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6 years ago ::
Oct 23, 2007 - 11:08PM
#31
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Date Joined:
Nov 13, 2003
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DITTO . . .
Players would be best served by a 4E ECS book if it was well organized and easily referenced. All the travelling PCs do in the course of ONE adventure neccessitates easily accessed tables compiled in ONE book. We don't want to have to access three different books to find this info. We also don't want to have to bring a laptop to the table to access the cosmology tool. We really don't need it to show us when a plane will be coterminous 500 years from now. How many DMs are running campaigns 500 years in Eberron's future? A nice 20 20-50 year spread ought to do it. Either that, or the times when the planes are coterminous could be shortened significantly. Doesn't the chart for the coterminous planes have a random start point? There's no reason to take the approach of canonizing exactly when each plane will be coterminous; in fact it hinders the individual DM. The planes are coterminous when a DM needs them to be. The book tells you how long of a window that is, and how long it will be before the plane is coterminous again, but it doesn't give you dates because making a plane coterminous is a DM tool that should be used when appropriate, not when the publishers tell you to use it.
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6 years ago ::
Nov 06, 2007 - 10:48AM
#32
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WHAT DO YOU WANT OUT OF A NEW EBERRON CAMPAIGN BOOK?
Indexes! 
Seriously, though... What I need, on a game-to-game basis is this:
-Encounter Maps. It's fun to set encounters on Airships and Lightning Rails, but there's not a ~lot~ to back those encounters up. Even the Explorer's Handbook only barely fleshes things out. See also: Sharn, the Mournland.
-Character Creation help. I am an Eberron junkie, and I've pulled my play group along for the ride. They all love the flavor, but aren't so dedicated as to digest every last scrap of content. I'd like better (or maybe just easier-to-find) summaries of character options for newer players.
-A more concise Cosmology section. It's cool and all, but it feels like supplemental material.
-An expanded Eberron-specific equipment list. There's a lot of unique goodies in the world, and for players, seeing those options in one place can really spark some creativity
-Support for Investigative Campaigns. Anything from mystery-oriented adventure seeds to better Search/Spot/Perception/Investigate rules.
-Points of Light support. A lot of Eberron material is very generalized - this Sharn district is x% fabric shops, Q'Barra is y% lizardmen. Give me specific districts, towns and villages to work with. (Good D&DI or supplemental material? Could be.)
-Adapted Encounter & Treasure tables. I wouldn't use them myself, but I feel like I'm on a roll and it would help DMs fill out setting-specific encounters on the fly.
As a final note, I've seen a lot of comments regarding an Eberron Player's Handbook and an Eberron DMG. I think that's a brilliant idea.
Assuming the content is there, I will go on the record: I would buy one EDMG for myself and then gift one copy of the EPBH to every player at my table. I would love to be able to hand each of them a book that says "this is our campaign world" without handing them the part of the book that says "and here's all the bad guys, their stats and some other stuff you're not supposed to know...".
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6 years ago ::
Nov 11, 2007 - 8:08AM
#33
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Date Joined:
Jun 19, 2004
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More Kalastar... I love the Kalastar! The kalashtar are why I love Eberron. So definitely like seeing more of them.
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6 years ago ::
Nov 12, 2007 - 8:17PM
#34
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Date Joined:
Nov 13, 2004
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The ECS will primarily focus on Khorvaire, I assume. In this case, it'd be nice if there was more detail present for this continent. For example, I would really appreciate having the differences in the cultures of the Five Nations spelled out for players. "If you're from Breland, there's a good chance you won't be too shocked upon seeing monstrous races in civilized areas. Breland's a melting pot, so the Brelish people are more apt to adopt words from other languages, clothing styles from other cultures, and are very willing to experiment with new foods." Something like that for the Five Nations, plus Zilargo, the Eldeen, the Plains, the Holds, maybe Q'barra & Darguun.
ALSO - if kalashtar are in 4ECS (they better!), please spend more time explaining them to new players than the Inspired! Don't add new equipment or rules unless they will really add to the gaming experience! Please playtest things so we don't get stuff like the ultra-broken (and now ultra-nerfed) Weretouched Master!
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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6 years ago ::
Nov 21, 2007 - 1:31PM
#35
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What do I want out of a new Eberron Campaign Setting Book?
- A nice table of contents
- No more than 100 pages of rules, dedicated to warforged, changeling, kalashtar, shifter, artificer, magewright, infusions, equipment, vehicles, and Eberron-specific monsters
- A 200-page gazetteer/glossography/encyclopedia of the entire world, including:
- roughly 100 pages on Khorvaire and Aerenal
- roughly 60 pages on Sarlona (mostly Riedra and Adar)
- roughly 20 pages on Argonnessen
- roughly 20 pages on Xen'drik
- the Frostfell entry from Player's Guide to Eberron and a similar entry for the Everice
- a fold-out poster sized map of Khorvaire using a conic projection (or a better one), with random encounter tables on the back for each area (as in, "Breland Mountains", "Talenta Plains", etc.). Make sure the EL's make sense and jive with the general difficulty of the region. Khorvaire will mostly be EL 1-7, Khorvaire wilderness and Xen'drik might be more like 7-17, Sarlona might be around 10-20, and Argonnessen might be 21-30. Also put tables for monthly rainfall and temperature (low/avg/high) for each area for each month).
