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Dungeons & Dra.. D&D Insider Character Builder Beta Suggestions thread
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Flag Vedivis November 23, 2008 9:37 PM PST
It would be nice if the power cards included the flavor text that describes what it looks like when you use a power. We used the power cards in our game yesterday, and we found ourselves repeatedly going to the PHB to describe what actually happens when a particular power goes off.
Flag Zekk_Jedi November 23, 2008 9:39 PM PST
I hope that when it is finalized, the character builder will allow you to select which of the items you purchase you wish to equip (as the original character creator did). It would also be good if you could select which item's you wish to go to another items carrying capacity (i.e. Horses, bags of holding, etc.)

I'd also like to see the option, for homebrew characters, to be able to take more feats, skills and/or character backgrounds than they are allotted.

on the same note, I've been running multiclassing a little differently in my game (as has our whole group), with multiclass characters picking one or two powers (as long as the flavor all fits the character concept; i.e. the Woodland Archer Elf Cleric can only ever choose Ranger powers that fit with woodland knowledge and Zen Archery), that they can swap out and use instead, in a way similar to the wizards spell book, and it would be nice if I could incorporate this into the character creation.
Flag 6Mortifer9 November 24, 2008 1:38 AM PST
Yeah, I think there should also be varying versions for different screen sizes. I can't get to the change character portrait button, and it's really bugging me. I'm supposed to be a tiefling paladin of asmodeus, not an elf paladin of whatever-darn-deity-that-elf-worships.
Flag pauln6 November 24, 2008 4:46 AM PST

Maynard_McCheese wrote:

I'd love the ability to add custom items and treasure to characters. My PCs are only 2nd level, and each of them already has at least one item that doesn't exist in any of the books. Some of these are things like journals, ceremonial daggers, and bits of treasure that they've picked up, but it would also be nice to be able to create your own magic items. Keep on the Shadowfell has a custom item named Aecris in it; what happens if a PC gets that? Can't put it on the character sheet (other than writing it in after printing), and you don't get a card for it (unless you print a blank one and write it in). Plenty of DMs are going to be making stuff up; support it!


Yes I agree - if you want to 'name' a standard item, particularly an intelligent item, it would be much easier to be able to customise that on the power card somehow. A method of procucing non-standard items would also be a dream.

Flag Khelzor November 25, 2008 6:12 PM PST
Edit: I hate finding the answer after I post.
Flag RogerWilco November 26, 2008 2:01 PM PST
I just want to chime in on the Mac option, even though I know the choice to go Windows-only was made over a year ago and can probably not be reversed in the forseable future.

I've always been a loyal WotC/TSR customer, but you're forcing me to consider the alternatives this way, like Pathfinder, that is supported on OSX.
Flag timerino November 26, 2008 10:38 PM PST
Not sure if it's already posted (this is a long long thread), but some observations:

(1) selecting ability scores is cumbersome. Choosing a different stat to 8 involves too many steps.

(2) weapons which belong to more than one group (such as Khopesh) provide proficiency bonus to a PC which as access to any one of the group. The bug is that they do not. (eg, the SwordSage class selection does not hilite it).

(3) dual wand/rod selection.

(4) some feats would benefit with power cards. (example: dwarven shield of the fallen is very combat/condition situational and can be helped).

(5) better support for LFR: a table of modules/xp/gold/bundle/story would be very very helpful. Support for PC ID # would be great as well.

(6) export pc as pdf/html would be useful so that when you're caught in an opportunistic game (or you had to play an unplanned pc at a table) you can grab it from numerous cloud storage services and continue without a pc.

(7) optional selections should visibly be different than non-optional selections. A simple (optional) header suffix is insufficient (though we learn to change our behavior). If the options were always listed last with some other dimmer highlight would be good.
Flag Forgarn November 27, 2008 1:54 PM PST
My suggestions are as follows:

The ability to move the numbers around in the abilities when you use the roll dice option. There is nothing in the PHB that states you have to roll them in order so why do we have to do that in the CB?

Second, there are several Deities that are available in the PHB that are not listed in the Deities section.

Third, there should be a way to change the abilities and keywords when you choose an evil character. The DMG states that you change the keywords from radiant to necrotic when you have an evil paladin. That should be an option in the CB.
Flag Kenderama November 28, 2008 3:48 AM PST
I will (with zero hope - it just doesn't ever happen) also say "Cross-Platform-Friendly Software" for us OSX and Linux users.

Though - again - I don't think our cries will be heard, fellow Mac users. We have a beta already, and if they cared about our (growing!) demographic, we would have had it already. Now it's just a matter of pumping out product.
Flag timerino November 29, 2008 7:43 AM PST

timerino wrote:

Not sure if it's already posted (this is a long long thread), but some observations:

(1) selecting ability scores is cumbersome. Choosing a different stat to 8 involves too many steps.

(2) weapons which belong to more than one group (such as Khopesh) provide proficiency bonus to a PC which as access to any one of the group. The bug is that they do not. (eg, the SwordSage class selection does not hilite it).

(3) dual wand/rod selection.

(4) some feats would benefit with power cards. (example: dwarven shield of the fallen is very combat/condition situational and can be helped).

(5) better support for LFR: a table of modules/xp/gold/bundle/story would be very very helpful. Support for PC ID # would be great as well.

(6) export pc as pdf/html would be useful so that when you're caught in an opportunistic game (or you had to play an unplanned pc at a table) you can grab it from numerous cloud storage services and continue without a pc.

(7) optional selections should visibly be different than non-optional selections. A simple (optional) header suffix is insufficient (though we learn to change our behavior). If the options were always listed last with some other dimmer highlight would be good.


A few more:
(8) Please have some ability to manage the start page (eg, rename PCs and choose different directories to store files)

(9) Search for magic items. (with the many many items now available, the equipment page needs a search). An inline search/filter field would be great.

(10) Please add the equipped item specifics to power cards (maybe multiple cards for same power with different equipment: eg, my PC has both a heavily thrown trident and a crossbow, both available as ranged basic attack).

(11) Reduce 'required' window size by (at least) 80% and allow the window to be resizable. This would greatly enhance usability on laptops.

(12) Ritual cards: please! And in the ritual panel, please 'help' us with 'free' rituals which are gained with leveling or feat selection. Furthermore, with the number of feats ... and inline search/filter field would be greatly appreciated.

thx

Flag Undrhil November 29, 2008 8:34 AM PST

timerino wrote:

A few more:
(8) Please have some ability to manage the start page (eg, rename PCs and choose different directories to store files)


Renaming your character can be done from the "finish" tab. When you choose to save your character, you can change the directory then. It will continue to use this new directory.

(9) Search for magic items. (with the many many items now available, the equipment page needs a search). An inline search/filter field would be great.


Agreed. However, is it not enough that it already filters by which weapons/armor you have proficiency with? If you have proficiency, it's listed in black, if you don't have proficiency, it's listed in red.

(10) Please add the equipped item specifics to power cards (maybe multiple cards for same power with different equipment: eg, my PC has both a heavily thrown trident and a crossbow, both available as ranged basic attack).


No. It should only produce cards for which I have an equipped item. If I want other cards, I equip other equipment. The solution for this would be to allow us to print power cards for powers individually, instead of the entire range of power cards as a group.

(11) Reduce 'required' window size by (at least) 80% and allow the window to be resizable. This would greatly enhance usability on laptops.


I am using a laptop and I have no problems with the window sizes. And reducing the required window size by 80% would mean making the window too small to use. Maybe you meant 20%? At any rate, as I said before, I am using a laptop and I have no problems with the window as it is.


