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Dungeons & Dra.. Eberron Eyes of the Lich Queen errata [Spoilers]
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6 years ago  ::  May 16, 2007 - 12:43AM #1
DBlizzard
Date Joined: May 23, 2003
Posts: 126
Removed since others seem to want to use the thread for non-errata issues, after I asked for this thread to stay on topic. Be my guest
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6 years ago  ::  May 16, 2007 - 3:04PM #2
DBlizzard
Date Joined: May 23, 2003
Posts: 126
Added pg 27 errata.

Any other errors?
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6 years ago  ::  May 17, 2007 - 1:00AM #3
crimson182
Date Joined: Jul 8, 2005
Posts: 3
Error:pg 41 in the Chain platforms section, last paragraph. It says the distance is 10feet and would take a DC 10 Jump, the map and all other evidence show it being a 20 foot gap between the platforms.
Correction: the Distance is 20ft. and and the Jump DC is 20. Not quite as easy of Jump now!
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6 years ago  ::  May 17, 2007 - 8:36PM #4
DBlizzard
Date Joined: May 23, 2003
Posts: 126

crimson182 wrote:

pg 41 in the Chain platforms section, last paragraph. It says the distance is 10feet and would take a DC 10 Jump, the map and all other evidence show it being a 20 foot gap between the platforms.


I noticed that before, but didn't catch it when I was putting together errors.

BTW, whenever possible if you point out an errata suggest a "correct" option, to assist those running it.

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6 years ago  ::  May 17, 2007 - 8:45PM #5
Dragom
Date Joined: Mar 5, 2004
Posts: 1,521
I think they copied the Cloudreavers a bit to directly from the Mini's game.

Should probably have 17 hp rather then 20. 10 for first + 5.5 for second + 2 for con rounded down is 17. Though mind you I'm probably splitting hairs. But if they wanted to give them toughness they should have writen it down instead of flexing the numbers.

And as fodder and not meaning full foes I'd usually work them out to be 5.5 x 2 level +2 con = 13hp.

Irks me in their sloppy fodder math.
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6 years ago  ::  May 18, 2007 - 8:50PM #6
sensestaker
Date Joined: Aug 18, 2006
Posts: 6
The biggest problem I found was the incomplete map of Trebaz Sinara on page 84. C1 seems incorrectly placed, and C2, C3 and C4 are entirely absent.
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6 years ago  ::  May 19, 2007 - 5:46AM #7
Frederyck
Date Joined: Aug 13, 2003
Posts: 16
In the chain bridge room, the tactics section is somewhat wrong. There is no way for a canoloth to attack a PC in the first round they appear (unless a PC has flown over to the central platform or the like). The canoloths appear as the first character steps onto the first moving platform. Even if that PC goes to the far edge of that platform as near to the central platform as she can get, she is still too far away for a toungue attack to reach her.

I am running this encounter in a couple of days, and I will amend this so that the canoloths appear as soon as the chain over the first platform is pulled.
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6 years ago  ::  May 19, 2007 - 1:21PM #8
DBlizzard
Date Joined: May 23, 2003
Posts: 126

Frederyck wrote:

In the chain bridge room, the tactics section is somewhat wrong. There is no way for a canoloth to attack a PC in the first round they appear (unless a PC has flown over to the central platform or the like). The canoloths appear as the first character steps onto the first moving platform. Even if that PC goes to the far edge of that platform as near to the central platform as she can get, she is still too far away for a toungue attack to reach her.

I am running this encounter in a couple of days, and I will amend this so that the canoloths appear as soon as the chain over the first platform is pulled.


I suspect that the scale issue is the reason for this. Something got confused somewhere and clearly the designers had something else in mind.

I was hoping Nicolas Logue or Shoe would stick their head in and make official unofficial suggestions for fixes.

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6 years ago  ::  May 20, 2007 - 2:23PM #9
davethebrave371
Date Joined: Feb 15, 2003
Posts: 816
The moons are actually in reverse order to what the adventure states, based on the KB Moons article. I just "errata'd" this with my own solution of "the moons go all transparent at the conjunction to form cocentric circles"
Yours,
Dave the Brave
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6 years ago  ::  May 22, 2007 - 2:26PM #10
WotC_Shoe
Date Joined: Nov 9, 2004
Posts: 63

DBlizzard wrote:

I suspect that the scale issue is the reason for this. Something got confused somewhere and clearly the designers had something else in mind.

I was hoping Nicolas Logue or Shoe would stick their head in and make official unofficial suggestions for fixes.


The distance between the center platform and the moving platform should be only 10 feet (basically, there's 20 extra feet of "length" on the map: 10 feet on either side of the central platform).

The idea was to allow a couple different ways to get around. Use the platforms, fly, jump, climb. The canoloths should appear at a dramatically appropriate time - such as when a PC first moves within 20' of the central platform.

Stephen Schubert
Lead Developer, WotC RPG R&D
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Dungeons & Dra.. Eberron Eyes of the Lich Queen errata [Spoilers]
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