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5 years ago ::
Mar 23, 2008 - 7:47PM
#31
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Thanks to everyone for the support and information so far. I updated the listing to reflect most of the lore pointed out by the responders. I apologize for not thanking each and every participant. I do thank you all. I'll get to creating a participants list.
I'm still working to add entries for some of the lore mentioned, but most of it is up, including a few for the bare bones entires I started with. Keep them coming, there's a lot out there. I'm trying to track down bits and pieces I recall reading somewhere but really don't have compiled enough solid information worth putting up yet (i.e. portals).
@ Rinonalyrna: Thanks for the early vote of confidence. I guess I do know a few things regarding my usual favorite bits and pieces (and I do mean itty-bitty bits and pieces) of Realmslore, but for something like this it helps to have wider interests and knowledge. I do hope other fans will chip in with pieces they recall or discover (and so far it's worked wonderfully).
Special thanks to rjfras and Jiggawha (I'm still trying to figure out how to list individual spells) for providing lots of lore and references. Not that anyone else's efforts aren't appreciated, but they made it really easy. :P
@ 1 ton ghost: Do you recall where the reference is to Thayan use of weather magics. I could have sworn they had some very impressive enchantments in place, but I can't seem to find it. Maybe I'm over looking something.
Also any additional city/street/home lighting references would be greatly appreciated, because that is the biggest "illogical misuse of magic" people seem to get caught up on.
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5 years ago ::
Mar 23, 2008 - 8:08PM
#32
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Date Joined:
Aug 18, 2005
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Thayan weather: pretty sure Unapproachable East is where i read it. i know for sure it was a 3/3.5 ed publication that mentions their uncanny meteorology manipulation and the resultant fallout to their neighbors, particularly Rashemen if i remember correctly. but even that, for them, is a bonus
the default Continual Flame gaslight districts aren't specific to one book that i know. that is, i've seen it referenced in many, and i'm not talking just Eberron here either. yeah, it's pretty liberal, but given the spell descriptor, lack of XP and it's permanence, you could get one Hell of a concession from city hall for dumping 1 every 40ft on a street over a period of a week really. i mean, assuming you're not doing Item Creation or are spoken for magically speaking, how many spell slots/permanent lamps is that for the good ppl of town 'x'?
you'd get popular really fast and save the ppl/govt. alot of $ in the long run. plus, no storm, rain, snow, etc. is an issue and it would facilitate law-enforcement and commerce. it's blatant to be sure, but a really nice donation from a goodly caster, a trade for a land grant, simple cash for services rendered, whatever...
When a man meets a force he cannot destroy he destroys himself instead. -Marlow, "30 Days of Night"
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5 years ago ::
Mar 24, 2008 - 7:22AM
#33
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Dark Wizard, you're welcome.
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5 years ago ::
Mar 24, 2008 - 11:12PM
#34
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2e's Volo's Guides and I think perhaps Forgotten Realms Adventures made numerous references to Driftglobes and uses of Continual Light (fairly different from Continual Fame as I recall it) effects to light things in several different regions, Waterdeep most notably as I recall, although certainly not limited to that... For some reason I seem to recall a reference in the Volo's Guide that covered the Unicorn Run region (Dessarin maybe its properly called... can't recall offhand) that mentioned at least a few places in that relatively remote corner that used magical lighting, so I'd imagine its a relatively common phenomena.
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5 years ago ::
Mar 25, 2008 - 11:55PM
#35
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Date Joined:
Dec 11, 2006
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The Thayan Weather thing I read about a long time ago, before UE came out (although it may be in there as well). I would try going back further, either to Spellbound or Dreams of the Red Wizards.
The refrigerator-Netherese Fishing Enclave I KNOW is in the Netheril box set, but I also remember reading about it more recently, perhaps in either LEoF or the GHotR.
Since your serious about this, I'm going to dig through some of the older books now (I think the spellbook Pages from the Mages may have had a little something as well.
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5 years ago ::
Mar 26, 2008 - 3:25AM
#36
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Spellbound mentioned the weather controlling magics as far as I recall.
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5 years ago ::
Mar 27, 2008 - 11:01AM
#37
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Date Joined:
Jul 19, 2001
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There's a scene in (I think) one of Ed's novels which shows a mage-for-hire levitating trade goods and is an insightful glimpse of mercantile wizardry. I'm blanking on where it is.
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5 years ago ::
Mar 27, 2008 - 11:36AM
#38
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Date Joined:
Oct 21, 2005
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I believe that it was in one of the three novels that followed the three modules for the time of troubles.
The incident was used to highlight the wild magic effects that ran tampant during those three novels/modules.
Which of the three novels I am blanking on...:embarrass sorry.
I hope that I have been of some small help...selunatic2397
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5 years ago ::
Mar 27, 2008 - 1:16PM
#39
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There's a scene in (I think) one of Ed's novels which shows a mage-for-hire levitating trade goods and is an insightful glimpse of mercantile wizardry. I'm blanking on where it is. If you can think of it, tell us.
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5 years ago ::
Mar 27, 2008 - 3:02PM
#40
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Date Joined:
Dec 11, 2006
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Going further afield, in most of the 'Water' sourcebooks, they go into depth (no pun intended) about the usefulness of magic on shipboard (controlling the winds, etc), and there are magical devices that specifically help in this regard (enchanted anchors, etc). I don't have anything specific - its been awhile since I've been through any of them.
Some FR ones would be :
Pirates of the Fallen stars Sea of Fallen Stars
Core:
Of Ships and Sea Stormwrack
Plus there are dozens of mentions in other books, including a description of Thay's 'Ironclad', the Red Scourge, and some stuff about Thayan Bombards. I know those applications are military, not mercantile, but as far as sea-trade goes (and piracey), they often amount to the same thing.
Also, in one of the Drizzt novels they make a big deal about 'any respectable ship' having a shipmage, both for combat, and to help out with the weather. Also, all of the methods into and out of Skullport are magical, so every nuiance of seaborne trade uses 'utility magic' in some fashion. After all, what is a portal, then the ultimate form of utility magic? And FR is rife with them
On another track altogether...
Don't know if it was mentioned yet, but the Dupari have been experimenting with magical crystal prosthetics.
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