(12) Ritual cards: please! And in the ritual panel, please 'help' us with 'free' rituals which are gained with leveling or feat selection. Furthermore, with the number of feats ... and inline search/filter field would be greatly appreciated.


Ritual cards? Yes, please. "Free" rituals? They aren't going to change the rules of the game for you. If you mean that these are given because of being a Wizard (5th, 10th, etc. levels) then the Ritual window already tells you how to handle this situation. For those who refuse to read "red" text, uncheck the Shopping mode check box and make your ritual selections. Just be ready to explain to your DM why you felt you shouldn't have to pay for them.

And to the number of feats ... unless you have clicked on the "houseruled" icon, the list of feats is alredy filtered by race, class and stats. What more do you want it filtered by?

thx


Welcome

Flag Eunomaniacal November 29, 2008 9:37 AM PST
I work on a pretty big monitor with a 1920x1200 resolution. The first thing I did when I opened up the Character Builder was to marvel at how much better a piece of software this is than Magic Online 3.

The second thing I did was try to resize the bottom image window so that I could expand the race pictures, since they just look so tiny and so awkwardly shrunk down when my screen has tons of space to make them larger.

The fact that I couldn't was my first "oh-so-its-not-quite-perfect" moment, and struck me as one easily fixed!

Great program otherwise (at least, so far... I haven't gotten past the race screen yet )
Flag LordMike December 2, 2008 2:14 PM PST
Two quick items --
A party summary sheet that shows basic stats for a party of adventurers. Or the ability to select a group of characters and print the play data cards only.

Specifically, is what I am looking for is a quick way to do the initiative, then insert the combat order similar to the form described in the manuals.

Also, where does the journal information print?
Flag JamesMcMurray December 2, 2008 6:54 PM PST

LordMike wrote:

Two quick items --
Specifically, is what I am looking for is a quick way to do the initiative, then insert the combat order similar to the form described in the manuals.


Further in this vein: I'd love a bonus tool that ties into the characters created by this. Something that lets a GM merge them into a single party tracker or the aforementioned initiative cards would be great. Perhaps an add-on to the character generator itself would be better, since it could leverage the customizable sheet already available, and every GM could track exactly what they wanted to track for each PC.

Additionally, the ability to import other characters into some sort of party group and have their abilities enhance your own would be great. Nothing too spectacular is needed, but if there's a warlord in your party, your initiative modifier and Action Point effects should reflect it. Likewise with elves and perception, etc.

Another field along the lines of



That would fit the current setup and be pretty easy for an import util to scan for.

If it were to get really fancy and the idea of storing characters online was followed up on, the party tracker could store a reference to the players' online character sheets, meaning people wouldn't need to email around sheets every time something changed, and risk getting out of sync with their party members.

Flag theeon December 2, 2008 7:02 PM PST
Not sure if this has been brought up before, but the thing about the current program, as is, that bugs me the most is that when I print out the sheets it cuts off the last 3 skills on the first page. Nothing else just those skills, which are kinda important for our rogue. If that could be fixed so that the pages auto resize to standard margins that would be great.
Flag jhorred December 3, 2008 9:14 AM PST

theeon wrote:

Not sure if this has been brought up before, but the thing about the current program, as is, that bugs me the most is that when I print out the sheets it cuts off the last 3 skills on the first page. Nothing else just those skills, which are kinda important for our rogue. If that could be fixed so that the pages auto resize to standard margins that would be great.


That's a known Vista issue...

Flag Zekk_Jedi December 3, 2008 1:26 PM PST
I'm sorry, I'm sure it's a dumb question, but do we ever get any responses (from the wizards staff) to our suggestions?
Flag sotp_seamus December 3, 2008 3:14 PM PST
Here's something I just thought of. If you have a picture of your own to use for the character portrait, and it's not a perfect fit for the character sheet, you should be able to pull up a window that will select an ideal area, much like (I hate to use this example) the Create-A-Wrestler visualizer in most wrestling video games.

If your character's face is favoring one side or the other, for example you could be able to focus on that, instead of getting the whole image, or worse, ending up with a portion cut off.
Flag kamuishirou December 3, 2008 4:30 PM PST
When you add comments to an item it can show up on the power cards. For instance my DM gave me a Magic Wand +2 with Color Spray. I'd like to be able to type up Color Spray as a power on the card, especially since the generic items just give blank cards.

Not sure if this has been requested, just didn't want to scan through all the "Please make Mac work!" requests. Not that there is anything wrong, just thought that this was the request thread, not the support topic of each individual poster thread.

Flag Malkonnen December 4, 2008 1:00 PM PST
First off bravo, WotC! I think the best way I can explain you success is with a brief annecdote:

After loving my experience with the generator I showed it to my wife. Now my wife is an anti-power gamer, she loves to roleplay but could care less about mechanics and character building. She frequently gets bored, confused, and/or frustrated by character generation within the first 20 minutes, so often she has me make her characters for her. I walked her through it step by step and 15 minutes later she had a fully made 1st level character at which point she smiled, turned to me and said, "You have officially been replaced."

That said, the few issues I have with the generator are you should be able to make a character above 1st level without having to make it at 1st level, then level it up. A selector for the level of the character you are making early on in the process would be great. Also the equipment section could be much better. It is very confusing between having shop mode on and off. Along the same lines it would be great if the program had the rules for higher level character starting equipment built in. Meaning, when you made a 3rd level character on the Equipment tab it prompted you to buy 1 item of up to 4th level, then one up to 3rd, then one up to 2nd, then gives you 520gp.

So in conclusion it's a great product and well worth the subscription and I can't wait for the finished product!
Flag Undrhil December 4, 2008 1:26 PM PST

Malkonnen wrote:

First off bravo, WotC! I think the best way I can explain you success is with a brief annecdote:

After loving my experience with the generator I showed it to my wife. Now my wife is an anti-power gamer, she loves to roleplay but could care less about mechanics and character building. She frequently gets bored, confused, and/or frustrated by character generation within the first 20 minutes, so often she has me make her characters for her. I walked her through it step by step and 15 minutes later she had a fully made 1st level character at which point she smiled, turned to me and said, "You have officially been replaced."


This is the kind of stuff I love to hear. Now, if we could just use the Character Builder to convince people who *don't play* D&D to try it out, then it would be a success.

That said, the few issues I have with the generator are you should be able to make a character above 1st level without having to make it at 1st level, then level it up. A selector for the level of the character you are making early on in the process would be great.


1. Click 'Create New'.
2. Click on the Finish tab.
3. Click "level up".
4. Change 1 to 3.
5. Click Set XP.
6. ???
7. Profit

Also the equipment section could be much better. It is very confusing between having shop mode on and off. Along the same lines it would be great if the program had the rules for higher level character starting equipment built in. Meaning, when you made a 3rd level character on the Equipment tab it prompted you to buy 1 item of up to 4th level, then one up to 3rd, then one up to 2nd, then gives you 520gp.


Well, I know you want it built in, but that would be even more programming changes and (possible) bugs and would mean yet another delay in the program's release. For now, the sidebar on the right in the Equipment screen tells you how do get your equipment as a starting level 3 character.

So in conclusion it's a great product and well worth the subscription and I can't wait for the finished product!


Neither can I. It'll be nice to be able to use this for my Paragon level characters and Epic level characters (eventually.)

Flag Malkonnen December 4, 2008 1:52 PM PST

Undrhil wrote:

This is the kind of stuff I love to hear. Now, if we could just use the Character Builder to convince people who *don't play* D&D to try it out, then it would be a success.


