only warforged to come into your lair. Why set them up? It makes more sense to set up an anti-humanoid trap or straight damage. The world isn't like the group going after a troll. The whole world didn't prepare ahead of time to get kill the troll. It's set up with everyone in mind.
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5 years ago ::
Jul 03, 2008 - 4:01PM
#174
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Anti-warforged traps/encounters make little sense unless you expect only warforged to come into your lair. Why set them up? It makes more sense to set up an anti-humanoid trap or straight damage. The world isn't like the group going after a troll. The whole world didn't prepare ahead of time to get kill the troll. It's set up with everyone in mind. So tell me, what is the problem with straight damage? Warforged aren't immune to that. They don't recieve four times the hitpoints other races do. They aren't immune to fire, or cold, or acid. They're immune to disease and poison, so what? Giant spikes don't rely on poison to kill, and plenty of dungeons have these. So a 'forged is immune to one in ten traps. How is he superman? He doesn't demolish monsters with a single flick of his three-fingered hand anymore than a dwarf would with his five. He doesn't take a dragon's breath better than any other PC race. You seem to be stuck on the idea that warforged are super, when they are not at all. You just refuse to acknowledge it.
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5 years ago ::
Jul 03, 2008 - 4:33PM
#175
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Date Joined:
Apr 14, 2004
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So tell me, what is the problem with straight damage? Warforged aren't immune to that. They don't recieve four times the hitpoints other races do. They aren't immune to fire, or cold, or acid. They're immune to disease and poison, so what? Giant spikes don't rely on poison to kill, and plenty of dungeons have these. So a 'forged is immune to one in ten traps. How is he superman? He doesn't demolish monsters with a single flick of his three-fingered hand anymore than a dwarf would with his five. He doesn't take a dragon's breath better than any other PC race. You seem to be stuck on the idea that warforged are super, when they are not at all. You just refuse to acknowledge it. Not JUST immune to disease and poison. Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sickening, and Energy Drain, Eating Breathing, crits and sneak attacks (25% of time).
No problem, lets go straight damage. Lets look at traps. Most physical one need a to hit, so that goes to the warforged's strengths (AC and DR). So we do a spell trap. That's fine if that's the only type of thing I throw at him, but that's only a small fraction of the traps I can use.
You underestimate the number of creatures that do one of the thing that the warforged is immune to. I could throw just normal animals at him, whoopie! And even if I DID focus on physical damage monsters, all the mage had to do is cast a few stinking clouds and let the warforged beat up the monster while it can't fight back and the warforged is 100% immune.
If your players were the least bit smart, the warforged was a superman, I've seen it. I've tried to deal with it, but the only things I could do were railroading and that doesn't sit well with me. I do not think you can say anything that will disprove what I've experience and seen igotsmeakabob!!.
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5 years ago ::
Jul 03, 2008 - 5:44PM
#176
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So AC and DR are strengths of all Warforged, and apparently only warforged  ? It seems that we can't agree, so we'll have to leave it at that. No rarity on a forum discussion, heh.
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5 years ago ::
Jul 03, 2008 - 6:54PM
#177
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Date Joined:
Apr 14, 2004
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So AC and DR are strengths of all Warforged. Are AC and DR strengths of all warforged? 95% of them. Pick up any eberron adventure and look at the warforged in it. Mostly adamantine and one or two mithril bodies. I've personally only ever seen one character NOT pick up adamantine body, and that was so he could get the iron wood (with DR) and spikes for his wildshapes! (don't get me started )
and apparently only warforged ? Are they ONLY in warforged? At low levels you bet! Once you get past about level 10 the AC and DR do not matter as much, but the immunities start to really shine then.
It seems that we can't agree, so we'll have to leave it at that. No rarity on a forum discussion, heh. That's fine. You might have had a totally different experience with them. I for one couldn't be happier about the new warforged. It's a unique and interesting race that's balanced now that they have no immunities or body feats.
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5 years ago ::
Jul 03, 2008 - 8:28PM
#178
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Oh, theres one thing we can agree on. With the Dragon article, 4th 'forged have become an acceptable PC race.
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5 years ago ::
Jul 03, 2008 - 8:36PM
#179
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Date Joined:
Apr 14, 2004
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Oh, theres one thing we can agree on. With the Dragon article, 4th 'forged have become an acceptable PC race.
I hope to see the same treatment for the other MM PC races.
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5 years ago ::
Jul 04, 2008 - 4:22PM
#180
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Date Joined:
Jun 23, 2003
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I'm sorry, by WF-appropriate you mean...?
Sorry, heh. I think you mean an adventure that attacks their weaknesses as well as rebounds off of their strengths? Personally I mean to make the setting a logical place where people know there are warforged around and are prepared to fight them if necessary, expecially if they know they are going to fight one soon, so casters will have some anti construct spells ready in some form and assasins have rust monster juice availlable if necessary and so on. Also, adamantine plated warforged, have you noticed the huge penalty to some skills? just put him in a situation where they have to roll a balance check or a climb check or a swim check. Be creative and think,"if I was a BBEG in Eberron and I'd have to fight a bunch of meddling adventurers and their pesky warforged, what would I do?"
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