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2 years ago ::
Apr 17, 2011 - 8:33AM
#191
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Date Joined:
Oct 28, 2009
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The ability to create and modify the monsters does exist, the only problem is that there are so many bugs and glitches that if you created a monster outside of the network and are trying to import, like I have been from the day it was released, it attacks you with an endless list of reasons why it can't. I have messaged the company with my report and complaints, and even sent them the files of my homemade creatures in hopes they could figure out the problem or be able to open them themselves. Bottom line? It needs fixed. In a very serious way, it needs fixed.
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2 years ago ::
Apr 17, 2011 - 5:07PM
#192
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I was profoundly disappointed that they moved this to a web interface, just like the character builder. They're so slow and nasty to use now! Everything depends on the speed of web refresh >:< Plus, I now can't use these tools at my gaming sessions, since I can't get wireless reception where my group games.
Ease of use because you don't have to install anything? What a load of PR crap. They just don't want people subscribing, downloading, and cancelling. Which is FINE. I do not bedgrudge D&DI the ability to make WotC money!* Gawd, make the thing require and ID check every time you sign in, I don't care. But this change has made it very near useless to me. I'll be using the buggy-as-hell installable beta until they scrub the download from the internet.
(*Though it's got to actually be worth it. WotC software has a bad habit of being in perpetual beta, which many would find completely unacceptable for the not-insignificant D&DI subscription fee.)
 Fox Lee: The Girl Your Mother Warned You About GameBriefcase - homebrew, variants, fixes, hacks, and further geekery
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2 years ago ::
May 05, 2011 - 9:05AM
#193
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Date Joined:
Apr 23, 2010
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I discovered an error, Beholders are not listing/displaying properly in the print or print preview. None of the eye effects are shown.
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2 years ago ::
Jun 01, 2011 - 12:00PM
#194
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Date Joined:
Feb 20, 2011
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It's been said, but I want to reiterate: EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT EXPORT!
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2 years ago ::
Jul 24, 2011 - 9:25AM
#195
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Major bugs in DDIMB. Monster builder is broke. Everytime I create a monster from 0 or edit / modify one. After my change, I press Save+exit buttom. Then exit DDIMB.
I reopen DDIMB then get my custom monster, there are 2 possibility. A ) My monster doesn't appear at all. No monster under custom Tab. B ) My monster doesn't appear as itended, couple bug as power damage does 19334D12+34 damages..??? and monster 1 344 332 Xp??? what the......
I finally quit to Hope for a FIX and i have to install bullzip a virtual PDF printer. I print them as PDF before exit DDIMB. Also, I no longer try to attempt to Save a custom monster anymore.
I am suffering from problem B) too.
Kind regards Crimson King
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2 years ago ::
Oct 09, 2011 - 5:52PM
#196
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The new version seems to be almost as good as the old offline builder, but I'm still missing two pretty much important features, which make DM's life easier.
- Drag & Drop feature for sorting powers. I guess I'm the ony one who would relly appreciate it

- Holding Pen - when I DM I would like to have all my momsters somewhere right by hand, so I can easily switch between them. Now I have to type it's name all the time into the search, and this is anoying, especially when you have random fight encounter with different not prepared (printerd) monsters.
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2 years ago ::
Oct 12, 2011 - 11:06PM
#197
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It would be nice to have a way to assemble encounters by selecting what monsters (and traps?) you want and have multiple monster blocks fit onto a sheet for printing. Expanding on this idea you could have a way to create a sheet with details of terrain features and monster tactics, similar to the published adventures.
Also I'm not sure if this was suggested but I'd like to see ways to create companions/henchmen and also some ways to use templates/themes/factions for monster groups
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2 years ago ::
Oct 15, 2011 - 9:38PM
#198
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I'm sure its been mentioned, but the export 'function' doesn't function at all. No matter what program I use to analyze the xml (either exporting to the old monster builder, or other programs I have that read xml), it comes up broken. Entire pieces of information are missing; minions I export from the new monster builder, in example, are coming up with full attacks of that level (not static damage). I would prefer a copy as rich text, don't get me wrong, but if my only option is exporting xml, please make that export properly.
Sincerely, a paying customer.
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2 years ago ::
Oct 17, 2011 - 12:34PM
#199
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- Dragon Slayer
- If only he would apply himself
- Dammit Jim, this is Star Trek, not D&D!
Date Joined:
Jan 31, 2006
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I'm sure its been mentioned, but the export 'function' doesn't function at all. No matter what program I use to analyze the xml (either exporting to the old monster builder, or other programs I have that read xml), it comes up broken. Entire pieces of information are missing; minions I export from the new monster builder, in example, are coming up with full attacks of that level (not static damage). I would prefer a copy as rich text, don't get me wrong, but if my only option is exporting xml, please make that export properly.
Sincerely, a paying customer.
Have you submitted a ticket for that? Customer Service tickets are the best way to bring these things to the attention of developers.
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2 years ago ::
Oct 22, 2011 - 9:02PM
#200
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Date Joined:
Dec 28, 2010
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Request: Alot of people i have brought this up to think it would be a great idea. A slight addition in function to the monster builder that would involve a slight merger between monster builder and encounter builds which i thought they were supposed to be part of the same bucket of adventure tools. But for tabletop games it would be very helpful to be able to print out your encounters with monster cards attatched to them or at least be able to print out multiple cards on the same sheet of paper. i tried printing cards to use for a tabletop game and it was a big waste of paper 1 card per sheet, i would like to be able to print at least 3-4 per sheet. I was thinking an interface option that would allow me to upload a small battlemap view window? but that is askin a bit much but a place for tactics, terrain features and such but then attatch all of the monsters in the encounter to the same sheets of paper making for much easier organization on my part as a DM. Far as that goes the new features on the monster builder for being able to customize monsters have been very helpful mainly for importing original or modified creatures onto the VT.
OH! on a side note one more thing would that i think would be amazing for both VT and tabletop games is if we had the ability to apply existing themes and templates printed in offial releases or create original monster themes/templates that could be stores on the monster builder and applied to a monster with a few clicks. Example, i can log into the VT for a zombies game and open up "Zombie" and click "Apply Template" then apply something like "Infected Zombie" where it would add in the relevant powers and make relevant stat modifications.
PS. Traps are monsters too and should be in there as well.
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