Very true. My friends commented when I demoed it for them that WotC had wisely taken the example from video game character generators.

1. Click 'Create New'.
2. Click on the Finish tab.
3. Click "level up".
4. Change 1 to 3.
5. Click Set XP.
6. ???
7. Profit


Wow, thanks! I was wondering if I was just overlooking something.

Well, I know you want it built in, but that would be even more programming changes and (possible) bugs and would mean yet another delay in the program's release. For now, the sidebar on the right in the Equipment screen tells you how do get your equipment as a starting level 3 character.

Neither can I. It'll be nice to be able to use this for my Paragon level characters and Epic level characters (eventually.)


Ok you have a point, I definitely don't want to delay the full release at this point. Maybe they'll incorporate it down the road in a patch.

Flag Garry2rs December 4, 2008 1:56 PM PST
Need a way for the content to update automatically once a new splat book or Dragon article is printed. As it stands now with the Beta, you need to reinstall to get Martial Power information included...
Flag Mordoc December 7, 2008 11:01 AM PST
I might have missed this earlier in the thread, but I would love to see some way to export the character to a PDF or other format that I could send to someone to print. I would love to post my character online, so I can always get at it, without having to have a copy printed.

I would also love to see some way to auto update when new books come out, instead of having to reinstall the entire program.
Flag Porthus December 12, 2008 9:06 AM PST
Last night I got the open Beta and tried to input a low level character that I had but found the I could not input the stats that I had for that character. being able to manualy change the stats without useing points will be good, and that will definently be a homebrew character, but I do feel that will be a good thing. I personaly will use the Character Builder as more Record keeping then creating characters, I will create characters with it but not as meny as some.


Kialindo wrote:

I went into the Character Builder to put in my Human Wizard that I just started playing recently and ran into a couple of problems ...

Problem #1:
Picked the Lurar background which gives me access to an additional language, and then clicked next step. This immediately took me onto my Ability Scores. So, I figured I would pick my additional language later. After I finished my character and had not been prompted for the additional language I figured out that I had to go back to the Race tab to pick the additional language.

Suggested Fix #1: Either prompt the user on that screen with a pop up or in the text box below to pick their bonus language or when the user clicks on the Next Step button send them back to the Race tab.


Problem #2:
I clicked on the roll dice option because this is what I did with my original character and then went to adjust the stats a little bit to make them fit. WELL, using the +/- buttons I could not reduce my Str to 9. I tried to click on the bubble to be able to type in my Str but to no avail there either. Looked around the screen for help and could not find anything for a help or advice. I was able to figure out that I could either manually edit the white box to the right or first the other stat below that was below 10 to a value above ten and then it would allow me to adjust my Str down to a 9.

Suggesed Fix #2: Check the scores when the user clicks next step for illegal/house ruled stats. Add a note to the information on the right of the screen telling the user that they can manually edit their stats in the white boxes.


Flag mudbunny December 12, 2008 9:44 AM PST
When the full version is realeased, there is supposed to be an auto-updater. It will (well, should) not require you to uninstall and re-install, unless the engine changes dramatically or something like that. I also understand that one of the things that they are working on is an export to text function. IIRC (I don't have the CB on my work computer), it is in the current open beta version. Look for a summary page or something like that. (Summary page is what it is called in DI #18)
Flag Kath December 12, 2008 10:27 AM PST
Having just made my Level 2 Dragonborn Barbarian, I'm very impressed.

Here's a few comments though:
* it would be great if you could customise every 'block' on the character sheet. For example, I don't want a list of Magic Items & Slots, but I do want the bottom section to track usage of Daily item powers
* Similarly, it would be great to be able to leave whiespace between blocks. Right now, all you can control is the column & order of blocks, but it'd be nice to be able to stick some blocks at the bottom of their columns (so you could have a row for attack information on a landscape page, a white beak, and then a row of non-combat information
* Being able to delete whole pages from the character sheet. I've cnodensed everything onto one page, and there's no way to remove the blank second page that I can see
* When printing, please let me print all the pages to one print job. The computer I use the character builder on doesn't have a printer, so I'm printing to pdf to transfer it to a computer with a printer. Unfortunately, I have to transfer 4 files (one of which is competely blank, thanks to the issue above)

* More sorting options for weapons, armour and magical weapons and armour. I knew my PC had a two handed weapon which did 2d6 damage, but I couldn't remember which one. If I'd been able to sort by 'Two Handed' and then by 'damage dealt' I could have found my Maul much more easily
* A way to add money to a PC. The PC in question has a few hundred gp now, but I can't see any easy way to add this info

Apart from these nitpicks, congrats on a great program!
Flag Azirith December 13, 2008 12:28 PM PST

LordMike wrote:

Two quick items --
A party summary sheet that shows basic stats for a party of adventurers. Or the ability to select a group of characters and print the play data cards only.

Specifically, is what I am looking for is a quick way to do the initiative, then insert the combat order similar to the form described in the manuals.


I really like this idea. On the sheets now, as the first block printed of your powers, you get that 'mini-character' card thing ( probably the play data cards that LordMike was making reference to ). The ability to choose which characters you want ( in the party ) and print out just those little cards would be great ( especially for the DM, in my case ).

Flag Azirith December 13, 2008 12:35 PM PST

Kath wrote:

* A way to add money to a PC. The PC in question has a few hundred gp now, but I can't see any easy way to add this info


I just discovered how to do this not that long ago:

Open your character and go to the 'equipment' tab. Down near the bottom there is the box that shows what you are wearing in which slots? There are actually three buttons in the top-left corner of that field. Click on the third one - it looks like a gold circle. Voila - you can change your moola!

Flag Vitdra December 13, 2008 7:11 PM PST
I noticed that Humans and Dwarves start wth str 8.. Sould be str 10. Even Halflings get str 10.
Flag Synt4x December 13, 2008 8:33 PM PST
I agree with Kath that you should be able to manually enter information into each 'block' on the character sheet, specifically the ones covering Mannerisms, Personality, etc.
Flag kave99 December 13, 2008 10:12 PM PST

Vitdra wrote:

I noticed that Humans and Dwarves start wth str 8.. Sould be str 10. Even Halflings get str 10.


thats just the default setting, just buy it up and sell of any other stat as you wish the starting bass for the point buy is 10,10,10,10,10,8 the CB just defaults it to STR. You can all so drag and drop the blue dot or type in the number white stat box. If your numbers are not consistent with the point buy it will show as house-rule.

Flag Undrhil December 13, 2008 11:00 PM PST

Synt4x wrote:

I agree with Kath that you should be able to manually enter information into each 'block' on the character sheet, specifically the ones covering Mannerisms, Personality, etc.


Finish tab -> Information button.

Flag Phyrebolt December 14, 2008 6:11 AM PST
I've just made a warlord NPC and I noticed that the Character Builder does not calculate the Tactical Presence feature. In fact I think that the program does not calculate any class feature. It would be really nice if it does so. Even more it should add bonuses that are granted to class features from feats.

One more thing I use a user-made Character Sheet which has a field for bonuses/stats for action points bonuses (such as the bonuses granted by the group’s warlord or half-elf) and for combat advantage (useful when a character has taken the Nimble Blade feat).
Flag warderbrad December 14, 2008 6:29 PM PST

Undrhil wrote:

This is the kind of stuff I love to hear. Now, if we could just use the Character Builder to convince people who *don't play* D&D to try it out, then it would be a success.