- a fold-out poster-sized world map combining all the continent maps from the 3.5 ECS, Secrets of Xen'drik, Secrets of Sarlona, Player's Guide to Eberron (the Frostfell map), and Dragons of Eberron, with an Eckert IV projection. On the back, put the random encounter tables for Sarlona, Xen'drik, Argonnessen, Frostfell/Everice, and the oceans, along with weather conditions for each area
- Two single-page polar projection maps of the Frostfell and Everice, respectively
- NO stat blocks other than name, alignment, race, class, religion, loyalty, and then a few short paragraphs of background text (that goes for the rules sections too - no iconics!).
- No timeline advancement or major changes to the 3.5 lore - combine and reprint the currently published timelines without embellishments
- A calendar for 998 YK, showing the phases of the moons and planes, possibly with eclipses and occultations noted
- A good index
- Mostly cheap black and white illustration used sparingly, except for the maps and four full color full page pictures
- Hire the guy from the "epic campaign maps" thread that made the satellite-photo-looking maps, to do the maps. At any rate, make sure the artist understands map projections. I have an equirectangular Frostfell map if it helps any.
Basically I want nice big maps with real projections applied, a handful of rules for the races and classes, and tons of fluff glossing over the whole planet. And if possible, give it the look-and-feel of the 1987 FR Gray Box.
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6 years ago ::
Nov 22, 2007 - 4:51AM
#36
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Date Joined:
Jan 21, 2006
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I want more crazy, over the top, you-are-in-a-fantasy-action-film stuff. Incorporating the airship drops from Xendrik Expeditions would be a really good step in the right direction.
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5 years ago ::
Jan 06, 2008 - 4:46PM
#37
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Date Joined:
Mar 15, 2006
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I mainly just want them to make sure they don't ruin the feel of Eberron. It is my favorite current setting and in the top 3 of my all time favorites. One of the reasons it the over the top/pulp/high adventure feel it has. I like the idea of both the PHB and DMG, but the quality and content better be worth shelling out $40+ for both.
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5 years ago ::
Jan 11, 2008 - 3:58PM
#38
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Date Joined:
Dec 18, 2005
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what i personally want from a New Eberron Campaign Setting Book:
- Better Maps with a Standardized Scale...
- Chapter Markers
- Airship Layouts and more designs for them... bigger and smaller
- An Artificer Class that doesn't maker you as a Munchkin from day one for playing
- Unique Racial Trees for Races that change drastically from Normal D&D to Eberron... Elves in Eberron don't strike me as tree hungers as they do in normal D&D... and Half-orcs aren't wild and crazy... i can go on...
- a little more about the world OUTSIDE of the 5 nations...
- unique class features/racial features for Different cultures (Valenar elves are different from Breland Elves, Humans from Khorvaire are much diffrent from Humans from both Argonnessen and Sarlona...
What he said.
EK
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5 years ago ::
Jan 14, 2008 - 3:52PM
#39
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Date Joined:
Jan 13, 2008
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I have to confess, while I think lots of the suggestions here are great (especially the idea of separate PHBs and DMGs for Eberron), I really love the maps in the Eberron books -- they're one of the features that jumped out at me when I was browsing RPG stuff before I knew what Eberron even was. Maps that look like overhead satellite images pull me out of the time period and setting -- maps in Eberron would made from the ground level, and drawn by hand, not photographed from space. Projections might be okay, but only to a degree; nothing more advanced than your typical medieval map.
I do understand the scaling thing between maps, but Wizards did put out that super-high resolution cohesive map of Khovaire, along with lightning rail lines and distance markers between stops. I took it to a Kinko's and had it printed in its native size on high-quality, durable paper and though it wasn't cheap (~$40), the result is a beautiful, crease-free 32"x20" map that feels like an artifact from Eberron itself. I did it over the Christmas holiday, or I might have tried doing it through my college's print shop for cheaper -- didn't think of that until I got back. Other groups might try that too, especially if they know people who work in college libraries (one GM I know who did that got a bunch of city maps printed and laminated basically for free).
And I'm totally behind a unified world map, but I'd like to see it as a PDF with varying levels of information -- PCs generally shouldn't know where the majority of cities on Argonessen are, for example, but a variety of PDFs (or, even cooler, Photoshop files with layers) would cover the groups that decide to start as 1st level barbarians on Argonessen, etc.
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5 years ago ::
Jan 15, 2008 - 2:36PM
#40
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I am at odds with these posts. The fact is I own a wonderful ECS, and it has a lot of info for a base Eberron game, so i will say cut out the adventure at the end of it.
Eberron 4ed should be wrote to support the new ed. The frist design move is time line advance they should sneak it back in. The core dragonmarked should never be changed. The religions should not be altered. Nations should have new different fluff. Continents need expanded chapters. I hope races get a lot of info. If they include a Eberron race as PHB2 core, then I hope they add a lesser known race such as Eneko, or half-giant or other psionic race that does not make PHB2. I will for certain find the book having wasted space if it has the full race write up for Gnomes.
Airships, include new designs, and ideas for elemental based creations.
The Artificer don't dumb it down. If it borders the line of "Munchkin" so fricking what. If the class does not border the line then it is a NPC class. ( I hate reading messages on these boards that talk about a game only designers have seen as being broken!)
Why should any one buy a book that virtually no new information? A Retcon will suck! A time line advance is most logical!
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