My wife didn't play but after a game was called due to too few people showing up, I pulled out a Steve Jackson game "Ninja Burger" and she joined in with the couple of players that were there. She had a great time and as a result was willing to try D&D, but was worried about the character creation. After playing with the CB she was hooked and has been playing the last month and loving it. Not totally due to CB but it totally helped bridge the gap.

Flag gabrielfz December 14, 2008 7:55 PM PST
[FONT="Arial"]In first place, I would like to congratulate WotC for the nice work with Character Builder, and me and other players are expecting much more with Character Visualizer and all stuff from D&DI!

I have some suggestions to make concerning the character sheet avaiable at CB.

First of all, I think the sheet layout could be the same as the sheet presented at PHB.

Second, the Zoom guide could be transformed in a box where you adjust its valor with a "+" and a "-" buttons.

Third, there could be the option of selecting how many power cards of each type (at-will, encounter and daily) you want in a blank power cards page.

Fourth, I think that blank magic itens cards could be added to the blank power cards page.

Fifth, there could be tools that allow transforming the character sheet in a PDF document, be it through Adobe Acrobat linking or another way.

I hope be helping the CB design in some way.
Thanks.[/FONT]
Flag Siberys December 14, 2008 11:34 PM PST
I'd really appreciate a way for homebrewers and 3pps to make plugins or extensions for the character builder. I make up so much stuff for D&D, that just a name and a link would be pretty useless. Imean, if I've got an auto-calcing sheet, I want it to be able to auto calc everything I use, not just the official stuff!
Flag honeynuggets December 15, 2008 6:17 AM PST
The SUMMARY button needs to print the info out in the Standard WotC 4th edition stat block format. Let's keep all this stuff standardized please.

I'd say it would be alright to just alternate gray fill color and white (instead of colors).

The whole program is only marginally useful to me without a standardized stat block output method.

EDIT: Obviously the Summary Stat Block output only has to contain critical stats (not character background, etc.)
Flag stellarfalcon69 December 15, 2008 12:01 PM PST
Personaly a good suggestion would be like someone said

Give fully customizable feats ,spells and such.... Or the possibility of like creating a class (Ex: Unholy Warrior) save it and send it to a friend so he/she can level up thru the creation program with that class without need to customize her own.And you know different character sheets

And/Or include if all possible some of the old classes
(it would just be awesome and sweet if Unholy warrior class was in this creation tool, really would apriciate it :P)
i am new to this so idk if i gave a good suggestion
Flag warderbrad December 15, 2008 2:10 PM PST

stellarfalcon69 wrote:

Personaly a good suggestion would be like someone said

Give fully customizable feats ,spells and such.... Or the possibility of like creating a class (Ex: Unholy Warrior) save it and send it to a friend so he/she can level up thru the creation program with that class without need to customize her own.And you know different character sheets

And/Or include if all possible some of the old classes
(it would just be awesome and sweet if Unholy warrior class was in this creation tool, really would apriciate it :P)
i am new to this so idk if i gave a good suggestion


The problem in trying to just bring in some of the older classes is that since there isn't a straight correlation between previous editions and this one all you have to move over is the fluff and feel of the class. It would require rebuilding the class nearly from scratch. That said I do agree that DMs should have the ability to enter in custom data and send it to their players so that they can make characters for their campaigns. If this is not done I can see this tool not being used except for RPGA and similar things that only use book material. This would be a sad thing.

Flag stellarfalcon69 December 16, 2008 6:21 AM PST

warderbrad wrote:

The problem in trying to just bring in some of the older classes is that since there isn't a straight correlation between previous editions and this one all you have to move over is the fluff and feel of the class. It would require rebuilding the class nearly from scratch. That said I do agree that DMs should have the ability to enter in custom data and send it to their players so that they can make characters for their campaigns. If this is not done I can see this tool not being used except for RPGA and similar things that only use book material. This would be a sad thing.


you mean like new rules and such?if its about having the character sheet level thingy then i have it hih
still if its for the rules and such it would be nice to have more options with older classes or the ability to switch editions or blend them in. Or simply do it yourself
still it would be sad if this tool would be restricted like you are saying like only 4th edition lil things that would really lover my score on this tool....if they cant make it so we can customize it atleast blend in old and new classes
to give the tool more options cauz so far that is what it really needs.... More possibilities

Flag warderbrad December 16, 2008 9:27 AM PST

stellarfalcon69 wrote:

you mean like new rules and such?if its about having the character sheet level thingy then i have it hih
still if its for the rules and such it would be nice to have more options with older classes or the ability to switch editions or blend them in. Or simply do it yourself
still it would be sad if this tool would be restricted like you are saying like only 4th edition lil things that would really lover my score on this tool....if they cant make it so we can customize it atleast blend in old and new classes
to give the tool more options cauz so far that is what it really needs.... More possibilities


You do realize that the engine is for 4th edition right? It is not meant for 3.0 or 3.5, the mechanics of the game are different so it would be nearly impossible to have one tool for both. Try writing a excel spreadsheet for both in the same sheet and you will see what I mean. If you are looking for support for 3.0-3.5 then there are lots of free character builders out there, since WOTC won't be putting out any more books for it they should all either be up to date or getting there.

As for custom info, I believe when we get the full version that they intend on allowing DMs to create custom classes and races and items and powers and feats etc. It is just not available in the beta testing version. However this is a guess as no official statement about that is released that I know of.

Flag stellarfalcon69 December 16, 2008 10:36 AM PST

warderbrad wrote:

You do realize that the engine is for 4th edition right? It is not meant for 3.0 or 3.5, the mechanics of the game are different so it would be nearly impossible to have one tool for both. Try writing a excel spreadsheet for both in the same sheet and you will see what I mean. If you are looking for support for 3.0-3.5 then there are lots of free character builders out there, since WOTC won't be putting out any more books for it they should all either be up to date or getting there.

As for custom info, I believe when we get the full version that they intend on allowing DMs to create custom classes and races and items and powers and feats etc. It is just not available in the beta testing version. However this is a guess as no official statement about that is released that I know of.


well it was worth a try o.o
ok noob question i searched for character creation tools but didnt find many (only eTools but not exactly what i was lookin for)could you point me in the right direction?

Flag kinevon December 16, 2008 2:00 PM PST

stellarfalcon69 wrote:

well it was worth a try o.o
ok noob question i searched for character creation tools but didnt find many (only eTools but not exactly what i was lookin for)could you point me in the right direction?


A few are located here: http://www.nzcomputers.net/heroforge/default35.asp

Flag Mathus December 16, 2008 2:32 PM PST
Not "free" but the TOS+ sheet was AWESOME for my 3rd Edition game. It was the most complete auto-calculating character sheet I ever came across.

http://www.theonlysheet.com/

Now for my next suggestion on the Character Builder, I like to use journal entries and track each adventure. It would be nice to get a print feature for the Journal entries that printed them all out so I could bring them to game night to go over my notes and remind myself of what we had done the week before.
Flag sotp_seamus December 16, 2008 3:29 PM PST
ACctually, what I'd like to see is a way to make and save character templates. For example, let's say I made a really cool fighter build. I could save as template, and if I ever wanted to make that again, just click a button, input the new numbers, and I'm good to go.

Similar to having an auto-fill on the builds that are already out there. That wouldn't be a bad idea either.
Flag stellarfalcon69 December 16, 2008 8:43 PM PST

sotp_seamus wrote:

ACctually, what I'd like to see is a way to make and save character templates. For example, let's say I made a really cool fighter build. I could save as template, and if I ever wanted to make that again, just click a button, input the new numbers, and I'm good to go.

Similar to having an auto-fill on the builds that are already out there. That wouldn't be a bad idea either.


simply save your character? O.o


and for the guys above thx for the links

Flag Fabio_Milito_Pagliara December 17, 2008 3:32 AM PST
I repost here 2 suggestion I made in 2 different threads before spotting this one, sorry for the repetition

1) God Selection

I would like to see the core Pantheon separated from the FR pantheon (like in the background menu selection)

both to quicken the search of the gods and for clarity

furthermore since some god have different role/description/details in the two pantheon (bahamut, corellon and others) it would be usefull to have the two version in the two pantheon


2) Equipment weapon selection

why the weapons are in one big list?

Maybe having them divided between the same category of the manuals would help in finding them

furthermore the alphabetical order adopted is a little bit confusign

why don't go for

sword, short
sword, long
sword, double

hammer, crag
hammer, throwing
hammer, war

and so on?


Flag sotp_seamus December 17, 2008 7:11 AM PST

stellarfalcon69 wrote:

simply save your character? O.o


and for the guys above thx for the links


Not exactly what I was thinking. I was thinking more along the lines of starting with a tab on the first screen that gives you the build, and all you have to do is plug in the attributes. It would handle equipment, skills, feats, etc.

Flag BrianCompton December 17, 2008 9:12 AM PST
I don't know if it's been suggested yet, but when a power is affected by the type of weapon a character is using, having that reflected in the attack and damage values would be nice. Since it is already calculating damage and attack based on the weapon in hand, that would be nice.

Also, what would one do if they got a unique item (like the sword from KotS)? Is there a way to add that to the character sheet?
Flag CamHeavyIndustries December 17, 2008 12:23 PM PST
I'm thrilled about being able to unlock and move stuff about on the character sheet. What I would like is the ability to resize (expand) one of the text blocks (particularly the Session and Campaign Notes box) I like the journal feature (a way to put that on a page would be nice) but something where I can jot a few notes that might help me in my next few adventurers would be great. And there just isn't enough room in the Sessions and Campaign Notes box.

All in all I'm thrilled with this and can't wait for the full version. Finally the DM will have all his players character sheets on hand (as it should be).
Thanks,
-Cam
Flag cheetah7071 December 17, 2008 1:37 PM PST
I wouldn't be surprised if this hasn't been mentioned somewhere, but...
Beastmaster rangers don't get to select what kind of beat they have. Anywhere. Now, some of this is the limitations of the 4e character sheet (where exactly are you supposed to put the beast's HP/defenses, anyways?) but why not include a little card in the power card sheet containing that info, like there is for the player? At the very least, the beast's basic melee attack should be listed in the basic attacks section.
Flag elfwench December 19, 2008 4:44 PM PST
I would love it if your RPGA number could be printed on the character sheet, and perhaps your character number as well.
Flag kinevon December 19, 2008 8:18 PM PST

elfwench wrote:

I would love it if your RPGA number could be printed on the character sheet, and perhaps your character number as well.


I put them in the campaign notes section, and they print there.

Flag Gavinfox December 20, 2008 3:36 PM PST
You need to be able to have things like implements being on the character's person, and not used, but providing their property, and the holy symbols working no matter where they are (ie, they are always wielded if they are displayed..)

You need to be able to do more with mounts, even the default warhorses and such... put items on the warhorses, have stats for the damage you do while mounted (charging, etc.)

You also need to have a slot for a secondary weapon (ie, drop the first, draw the other one, or whatever), especially with quickdraw.
Flag DarqueRaven December 20, 2008 6:12 PM PST
Homebrew Weapons/Items:

In updating my character for our 4.0 game, I found that the Character Builder does not let you list Homebrew Weapons. It only allows you to point to an URL.

I personally find this to be a bit upsetting. Supporting of Homebrewed items should be a standard, think of how many games have had DM's create items for that game. It is a core part of what D&D has been for the last 30+ years. And I know.. I started playing in 1979!

Please allow for the creation, listing and updating of the character sheet with Homebrewed items/weapons.
Thank you.
Flag WolfStar76 December 21, 2008 7:20 PM PST
If I understand it's purpose correctly, that's exactly why you get a URL for a homebrew rule/item/power/feat.

A GM/Group can post a link to their houserule/homebrew items, and have the rules information on that link.

How integrated this will be has yet to be said, but it could range from a plain website just listing the rules to full XML integration.

Only time will tell, I suppose.

DarqueRaven wrote:

Homebrew Weapons/Items:

In updating my character for our 4.0 game, I found that the Character Builder does not let you list Homebrew Weapons. It only allows you to point to an URL.

I personally find this to be a bit upsetting. Supporting of Homebrewed items should be a standard, think of how many games have had DM's create items for that game. It is a core part of what D&D has been for the last 30+ years. And I know.. I started playing in 1979!

Please allow for the creation, listing and updating of the character sheet with Homebrewed items/weapons.
Thank you.


Flag BardMorgan December 21, 2008 10:23 PM PST
One thing I'd like to mention... some of us... er... more mature gamers would like the ability to print things a wee bit larger. Some of the smaller text is a serious pain to read, even with the glasses.

Morgan
Flag Undrhil December 21, 2008 11:30 PM PST

BardMorgan wrote:

One thing I'd like to mention... some of us... er... more mature gamers would like the ability to print things a wee bit larger. Some of the smaller text is a serious pain to read, even with the glasses.

Morgan


Yes. The print-out power card for Warlock's Curse and any Pact Blade weapon is a pain to read, even for a young'un like me....

Flag Phobos December 22, 2008 6:46 PM PST
Here is my suggestion for improvement. This is one of those things where, you're already doing it, so do it right. To top it off, if someone doesn't want this, all they have to do it not print it, but for those of us who do...if you don't include it, we lose every time.

Power Cards.

I never used them, then I was introduced to the Magic Editor templates and now I love them.

You provide cards for the equipment and at-will, encounter and dailies, but you do not appear to provide cards for class powers, racial powers.

I took the level 2 halfling rogue that came with one of the adventures and added them it in.

I then let my group play with the Wizards version (and current cards), and next let them play with the version I had, and my MSE cards.

They enjoyed the WotC version, they loved the MSE version.

I had cards for Sneak Attack, Artful Dodger (including the Nimble Reaction), Backstabber and Halfling Agility.

Honestly, my players did not have to really even reference the books with the second version.

As I mentioned, if you're not a fan of the cards, or don't feel your group needs them, don't print them..or put a check box type option in the program to hide them, but for those of us who now love them, like me, without adding them I question if the cost outweighs the free XLS sheets and PDF sheets I have plus MSE.
Flag kinevon December 23, 2008 5:39 AM PST
My request would be for it to respect my taskbar. At present, to fully use the program, I have to turn on auto-hide for my taskbar, which I dislike. I would rather that it properly resized to handle both my screen resolution and my taskbar settings.

I know it is possible, since so many other programs do it...
Flag Phobos December 23, 2008 3:38 PM PST
I don't seem to have any issues with my taskbar, so it may not be a global thing. I'm on Vista, and if I expand the program 100% it stops at all edges including my taskbar.

On a side note, Power Cards.

If I build a level 1 character, why must my text be tiny tiny? More importantyl, why are you showing me the powers and damage I get at level 5, 9, 12, etc?

I like trees, but trust me, I'll print these cards out a dozen times before then. Only show me what applies to my character at their current level.

Rage Strike is a good example of this.

I'll add this. I can grab a bunch of homemade power cards. And like them, it looks like you just cut n pasted the info from the books. You own the IP and have the rights, you shoudl be better than this.
Flag Caeric December 23, 2008 5:29 PM PST
Here's my suggestion: On the printable versions of the sheet and the power cards, make all the numbers and words added on by the character stats only semi-solid. Make them faint.

Reason: People print out these sheets and used them, and the result of that is that their characters change. Ability Scores go up, attack bonuses go up. Weapons change. Armor changes. Numbers are the biggest change.

Benefits:
- Uses less ink. Kinda nice
- Allows someone to not have to waste paper on re-printing new versions of their sheet every level
- Alternatively, someone doesn't have to suffer through scratching out the numbers from level 1 and writing either over them or around them very darkly
Flag Drodain December 23, 2008 8:42 PM PST
I'm not sure if it has been said yet or not, but I made a Drow Rogue and took the feat that allows you to treat hand crossbows as off-hand and the equipment page refuses to allow me to equip it as off-hand. I can't say if the problem exists with other similar feats, but it does with that one.

Other than that I love the Character Builder and have found no other faults with it after taking the time to learn the system. Thanks.
Flag kinevon December 24, 2008 2:53 AM PST

Phobos wrote:

I don't seem to have any issues with my taskbar, so it may not be a global thing. I'm on Vista, and if I expand the program 100% it stops at all edges including my taskbar.


Appears that I was operating on a memory. I should have checked on the open beta, since it no longer appears to work that way, now. I guess it was one of the things fixed when moving to the open beta.

Flag AEF251 December 24, 2008 7:41 AM PST
Just tried the character generator last night and I have two complaints. Maybe I just do not know all the options but:

1. Make the character sheet saveable as a word .doc so I can move the sheet and print it off on another computer.

2. Allow for the ability to manually enter dice roll results for the atributes. House rules may use different arrays or creature bonuses that the system would not allow me to enter. (For instance one campaign has the following array 18,16,14,14,12,10 and players allocate them as desired, the program would not allow me to do a manual entry for this).
Flag ORC_Tao December 24, 2008 8:58 AM PST

AEF251 wrote:

2. Allow for the ability to manually enter dice roll results for the atributes. House rules may use different arrays or creature bonuses that the system would not allow me to enter. (For instance one campaign has the following array 18,16,14,14,12,10 and players allocate them as desired, the program would not allow me to do a manual entry for this).


You can manually enter ability scores by clicking in the text boxes with the ability scores and typing in the desired values.

Flag Mathus December 24, 2008 9:07 AM PST

AEF251 wrote:

1. Make the character sheet saveable as a word .doc so I can move the sheet and print it off on another computer.


From an earlier post I did. It is not a Word Document but it achieves the same thing.



There is a workaround for this right now. Here is how I sent a couple of test characters to a friend who doesn't own a PC so doesn't have a subscription so I am making his character for him. (He can see them at his job place but can't print there so I do the work for him.)

Step 1: Download and install this open source free program.
http://sourceforge.net/projects/pdfcreator/

Step 2: After creating character and opening the character sheet hit print.

Step 3: For printer choose the new PDF creator printer the step 1 program installed on your machine.

Step 4: ???

Step 5: Profit.

Now for the bad part. When printing to PDF the program only only processes one page at a time. This leads to two problems, one it tends to take a long amount of time in-between processing each new page to the file, and two you end up with 3+ pdf files for every character.

The first issue can be remedied by when choosing to print, only choose one page at a time under the page range at the bottom. Once you have printed out page one, just repeat for page two and so forth. (Which also means you do not need to repeat pages for those who stat stuff doesn't change.)

For the second issue, unfortunately there is no workaround unless you have a $600 copy of Acrobat Professional like I do. (I love when work buys me spendy software.) If you have a full copy of Acrobat you will have a Acrobat printer to print to and you will have the ability to combine separate pdf files into one file with the combine option.

Flag hitogoroshi December 26, 2008 11:57 PM PST
I very much like this program.

However, I would very much like a "custom background" button. I run my own setting and I have my own regions with writeups and bonus's to match. Ordinarily, I'd say "I can just write it on my pencil copy", but this thing is so good that if I can get custom backgrounds I won't NEED a pencil copy.

And if there is such a feature...make it easy to find.
Flag IanArgent December 28, 2008 5:36 AM PST
Since we havent' gotten to level 11+ or the full suite of customizations, I'm going ot put this in as a suggestion:

Give us the ability to loosen the restrictions on paragon paths. In particular, I have a player who has the Ranger MC feat, and is interested in the ranged Ranger PP - which technically requires the ranged fighting style; the MC feat doesn't grant. I can (and have) houseruled that they can get the PP, and would like the character builder to support me
Flag Undrhil December 28, 2008 12:32 PM PST

IanArgent wrote:

Since we havent' gotten to level 11+ or the full suite of customizations, I'm going ot put this in as a suggestion:

Give us the ability to loosen the restrictions on paragon paths. In particular, I have a player who has the Ranger MC feat, and is interested in the ranged Ranger PP - which technically requires the ranged fighting style; the MC feat doesn't grant. I can (and have) houseruled that they can get the PP, and would like the character builder to support me


I'm going to go off on a hunch here and say that this is the way it will work when the full version comes out. At level 11, the screen will pop up showing you the paragon paths you qualify for and there will be that little yellow house icon (unless they change that in the final version) which indicates a houserule. When you click on it, just like when you click on it in the feats window, it will allow you to show illegal choices as well as legal ones. It should also allow you to choose to enter custom content. This is all going off of the way the rest of the program works. As long as WotC maintains some semblance of uniformity in the various functions of the program, then this is how paragon path selections will work.

I could be wrong, of course. But, just call this a hunch, for now.

Flag Dragonturtle December 28, 2008 6:26 PM PST
The character builder is effective and intuitive. I like it. One small thing I would like to see is a system which deducts GP from your total when you purchase items.
Flag Undrhil December 28, 2008 10:38 PM PST

Dragonturtle wrote:

The character builder is effective and intuitive. I like it. One small thing I would like to see is a system which deducts GP from your total when you purchase items.


Click the checkbox next to 'Shopping Mode' in the equipment tab.

Flag IanArgent December 29, 2008 6:32 AM PST
From your mouth to the designer's ears
Flag DarqueRaven December 29, 2008 4:23 PM PST

WolfStar76 wrote:

If I understand it's purpose correctly, that's exactly why you get a URL for a homebrew rule/item/power/feat.

A GM/Group can post a link to their houserule/homebrew items, and have the rules information on that link.

How integrated this will be has yet to be said, but it could range from a plain website just listing the rules to full XML integration.

Only time will tell, I suppose.


That may be fine for the electronics to see it on the computer. But... the program does not show the rules only the URL itself! Part of the character builder is to create the character sheet/power cards for play. The URL does not allow for 1) the stats to be printed on the power cards.
2) updating feats or replacing feats via something that an item gives you. Say like Profs with the weapon, because it is magical. 3) automatic mods of your stats based on bonuses given by said item.

This makes it harder to use the Character Builder for updating characters and keeping track of things. Where as you are not able to just send the character file alone to a DM before a game. You have to send other files to show the homebrew items/rules.

Flag Wilde December 30, 2008 9:09 PM PST
I just installed the beta today and made a few characters. Let me just say that I'm impressed with its completeness. It's evident WotC is trying to make a top quality product. So I thought I'd share a few of my first impressions in hopes to contribute however slightly...

The UI is satisfactory. Since you chose to use WPF (wisely, I should add), the UI could have been so much better if you had used multiple panels in a 3d environment, such as a stack or carousel. That being said, it gets the job done and most people seem to like it.

I wish the equipment and inventory interface was cleaner. Getting equipment was too complicated. The "Shopping" option should be more obvious. For example, the Shopping mode checkbox should be at the top and highlighted. A user's eyes start at the upper left of a screen. ... It should be simplier to undo the last purchase. ... When in Shopping mode the screen should change color. ... Available funds should be more evident on the shopping page, perhaps with icons for each currency and gems/jewelry. It should be the default tab instead of equipment location. ... Currency should also include a "notes" tab like equipment.

Putting the Full Screen and Zoom feature (which is very nice) behind the About button is illogical. Those should be buttons on the main screen.

The right column should expand, along with the middle column, when in full screen mode.

Those are just some minor observations, my real concern is with the Character Sheet. As it stands now, it is almost unusable. The pages are too cluttered, the fonts are too small, and important content is poorly framed. I don't know if I'd ever use it during a game unless I didn't have time to transfer the information to a real character sheet.

Since you are using WPF, it would be a simple matter for you to release the style sheet used on the character sheets (assuming you used the styles feature of WPF). This would allow people to create new character sheets designs. The builder could detect styles in a designated folder and list them for the user to select one.

Why do the work of creating multiple templates/styles when the public will do it for you? You could even have contests for best character sheet styles or something similiar. Gamers are inherently creative and would generally love this feature.

The ability to move, hide, or remove panels is an excellent feature. In fact it is so excellent, it should be the default. I shouldn't have to go into "Options" to turn them on. I can't imagine ever using the default layout without some changes.

Well, I could talk forever about UI design, but this post has already gotten too long.
Flag WolfStar76 January 1, 2009 5:08 AM PST

DarqueRaven wrote:

That may be fine for the electronics to see it on the computer. But... the program does not show the rules only the URL itself! Part of the character builder is to create the character sheet/power cards for play. The URL does not allow for 1) the stats to be printed on the power cards.
2) updating feats or replacing feats via something that an item gives you. Say like Profs with the weapon, because it is magical. 3) automatic mods of your stats based on bonuses given by said item.

This makes it harder to use the Character Builder for updating characters and keeping track of things. Where as you are not able to just send the character file alone to a DM before a game. You have to send other files to show the homebrew items/rules.


Hmm. That does seem a little less useful.

Flag BronleyLaerchenheim1 January 6, 2009 7:19 AM PST

RCanine wrote:

Please don't make it IE and/or Windows only. I really really want to give you my money. So do all of these people:

http://blog.boxee.tv/2008/10/30/why-we- … e-windows/

I promise I will give you cookies if I can use it on my MacBook Pro.


You can. Just install Windows XP on a second partition OR use Virtual PC.:P

Flag Undrhil January 6, 2009 7:31 AM PST

RCanine wrote:

Please don't make it IE and/or Windows only. I really really want to give you my money. So do all of these people:

http://blog.boxee.tv/2008/10/30/why-we- … e-windows/

I promise I will give you cookies if I can use it on my MacBook Pro.


What is boxee and what does it have to do with WotC and the Character Builder?

Flag mosiah January 6, 2009 1:37 PM PST
For a beta I'm liking this, I like the ease of use and how it explains everything when you click on it while making the character, I like it better than the 3.0 demo disc that came with the PHB, I've been playing with the beta a little bit and don't currently have my PHB for consulting but I made a minotaur fighter and noticed they could wield a larger weapon than normal, how would one go about adjusting the weapon damage in the menu purchase screen?
Flag EvilTikiMan January 7, 2009 4:15 PM PST
A nice little addition would be the option to put items that you buy into any bags, carts, etc. The Adventurers kit is a nice example of what you could do and what it would look like. This would allow players, particularly those who have a tendency to be neat freaks, to organize their inventory. It would have to be up to the players to make sure that it was all balanced and such in regards to an items size and weight.
Necessary, no. Convenient, Yes.
Flag Craig-o January 8, 2009 12:54 PM PST
I just got Insider and started playing with the Beta of Character Builder. Haven't read through the thread but here are my thoughts.

1. My player group all rolled up stats (with 1 mulligan roll). Of course, they are all above the point build. It's seems much too tricky to customize the ability scores. There is no 'turn off legal' option.

2. One of my players asked to give up an eye (- to perception) to gain in Arcana. Such a cool idea, I said yes. There seems to be no way to add in misc scores for skills.

Other than that, I love the character builder and Insider in general.
Flag DnDDan January 9, 2009 12:08 PM PST
Two suggestions for the printed character sheet:

1) For powers like Sneak Attack, include the actual number of dice of damage.

2) And/Or, allow the text to be modified on screen.

Otherwise, this is a great tool!

EDIT: Just read the post above mine and an editable character sheet would be the fix.
Flag nukunuku January 9, 2009 7:29 PM PST
Things that would be great improvements:

- ritual power cards

- additional power cards for other basic attacks, such as bull rush and charge

- change the character card's central area to modifier + 1/2 level instead of raw stat; raw stats are useless during a game and the mod + 1/2 level is what you might actually need

- add "blank panel" as something you can add to the page; for example, I'd like more room for equipment but I just want a blank area I can write in

- make panels on the sheets stretchable; for example I only need 1 or 2 lines for language but I need a WHOLE lot more for class features

Add those things and I will definitely buy it.

Also, found a bug:

- hiding blank power card page didn't work when I accidentally chose "hide power card pages" before turning it off; however, turning it on and then off again got rid of it

Otherwise, looks great, slick interface - and I love the way it calculates your powers for you, even if it does mean you'll have to reprint the sheet each level/item (if you choose to use this feature). Good choice not making the colored areas very big; saves on ink.


Other small things:

- power attack says "+2 damage for -2 attack" but doesn't mention 2-handed bonus is +3

- heedless charge has no description (although it does put a line in the AC conditions)

- the cleric power that adds Wis to all heals would be nice to have calculated and put on any cleric healing power
Flag RedEyedJack January 10, 2009 8:52 PM PST
For the Rouge class I'd like to see the Sneak Attack listed somewhere on the character sheet, or possibly as a at will power.

For the power cards, I'd prefer to see 4 to a page in order to increase the font size of several of the power listings.
Flag EnigmaShock January 15, 2009 12:10 PM PST
Was using my warlock in game last night and knew something was missing, but couldn't put my finger on it. So I looked again this morning and figured it out.

The Warlock in CB does not have the Prime Shot ability listed.
Flag CrazyBoy January 15, 2009 10:26 PM PST
I have read through this thread and noticed a bug that has not been mentioned.

When you edit the layout of your character sheet if you close the 'RITUALS' tab it is not able to be readded from the drop down menu.

Other than that one minor inconvenience the CB is awesome and I can't wait for a full version that goes beyond level 3 and contains all the items listed.
Flag RCanine January 15, 2009 11:19 PM PST
Ok, so I'm running the Builder in Parallels Desktop for Mac and it works great, albeit dog slow.

I *love* it. I love how you can surf around with stats and feats until your eyes cross.

However, I've done a ton of character building in it and have noticed a few things. They're mostly niggles that keep the product as a decent product instead of an award winning, you're-silly-not-to-buy-this one.


  • It took me literally a month to realize you could get back to the start screen from a character screen without quitting. Please use a mouse effect of some sort to let me know this is possible.
  • The reliance on right-clicking is incredibly frustrating. What about an element (for example, a feat selection) demonstrates that it is right-clickable? What about that element shows that right-clicking removes that selection? Answer to both: nothing, you have to guess. Guessing is bad.
  • The start screen is useless and should be combined with the load screen.
  • Images in the XML files have an absolute URL path. There's got to be a better way.
  • Would love to see you publish your XML format. I've reverse-engineered it, but it seems like you do everything twice.
  • In the XML file it saves the item purchases and sales for the entire life of you character. That's going to lead to some huge files over time, filled with useless info.
  • The load screen should have fewer characters in the quick-load section or allow you clear the list.
  • It would be great to have a "Save" and "Save As..." functionality. When you have multiple character sheets for one character it gets very difficult to remember the exact path you saved every time. 90% of the time you just want to save your changes to the current file.
  • Would LOVE LOVE LOVE to have an Export As... feature in the Character Sheet view. That is where you would have the BBCode version. PDF would be grand too.
  • Would love to see character sheets like the H1 characters: http://www.wizards.com/default.asp?x=dnd/4dnd/20080616a no need for all those boxes when the computer is doing the work.
  • 100% of the menu options in the Character Sheet view are not useful. Perhaps you split them into two apps: Character Builder and Character Viewer.
  • There is barely a nod to the existence of RPGA. It would be great to have an electronic version of the Adventure Log. I'm using the Journal for this, but it's not well suited.
  • RPGA Number should be on the character sheet
  • The journal feature is cool, but I hate the way it reorders entries whenever the title is changed. Look at some blogging software (especially wordpress) for some ideas on how to do this feature right. That said, I don't think it needs to be any more than an Adventure Log. Players have Word Processing software already, and you won't be able to make it truly great.
  • Last thing on the journal: need some way to get the content out.
  • Printing is 100% the most important part of the product, and for the life of me I cannot get the sheets to print out centered on a piece of paper. I've seen different printing errors on three different printers.


Note that it's entirely possible that some of the features I've suggested are already in the program. However, I've spent so many hours using it already, that if I haven't figured it out yet it might as well not be in there at all.
Flag danmp19 January 16, 2009 11:05 AM PST
It would be nice to be able to use this to make characters from previous versions of D&D (e.g., 3.5). That way older version book people could still get use out of D&D insider subscription. The way it is only 4e people can get use out of it. Maybe some house 3.5 rules could be added.
Flag mdonais January 16, 2009 2:04 PM PST
Thanks for all the feedback in this thread, I am just posting to make sure you know that it is being read and we use feedback like this to prioritize what we fix next, as well as get new ideas on what to fix.
Flag EnigmaShock January 16, 2009 2:30 PM PST

mdonais wrote:

Thanks for all the feedback in this thread, I am just posting to make sure you know that it is being read and we use feedback like this to prioritize what we fix next, as well as get new ideas on what to fix.


Thanks for writing this. It sometimes feels like we are shouting into a dark cave hoping there is actually someone in there.

I notice that when I print (which I almost always do in Landscape) there is a white strip that runs the height of the page with a character name/page info about 1/3 of the page in from the left. This is especially annoying and often breaks the graphics, making some unreadable.

I, like many others want the power cards to list the info in a more efficient way. For instance, I would rather have the flavor text than the full power formulae. I would rather have it say +7 vs Fort or +7 (STR) vs. Fort rather than say Strength vs. Fortitude and later say +7 vs. Fortitude again. I have been in several groups where the DM asks for the flavor text or asks "so what happens with that," and looking it up ruins the pacing of the action.

Flag nukunuku January 20, 2009 8:31 AM PST
Shielding Retaliation (lvl 3 warlord encounter power from Martial Power) is missing.

Also, when a power has an effect - for example, move an enemy 1 + Int squares, or do Cha + 3 damage - it'd be great to see this calculated as well on the power cards. I said this above for cleric heals that also do +Wis to healing, but it'd be nice for any class with a similar feature.

This is particularly tricky when powers are "do X, or if you have class feature A, do Y + mod" (for example, if you are a brutal rogue you add Str to damage, or if you're an infernal warlock you push 1 + Int instead of just 2) but it'd be great to have.


And thanks for letting us know that you read the thread!
Flag EnigmaShock January 20, 2009 12:54 PM PST
Okay. Playing with a Minotaur Battlerager build I noticed something:

Charge feats/Charge mechanics are not being computed properly into the sheet (+1 to hit/+2 damage with powerful charge) for powers that require a charge.

Minotaur feats are still not usable from Dragon #369

Battlerager mechanics still not registering, and secondary damage effects not registering.

It would be nice to see special weapon mechanics have reminders on the power cards (brutal, high crit, etc)

As you know, feat organization is a mess - especially when it comes to those gladiator feats.
Flag SwarthyBrigand January 27, 2009 12:24 PM PST
I'm not sure if this had been mentioned, but I'd love to see the ability to edit the text of various entries. For instance, I'm playing a monk using the conversion rules set out when 4E was announced. So, I'd love to be able to edit the text "ranger" on my sheet to read "monk". Likewise, one could edit the text "scale mail" to "Lamellar" without it affecting the mechanical expression of the scale mail on the sheet. The same could be done with the names of various powers.
Flag usna92 January 28, 2009 11:42 PM PST
How about the ability to save to folders other than the folders set up by CB? I am using multiple computers and I want to keep the folders in sync on the network and the best way to do that is to be able to alter the standard save locations? Any word on this?
Flag Belorin July 11, 2009 2:55 PM PDT
Will there be a way to provide support for 3rd party campaign settings for 4E?
I'm looking to run a campaign in Blackmoor, the First Campaign down the road and there will be new races and classes to add.

Bel
Flag Ivy July 12, 2009 10:07 AM PDT
Apologies if these have already been suggested above.

It would be great if there were a higher level of automation. For example, most situtational bonuses from feats, magic items, and class features do not get added to the situational modifiers areas. Some do, but most do not. There's also no way to edit those sections to manually add situational bonuses.

This also applies to the interplay between some class features and feats that improve them. As an example, the warlord presence features list out the formulas for determining what bonuses and how many temporary hp they provide. It would be nice if this were autocalculated, and it would be even nicer if when you took a feat that modified such a power (for example, Improved Resources) if the improvements from the feat were factored into that calculation.

Third, if there was more automation like this, it would be great to be able to hover your mouse over a calculated value and have a pop-up display that shows how the value was derived.

Thanks for listening!
Flag Funkydr79 November 2, 2009 4:28 PM PST

I know I've posted this in a couple locations, but I really would like to see more functionality in creating Custom Items.  At the very least a simple drop down menu to identify which Item Slot a custom item should take (i.e. - feet slot, neck slot, etc.).

Flag Dunaria November 2, 2009 7:25 PM PST

I wish to create item and save them in the right Section of SHOP of Character builder. If i Create a potion it goes to potions section of the programs.


 


Houserules section need to be more user friendly.


What ever items pre-made are in software execpt for "Magical Weapon and armor"


constumable items  like potions / wand / Scroll need to be more user friendly for costum.


If i want a magic potion than does a fire ball.... Errrrr....... Houserules doesnt allow me.


 



Flag fenrir7139 November 8, 2009 10:09 AM PST

Allow us to enter our own text into the background section; I don't care about the text from the background I chose, I have my own story. I don't feel like putting it in Mannerisms or Personality traits, either. Just have something like:


CHARACTER BACKGROUND


Benefit: Born Among Another Race [Dragonborn, +2 Intimidate]


Kunajo the eladrin was born among the dragonborn of Tymanther... blah blah blah, you get the idea.

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